From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/testfunctions.cpp | 176 +++++++++++++++++------------------ 1 file changed, 88 insertions(+), 88 deletions(-) (limited to 'mp/src/game/server/testfunctions.cpp') diff --git a/mp/src/game/server/testfunctions.cpp b/mp/src/game/server/testfunctions.cpp index c6f452b2..00de09cd 100644 --- a/mp/src/game/server/testfunctions.cpp +++ b/mp/src/game/server/testfunctions.cpp @@ -1,88 +1,88 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "convar.h" -#include "tier0/dbg.h" -#include "player.h" -#include "world.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -void Test_CreateEntity( const CCommand &args ) -{ - CBasePlayer *pPlayer = UTIL_GetCommandClient(); - - // Require a player entity or that the command was entered from the dedicated server console - if ( !pPlayer && UTIL_GetCommandClientIndex() > 0 ) - { - return; - } - - if ( args.ArgC() < 2 ) - { - Error( "Test_CreateEntity: requires entity classname argument." ); - } - - const char *pClassName = args[ 1 ]; - - // Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire - if ( pPlayer && !Q_stricmp( pClassName, "point_servercommand" ) ) - { - if ( engine->IsDedicatedServer() ) - { - // We allow people with disabled autokick to do it, because they already have rcon. - if ( pPlayer->IsAutoKickDisabled() == false ) - return; - } - else if ( gpGlobals->maxClients > 1 ) - { - // On listen servers with more than 1 player, only allow the host to create point_servercommand. - CBasePlayer *pHostPlayer = UTIL_GetListenServerHost(); - if ( pPlayer != pHostPlayer ) - return; - } - } - - if ( !CreateEntityByName( pClassName ) ) - { - Error( "Test_CreateEntity( %s ) failed.", pClassName ); - } -} - - -void Test_RandomPlayerPosition() -{ - CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); - CWorld *pWorld = GetWorldEntity(); - if ( !pPlayer ) - { - Error( "Test_RandomPlayerPosition: no local player entity." ); - } - else if ( !pWorld ) - { - Error( "Test_RandomPlayerPosition: no world entity." ); - } - - - - Vector vMin, vMax; - pWorld->GetWorldBounds( vMin, vMax ); - - Vector vecOrigin; - vecOrigin.x = RandomFloat( vMin.x, vMax.x ); - vecOrigin.y = RandomFloat( vMin.y, vMax.y ); - vecOrigin.z = RandomFloat( vMin.z, vMax.z ); - pPlayer->ForceOrigin( vecOrigin ); -} - - -ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT ); -ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT ); - - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "convar.h" +#include "tier0/dbg.h" +#include "player.h" +#include "world.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void Test_CreateEntity( const CCommand &args ) +{ + CBasePlayer *pPlayer = UTIL_GetCommandClient(); + + // Require a player entity or that the command was entered from the dedicated server console + if ( !pPlayer && UTIL_GetCommandClientIndex() > 0 ) + { + return; + } + + if ( args.ArgC() < 2 ) + { + Error( "Test_CreateEntity: requires entity classname argument." ); + } + + const char *pClassName = args[ 1 ]; + + // Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire + if ( pPlayer && !Q_stricmp( pClassName, "point_servercommand" ) ) + { + if ( engine->IsDedicatedServer() ) + { + // We allow people with disabled autokick to do it, because they already have rcon. + if ( pPlayer->IsAutoKickDisabled() == false ) + return; + } + else if ( gpGlobals->maxClients > 1 ) + { + // On listen servers with more than 1 player, only allow the host to create point_servercommand. + CBasePlayer *pHostPlayer = UTIL_GetListenServerHost(); + if ( pPlayer != pHostPlayer ) + return; + } + } + + if ( !CreateEntityByName( pClassName ) ) + { + Error( "Test_CreateEntity( %s ) failed.", pClassName ); + } +} + + +void Test_RandomPlayerPosition() +{ + CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); + CWorld *pWorld = GetWorldEntity(); + if ( !pPlayer ) + { + Error( "Test_RandomPlayerPosition: no local player entity." ); + } + else if ( !pWorld ) + { + Error( "Test_RandomPlayerPosition: no world entity." ); + } + + + + Vector vMin, vMax; + pWorld->GetWorldBounds( vMin, vMax ); + + Vector vecOrigin; + vecOrigin.x = RandomFloat( vMin.x, vMax.x ); + vecOrigin.y = RandomFloat( vMin.y, vMax.y ); + vecOrigin.z = RandomFloat( vMin.z, vMax.z ); + pPlayer->ForceOrigin( vecOrigin ); +} + + +ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT ); +ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT ); + + -- cgit v1.2.3