From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_sprite.cpp | 240 +++++++++++++++++++-------------------- 1 file changed, 120 insertions(+), 120 deletions(-) (limited to 'mp/src/game/server/te_sprite.cpp') diff --git a/mp/src/game/server/te_sprite.cpp b/mp/src/game/server/te_sprite.cpp index 1bb2a496..63289a24 100644 --- a/mp/src/game/server/te_sprite.cpp +++ b/mp/src/game/server/te_sprite.cpp @@ -1,121 +1,121 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "basetempentity.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Purpose: Dispatches Sprite tempentity -//----------------------------------------------------------------------------- -class CTESprite : public CBaseTempEntity -{ -public: - DECLARE_CLASS( CTESprite, CBaseTempEntity ); - - CTESprite( const char *name ); - virtual ~CTESprite( void ); - - virtual void Test( const Vector& current_origin, const QAngle& current_angles ); - - virtual void Precache( void ); - - DECLARE_SERVERCLASS(); - -public: - CNetworkVector( m_vecOrigin ); - CNetworkVar( int, m_nModelIndex ); - CNetworkVar( float, m_fScale ); - CNetworkVar( int, m_nBrightness ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -//----------------------------------------------------------------------------- -CTESprite::CTESprite( const char *name ) : - CBaseTempEntity( name ) -{ - m_vecOrigin.Init(); - m_nModelIndex = 0; - m_fScale = 0; - m_nBrightness = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTESprite::~CTESprite( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CTESprite::Precache( void ) -{ - CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles ) -{ - // Fill in data - m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); - m_fScale = 0.8; - m_nBrightness = 200; - m_vecOrigin = current_origin; - - Vector forward, right; - - m_vecOrigin.GetForModify()[2] += 24; - - AngleVectors( current_angles, &forward, &right, NULL ); - forward[2] = 0.0; - VectorNormalize( forward ); - - VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); - VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); - - CBroadcastRecipientFilter filter; - Create( filter, 0.0 ); -} - - -IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite) - SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), - SendPropModelIndex( SENDINFO(m_nModelIndex) ), - SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), - SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), -END_SEND_TABLE() - - -// Singleton to fire TESprite objects -static CTESprite g_TESprite( "Sprite" ); - -void TE_Sprite( IRecipientFilter& filter, float delay, - const Vector *pos, int modelindex, float size, int brightness ) -{ - g_TESprite.m_vecOrigin = *pos; - g_TESprite.m_nModelIndex = modelindex; - g_TESprite.m_fScale = size; - g_TESprite.m_nBrightness = brightness; - - // Send it over the wire - g_TESprite.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches Sprite tempentity +//----------------------------------------------------------------------------- +class CTESprite : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTESprite, CBaseTempEntity ); + + CTESprite( const char *name ); + virtual ~CTESprite( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + virtual void Precache( void ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( float, m_fScale ); + CNetworkVar( int, m_nBrightness ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTESprite::CTESprite( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_nModelIndex = 0; + m_fScale = 0; + m_nBrightness = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTESprite::~CTESprite( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTESprite::Precache( void ) +{ + CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); + m_fScale = 0.8; + m_nBrightness = 200; + m_vecOrigin = current_origin; + + Vector forward, right; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward, &right, NULL ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + + +IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), + SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TESprite objects +static CTESprite g_TESprite( "Sprite" ); + +void TE_Sprite( IRecipientFilter& filter, float delay, + const Vector *pos, int modelindex, float size, int brightness ) +{ + g_TESprite.m_vecOrigin = *pos; + g_TESprite.m_nModelIndex = modelindex; + g_TESprite.m_fScale = size; + g_TESprite.m_nBrightness = brightness; + + // Send it over the wire + g_TESprite.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3