From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/te_physicsprop.cpp | 133 ++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 mp/src/game/server/te_physicsprop.cpp (limited to 'mp/src/game/server/te_physicsprop.cpp') diff --git a/mp/src/game/server/te_physicsprop.cpp b/mp/src/game/server/te_physicsprop.cpp new file mode 100644 index 00000000..c2cd70e1 --- /dev/null +++ b/mp/src/game/server/te_physicsprop.cpp @@ -0,0 +1,133 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: create clientside physics prop, as breaks model if needed +//----------------------------------------------------------------------------- +class CTEPhysicsProp : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity ); + + CTEPhysicsProp( const char *name ); + virtual ~CTEPhysicsProp( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + virtual void Precache( void ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkQAngle( m_angRotation ); + CNetworkVector( m_vecVelocity ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nSkin ); + CNetworkVar( int, m_nFlags ); + CNetworkVar( int, m_nEffects ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEPhysicsProp::CTEPhysicsProp( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_angRotation.Init(); + m_vecVelocity.Init(); + m_nModelIndex = 0; + m_nSkin = 0; + m_nFlags = 0; + m_nEffects = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEPhysicsProp::~CTEPhysicsProp( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTEPhysicsProp::Precache( void ) +{ + CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEPhysicsProp::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); + m_nSkin = 0; + m_vecOrigin = current_origin; + m_angRotation = current_angles; + + m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) ); + m_nFlags = 0; + m_nEffects = 0; + + Vector forward, right; + + m_vecOrigin += Vector( 0, 0, 24 ); + + AngleVectors( current_angles, &forward, &right, 0 ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ), + SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS), + SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED), +END_SEND_TABLE() + +// Singleton to fire TEBreakModel objects +static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" ); + +void TE_PhysicsProp( IRecipientFilter& filter, float delay, + int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects ) +{ + s_TEPhysicsProp.m_vecOrigin = pos; + s_TEPhysicsProp.m_angRotation = angles; + s_TEPhysicsProp.m_vecVelocity = vel; + s_TEPhysicsProp.m_nModelIndex = modelindex; + s_TEPhysicsProp.m_nSkin = skin; + s_TEPhysicsProp.m_nFlags = flags; + s_TEPhysicsProp.m_nEffects = effects; + + // Send it over the wire + s_TEPhysicsProp.Create( filter, delay ); +} \ No newline at end of file -- cgit v1.2.3