From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_killplayerattachments.cpp | 182 ++++++++++++------------ 1 file changed, 91 insertions(+), 91 deletions(-) (limited to 'mp/src/game/server/te_killplayerattachments.cpp') diff --git a/mp/src/game/server/te_killplayerattachments.cpp b/mp/src/game/server/te_killplayerattachments.cpp index 23c2181f..1d6ae167 100644 --- a/mp/src/game/server/te_killplayerattachments.cpp +++ b/mp/src/game/server/te_killplayerattachments.cpp @@ -1,92 +1,92 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "basetempentity.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Purpose: Dispatches blood stream tempentity -//----------------------------------------------------------------------------- -class CTEKillPlayerAttachments : public CBaseTempEntity -{ -public: - DECLARE_CLASS( CTEKillPlayerAttachments, CBaseTempEntity ); - - CTEKillPlayerAttachments( const char *name ); - virtual ~CTEKillPlayerAttachments( void ); - - virtual void Test( const Vector& current_origin, const QAngle& current_angles ); - - DECLARE_SERVERCLASS(); - -public: - CNetworkVar( int, m_nPlayer ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -//----------------------------------------------------------------------------- -CTEKillPlayerAttachments::CTEKillPlayerAttachments( const char *name ) : - CBaseTempEntity( name ) -{ - m_nPlayer = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTEKillPlayerAttachments::~CTEKillPlayerAttachments( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTEKillPlayerAttachments::Test( const Vector& current_origin, const QAngle& current_angles ) -{ - m_nPlayer = 1; - - CBroadcastRecipientFilter filter; - Create( filter, 0.0 ); -} - - -IMPLEMENT_SERVERCLASS_ST(CTEKillPlayerAttachments, DT_TEKillPlayerAttachments) - SendPropInt( SENDINFO(m_nPlayer), 5, SPROP_UNSIGNED ), -END_SEND_TABLE() - - -// Singleton to fire TEKillPlayerAttachments objects -static CTEKillPlayerAttachments g_TEKillPlayerAttachments( "KillPlayerAttachments" ); - -//----------------------------------------------------------------------------- -// Purpose: -// Input : msg_dest - -// delay - -// *origin - -// *recipient - -// player - -//----------------------------------------------------------------------------- -void TE_KillPlayerAttachments( IRecipientFilter& filter, float delay, - int player ) -{ - g_TEKillPlayerAttachments.m_nPlayer = player; - - // Send it over the wire - g_TEKillPlayerAttachments.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches blood stream tempentity +//----------------------------------------------------------------------------- +class CTEKillPlayerAttachments : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEKillPlayerAttachments, CBaseTempEntity ); + + CTEKillPlayerAttachments( const char *name ); + virtual ~CTEKillPlayerAttachments( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVar( int, m_nPlayer ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEKillPlayerAttachments::CTEKillPlayerAttachments( const char *name ) : + CBaseTempEntity( name ) +{ + m_nPlayer = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEKillPlayerAttachments::~CTEKillPlayerAttachments( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEKillPlayerAttachments::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_nPlayer = 1; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + + +IMPLEMENT_SERVERCLASS_ST(CTEKillPlayerAttachments, DT_TEKillPlayerAttachments) + SendPropInt( SENDINFO(m_nPlayer), 5, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEKillPlayerAttachments objects +static CTEKillPlayerAttachments g_TEKillPlayerAttachments( "KillPlayerAttachments" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// player - +//----------------------------------------------------------------------------- +void TE_KillPlayerAttachments( IRecipientFilter& filter, float delay, + int player ) +{ + g_TEKillPlayerAttachments.m_nPlayer = player; + + // Send it over the wire + g_TEKillPlayerAttachments.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3