From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_impact.cpp | 192 +++++++++++++++++++-------------------- 1 file changed, 96 insertions(+), 96 deletions(-) (limited to 'mp/src/game/server/te_impact.cpp') diff --git a/mp/src/game/server/te_impact.cpp b/mp/src/game/server/te_impact.cpp index e0b84258..4f52ccc9 100644 --- a/mp/src/game/server/te_impact.cpp +++ b/mp/src/game/server/te_impact.cpp @@ -1,97 +1,97 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Send generic impact messages to the client for visualization -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "basetempentity.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Purpose: Dispatches Gunshot decal tempentity -//----------------------------------------------------------------------------- -class CTEImpact : public CBaseTempEntity -{ -public: - DECLARE_CLASS( CTEImpact, CBaseTempEntity ); - - DECLARE_SERVERCLASS(); - - CTEImpact( const char *name ); - virtual ~CTEImpact(); - - void Precache( void ); - void Test( const Vector& current_origin, const Vector& current_normal ); - -public: - - CNetworkVector( m_vecOrigin ); - CNetworkVector( m_vecNormal ); //NOTENOTE: In a multi-play setup we'll probably want non-oriented effects for bandwidth - CNetworkVar( int, m_iType ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -// Output : -//----------------------------------------------------------------------------- -CTEImpact::CTEImpact( const char *name ) : CBaseTempEntity( name ) -{ - m_vecOrigin.Init(); - m_vecNormal.Init(); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTEImpact::~CTEImpact( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CTEImpact::Precache( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTEImpact::Test( const Vector& current_origin, const Vector& current_normal ) -{ -} - - -//Server class implementation -IMPLEMENT_SERVERCLASS_ST( CTEImpact, DT_TEImpact) - SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD ), - SendPropVector( SENDINFO( m_vecNormal ), -1, SPROP_COORD ), - SendPropInt( SENDINFO( m_iType ), 32, SPROP_UNSIGNED ), -END_SEND_TABLE() - -// Singleton to fire TEImpact objects -static CTEImpact g_TEImpact( "Impact" ); - -//----------------------------------------------------------------------------- -// Purpose: -// Input : msg_dest - -// delay - -// *origin - -// *recipient - -//----------------------------------------------------------------------------- -void TE_Impact( IRecipientFilter& filter, float delay ) -{ - g_TEImpact.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Send generic impact messages to the client for visualization +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches Gunshot decal tempentity +//----------------------------------------------------------------------------- +class CTEImpact : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEImpact, CBaseTempEntity ); + + DECLARE_SERVERCLASS(); + + CTEImpact( const char *name ); + virtual ~CTEImpact(); + + void Precache( void ); + void Test( const Vector& current_origin, const Vector& current_normal ); + +public: + + CNetworkVector( m_vecOrigin ); + CNetworkVector( m_vecNormal ); //NOTENOTE: In a multi-play setup we'll probably want non-oriented effects for bandwidth + CNetworkVar( int, m_iType ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +// Output : +//----------------------------------------------------------------------------- +CTEImpact::CTEImpact( const char *name ) : CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_vecNormal.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEImpact::~CTEImpact( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTEImpact::Precache( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEImpact::Test( const Vector& current_origin, const Vector& current_normal ) +{ +} + + +//Server class implementation +IMPLEMENT_SERVERCLASS_ST( CTEImpact, DT_TEImpact) + SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD ), + SendPropVector( SENDINFO( m_vecNormal ), -1, SPROP_COORD ), + SendPropInt( SENDINFO( m_iType ), 32, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton to fire TEImpact objects +static CTEImpact g_TEImpact( "Impact" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +//----------------------------------------------------------------------------- +void TE_Impact( IRecipientFilter& filter, float delay ) +{ + g_TEImpact.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3