From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/te_impact.cpp | 97 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 mp/src/game/server/te_impact.cpp (limited to 'mp/src/game/server/te_impact.cpp') diff --git a/mp/src/game/server/te_impact.cpp b/mp/src/game/server/te_impact.cpp new file mode 100644 index 00000000..e0b84258 --- /dev/null +++ b/mp/src/game/server/te_impact.cpp @@ -0,0 +1,97 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Send generic impact messages to the client for visualization +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches Gunshot decal tempentity +//----------------------------------------------------------------------------- +class CTEImpact : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEImpact, CBaseTempEntity ); + + DECLARE_SERVERCLASS(); + + CTEImpact( const char *name ); + virtual ~CTEImpact(); + + void Precache( void ); + void Test( const Vector& current_origin, const Vector& current_normal ); + +public: + + CNetworkVector( m_vecOrigin ); + CNetworkVector( m_vecNormal ); //NOTENOTE: In a multi-play setup we'll probably want non-oriented effects for bandwidth + CNetworkVar( int, m_iType ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +// Output : +//----------------------------------------------------------------------------- +CTEImpact::CTEImpact( const char *name ) : CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_vecNormal.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEImpact::~CTEImpact( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTEImpact::Precache( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEImpact::Test( const Vector& current_origin, const Vector& current_normal ) +{ +} + + +//Server class implementation +IMPLEMENT_SERVERCLASS_ST( CTEImpact, DT_TEImpact) + SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD ), + SendPropVector( SENDINFO( m_vecNormal ), -1, SPROP_COORD ), + SendPropInt( SENDINFO( m_iType ), 32, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton to fire TEImpact objects +static CTEImpact g_TEImpact( "Impact" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +//----------------------------------------------------------------------------- +void TE_Impact( IRecipientFilter& filter, float delay ) +{ + g_TEImpact.Create( filter, delay ); +} \ No newline at end of file -- cgit v1.2.3