From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_explosion.cpp | 262 ++++++++++++++++++------------------ 1 file changed, 131 insertions(+), 131 deletions(-) (limited to 'mp/src/game/server/te_explosion.cpp') diff --git a/mp/src/game/server/te_explosion.cpp b/mp/src/game/server/te_explosion.cpp index fccf0b2e..2c53b1b1 100644 --- a/mp/src/game/server/te_explosion.cpp +++ b/mp/src/game/server/te_explosion.cpp @@ -1,132 +1,132 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "te_particlesystem.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud - -//----------------------------------------------------------------------------- -// Purpose: Dispatches explosion tempentity -//----------------------------------------------------------------------------- -class CTEExplosion : public CTEParticleSystem -{ -public: - DECLARE_CLASS( CTEExplosion, CTEParticleSystem ); - DECLARE_SERVERCLASS(); - - CTEExplosion( const char *name ); - virtual ~CTEExplosion( void ); - - virtual void Test( const Vector& current_origin, const QAngle& current_angles ); - - -public: - CNetworkVar( int, m_nModelIndex ); - CNetworkVar( float, m_fScale ); - CNetworkVar( int, m_nFrameRate ); - CNetworkVar( int, m_nFlags ); - CNetworkVector( m_vecNormal ); - CNetworkVar( unsigned char, m_chMaterialType ); - CNetworkVar( int, m_nRadius ); - CNetworkVar( int, m_nMagnitude ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -//----------------------------------------------------------------------------- -CTEExplosion::CTEExplosion( const char *name ) : - BaseClass( name ) -{ - m_nModelIndex = 0; - m_fScale = 0; - m_nFrameRate = 0; - m_nFlags = 0; - m_vecNormal.Init(); - m_chMaterialType = 'C'; - m_nRadius = 0; - m_nMagnitude = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTEExplosion::~CTEExplosion( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTEExplosion::Test( const Vector& current_origin, const QAngle& current_angles ) -{ - // Fill in data - m_nModelIndex = g_sModelIndexFireball; - m_fScale = 0.5; - m_nFrameRate = 15; - m_nFlags = TE_EXPLFLAG_NONE; - m_vecOrigin = current_origin; - - Vector forward; - - m_vecOrigin.GetForModify()[2] += 24; - - AngleVectors( current_angles, &forward ); - forward[2] = 0.0; - VectorNormalize( forward ); - - m_vecOrigin += forward * 50; - - CBroadcastRecipientFilter filter; - Create( filter, 0.0 ); -} - -IMPLEMENT_SERVERCLASS_ST(CTEExplosion, DT_TEExplosion) - SendPropModelIndex( SENDINFO(m_nModelIndex) ), - SendPropFloat( SENDINFO(m_fScale ), 9, 0, 0.0, 51.2 ), - SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ), - SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ), - SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_COORD), - SendPropInt( SENDINFO(m_chMaterialType), 8, SPROP_UNSIGNED ), - SendPropInt( SENDINFO(m_nRadius), 32, SPROP_UNSIGNED ), - SendPropInt( SENDINFO(m_nMagnitude), 32, SPROP_UNSIGNED ), -END_SEND_TABLE() - -// Singleton to fire TEExplosion objects -static CTEExplosion g_TEExplosion( "Explosion" ); - -void TE_Explosion( IRecipientFilter& filter, float delay, - const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector* normal, unsigned char materialType ) -{ - g_TEExplosion.m_vecOrigin = *pos; - g_TEExplosion.m_nModelIndex = modelindex; - g_TEExplosion.m_fScale = scale; - g_TEExplosion.m_nFrameRate = framerate; - g_TEExplosion.m_nFlags = flags; - g_TEExplosion.m_nRadius = radius; - g_TEExplosion.m_nMagnitude = magnitude; - - if ( normal ) - g_TEExplosion.m_vecNormal = *normal; - else - g_TEExplosion.m_vecNormal = Vector(0,0,1); - g_TEExplosion.m_chMaterialType = materialType; - - // Send it over the wire - g_TEExplosion.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "te_particlesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches explosion tempentity +//----------------------------------------------------------------------------- +class CTEExplosion : public CTEParticleSystem +{ +public: + DECLARE_CLASS( CTEExplosion, CTEParticleSystem ); + DECLARE_SERVERCLASS(); + + CTEExplosion( const char *name ); + virtual ~CTEExplosion( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + +public: + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( float, m_fScale ); + CNetworkVar( int, m_nFrameRate ); + CNetworkVar( int, m_nFlags ); + CNetworkVector( m_vecNormal ); + CNetworkVar( unsigned char, m_chMaterialType ); + CNetworkVar( int, m_nRadius ); + CNetworkVar( int, m_nMagnitude ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEExplosion::CTEExplosion( const char *name ) : + BaseClass( name ) +{ + m_nModelIndex = 0; + m_fScale = 0; + m_nFrameRate = 0; + m_nFlags = 0; + m_vecNormal.Init(); + m_chMaterialType = 'C'; + m_nRadius = 0; + m_nMagnitude = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEExplosion::~CTEExplosion( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEExplosion::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = g_sModelIndexFireball; + m_fScale = 0.5; + m_nFrameRate = 15; + m_nFlags = TE_EXPLFLAG_NONE; + m_vecOrigin = current_origin; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + m_vecOrigin += forward * 50; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEExplosion, DT_TEExplosion) + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_fScale ), 9, 0, 0.0, 51.2 ), + SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ), + SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_COORD), + SendPropInt( SENDINFO(m_chMaterialType), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nRadius), 32, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nMagnitude), 32, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton to fire TEExplosion objects +static CTEExplosion g_TEExplosion( "Explosion" ); + +void TE_Explosion( IRecipientFilter& filter, float delay, + const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector* normal, unsigned char materialType ) +{ + g_TEExplosion.m_vecOrigin = *pos; + g_TEExplosion.m_nModelIndex = modelindex; + g_TEExplosion.m_fScale = scale; + g_TEExplosion.m_nFrameRate = framerate; + g_TEExplosion.m_nFlags = flags; + g_TEExplosion.m_nRadius = radius; + g_TEExplosion.m_nMagnitude = magnitude; + + if ( normal ) + g_TEExplosion.m_vecNormal = *normal; + else + g_TEExplosion.m_vecNormal = Vector(0,0,1); + g_TEExplosion.m_chMaterialType = materialType; + + // Send it over the wire + g_TEExplosion.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3