From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_bubbles.cpp | 272 +++++++++++++++++++------------------- 1 file changed, 136 insertions(+), 136 deletions(-) (limited to 'mp/src/game/server/te_bubbles.cpp') diff --git a/mp/src/game/server/te_bubbles.cpp b/mp/src/game/server/te_bubbles.cpp index 7b8e914f..44b0dc66 100644 --- a/mp/src/game/server/te_bubbles.cpp +++ b/mp/src/game/server/te_bubbles.cpp @@ -1,137 +1,137 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "basetempentity.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -extern short g_sModelIndexBubbles;// holds the index for the bubbles model - -//----------------------------------------------------------------------------- -// Purpose: Dispatches bubbles -//----------------------------------------------------------------------------- -class CTEBubbles : public CBaseTempEntity -{ -public: - DECLARE_CLASS( CTEBubbles, CBaseTempEntity ); - - CTEBubbles( const char *name ); - virtual ~CTEBubbles( void ); - - virtual void Test( const Vector& current_origin, const QAngle& current_angles ); - - DECLARE_SERVERCLASS(); - -public: - CNetworkVector( m_vecMins ); - CNetworkVector( m_vecMaxs ); - CNetworkVar( float, m_fHeight ); - CNetworkVar( int, m_nModelIndex ); - CNetworkVar( int, m_nCount ); - CNetworkVar( float, m_fSpeed ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -//----------------------------------------------------------------------------- -CTEBubbles::CTEBubbles( const char *name ) : - CBaseTempEntity( name ) -{ - m_vecMins.Init(); - m_vecMaxs.Init(); - m_fHeight = 0.0; - m_nModelIndex = 0; - m_nCount = 0; - m_fSpeed = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTEBubbles::~CTEBubbles( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTEBubbles::Test( const Vector& current_origin, const QAngle& current_angles ) -{ - // Fill in data - m_vecMins = current_origin; - - Vector forward; - - m_vecMins.GetForModify()[2] += 24; - - AngleVectors( current_angles, &forward ); - forward[2] = 0.0; - VectorNormalize( forward ); - - VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() ); - - m_vecMaxs = m_vecMins + Vector( 256, 256, 256 ); - - m_fSpeed = 2; - m_nCount = 50; - m_fHeight = 256; - - m_nModelIndex = g_sModelIndexBubbles; - - CBroadcastRecipientFilter filter; - Create( filter, 0.0 ); -} - -IMPLEMENT_SERVERCLASS_ST(CTEBubbles, DT_TEBubbles) - SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), - SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), - SendPropModelIndex( SENDINFO(m_nModelIndex) ), - SendPropFloat( SENDINFO(m_fHeight ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), - SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), - SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), -END_SEND_TABLE() - - -// Singleton to fire TEBubbles objects -static CTEBubbles g_TEBubbles( "Bubbles" ); - -//----------------------------------------------------------------------------- -// Purpose: -// Input : msg_dest - -// delay - -// *origin - -// *recipient - -// *mins - -// *maxs - -// height - -// modelindex - -// count - -// speed - -//----------------------------------------------------------------------------- -void TE_Bubbles( IRecipientFilter& filter, float delay, - const Vector* mins, const Vector* maxs, float height, int modelindex, int count, float speed ) -{ - g_TEBubbles.m_vecMins = *mins; - g_TEBubbles.m_vecMaxs = *maxs; - g_TEBubbles.m_fHeight = height; - g_TEBubbles.m_nModelIndex = modelindex; - g_TEBubbles.m_nCount = count; - g_TEBubbles.m_fSpeed = speed; - - // Send it over the wire - g_TEBubbles.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexBubbles;// holds the index for the bubbles model + +//----------------------------------------------------------------------------- +// Purpose: Dispatches bubbles +//----------------------------------------------------------------------------- +class CTEBubbles : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEBubbles, CBaseTempEntity ); + + CTEBubbles( const char *name ); + virtual ~CTEBubbles( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecMins ); + CNetworkVector( m_vecMaxs ); + CNetworkVar( float, m_fHeight ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nCount ); + CNetworkVar( float, m_fSpeed ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBubbles::CTEBubbles( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecMins.Init(); + m_vecMaxs.Init(); + m_fHeight = 0.0; + m_nModelIndex = 0; + m_nCount = 0; + m_fSpeed = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBubbles::~CTEBubbles( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBubbles::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_vecMins = current_origin; + + Vector forward; + + m_vecMins.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() ); + + m_vecMaxs = m_vecMins + Vector( 256, 256, 256 ); + + m_fSpeed = 2; + m_nCount = 50; + m_fHeight = 256; + + m_nModelIndex = g_sModelIndexBubbles; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBubbles, DT_TEBubbles) + SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_fHeight ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), + SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), +END_SEND_TABLE() + + +// Singleton to fire TEBubbles objects +static CTEBubbles g_TEBubbles( "Bubbles" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *mins - +// *maxs - +// height - +// modelindex - +// count - +// speed - +//----------------------------------------------------------------------------- +void TE_Bubbles( IRecipientFilter& filter, float delay, + const Vector* mins, const Vector* maxs, float height, int modelindex, int count, float speed ) +{ + g_TEBubbles.m_vecMins = *mins; + g_TEBubbles.m_vecMaxs = *maxs; + g_TEBubbles.m_fHeight = height; + g_TEBubbles.m_nModelIndex = modelindex; + g_TEBubbles.m_nCount = count; + g_TEBubbles.m_fSpeed = speed; + + // Send it over the wire + g_TEBubbles.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3