From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/te_bloodsprite.cpp | 151 ++++++++++++++++++++++++++++++++++ 1 file changed, 151 insertions(+) create mode 100644 mp/src/game/server/te_bloodsprite.cpp (limited to 'mp/src/game/server/te_bloodsprite.cpp') diff --git a/mp/src/game/server/te_bloodsprite.cpp b/mp/src/game/server/te_bloodsprite.cpp new file mode 100644 index 00000000..5c980a22 --- /dev/null +++ b/mp/src/game/server/te_bloodsprite.cpp @@ -0,0 +1,151 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood +extern short g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood + +//----------------------------------------------------------------------------- +// Purpose: Display's a blood sprite +//----------------------------------------------------------------------------- +class CTEBloodSprite : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEBloodSprite, CBaseTempEntity ); + + CTEBloodSprite( const char *name ); + virtual ~CTEBloodSprite( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkVector( m_vecDirection ); + CNetworkVar( int, m_nSprayModel ); + CNetworkVar( int, m_nDropModel ); + CNetworkVar( int, r ); + CNetworkVar( int, g ); + CNetworkVar( int, b ); + CNetworkVar( int, a ); + CNetworkVar( int, m_nSize ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBloodSprite::CTEBloodSprite( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_nSprayModel = 0; + m_nDropModel = 0; + r = 0; + g = 0; + b = 0; + a = 0; + m_nSize = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBloodSprite::~CTEBloodSprite( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBloodSprite::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + r = 255; + g = 255; + b = 63; + a = 255; + m_nSize = 16; + m_vecOrigin = current_origin; + + m_nSprayModel = g_sModelIndexBloodSpray; + m_nDropModel = g_sModelIndexBloodDrop; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBloodSprite, DT_TEBloodSprite) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD), + SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ), + SendPropModelIndex( SENDINFO(m_nSprayModel) ), + SendPropModelIndex( SENDINFO(m_nDropModel) ), + SendPropInt( SENDINFO(m_nSize), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton +static CTEBloodSprite g_TEBloodSprite( "Blood Sprite" ); + +//----------------------------------------------------------------------------- +// Purpose: Public interface +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *org - +// r - +// g - +// b - +// a - +// size - +//----------------------------------------------------------------------------- +void TE_BloodSprite( IRecipientFilter& filter, float delay, + const Vector *org, const Vector *dir, int r, int g, int b, int a, int size ) +{ + // Set up parameters + g_TEBloodSprite.m_vecOrigin = *org; + g_TEBloodSprite.m_vecDirection = *dir; + g_TEBloodSprite.r = r; + g_TEBloodSprite.g = g; + g_TEBloodSprite.b = b; + g_TEBloodSprite.a = a; + g_TEBloodSprite.m_nSize = size; + + // Implicit + g_TEBloodSprite.m_nSprayModel = g_sModelIndexBloodSpray; + g_TEBloodSprite.m_nDropModel = g_sModelIndexBloodDrop; + + // Create it + g_TEBloodSprite.Create( filter, delay ); +} \ No newline at end of file -- cgit v1.2.3