From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_beaments.cpp | 266 ++++++++++++++++++------------------- 1 file changed, 133 insertions(+), 133 deletions(-) (limited to 'mp/src/game/server/te_beaments.cpp') diff --git a/mp/src/game/server/te_beaments.cpp b/mp/src/game/server/te_beaments.cpp index e073a6e9..2f06c307 100644 --- a/mp/src/game/server/te_beaments.cpp +++ b/mp/src/game/server/te_beaments.cpp @@ -1,134 +1,134 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "basetempentity.h" -#include "te_basebeam.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud - -//----------------------------------------------------------------------------- -// Purpose: Dispatches a beam between two entities -//----------------------------------------------------------------------------- -class CTEBeamEnts : public CTEBaseBeam -{ -public: - DECLARE_CLASS( CTEBeamEnts, CTEBaseBeam ); - DECLARE_SERVERCLASS(); - - CTEBeamEnts( const char *name ); - virtual ~CTEBeamEnts( void ); - - virtual void Test( const Vector& current_origin, const QAngle& current_angles ); - - -public: - CNetworkVar( int, m_nStartEntity ); - CNetworkVar( int, m_nEndEntity ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -//----------------------------------------------------------------------------- -CTEBeamEnts::CTEBeamEnts( const char *name ) : - CTEBaseBeam( name ) -{ - m_nStartEntity = 0; - m_nEndEntity = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTEBeamEnts::~CTEBeamEnts( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTEBeamEnts::Test( const Vector& current_origin, const QAngle& current_angles ) -{ - m_nStartEntity = 1; - m_nEndEntity = 0; - - m_nModelIndex = g_sModelIndexSmoke; - m_nStartFrame = 0; - m_nFrameRate = 10; - m_fLife = 2.0; - m_fWidth = 1.0; - m_fAmplitude = 1; - r = 127; - g = 63; - b = 0; - a = 150; - m_nSpeed = 1; - - CBroadcastRecipientFilter filter; - Create( filter, 0.0 ); -} - -IMPLEMENT_SERVERCLASS_ST(CTEBeamEnts, DT_TEBeamEnts) - SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ), - SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ), -END_SEND_TABLE() - - -// Singleton to fire TEBeamEnts objects -static CTEBeamEnts g_TEBeamEnts( "BeamEnts" ); - -//----------------------------------------------------------------------------- -// Purpose: -// Input : msg_dest - -// delay - -// *origin - -// *recipient - -// int start - -// end - -// modelindex - -// startframe - -// framerate - -// msg_dest - -// delay - -// origin - -// recipient - -//----------------------------------------------------------------------------- -void TE_BeamEnts( IRecipientFilter& filter, float delay, - int start, int end, int modelindex, int haloindex, int startframe, int framerate, - float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) -{ - g_TEBeamEnts.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12); - g_TEBeamEnts.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12); - g_TEBeamEnts.m_nModelIndex = modelindex; - g_TEBeamEnts.m_nHaloIndex = haloindex; - g_TEBeamEnts.m_nStartFrame = startframe; - g_TEBeamEnts.m_nFrameRate = framerate; - g_TEBeamEnts.m_fLife = life; - g_TEBeamEnts.m_fWidth = width; - g_TEBeamEnts.m_fEndWidth = endWidth; - g_TEBeamEnts.m_nFadeLength = fadeLength; - g_TEBeamEnts.m_fAmplitude = amplitude; - g_TEBeamEnts.m_nSpeed = speed; - g_TEBeamEnts.r = r; - g_TEBeamEnts.g = g; - g_TEBeamEnts.b = b; - g_TEBeamEnts.a = a; - - // Send it over the wire - g_TEBeamEnts.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam between two entities +//----------------------------------------------------------------------------- +class CTEBeamEnts : public CTEBaseBeam +{ +public: + DECLARE_CLASS( CTEBeamEnts, CTEBaseBeam ); + DECLARE_SERVERCLASS(); + + CTEBeamEnts( const char *name ); + virtual ~CTEBeamEnts( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + +public: + CNetworkVar( int, m_nStartEntity ); + CNetworkVar( int, m_nEndEntity ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamEnts::CTEBeamEnts( const char *name ) : + CTEBaseBeam( name ) +{ + m_nStartEntity = 0; + m_nEndEntity = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamEnts::~CTEBeamEnts( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamEnts::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_nStartEntity = 1; + m_nEndEntity = 0; + + m_nModelIndex = g_sModelIndexSmoke; + m_nStartFrame = 0; + m_nFrameRate = 10; + m_fLife = 2.0; + m_fWidth = 1.0; + m_fAmplitude = 1; + r = 127; + g = 63; + b = 0; + a = 150; + m_nSpeed = 1; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBeamEnts, DT_TEBeamEnts) + SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamEnts objects +static CTEBeamEnts g_TEBeamEnts( "BeamEnts" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// int start - +// end - +// modelindex - +// startframe - +// framerate - +// msg_dest - +// delay - +// origin - +// recipient - +//----------------------------------------------------------------------------- +void TE_BeamEnts( IRecipientFilter& filter, float delay, + int start, int end, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) +{ + g_TEBeamEnts.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12); + g_TEBeamEnts.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12); + g_TEBeamEnts.m_nModelIndex = modelindex; + g_TEBeamEnts.m_nHaloIndex = haloindex; + g_TEBeamEnts.m_nStartFrame = startframe; + g_TEBeamEnts.m_nFrameRate = framerate; + g_TEBeamEnts.m_fLife = life; + g_TEBeamEnts.m_fWidth = width; + g_TEBeamEnts.m_fEndWidth = endWidth; + g_TEBeamEnts.m_nFadeLength = fadeLength; + g_TEBeamEnts.m_fAmplitude = amplitude; + g_TEBeamEnts.m_nSpeed = speed; + g_TEBeamEnts.r = r; + g_TEBeamEnts.g = g; + g_TEBeamEnts.b = b; + g_TEBeamEnts.a = a; + + // Send it over the wire + g_TEBeamEnts.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3