From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/sdk/sdk_logicalentity.cpp | 130 +++++++++++++-------------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'mp/src/game/server/sdk/sdk_logicalentity.cpp') diff --git a/mp/src/game/server/sdk/sdk_logicalentity.cpp b/mp/src/game/server/sdk/sdk_logicalentity.cpp index 5cdd4a6e..4f55393c 100644 --- a/mp/src/game/server/sdk/sdk_logicalentity.cpp +++ b/mp/src/game/server/sdk/sdk_logicalentity.cpp @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Simple logical entity that counts up to a threshold value, then -// fires an output when reached. -// -//=============================================================================// - -#include "cbase.h" - -class CMyLogicalEntity : public CLogicalEntity -{ -public: - DECLARE_CLASS( CMyLogicalEntity , CLogicalEntity ); - DECLARE_DATADESC(); - - // Constructor - CMyLogicalEntity ( void ) : m_nCounter( 0 ) {} - - // Input function - void InputTick( inputdata_t &inputData ); - -private: - - int m_nThreshold; // Count at which to fire our output - int m_nCounter; // Internal counter - - COutputEvent m_OnThreshold; // Output even when the counter reaches the threshold -}; - -LINK_ENTITY_TO_CLASS( my_logical_entity, CMyLogicalEntity ); - -// Start of our data description for the class -BEGIN_DATADESC( CMyLogicalEntity ) - - // For save/load - DEFINE_FIELD( m_nCounter, FIELD_INTEGER ), - - // Links our member variable to our keyvalue from Hammer - DEFINE_KEYFIELD( m_nThreshold, FIELD_INTEGER, "threshold" ), - - // Links our input name from Hammer to our input member function - DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ), - - // Links our output member to the output name used by Hammer - DEFINE_OUTPUT( m_OnThreshold, "OnThreshold" ), - -END_DATADESC() - -//----------------------------------------------------------------------------- -// Purpose: Handle a tick input from another entity -//----------------------------------------------------------------------------- -void CMyLogicalEntity ::InputTick( inputdata_t &inputData ) -{ - // Increment our counter - m_nCounter++; - - // See if we've met or crossed our threshold value - if ( m_nCounter >= m_nThreshold ) - { - // Fire an output event - m_OnThreshold.FireOutput( inputData.pActivator, this ); - - // Reset our counter - m_nCounter = 0; - } +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Simple logical entity that counts up to a threshold value, then +// fires an output when reached. +// +//=============================================================================// + +#include "cbase.h" + +class CMyLogicalEntity : public CLogicalEntity +{ +public: + DECLARE_CLASS( CMyLogicalEntity , CLogicalEntity ); + DECLARE_DATADESC(); + + // Constructor + CMyLogicalEntity ( void ) : m_nCounter( 0 ) {} + + // Input function + void InputTick( inputdata_t &inputData ); + +private: + + int m_nThreshold; // Count at which to fire our output + int m_nCounter; // Internal counter + + COutputEvent m_OnThreshold; // Output even when the counter reaches the threshold +}; + +LINK_ENTITY_TO_CLASS( my_logical_entity, CMyLogicalEntity ); + +// Start of our data description for the class +BEGIN_DATADESC( CMyLogicalEntity ) + + // For save/load + DEFINE_FIELD( m_nCounter, FIELD_INTEGER ), + + // Links our member variable to our keyvalue from Hammer + DEFINE_KEYFIELD( m_nThreshold, FIELD_INTEGER, "threshold" ), + + // Links our input name from Hammer to our input member function + DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ), + + // Links our output member to the output name used by Hammer + DEFINE_OUTPUT( m_OnThreshold, "OnThreshold" ), + +END_DATADESC() + +//----------------------------------------------------------------------------- +// Purpose: Handle a tick input from another entity +//----------------------------------------------------------------------------- +void CMyLogicalEntity ::InputTick( inputdata_t &inputData ) +{ + // Increment our counter + m_nCounter++; + + // See if we've met or crossed our threshold value + if ( m_nCounter >= m_nThreshold ) + { + // Fire an output event + m_OnThreshold.FireOutput( inputData.pActivator, this ); + + // Reset our counter + m_nCounter = 0; + } } \ No newline at end of file -- cgit v1.2.3