From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/sdk/sdk_eventlog.cpp | 55 +++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 mp/src/game/server/sdk/sdk_eventlog.cpp (limited to 'mp/src/game/server/sdk/sdk_eventlog.cpp') diff --git a/mp/src/game/server/sdk/sdk_eventlog.cpp b/mp/src/game/server/sdk/sdk_eventlog.cpp new file mode 100644 index 00000000..5b7edcd4 --- /dev/null +++ b/mp/src/game/server/sdk/sdk_eventlog.cpp @@ -0,0 +1,55 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "../EventLog.h" +#include "KeyValues.h" + +class CSDKEventLog : public CEventLog +{ +private: + typedef CEventLog BaseClass; + +public: + virtual ~CSDKEventLog() {}; + +public: + bool PrintEvent( IGameEvent * event ) // override virtual function + { + if ( BaseClass::PrintEvent( event ) ) + { + return true; + } + + if ( Q_strcmp(event->GetName(), "sdk_") == 0 ) + { + return PrintSDKEvent( event ); + } + + return false; + } + +protected: + + bool PrintSDKEvent( IGameEvent * event ) // print Mod specific logs + { + //const char * name = event->GetName() + Q_strlen("sdk_"); // remove prefix + return false; + } + +}; + +CSDKEventLog g_SDKEventLog; + +//----------------------------------------------------------------------------- +// Singleton access +//----------------------------------------------------------------------------- +IGameSystem* GameLogSystem() +{ + return &g_SDKEventLog; +} + -- cgit v1.2.3