From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/scriptedtarget.h | 128 ++++++++++++++++++------------------ 1 file changed, 64 insertions(+), 64 deletions(-) (limited to 'mp/src/game/server/scriptedtarget.h') diff --git a/mp/src/game/server/scriptedtarget.h b/mp/src/game/server/scriptedtarget.h index 1a6a1be5..4f1c1e0d 100644 --- a/mp/src/game/server/scriptedtarget.h +++ b/mp/src/game/server/scriptedtarget.h @@ -1,64 +1,64 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef SCRIPTEDTARGET_H -#define SCRIPTEDTARGET_H -#ifdef _WIN32 -#pragma once -#endif - -#ifndef SCRIPTEVENT_H -#include "scriptevent.h" -#endif - -#include "ai_basenpc.h" - -class CScriptedTarget : public CAI_BaseNPC -{ - DECLARE_CLASS( CScriptedTarget, CAI_BaseNPC ); -public: - DECLARE_DATADESC(); - - void Spawn( void ); - virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } - - - void ScriptThink( void ); - CBaseEntity* FindEntity( void ); - - void TurnOn(void); - void TurnOff(void); - - // Input handlers - void InputEnable( inputdata_t &inputdata ); - void InputDisable( inputdata_t &inputdata ); - - CScriptedTarget* NextScriptedTarget(void); - float MoveSpeed(void) { return m_nMoveSpeed; }; - float EffectDuration(void) { return m_flEffectDuration; }; - - int DrawDebugTextOverlays(void); - void DrawDebugGeometryOverlays(void); - float PercentComplete(void); - - Vector m_vLastPosition; // Last position that's been reached - -private: - int m_iDisabled; // Initial state - string_t m_iszEntity; // entity that is wanted for this script - float m_flRadius; // range to search - - int m_nMoveSpeed; // How fast do I burn from target to target - float m_flPauseDuration; // How long to pause at this target - float m_flPauseDoneTime; // When is pause over - float m_flEffectDuration; // How long should any associated effect last? - - COutputEvent m_AtTarget; // Fired when scripted target has been reached - COutputEvent m_LeaveTarget; // Fired when scripted target is left -}; - -#endif // SCRIPTEDTARGET_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SCRIPTEDTARGET_H +#define SCRIPTEDTARGET_H +#ifdef _WIN32 +#pragma once +#endif + +#ifndef SCRIPTEVENT_H +#include "scriptevent.h" +#endif + +#include "ai_basenpc.h" + +class CScriptedTarget : public CAI_BaseNPC +{ + DECLARE_CLASS( CScriptedTarget, CAI_BaseNPC ); +public: + DECLARE_DATADESC(); + + void Spawn( void ); + virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } + + + void ScriptThink( void ); + CBaseEntity* FindEntity( void ); + + void TurnOn(void); + void TurnOff(void); + + // Input handlers + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + CScriptedTarget* NextScriptedTarget(void); + float MoveSpeed(void) { return m_nMoveSpeed; }; + float EffectDuration(void) { return m_flEffectDuration; }; + + int DrawDebugTextOverlays(void); + void DrawDebugGeometryOverlays(void); + float PercentComplete(void); + + Vector m_vLastPosition; // Last position that's been reached + +private: + int m_iDisabled; // Initial state + string_t m_iszEntity; // entity that is wanted for this script + float m_flRadius; // range to search + + int m_nMoveSpeed; // How fast do I burn from target to target + float m_flPauseDuration; // How long to pause at this target + float m_flPauseDoneTime; // When is pause over + float m_flEffectDuration; // How long should any associated effect last? + + COutputEvent m_AtTarget; // Fired when scripted target has been reached + COutputEvent m_LeaveTarget; // Fired when scripted target is left +}; + +#endif // SCRIPTEDTARGET_H -- cgit v1.2.3