From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/scriptedtarget.cpp | 362 ++++++++++++++++++++++++++++++++++ 1 file changed, 362 insertions(+) create mode 100644 mp/src/game/server/scriptedtarget.cpp (limited to 'mp/src/game/server/scriptedtarget.cpp') diff --git a/mp/src/game/server/scriptedtarget.cpp b/mp/src/game/server/scriptedtarget.cpp new file mode 100644 index 00000000..a3614001 --- /dev/null +++ b/mp/src/game/server/scriptedtarget.cpp @@ -0,0 +1,362 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "ai_default.h" +#include "scriptedtarget.h" +#include "entitylist.h" +#include "ndebugoverlay.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//========================================================= +// Interactions +//========================================================= +int g_interactionScriptedTarget = 0; + +LINK_ENTITY_TO_CLASS( scripted_target, CScriptedTarget ); + +BEGIN_DATADESC( CScriptedTarget ) + + DEFINE_FIELD( m_vLastPosition, FIELD_POSITION_VECTOR ), + + DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ), + DEFINE_KEYFIELD( m_iszEntity, FIELD_STRING, "m_iszEntity" ), + DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ), + + DEFINE_KEYFIELD( m_nMoveSpeed, FIELD_INTEGER, "MoveSpeed" ), + DEFINE_KEYFIELD( m_flPauseDuration, FIELD_FLOAT, "PauseDuration" ), + DEFINE_FIELD( m_flPauseDoneTime, FIELD_TIME ), + DEFINE_KEYFIELD( m_flEffectDuration, FIELD_FLOAT, "EffectDuration" ), + + // Function Pointers + DEFINE_THINKFUNC( ScriptThink ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + + // Outputs + DEFINE_OUTPUT(m_AtTarget, "AtTarget" ), + DEFINE_OUTPUT(m_LeaveTarget, "LeaveTarget" ), + +END_DATADESC() + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::InputEnable( inputdata_t &inputdata ) +{ + TurnOn(); +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::InputDisable( inputdata_t &inputdata ) +{ + TurnOff(); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptedTarget::TurnOn( void ) +{ + m_vLastPosition = GetAbsOrigin(); + SetThink( &CScriptedTarget::ScriptThink ); + m_iDisabled = false; + SetNextThink( gpGlobals->curtime ); +} + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::TurnOff( void ) +{ + SetThink( NULL ); + m_iDisabled = true; + + // If I have a target entity, free him + if (GetTarget()) + { + CAI_BaseNPC* pNPC = GetTarget()->MyNPCPointer(); + pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, NULL ); + } +} + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::Spawn( void ) +{ + if (g_interactionScriptedTarget == 0) + { + g_interactionScriptedTarget = CBaseCombatCharacter::GetInteractionID(); + } + + SetSolid( SOLID_NONE ); + + m_vLastPosition = GetAbsOrigin(); + + if (!m_iDisabled ) + { + TurnOn(); + } +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +CScriptedTarget* CScriptedTarget::NextScriptedTarget(void) +{ + // ---------------------------------------------------------------------- + // If I just hit my target, set how long I'm supposed to pause here + // ---------------------------------------------------------------------- + if (m_flPauseDoneTime == 0) + { + m_flPauseDoneTime = gpGlobals->curtime + m_flPauseDuration; + m_AtTarget.FireOutput( GetTarget(), this ); + } + + // ------------------------------------------------------------- + // If I'm done pausing move on to next burn target + // ------------------------------------------------------------- + if (gpGlobals->curtime >= m_flPauseDoneTime) + { + m_flPauseDoneTime = 0; + + // ---------------------------------------------------------- + // Fire output that current Scripted target has been reached + // ---------------------------------------------------------- + m_LeaveTarget.FireOutput( GetTarget(), this ); + + // ------------------------------------------------------------ + // Get next target. + // ------------------------------------------------------------ + CScriptedTarget* pNextTarget = ((CScriptedTarget*)GetNextTarget()); + + // -------------------------------------------- + // Fire output if last one has been reached + // -------------------------------------------- + if (!pNextTarget) + { + TurnOff(); + SetTarget( NULL ); + } + // ------------------------------------------------ + // Otherwise, turn myself off, the next target on + // and pass on my target entity + // ------------------------------------------------ + else + { + // ---------------------------------------------------- + // Make sure there is a LOS between these two targets + // ---------------------------------------------------- + trace_t tr; + UTIL_TraceLine(GetAbsOrigin(), pNextTarget->GetAbsOrigin(), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr); + if (tr.fraction != 1.0) + { + Warning( "WARNING: Scripted Target from (%s) to (%s) is occluded!\n",GetDebugName(),pNextTarget->GetDebugName() ); + } + + pNextTarget->TurnOn(); + pNextTarget->SetTarget( GetTarget() ); + + SetTarget( NULL ); + TurnOff(); + } + // -------------------------------------------- + // Return new target + // -------------------------------------------- + return pNextTarget; + } + // ------------------------------------------------------------- + // Otherwise keep the same scripted target until pause is done + // ------------------------------------------------------------- + else + { + return this; + } +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +CBaseEntity* CScriptedTarget::FindEntity( void ) +{ + // --------------------------------------------------- + // First try to find the entity by name + // --------------------------------------------------- + CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_iszEntity ); + if (pEntity && pEntity->GetFlags() & FL_NPC) + { + CAI_BaseNPC* pNPC = pEntity->MyNPCPointer(); + if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this )) + { + return pEntity; + } + } + + // --------------------------------------------------- + // If that fails, assume we were given a classname + // and find nearest entity in radius of that class + // --------------------------------------------------- + float flNearestDist = MAX_COORD_RANGE; + CBaseEntity* pNearestEnt = NULL; + CBaseEntity* pTestEnt = NULL; + + for ( CEntitySphereQuery sphere( GetAbsOrigin(), m_flRadius ); ( pTestEnt = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) + { + if (pTestEnt->GetFlags() & FL_NPC) + { + if (FClassnameIs( pTestEnt, STRING(m_iszEntity))) + { + float flTestDist = (pTestEnt->GetAbsOrigin() - GetAbsOrigin()).Length(); + if (flTestDist < flNearestDist) + { + flNearestDist = flTestDist; + pNearestEnt = pTestEnt; + } + } + } + } + + // UNDONE: If nearest fails, try next nearest + if (pNearestEnt) + { + CAI_BaseNPC* pNPC = pNearestEnt->MyNPCPointer(); + if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this )) + { + return pNearestEnt; + } + } + + return NULL; +} + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::ScriptThink( void ) +{ + // -------------------------------------------- + // If I don't have target entity look for one + // -------------------------------------------- + if (GetTarget() == NULL) + { + m_flPauseDoneTime = 0; + SetTarget( FindEntity() ); + } + SetNextThink( gpGlobals->curtime + 0.1f ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Draw any debug text overlays +// Output : Current text offset from the top +//----------------------------------------------------------------------------- +int CScriptedTarget::DrawDebugTextOverlays(void) +{ + // Skip AIClass debug overlays + int text_offset = CBaseEntity::DrawDebugTextOverlays(); + + if (m_debugOverlays & OVERLAY_TEXT_BIT) + { + // -------------- + // Print State + // -------------- + char tempstr[512]; + if (m_iDisabled) + { + Q_strncpy(tempstr,"State: Off",sizeof(tempstr)); + } + else + { + Q_strncpy(tempstr,"State: On",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + + // ----------------- + // Print Next Entity + // ----------------- + CBaseEntity *pTarget = GetNextTarget(); + if (pTarget) + { + Q_snprintf(tempstr,sizeof(tempstr),"Next: %s",pTarget->GetDebugName() ); + } + else + { + Q_strncpy(tempstr,"Next: -NONE-",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + + // -------------- + // Print Target + // -------------- + if (GetTarget()!=NULL) + { + Q_snprintf(tempstr,sizeof(tempstr),"User: %s",GetTarget()->GetDebugName() ); + } + else if (m_iDisabled) + { + Q_strncpy(tempstr,"User: -NONE-",sizeof(tempstr)); + } + else + { + Q_strncpy(tempstr,"User: -LOOKING-",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + } + return text_offset; +} + + +//----------------------------------------------------------------------------- +// Purpose: Override base class to add display of paths +//----------------------------------------------------------------------------- +void CScriptedTarget::DrawDebugGeometryOverlays(void) +{ + // ---------------------------------------------- + // Draw line to next target is bbox is selected + // ---------------------------------------------- + if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) + { + if (m_iDisabled) + { + NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 200,100,100, 0 ,0); + } + else + { + NDebugOverlay::Cross3D(m_vLastPosition, Vector(-8,-8,-8),Vector(8,8,8),255,0,0,true,0.1); + NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 255,0,0, 0 ,0); + NDebugOverlay::Line(GetAbsOrigin(),m_vLastPosition,255,0,0,true,0.0); + } + + CBaseEntity *pTarget = GetNextTarget(); + if (pTarget) + { + NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),200,100,100,true,0.0); + } + if (GetTarget() != NULL) + { + NDebugOverlay::Line(GetAbsOrigin(),GetTarget()->EyePosition(),0,255,0,true,0.0); + } + + } + CBaseEntity::DrawDebugGeometryOverlays(); +} + -- cgit v1.2.3