From 0d8dceea4310fde5706b3ce1c70609d72a38efdf Mon Sep 17 00:00:00 2001 From: John Schoenick Date: Wed, 9 Sep 2015 18:35:41 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/game/server/nav_generate.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'mp/src/game/server/nav_generate.cpp') diff --git a/mp/src/game/server/nav_generate.cpp b/mp/src/game/server/nav_generate.cpp index be9ce6b5..e10d01ea 100644 --- a/mp/src/game/server/nav_generate.cpp +++ b/mp/src/game/server/nav_generate.cpp @@ -1229,9 +1229,12 @@ void CNavMesh::RemoveOverlappingObstacleTopAreas() static void CommandNavCheckStairs( void ) { + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + TheNavMesh->MarkStairAreas(); } -static ConCommand nav_check_stairs( "nav_check_stairs", CommandNavCheckStairs, "Update the nav mesh STAIRS attribute" ); +static ConCommand nav_check_stairs( "nav_check_stairs", CommandNavCheckStairs, "Update the nav mesh STAIRS attribute", FCVAR_CHEAT ); //-------------------------------------------------------------------------------------------------------------- /** @@ -1445,6 +1448,9 @@ bool CNavArea::TestStairs( void ) //-------------------------------------------------------------------------------------------------------------- CON_COMMAND_F( nav_test_stairs, "Test the selected set for being on stairs", FCVAR_CHEAT ) { + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + int count = 0; const NavAreaVector &selectedSet = TheNavMesh->GetSelectedSet(); @@ -4932,5 +4938,8 @@ void CNavMesh::PostProcessCliffAreas() CON_COMMAND_F( nav_gen_cliffs_approx, "Mark cliff areas, post-processing approximation", FCVAR_CHEAT ) { + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + TheNavMesh->PostProcessCliffAreas(); } -- cgit v1.2.3