From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/hl2/script_intro.cpp | 792 ++++++++++++++++---------------- 1 file changed, 396 insertions(+), 396 deletions(-) (limited to 'mp/src/game/server/hl2/script_intro.cpp') diff --git a/mp/src/game/server/hl2/script_intro.cpp b/mp/src/game/server/hl2/script_intro.cpp index cee93f46..2798af2c 100644 --- a/mp/src/game/server/hl2/script_intro.cpp +++ b/mp/src/game/server/hl2/script_intro.cpp @@ -1,396 +1,396 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//===========================================================================// - -#include "cbase.h" -#include "eventqueue.h" -#include "script_intro.h" -#include "point_camera.h" -#include "ai_utils.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// Used by server and client to calculate our FOV blend at any given frame -extern float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp ); - -// Global point to the active intro script -CHandle g_hIntroScript; - -LINK_ENTITY_TO_CLASS(script_intro, CScriptIntro); - -BEGIN_DATADESC(CScriptIntro) - // Keys - DEFINE_FIELD( m_vecCameraView, FIELD_VECTOR ), - DEFINE_FIELD( m_vecCameraViewAngles, FIELD_VECTOR ), - DEFINE_FIELD( m_vecPlayerView, FIELD_VECTOR ), - DEFINE_FIELD( m_vecPlayerViewAngles, FIELD_VECTOR ), - DEFINE_FIELD( m_iBlendMode, FIELD_INTEGER ), - DEFINE_FIELD( m_iQueuedBlendMode, FIELD_INTEGER ), - DEFINE_FIELD( m_iQueuedNextBlendMode, FIELD_INTEGER ), - DEFINE_FIELD( m_iNextBlendMode, FIELD_INTEGER ), - DEFINE_FIELD( m_flNextBlendTime, FIELD_TIME ), - DEFINE_FIELD( m_flBlendStartTime, FIELD_TIME ), - DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), - DEFINE_FIELD( m_iNextFOV, FIELD_INTEGER ), - DEFINE_FIELD( m_flNextFOVBlendTime, FIELD_TIME ), - DEFINE_FIELD( m_flFOVBlendStartTime, FIELD_TIME ), - DEFINE_FIELD( m_iFOV, FIELD_INTEGER ), - DEFINE_ARRAY( m_flFadeColor, FIELD_FLOAT, 3 ), - DEFINE_FIELD( m_flFadeAlpha, FIELD_FLOAT ), - DEFINE_FIELD( m_flFadeDuration, FIELD_FLOAT ), - DEFINE_FIELD( m_hCameraEntity, FIELD_EHANDLE ), - DEFINE_FIELD( m_iStartFOV, FIELD_INTEGER ), - - DEFINE_KEYFIELD( m_bAlternateFOV, FIELD_BOOLEAN, "alternatefovchange" ), - - // Inputs - DEFINE_INPUTFUNC(FIELD_STRING, "SetCameraViewEntity", InputSetCameraViewEntity ), - DEFINE_INPUTFUNC(FIELD_INTEGER, "SetBlendMode", InputSetBlendMode ), - DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextFOV", InputSetNextFOV ), - DEFINE_INPUTFUNC(FIELD_FLOAT, "SetFOVBlendTime", InputSetFOVBlendTime ), - DEFINE_INPUTFUNC(FIELD_INTEGER, "SetFOV", InputSetFOV ), - DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextBlendMode", InputSetNextBlendMode ), - DEFINE_INPUTFUNC(FIELD_FLOAT, "SetNextBlendTime", InputSetNextBlendTime ), - DEFINE_INPUTFUNC(FIELD_VOID, "Activate", InputActivate ), - DEFINE_INPUTFUNC(FIELD_VOID, "Deactivate", InputDeactivate ), - DEFINE_INPUTFUNC(FIELD_STRING, "FadeTo", InputFadeTo ), - DEFINE_INPUTFUNC(FIELD_STRING, "SetFadeColor", InputSetFadeColor ), - - DEFINE_THINKFUNC( BlendComplete ), - -END_DATADESC() - -IMPLEMENT_SERVERCLASS_ST( CScriptIntro, DT_ScriptIntro ) - SendPropVector(SENDINFO(m_vecCameraView), -1, SPROP_COORD), - SendPropVector(SENDINFO(m_vecCameraViewAngles), -1, SPROP_COORD), - SendPropInt( SENDINFO( m_iBlendMode ), 5 ), - SendPropInt( SENDINFO( m_iNextBlendMode ), 5 ), - SendPropFloat( SENDINFO( m_flNextBlendTime ), 10 ), - SendPropFloat( SENDINFO( m_flBlendStartTime ), 10 ), - SendPropBool( SENDINFO( m_bActive ) ), - - - // Fov & fov blends - SendPropInt( SENDINFO( m_iFOV ), 9 ), - SendPropInt( SENDINFO( m_iNextFOV ), 9 ), - SendPropInt( SENDINFO( m_iStartFOV ), 9 ), - SendPropFloat( SENDINFO( m_flNextFOVBlendTime ), 10 ), - SendPropFloat( SENDINFO( m_flFOVBlendStartTime ), 10 ), - - SendPropBool( SENDINFO( m_bAlternateFOV ) ), - - // Fades - SendPropFloat( SENDINFO( m_flFadeAlpha ), 10 ), - SendPropArray( - SendPropFloat( SENDINFO_ARRAY(m_flFadeColor), 32, SPROP_NOSCALE), - m_flFadeColor), - SendPropFloat( SENDINFO( m_flFadeDuration ), 10, SPROP_ROUNDDOWN, 0.0f, 255.0 ), - SendPropEHandle(SENDINFO( m_hCameraEntity ) ), -END_SEND_TABLE() - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::Spawn( void ) -{ - m_iNextBlendMode = -1; - m_iQueuedBlendMode = -1; - m_iQueuedNextBlendMode = -1; - AddSolidFlags( FSOLID_NOT_SOLID ); - SetSize( -Vector(5,5,5), Vector(5,5,5) ); - m_bActive = false; - m_iNextFOV = 0; - m_iFOV = 0; - m_iStartFOV = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::Activate( void ) -{ - // Restore our script pointer, this is necessary to trigger other internal logic to due with PVS checks - if ( m_bActive ) - { - g_hIntroScript = this; - } - - BaseClass::Activate(); -} - -void CScriptIntro::Precache() -{ - PrecacheMaterial( "scripted/intro_screenspaceeffect" ); - BaseClass::Precache(); -} - -//------------------------------------------------------------------------------ -// Purpose : Send even though we don't have a model. -//------------------------------------------------------------------------------ -int CScriptIntro::UpdateTransmitState() -{ - return SetTransmitState( FL_EDICT_ALWAYS ); -} - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetCameraViewEntity( inputdata_t &inputdata ) -{ - // Find the specified entity - string_t iszEntityName = inputdata.value.StringID(); - if ( iszEntityName == NULL_STRING ) - return; - - CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, iszEntityName, NULL, inputdata.pActivator, inputdata.pCaller ); - if ( !pEntity ) - { - Warning("script_intro %s couldn't find SetCameraViewEntity named %s\n", STRING(GetEntityName()), STRING(iszEntityName) ); - return; - } - - m_hCameraEntity = pEntity; - m_vecCameraView = pEntity->GetAbsOrigin(); - m_vecCameraViewAngles = pEntity->GetAbsAngles(); -} - -//----------------------------------------------------------------------------- -// Purpose: Fill out the origin that should be included in the player's PVS -//----------------------------------------------------------------------------- -bool CScriptIntro::GetIncludedPVSOrigin( Vector *pOrigin, CBaseEntity **ppCamera ) -{ - if ( m_bActive && m_hCameraEntity.Get() ) - { - *ppCamera = m_hCameraEntity.Get(); - *pOrigin = m_hCameraEntity.Get()->GetAbsOrigin(); - return true; - } - - return false; -} - - -//----------------------------------------------------------------------------- -// Used for debugging -//----------------------------------------------------------------------------- -static ConVar cl_spewscriptintro( "cl_spewscriptintro", "0" ); - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetBlendMode( inputdata_t &inputdata ) -{ - m_iBlendMode = m_iNextBlendMode = inputdata.value.Int(); - m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime; - m_iQueuedBlendMode = -1; - SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" ); - - if ( cl_spewscriptintro.GetInt() ) - { - DevMsg( 1, "%.2f INPUT: Blend mode set to %d\n", gpGlobals->curtime, m_iBlendMode.Get() ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetNextBlendMode( inputdata_t &inputdata ) -{ - m_iQueuedNextBlendMode = inputdata.value.Int(); - - if ( cl_spewscriptintro.GetInt() ) - { - DevMsg( 1, "%.2f INPUT: Next Blend mode set to %d\n", gpGlobals->curtime, m_iQueuedNextBlendMode ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetNextFOV( inputdata_t &inputdata ) -{ - m_iNextFOV = inputdata.value.Int(); -} - -//------------------------------------------------------------------------ -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetFOVBlendTime( inputdata_t &inputdata ) -{ - // Cache our FOV starting point before we update our data here - if ( m_flNextFOVBlendTime >= gpGlobals->curtime ) - { - // We're already in a blend, so capture where we are at this point in time - m_iStartFOV = ScriptInfo_CalculateFOV( m_flFOVBlendStartTime, m_flNextFOVBlendTime, m_iStartFOV, m_iNextFOV, m_bAlternateFOV ); - } - else - { - // If we weren't blending, then we need to construct a proper starting point from scratch - CBasePlayer *pPlayer = AI_GetSinglePlayer(); - if ( pPlayer ) - { - m_iStartFOV = ( m_iFOV ) ? m_iFOV : pPlayer->GetFOV(); - } - else - { - m_iStartFOV = m_iFOV; - } - } - - m_flNextFOVBlendTime = gpGlobals->curtime + inputdata.value.Float(); - m_flFOVBlendStartTime = gpGlobals->curtime; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetFOV( inputdata_t &inputdata ) -{ - m_iFOV = inputdata.value.Int(); - m_iStartFOV = m_iFOV; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetNextBlendTime( inputdata_t &inputdata ) -{ - m_flNextBlendTime = gpGlobals->curtime + inputdata.value.Float(); - m_flBlendStartTime = gpGlobals->curtime; - - // This logic is used to support continued calls to SetNextBlendMode - // without intervening calls to SetBlendMode - if ( m_iQueuedBlendMode >= 0 ) - { - m_iBlendMode = m_iQueuedBlendMode; - } - - if ( m_iQueuedNextBlendMode < 0 ) - { - Warning( "script_intro: Warning!! Set blend time without setting next blend mode!\n" ); - m_iQueuedNextBlendMode = m_iBlendMode; - } - - m_iNextBlendMode = m_iQueuedNextBlendMode; - m_iQueuedNextBlendMode = -1; - m_iQueuedBlendMode = m_iNextBlendMode; - - if ( cl_spewscriptintro.GetInt() ) - { - DevMsg( 1, "%.2f BLEND STARTED: %d to %d, end at %.2f\n", gpGlobals->curtime, m_iBlendMode.Get(), m_iNextBlendMode.Get(), m_flNextBlendTime.Get() ); - } - - SetContextThink( &CScriptIntro::BlendComplete, m_flNextBlendTime, "BlendComplete" ); -} - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CScriptIntro::BlendComplete( ) -{ - m_iBlendMode = m_iNextBlendMode; - m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime; - m_iQueuedBlendMode = -1; - SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" ); -} - - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CScriptIntro::InputActivate( inputdata_t &inputdata ) -{ - m_bActive = true; - g_hIntroScript = this; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CScriptIntro::InputDeactivate( inputdata_t &inputdata ) -{ - m_bActive = false; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CScriptIntro::InputFadeTo( inputdata_t &inputdata ) -{ - char parseString[255]; - Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); - - // Get the fade alpha - char *pszParam = strtok(parseString," "); - if ( !pszParam || !pszParam[0] ) - { - Warning("%s (%s) received FadeTo input without an alpha. Syntax: \n", GetClassname(), GetDebugName() ); - return; - } - float flAlpha = atof( pszParam ); - - // Get the fade duration - pszParam = strtok(NULL," "); - if ( !pszParam || !pszParam[0] ) - { - Warning("%s (%s) received FadeTo input without a duration. Syntax: \n", GetClassname(), GetDebugName() ); - return; - } - - // Set the two variables - m_flFadeAlpha = flAlpha; - m_flFadeDuration = atof( pszParam ); - - //Msg("%.2f INPUT FADE: Fade to %.2f. End at %.2f\n", gpGlobals->curtime, m_flFadeAlpha.Get(), gpGlobals->curtime + m_flFadeDuration.Get() ); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CScriptIntro::InputSetFadeColor( inputdata_t &inputdata ) -{ - char parseString[255]; - Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); - - // Get the fade colors - char *pszParam = strtok(parseString," "); - if ( !pszParam || !pszParam[0] ) - { - Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); - return; - } - float flR = atof( pszParam ); - - pszParam = strtok(NULL," "); - if ( !pszParam || !pszParam[0] ) - { - Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); - return; - } - float flG = atof( pszParam ); - - pszParam = strtok(NULL," "); - if ( !pszParam || !pszParam[0] ) - { - Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); - return; - } - float flB = atof( pszParam ); - - // Use the colors - m_flFadeColor.Set( 0, flR ); - m_flFadeColor.Set( 1, flG ); - m_flFadeColor.Set( 2, flB ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#include "cbase.h" +#include "eventqueue.h" +#include "script_intro.h" +#include "point_camera.h" +#include "ai_utils.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Used by server and client to calculate our FOV blend at any given frame +extern float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp ); + +// Global point to the active intro script +CHandle g_hIntroScript; + +LINK_ENTITY_TO_CLASS(script_intro, CScriptIntro); + +BEGIN_DATADESC(CScriptIntro) + // Keys + DEFINE_FIELD( m_vecCameraView, FIELD_VECTOR ), + DEFINE_FIELD( m_vecCameraViewAngles, FIELD_VECTOR ), + DEFINE_FIELD( m_vecPlayerView, FIELD_VECTOR ), + DEFINE_FIELD( m_vecPlayerViewAngles, FIELD_VECTOR ), + DEFINE_FIELD( m_iBlendMode, FIELD_INTEGER ), + DEFINE_FIELD( m_iQueuedBlendMode, FIELD_INTEGER ), + DEFINE_FIELD( m_iQueuedNextBlendMode, FIELD_INTEGER ), + DEFINE_FIELD( m_iNextBlendMode, FIELD_INTEGER ), + DEFINE_FIELD( m_flNextBlendTime, FIELD_TIME ), + DEFINE_FIELD( m_flBlendStartTime, FIELD_TIME ), + DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), + DEFINE_FIELD( m_iNextFOV, FIELD_INTEGER ), + DEFINE_FIELD( m_flNextFOVBlendTime, FIELD_TIME ), + DEFINE_FIELD( m_flFOVBlendStartTime, FIELD_TIME ), + DEFINE_FIELD( m_iFOV, FIELD_INTEGER ), + DEFINE_ARRAY( m_flFadeColor, FIELD_FLOAT, 3 ), + DEFINE_FIELD( m_flFadeAlpha, FIELD_FLOAT ), + DEFINE_FIELD( m_flFadeDuration, FIELD_FLOAT ), + DEFINE_FIELD( m_hCameraEntity, FIELD_EHANDLE ), + DEFINE_FIELD( m_iStartFOV, FIELD_INTEGER ), + + DEFINE_KEYFIELD( m_bAlternateFOV, FIELD_BOOLEAN, "alternatefovchange" ), + + // Inputs + DEFINE_INPUTFUNC(FIELD_STRING, "SetCameraViewEntity", InputSetCameraViewEntity ), + DEFINE_INPUTFUNC(FIELD_INTEGER, "SetBlendMode", InputSetBlendMode ), + DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextFOV", InputSetNextFOV ), + DEFINE_INPUTFUNC(FIELD_FLOAT, "SetFOVBlendTime", InputSetFOVBlendTime ), + DEFINE_INPUTFUNC(FIELD_INTEGER, "SetFOV", InputSetFOV ), + DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextBlendMode", InputSetNextBlendMode ), + DEFINE_INPUTFUNC(FIELD_FLOAT, "SetNextBlendTime", InputSetNextBlendTime ), + DEFINE_INPUTFUNC(FIELD_VOID, "Activate", InputActivate ), + DEFINE_INPUTFUNC(FIELD_VOID, "Deactivate", InputDeactivate ), + DEFINE_INPUTFUNC(FIELD_STRING, "FadeTo", InputFadeTo ), + DEFINE_INPUTFUNC(FIELD_STRING, "SetFadeColor", InputSetFadeColor ), + + DEFINE_THINKFUNC( BlendComplete ), + +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST( CScriptIntro, DT_ScriptIntro ) + SendPropVector(SENDINFO(m_vecCameraView), -1, SPROP_COORD), + SendPropVector(SENDINFO(m_vecCameraViewAngles), -1, SPROP_COORD), + SendPropInt( SENDINFO( m_iBlendMode ), 5 ), + SendPropInt( SENDINFO( m_iNextBlendMode ), 5 ), + SendPropFloat( SENDINFO( m_flNextBlendTime ), 10 ), + SendPropFloat( SENDINFO( m_flBlendStartTime ), 10 ), + SendPropBool( SENDINFO( m_bActive ) ), + + + // Fov & fov blends + SendPropInt( SENDINFO( m_iFOV ), 9 ), + SendPropInt( SENDINFO( m_iNextFOV ), 9 ), + SendPropInt( SENDINFO( m_iStartFOV ), 9 ), + SendPropFloat( SENDINFO( m_flNextFOVBlendTime ), 10 ), + SendPropFloat( SENDINFO( m_flFOVBlendStartTime ), 10 ), + + SendPropBool( SENDINFO( m_bAlternateFOV ) ), + + // Fades + SendPropFloat( SENDINFO( m_flFadeAlpha ), 10 ), + SendPropArray( + SendPropFloat( SENDINFO_ARRAY(m_flFadeColor), 32, SPROP_NOSCALE), + m_flFadeColor), + SendPropFloat( SENDINFO( m_flFadeDuration ), 10, SPROP_ROUNDDOWN, 0.0f, 255.0 ), + SendPropEHandle(SENDINFO( m_hCameraEntity ) ), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::Spawn( void ) +{ + m_iNextBlendMode = -1; + m_iQueuedBlendMode = -1; + m_iQueuedNextBlendMode = -1; + AddSolidFlags( FSOLID_NOT_SOLID ); + SetSize( -Vector(5,5,5), Vector(5,5,5) ); + m_bActive = false; + m_iNextFOV = 0; + m_iFOV = 0; + m_iStartFOV = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::Activate( void ) +{ + // Restore our script pointer, this is necessary to trigger other internal logic to due with PVS checks + if ( m_bActive ) + { + g_hIntroScript = this; + } + + BaseClass::Activate(); +} + +void CScriptIntro::Precache() +{ + PrecacheMaterial( "scripted/intro_screenspaceeffect" ); + BaseClass::Precache(); +} + +//------------------------------------------------------------------------------ +// Purpose : Send even though we don't have a model. +//------------------------------------------------------------------------------ +int CScriptIntro::UpdateTransmitState() +{ + return SetTransmitState( FL_EDICT_ALWAYS ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetCameraViewEntity( inputdata_t &inputdata ) +{ + // Find the specified entity + string_t iszEntityName = inputdata.value.StringID(); + if ( iszEntityName == NULL_STRING ) + return; + + CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, iszEntityName, NULL, inputdata.pActivator, inputdata.pCaller ); + if ( !pEntity ) + { + Warning("script_intro %s couldn't find SetCameraViewEntity named %s\n", STRING(GetEntityName()), STRING(iszEntityName) ); + return; + } + + m_hCameraEntity = pEntity; + m_vecCameraView = pEntity->GetAbsOrigin(); + m_vecCameraViewAngles = pEntity->GetAbsAngles(); +} + +//----------------------------------------------------------------------------- +// Purpose: Fill out the origin that should be included in the player's PVS +//----------------------------------------------------------------------------- +bool CScriptIntro::GetIncludedPVSOrigin( Vector *pOrigin, CBaseEntity **ppCamera ) +{ + if ( m_bActive && m_hCameraEntity.Get() ) + { + *ppCamera = m_hCameraEntity.Get(); + *pOrigin = m_hCameraEntity.Get()->GetAbsOrigin(); + return true; + } + + return false; +} + + +//----------------------------------------------------------------------------- +// Used for debugging +//----------------------------------------------------------------------------- +static ConVar cl_spewscriptintro( "cl_spewscriptintro", "0" ); + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetBlendMode( inputdata_t &inputdata ) +{ + m_iBlendMode = m_iNextBlendMode = inputdata.value.Int(); + m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime; + m_iQueuedBlendMode = -1; + SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" ); + + if ( cl_spewscriptintro.GetInt() ) + { + DevMsg( 1, "%.2f INPUT: Blend mode set to %d\n", gpGlobals->curtime, m_iBlendMode.Get() ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetNextBlendMode( inputdata_t &inputdata ) +{ + m_iQueuedNextBlendMode = inputdata.value.Int(); + + if ( cl_spewscriptintro.GetInt() ) + { + DevMsg( 1, "%.2f INPUT: Next Blend mode set to %d\n", gpGlobals->curtime, m_iQueuedNextBlendMode ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetNextFOV( inputdata_t &inputdata ) +{ + m_iNextFOV = inputdata.value.Int(); +} + +//------------------------------------------------------------------------ +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetFOVBlendTime( inputdata_t &inputdata ) +{ + // Cache our FOV starting point before we update our data here + if ( m_flNextFOVBlendTime >= gpGlobals->curtime ) + { + // We're already in a blend, so capture where we are at this point in time + m_iStartFOV = ScriptInfo_CalculateFOV( m_flFOVBlendStartTime, m_flNextFOVBlendTime, m_iStartFOV, m_iNextFOV, m_bAlternateFOV ); + } + else + { + // If we weren't blending, then we need to construct a proper starting point from scratch + CBasePlayer *pPlayer = AI_GetSinglePlayer(); + if ( pPlayer ) + { + m_iStartFOV = ( m_iFOV ) ? m_iFOV : pPlayer->GetFOV(); + } + else + { + m_iStartFOV = m_iFOV; + } + } + + m_flNextFOVBlendTime = gpGlobals->curtime + inputdata.value.Float(); + m_flFOVBlendStartTime = gpGlobals->curtime; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetFOV( inputdata_t &inputdata ) +{ + m_iFOV = inputdata.value.Int(); + m_iStartFOV = m_iFOV; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetNextBlendTime( inputdata_t &inputdata ) +{ + m_flNextBlendTime = gpGlobals->curtime + inputdata.value.Float(); + m_flBlendStartTime = gpGlobals->curtime; + + // This logic is used to support continued calls to SetNextBlendMode + // without intervening calls to SetBlendMode + if ( m_iQueuedBlendMode >= 0 ) + { + m_iBlendMode = m_iQueuedBlendMode; + } + + if ( m_iQueuedNextBlendMode < 0 ) + { + Warning( "script_intro: Warning!! Set blend time without setting next blend mode!\n" ); + m_iQueuedNextBlendMode = m_iBlendMode; + } + + m_iNextBlendMode = m_iQueuedNextBlendMode; + m_iQueuedNextBlendMode = -1; + m_iQueuedBlendMode = m_iNextBlendMode; + + if ( cl_spewscriptintro.GetInt() ) + { + DevMsg( 1, "%.2f BLEND STARTED: %d to %d, end at %.2f\n", gpGlobals->curtime, m_iBlendMode.Get(), m_iNextBlendMode.Get(), m_flNextBlendTime.Get() ); + } + + SetContextThink( &CScriptIntro::BlendComplete, m_flNextBlendTime, "BlendComplete" ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptIntro::BlendComplete( ) +{ + m_iBlendMode = m_iNextBlendMode; + m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime; + m_iQueuedBlendMode = -1; + SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CScriptIntro::InputActivate( inputdata_t &inputdata ) +{ + m_bActive = true; + g_hIntroScript = this; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CScriptIntro::InputDeactivate( inputdata_t &inputdata ) +{ + m_bActive = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CScriptIntro::InputFadeTo( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + + // Get the fade alpha + char *pszParam = strtok(parseString," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received FadeTo input without an alpha. Syntax: \n", GetClassname(), GetDebugName() ); + return; + } + float flAlpha = atof( pszParam ); + + // Get the fade duration + pszParam = strtok(NULL," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received FadeTo input without a duration. Syntax: \n", GetClassname(), GetDebugName() ); + return; + } + + // Set the two variables + m_flFadeAlpha = flAlpha; + m_flFadeDuration = atof( pszParam ); + + //Msg("%.2f INPUT FADE: Fade to %.2f. End at %.2f\n", gpGlobals->curtime, m_flFadeAlpha.Get(), gpGlobals->curtime + m_flFadeDuration.Get() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CScriptIntro::InputSetFadeColor( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + + // Get the fade colors + char *pszParam = strtok(parseString," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); + return; + } + float flR = atof( pszParam ); + + pszParam = strtok(NULL," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); + return; + } + float flG = atof( pszParam ); + + pszParam = strtok(NULL," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); + return; + } + float flB = atof( pszParam ); + + // Use the colors + m_flFadeColor.Set( 0, flR ); + m_flFadeColor.Set( 1, flG ); + m_flFadeColor.Set( 2, flB ); +} -- cgit v1.2.3