From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/hl2/item_security.cpp | 88 ++++++++++++++++---------------- 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'mp/src/game/server/hl2/item_security.cpp') diff --git a/mp/src/game/server/hl2/item_security.cpp b/mp/src/game/server/hl2/item_security.cpp index b07579a3..85d774b2 100644 --- a/mp/src/game/server/hl2/item_security.cpp +++ b/mp/src/game/server/hl2/item_security.cpp @@ -1,44 +1,44 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -/* - -===== item_security.cpp ======================================================== - - handling for the security item -*/ - -#include "cbase.h" -#include "player.h" -//#include "weapons.h" -#include "gamerules.h" -#include "items.h" - -class CItemSecurity : public CItem -{ -public: - DECLARE_CLASS( CItemSecurity, CItem ); - - void Spawn( void ) - { - Precache( ); - SetModel( "models/w_security.mdl" ); - BaseClass::Spawn( ); - } - void Precache( void ) - { - PrecacheModel ("models/w_security.mdl"); - } - bool MyTouch( CBasePlayer *pPlayer ) - { - pPlayer->m_rgItems[ITEM_SECURITY] += 1; - return true; - } -}; - -LINK_ENTITY_TO_CLASS(item_security, CItemSecurity); - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== item_security.cpp ======================================================== + + handling for the security item +*/ + +#include "cbase.h" +#include "player.h" +//#include "weapons.h" +#include "gamerules.h" +#include "items.h" + +class CItemSecurity : public CItem +{ +public: + DECLARE_CLASS( CItemSecurity, CItem ); + + void Spawn( void ) + { + Precache( ); + SetModel( "models/w_security.mdl" ); + BaseClass::Spawn( ); + } + void Precache( void ) + { + PrecacheModel ("models/w_security.mdl"); + } + bool MyTouch( CBasePlayer *pPlayer ) + { + pPlayer->m_rgItems[ITEM_SECURITY] += 1; + return true; + } +}; + +LINK_ENTITY_TO_CLASS(item_security, CItemSecurity); + -- cgit v1.2.3