From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/hl2/item_longjump.cpp | 122 +++++++++++++++---------------- 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'mp/src/game/server/hl2/item_longjump.cpp') diff --git a/mp/src/game/server/hl2/item_longjump.cpp b/mp/src/game/server/hl2/item_longjump.cpp index 79335047..fd4b8dbe 100644 --- a/mp/src/game/server/hl2/item_longjump.cpp +++ b/mp/src/game/server/hl2/item_longjump.cpp @@ -1,61 +1,61 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -/* - -===== item_longjump.cpp ======================================================== - - handling for the longjump module -*/ - -#include "cbase.h" -#include "player.h" -//#include "weapons.h" -#include "gamerules.h" -#include "items.h" - -class CItemLongJump : public CItem -{ -public: - DECLARE_CLASS( CItemLongJump, CItem ); - - void Spawn( void ) - { - Precache( ); - SetModel( "models/w_longjump.mdl" ); - BaseClass::Spawn( ); - } - void Precache( void ) - { - PrecacheModel ("models/w_longjump.mdl"); - } - bool MyTouch( CBasePlayer *pPlayer ) - { - if ( pPlayer->m_fLongJump ) - { - return FALSE; - } - - if ( pPlayer->IsSuitEquipped() ) - { - pPlayer->m_fLongJump = TRUE;// player now has longjump module - - CSingleUserRecipientFilter user( pPlayer ); - user.MakeReliable(); - - UserMessageBegin( user, "ItemPickup" ); - WRITE_STRING( STRING(pev->classname) ); - MessageEnd(); - - UTIL_EmitSoundSuit( pPlayer->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound? - return true; - } - return false; - } -}; - -LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== item_longjump.cpp ======================================================== + + handling for the longjump module +*/ + +#include "cbase.h" +#include "player.h" +//#include "weapons.h" +#include "gamerules.h" +#include "items.h" + +class CItemLongJump : public CItem +{ +public: + DECLARE_CLASS( CItemLongJump, CItem ); + + void Spawn( void ) + { + Precache( ); + SetModel( "models/w_longjump.mdl" ); + BaseClass::Spawn( ); + } + void Precache( void ) + { + PrecacheModel ("models/w_longjump.mdl"); + } + bool MyTouch( CBasePlayer *pPlayer ) + { + if ( pPlayer->m_fLongJump ) + { + return FALSE; + } + + if ( pPlayer->IsSuitEquipped() ) + { + pPlayer->m_fLongJump = TRUE;// player now has longjump module + + CSingleUserRecipientFilter user( pPlayer ); + user.MakeReliable(); + + UserMessageBegin( user, "ItemPickup" ); + WRITE_STRING( STRING(pev->classname) ); + MessageEnd(); + + UTIL_EmitSoundSuit( pPlayer->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound? + return true; + } + return false; + } +}; + +LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump ); -- cgit v1.2.3