From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/hl2/env_speaker.cpp | 434 ++++++++++++++++----------------- 1 file changed, 217 insertions(+), 217 deletions(-) (limited to 'mp/src/game/server/hl2/env_speaker.cpp') diff --git a/mp/src/game/server/hl2/env_speaker.cpp b/mp/src/game/server/hl2/env_speaker.cpp index 9e913946..dd141eca 100644 --- a/mp/src/game/server/hl2/env_speaker.cpp +++ b/mp/src/game/server/hl2/env_speaker.cpp @@ -1,217 +1,217 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// - -#include "cbase.h" -#include "player.h" -#include "mathlib/mathlib.h" -#include "env_speaker.h" -#include "ai_speech.h" -#include "stringregistry.h" -#include "gamerules.h" -#include "game.h" -#include -#include "entitylist.h" -#include "vstdlib/random.h" -#include "engine/IEngineSound.h" -#include "ndebugoverlay.h" -#include "soundscape.h" -#include "AI_ResponseSystem.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -#define SF_SPEAKER_START_SILENT 1 -#define SF_SPEAKER_EVERYWHERE 2 - -extern ISaveRestoreOps *responseSystemSaveRestoreOps; -#include "saverestore.h" - -LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker ); - -BEGIN_DATADESC( CSpeaker ) - - DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ), - DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ), - DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ), - DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ), - - // Needs to be set up in the Activate methods of derived classes - //DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ), - - // Function Pointers - DEFINE_FUNCTION( SpeakerThink ), - - DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), - DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), - DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), - -END_DATADESC() - - -void CSpeaker::Spawn( void ) -{ - const char *soundfile = (const char *)STRING( m_iszRuleScriptFile ); - - if ( Q_strlen( soundfile ) < 1 ) - { - Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); - SetNextThink( gpGlobals->curtime + 0.1f ); - SetThink( &CSpeaker::SUB_Remove ); - return; - } - -// const char *concept = (const char *)STRING( m_iszConcept ); -// if ( Q_strlen( concept ) < 1 ) -// { -// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile ); -// } - - SetSolid( SOLID_NONE ); - SetMoveType( MOVETYPE_NONE ); - - SetThink(&CSpeaker::SpeakerThink); - SetNextThink( TICK_NEVER_THINK ); - - // allow on/off switching via 'use' function. - - Precache( ); -} - - -void CSpeaker::Precache( void ) -{ - if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) ) - { - // set first announcement time for random n second - SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) ); - } - - if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) - { - m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Need a custom save restore so we can restore the instanced response system by name -// after we've loaded the filename from disk... -// Input : &save - -//----------------------------------------------------------------------------- -int CSpeaker::Save( ISave &save ) -{ - int iret = BaseClass::Save( save ); - if ( iret ) - { - bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false; - save.WriteBool( &doSave ); - if ( doSave ) - { - save.StartBlock( "InstancedResponseSystem" ); - { - SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL }; - responseSystemSaveRestoreOps->Save( fieldInfo, &save ); - } - save.EndBlock(); - } - } - return iret; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &restore - -//----------------------------------------------------------------------------- -int CSpeaker::Restore( IRestore &restore ) -{ - int iret = BaseClass::Restore( restore ); - if ( iret ) - { - bool doRead = false; - restore.ReadBool( &doRead ); - if ( doRead ) - { - char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF]; - restore.StartBlock( szResponseSystemBlockName ); - if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) ) - { - if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) - { - m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); - if ( m_pInstancedResponseSystem ) - { - SaveRestoreFieldInfo_t fieldInfo = - { - &m_pInstancedResponseSystem, - 0, - NULL - }; - responseSystemSaveRestoreOps->Restore( fieldInfo, &restore ); - } - } - } - restore.EndBlock(); - } - } - return iret; -} - -void CSpeaker::SpeakerThink( void ) -{ - // Wait for the talking characters to finish first. - if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) ) - { - float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() ); - // Add some slop (only up to one second) - releaseTime += random->RandomFloat( 0, 1 ); - SetNextThink( releaseTime ); - return; - } - - DispatchResponse( m_iszConcept.ToCStr() ); - - SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) ); - - // time delay until it's ok to speak: used so that two NPCs don't talk at once - g_AIFriendliesTalkSemaphore.Acquire( 5, this ); - g_AIFoesTalkSemaphore.Acquire( 5, this ); -} - - -void CSpeaker::InputTurnOn( inputdata_t &inputdata ) -{ - // turn on announcements - SetNextThink( gpGlobals->curtime + 0.1 ); -} - - -void CSpeaker::InputTurnOff( inputdata_t &inputdata ) -{ - // turn off announcements - SetNextThink( TICK_NEVER_THINK ); -} - - -// -// If an announcement is pending, cancel it. If no announcement is pending, start one. -// -void CSpeaker::InputToggle( inputdata_t &inputdata ) -{ - int fActive = (GetNextThink() > 0.0 ); - - // fActive is true only if an announcement is pending - if ( fActive ) - { - // turn off announcements - SetNextThink( TICK_NEVER_THINK ); - } - else - { - // turn on announcements - SetNextThink( gpGlobals->curtime + 0.1f ); - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" +#include "player.h" +#include "mathlib/mathlib.h" +#include "env_speaker.h" +#include "ai_speech.h" +#include "stringregistry.h" +#include "gamerules.h" +#include "game.h" +#include +#include "entitylist.h" +#include "vstdlib/random.h" +#include "engine/IEngineSound.h" +#include "ndebugoverlay.h" +#include "soundscape.h" +#include "AI_ResponseSystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define SF_SPEAKER_START_SILENT 1 +#define SF_SPEAKER_EVERYWHERE 2 + +extern ISaveRestoreOps *responseSystemSaveRestoreOps; +#include "saverestore.h" + +LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker ); + +BEGIN_DATADESC( CSpeaker ) + + DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ), + DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ), + DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ), + DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ), + + // Needs to be set up in the Activate methods of derived classes + //DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ), + + // Function Pointers + DEFINE_FUNCTION( SpeakerThink ), + + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + +END_DATADESC() + + +void CSpeaker::Spawn( void ) +{ + const char *soundfile = (const char *)STRING( m_iszRuleScriptFile ); + + if ( Q_strlen( soundfile ) < 1 ) + { + Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); + SetNextThink( gpGlobals->curtime + 0.1f ); + SetThink( &CSpeaker::SUB_Remove ); + return; + } + +// const char *concept = (const char *)STRING( m_iszConcept ); +// if ( Q_strlen( concept ) < 1 ) +// { +// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile ); +// } + + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); + + SetThink(&CSpeaker::SpeakerThink); + SetNextThink( TICK_NEVER_THINK ); + + // allow on/off switching via 'use' function. + + Precache( ); +} + + +void CSpeaker::Precache( void ) +{ + if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) ) + { + // set first announcement time for random n second + SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) ); + } + + if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) + { + m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Need a custom save restore so we can restore the instanced response system by name +// after we've loaded the filename from disk... +// Input : &save - +//----------------------------------------------------------------------------- +int CSpeaker::Save( ISave &save ) +{ + int iret = BaseClass::Save( save ); + if ( iret ) + { + bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false; + save.WriteBool( &doSave ); + if ( doSave ) + { + save.StartBlock( "InstancedResponseSystem" ); + { + SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL }; + responseSystemSaveRestoreOps->Save( fieldInfo, &save ); + } + save.EndBlock(); + } + } + return iret; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &restore - +//----------------------------------------------------------------------------- +int CSpeaker::Restore( IRestore &restore ) +{ + int iret = BaseClass::Restore( restore ); + if ( iret ) + { + bool doRead = false; + restore.ReadBool( &doRead ); + if ( doRead ) + { + char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF]; + restore.StartBlock( szResponseSystemBlockName ); + if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) ) + { + if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) + { + m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); + if ( m_pInstancedResponseSystem ) + { + SaveRestoreFieldInfo_t fieldInfo = + { + &m_pInstancedResponseSystem, + 0, + NULL + }; + responseSystemSaveRestoreOps->Restore( fieldInfo, &restore ); + } + } + } + restore.EndBlock(); + } + } + return iret; +} + +void CSpeaker::SpeakerThink( void ) +{ + // Wait for the talking characters to finish first. + if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) ) + { + float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() ); + // Add some slop (only up to one second) + releaseTime += random->RandomFloat( 0, 1 ); + SetNextThink( releaseTime ); + return; + } + + DispatchResponse( m_iszConcept.ToCStr() ); + + SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) ); + + // time delay until it's ok to speak: used so that two NPCs don't talk at once + g_AIFriendliesTalkSemaphore.Acquire( 5, this ); + g_AIFoesTalkSemaphore.Acquire( 5, this ); +} + + +void CSpeaker::InputTurnOn( inputdata_t &inputdata ) +{ + // turn on announcements + SetNextThink( gpGlobals->curtime + 0.1 ); +} + + +void CSpeaker::InputTurnOff( inputdata_t &inputdata ) +{ + // turn off announcements + SetNextThink( TICK_NEVER_THINK ); +} + + +// +// If an announcement is pending, cancel it. If no announcement is pending, start one. +// +void CSpeaker::InputToggle( inputdata_t &inputdata ) +{ + int fActive = (GetNextThink() > 0.0 ); + + // fActive is true only if an announcement is pending + if ( fActive ) + { + // turn off announcements + SetNextThink( TICK_NEVER_THINK ); + } + else + { + // turn on announcements + SetNextThink( gpGlobals->curtime + 0.1f ); + } +} -- cgit v1.2.3