From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/hl2/ar2_explosion.cpp | 224 +++++++++++++++---------------- 1 file changed, 112 insertions(+), 112 deletions(-) (limited to 'mp/src/game/server/hl2/ar2_explosion.cpp') diff --git a/mp/src/game/server/hl2/ar2_explosion.cpp b/mp/src/game/server/hl2/ar2_explosion.cpp index 6479a039..53bc4637 100644 --- a/mp/src/game/server/hl2/ar2_explosion.cpp +++ b/mp/src/game/server/hl2/ar2_explosion.cpp @@ -1,112 +1,112 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// - -#include "cbase.h" -#include "ar2_explosion.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -#define AR2EXPLOSION_ENTITYNAME "ar2explosion" - - -IMPLEMENT_SERVERCLASS_ST(AR2Explosion, DT_AR2Explosion) - SendPropString( SENDINFO( m_szMaterialName ) ), -END_SEND_TABLE() - -LINK_ENTITY_TO_CLASS(ar2explosion, AR2Explosion); - - -//--------------------------------------------------------- -// Save/Restore -//--------------------------------------------------------- -BEGIN_DATADESC( AR2Explosion ) - - DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), - -END_DATADESC() - - -AR2Explosion* AR2Explosion::CreateAR2Explosion(const Vector &pos) -{ - CBaseEntity *pEnt = CreateEntityByName(AR2EXPLOSION_ENTITYNAME); - if(pEnt) - { - AR2Explosion *pEffect = dynamic_cast(pEnt); - if(pEffect && pEffect->edict()) - { - pEffect->SetLocalOrigin( pos ); - pEffect->Activate(); - return pEffect; - } - else - { - UTIL_Remove(pEnt); - } - } - - return NULL; -} - - -//----------------------------------------------------------------------------- -// A lightweight entity for level-designer placed AR2 explosions. -//----------------------------------------------------------------------------- -class CEnvAR2Explosion : public CPointEntity -{ -public: - DECLARE_CLASS( CEnvAR2Explosion, CPointEntity ); - - void Spawn( void ); - - // Input handlers - void InputExplode( inputdata_t &inputdata ); - - DECLARE_DATADESC(); - -private: - - string_t m_iszMaterialName; -}; - - -BEGIN_DATADESC( CEnvAR2Explosion ) - DEFINE_INPUTFUNC(FIELD_VOID, "Explode", InputExplode), - DEFINE_KEYFIELD(m_iszMaterialName, FIELD_STRING, "material"), -END_DATADESC() - -LINK_ENTITY_TO_CLASS( env_ar2explosion, CEnvAR2Explosion ); - - -//----------------------------------------------------------------------------- -// Purpose: So you can see where this function begins and the last one ends. -//----------------------------------------------------------------------------- -void CEnvAR2Explosion::Spawn( void ) -{ - Precache(); - - SetSolid( SOLID_NONE ); - AddEffects( EF_NODRAW ); - - SetMoveType( MOVETYPE_NONE ); -} - - -//----------------------------------------------------------------------------- -// Purpose: Creates the explosion effect. -//----------------------------------------------------------------------------- -void CEnvAR2Explosion::InputExplode( inputdata_t &inputdata ) -{ - AR2Explosion *pExplosion = AR2Explosion::CreateAR2Explosion(GetAbsOrigin()); - if (pExplosion) - { - pExplosion->SetLifetime( 10 ); - if (m_iszMaterialName != NULL_STRING) - { - pExplosion->SetMaterialName(STRING(m_iszMaterialName)); - } - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "ar2_explosion.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define AR2EXPLOSION_ENTITYNAME "ar2explosion" + + +IMPLEMENT_SERVERCLASS_ST(AR2Explosion, DT_AR2Explosion) + SendPropString( SENDINFO( m_szMaterialName ) ), +END_SEND_TABLE() + +LINK_ENTITY_TO_CLASS(ar2explosion, AR2Explosion); + + +//--------------------------------------------------------- +// Save/Restore +//--------------------------------------------------------- +BEGIN_DATADESC( AR2Explosion ) + + DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), + +END_DATADESC() + + +AR2Explosion* AR2Explosion::CreateAR2Explosion(const Vector &pos) +{ + CBaseEntity *pEnt = CreateEntityByName(AR2EXPLOSION_ENTITYNAME); + if(pEnt) + { + AR2Explosion *pEffect = dynamic_cast(pEnt); + if(pEffect && pEffect->edict()) + { + pEffect->SetLocalOrigin( pos ); + pEffect->Activate(); + return pEffect; + } + else + { + UTIL_Remove(pEnt); + } + } + + return NULL; +} + + +//----------------------------------------------------------------------------- +// A lightweight entity for level-designer placed AR2 explosions. +//----------------------------------------------------------------------------- +class CEnvAR2Explosion : public CPointEntity +{ +public: + DECLARE_CLASS( CEnvAR2Explosion, CPointEntity ); + + void Spawn( void ); + + // Input handlers + void InputExplode( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + +private: + + string_t m_iszMaterialName; +}; + + +BEGIN_DATADESC( CEnvAR2Explosion ) + DEFINE_INPUTFUNC(FIELD_VOID, "Explode", InputExplode), + DEFINE_KEYFIELD(m_iszMaterialName, FIELD_STRING, "material"), +END_DATADESC() + +LINK_ENTITY_TO_CLASS( env_ar2explosion, CEnvAR2Explosion ); + + +//----------------------------------------------------------------------------- +// Purpose: So you can see where this function begins and the last one ends. +//----------------------------------------------------------------------------- +void CEnvAR2Explosion::Spawn( void ) +{ + Precache(); + + SetSolid( SOLID_NONE ); + AddEffects( EF_NODRAW ); + + SetMoveType( MOVETYPE_NONE ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Creates the explosion effect. +//----------------------------------------------------------------------------- +void CEnvAR2Explosion::InputExplode( inputdata_t &inputdata ) +{ + AR2Explosion *pExplosion = AR2Explosion::CreateAR2Explosion(GetAbsOrigin()); + if (pExplosion) + { + pExplosion->SetLifetime( 10 ); + if (m_iszMaterialName != NULL_STRING) + { + pExplosion->SetMaterialName(STRING(m_iszMaterialName)); + } + } +} -- cgit v1.2.3