From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/h_export.cpp | 48 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 mp/src/game/server/h_export.cpp (limited to 'mp/src/game/server/h_export.cpp') diff --git a/mp/src/game/server/h_export.cpp b/mp/src/game/server/h_export.cpp new file mode 100644 index 00000000..f4c24d05 --- /dev/null +++ b/mp/src/game/server/h_export.cpp @@ -0,0 +1,48 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== h_export.cpp ======================================================== + + Entity classes exported by Halflife. + +*/ + +#if defined(_WIN32) && !defined(_XBOX) + +#include "winlite.h" +#include "datamap.h" +#include "tier0/dbg.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +HMODULE win32DLLHandle; + +// Required DLL entry point +BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) +{ + // ensure data sizes are stable + if ( sizeof(inputfunc_t) != sizeof(int) ) + { + Assert( sizeof(inputfunc_t) == sizeof(int) ); + return FALSE; + } + + if ( fdwReason == DLL_PROCESS_ATTACH ) + { + win32DLLHandle = hinstDLL; + } + else if ( fdwReason == DLL_PROCESS_DETACH ) + { + } + return TRUE; +} + +#endif + -- cgit v1.2.3