From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/genericactor.cpp | 459 ++++++++++++++++++++++++++++++++++++ 1 file changed, 459 insertions(+) create mode 100644 mp/src/game/server/genericactor.cpp (limited to 'mp/src/game/server/genericactor.cpp') diff --git a/mp/src/game/server/genericactor.cpp b/mp/src/game/server/genericactor.cpp new file mode 100644 index 00000000..0bc36521 --- /dev/null +++ b/mp/src/game/server/genericactor.cpp @@ -0,0 +1,459 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +//========================================================= +// Generic NPC - purely for scripted sequence work. +//========================================================= +#include "cbase.h" +#include "shareddefs.h" +#include "npcevent.h" +#include "ai_basenpc.h" +#include "ai_hull.h" +#include "ai_baseactor.h" +#include "tier1/strtools.h" +#include "vstdlib/random.h" +#include "engine/IEngineSound.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +ConVar flex_looktime( "flex_looktime", "5" ); + +//--------------------------------------------------------- +// Sounds +//--------------------------------------------------------- + + +//========================================================= +// NPC's Anim Events Go Here +//========================================================= + +class CGenericActor : public CAI_BaseActor +{ +public: + DECLARE_CLASS( CGenericActor, CAI_BaseActor ); + + void Spawn( void ); + void Precache( void ); + float MaxYawSpeed( void ); + Class_T Classify ( void ); + void HandleAnimEvent( animevent_t *pEvent ); + int GetSoundInterests ( void ); + + + void TempGunEffect( void ); + + string_t m_strHullName; + + DECLARE_DATADESC(); +}; +LINK_ENTITY_TO_CLASS( generic_actor, CGenericActor ); + +BEGIN_DATADESC( CGenericActor ) + + DEFINE_KEYFIELD(m_strHullName, FIELD_STRING, "hull_name" ), + +END_DATADESC() + + +//========================================================= +// Classify - indicates this NPC's place in the +// relationship table. +//========================================================= +Class_T CGenericActor::Classify ( void ) +{ + return CLASS_NONE; +} + +//========================================================= +// MaxYawSpeed - allows each sequence to have a different +// turn rate associated with it. +//========================================================= +float CGenericActor::MaxYawSpeed ( void ) +{ + return 90; +} + +//========================================================= +// HandleAnimEvent - catches the NPC-specific messages +// that occur when tagged animation frames are played. +//========================================================= +void CGenericActor::HandleAnimEvent( animevent_t *pEvent ) +{ + BaseClass::HandleAnimEvent( pEvent ); +} + +//========================================================= +// GetSoundInterests - generic NPC can't hear. +//========================================================= +int CGenericActor::GetSoundInterests ( void ) +{ + return NULL; +} + +//========================================================= +// Spawn +//========================================================= +void CGenericActor::Spawn() +{ + Precache(); + + SetModel( STRING( GetModelName() ) ); + +/* + if ( FStrEq( STRING( GetModelName() ), "models/player.mdl" ) ) + UTIL_SetSize(this, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); + else + UTIL_SetSize(this, VEC_HULL_MIN, VEC_HULL_MAX); +*/ + + if ( FStrEq( STRING( GetModelName() ), "models/player.mdl" ) || + FStrEq( STRING( GetModelName() ), "models/holo.mdl" ) || + FStrEq( STRING( GetModelName() ), "models/blackout.mdl" ) ) + { + UTIL_SetSize(this, VEC_HULL_MIN, VEC_HULL_MAX); + } + else + { + UTIL_SetSize(this, NAI_Hull::Mins(HULL_HUMAN), NAI_Hull::Maxs(HULL_HUMAN)); + } + + if ( !FStrEq( STRING( GetModelName() ), "models/blackout.mdl" ) ) + { + SetSolid( SOLID_BBOX ); + AddSolidFlags( FSOLID_NOT_STANDABLE ); + } + else + { + SetSolid( SOLID_NONE ); + } + + SetMoveType( MOVETYPE_STEP ); + SetBloodColor( BLOOD_COLOR_RED ); + m_iHealth = 8; + m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result ) + m_NPCState = NPC_STATE_NONE; + + CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS ); + + // remove head turn if no eyes or forward attachment + if (LookupAttachment( "eyes" ) > 0 && LookupAttachment( "forward" ) > 0) + { + CapabilitiesAdd( bits_CAP_TURN_HEAD | bits_CAP_ANIMATEDFACE ); + } + + if (m_strHullName != NULL_STRING) + { + SetHullType( NAI_Hull::LookupId( STRING( m_strHullName ) ) ); + } + else + { + SetHullType( HULL_HUMAN ); + } + SetHullSizeNormal( ); + + NPCInit(); +} + +//========================================================= +// Precache - precaches all resources this NPC needs +//========================================================= +void CGenericActor::Precache() +{ + PrecacheModel( STRING( GetModelName() ) ); +} + +//========================================================= +// AI Schedules Specific to this NPC +//========================================================= + + + + + + +// ----------------------------------------------------------------------- + + +// FIXME: delete this code + +class CFlextalkActor : public CGenericActor +{ +private: + DECLARE_CLASS( CFlextalkActor, CGenericActor ); +public: + DECLARE_DATADESC(); + + CFlextalkActor() { m_iszSentence = NULL_STRING; m_sentence = 0; } + //void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); + //virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); } + //int OnTakeDamage( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType ); + //void Spawn( void ); + //void Precache( void ); + //void Think( void ); + + virtual void ProcessSceneEvents( void ); + + // Don't treat as a live target + //virtual bool IsAlive( void ) { return FALSE; } + + float m_flextime; + LocalFlexController_t m_flexnum; + float m_flextarget[64]; + float m_blinktime; + float m_looktime; + Vector m_lookTarget; + float m_speaktime; + int m_istalking; + int m_phoneme; + + string_t m_iszSentence; + int m_sentence; + + void SetFlexTarget( LocalFlexController_t flexnum, float value ); + LocalFlexController_t LookupFlex( const char *szTarget ); +}; + +BEGIN_DATADESC( CFlextalkActor ) + + DEFINE_FIELD( m_flextime, FIELD_TIME ), + DEFINE_FIELD( m_flexnum, FIELD_INTEGER ), + DEFINE_ARRAY( m_flextarget, FIELD_FLOAT, 64 ), + DEFINE_FIELD( m_blinktime, FIELD_TIME ), + DEFINE_FIELD( m_looktime, FIELD_TIME ), + DEFINE_FIELD( m_lookTarget, FIELD_POSITION_VECTOR ), + DEFINE_FIELD( m_speaktime, FIELD_TIME ), + DEFINE_FIELD( m_istalking, FIELD_INTEGER ), + DEFINE_FIELD( m_phoneme, FIELD_INTEGER ), + DEFINE_KEYFIELD( m_iszSentence, FIELD_STRING, "Sentence" ), + DEFINE_FIELD( m_sentence, FIELD_INTEGER ), + +END_DATADESC() + + + +LINK_ENTITY_TO_CLASS( cycler_actor, CFlextalkActor ); + +extern ConVar flex_expression; +extern ConVar flex_talk; + +// Cycler member functions + + +extern const char *predef_flexcontroller_names[]; +extern float predef_flexcontroller_values[7][30]; + +void CFlextalkActor::SetFlexTarget( LocalFlexController_t flexnum, float value ) +{ + m_flextarget[flexnum] = value; + + const char *pszType = GetFlexControllerType( flexnum ); + + for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) + { + if (i != flexnum) + { + const char *pszOtherType = GetFlexControllerType( i ); + if (stricmp( pszType, pszOtherType ) == 0) + { + m_flextarget[i] = 0; + } + } + } + + float value2 = value; + if (1 || random->RandomFloat( 0.0, 1.0 ) < 0.2) + { + value2 = random->RandomFloat( value - 0.2, value + 0.2 ); + value2 = clamp( value2, 0.0f, 1.0f ); + } + + + // HACK, for now, consider then linked is named "right_" or "left_" + if (strncmp( "right_", GetFlexControllerName( flexnum ), 6 ) == 0) + { + m_flextarget[flexnum+1] = value2; + } + else if (strncmp( "left_", GetFlexControllerName( flexnum ), 5 ) == 0) + { + m_flextarget[flexnum-1] = value2; + } +} + + +LocalFlexController_t CFlextalkActor::LookupFlex( const char *szTarget ) +{ + for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) + { + const char *pszFlex = GetFlexControllerName( i ); + if (stricmp( szTarget, pszFlex ) == 0) + { + return i; + } + } + return LocalFlexController_t(-1); +} + + +void CFlextalkActor::ProcessSceneEvents( void ) +{ + if ( HasSceneEvents() ) + { + BaseClass::ProcessSceneEvents( ); + return; + } + + // only do this if they have more than eyelid movement + if (GetNumFlexControllers() > 2) + { + const char *pszExpression = flex_expression.GetString(); + + if (pszExpression && pszExpression[0] == '+' && pszExpression[1] != '\0') + { + int i; + int j = atoi( &pszExpression[1] ); + for (i = 0; i < GetNumFlexControllers(); i++) + { + m_flextarget[m_flexnum] = 0; + } + + for (i = 0; i < 35 && predef_flexcontroller_names[i]; i++) + { + m_flexnum = LookupFlex( predef_flexcontroller_names[i] ); + m_flextarget[m_flexnum] = predef_flexcontroller_values[j][i]; + // Msg( "%s %.3f\n", predef_flexcontroller_names[i], predef_flexcontroller_values[j][i] ); + } + } + else if (pszExpression && pszExpression[0] != '\0' && strcmp(pszExpression, "+") != 0) + { + char szExpression[128]; + char szTemp[32]; + + Q_strncpy( szExpression, pszExpression ,sizeof(szExpression)); + char *pszExpression = szExpression; + + while (*pszExpression != '\0') + { + if (*pszExpression == '+') + *pszExpression = ' '; + + pszExpression++; + } + + pszExpression = szExpression; + + while (*pszExpression) + { + if (*pszExpression != ' ') + { + if (*pszExpression == '-') + { + for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) + { + m_flextarget[i] = 0; + } + } + else if (*pszExpression == '?') + { + for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) + { + Msg( "\"%s\" ", GetFlexControllerName( i ) ); + } + Msg( "\n" ); + flex_expression.SetValue( "" ); + } + else + { + if (sscanf( pszExpression, "%31s", szTemp ) == 1) + { + m_flexnum = LookupFlex( szTemp ); + + if (m_flexnum != -1 && m_flextarget[m_flexnum] != 1) + { + m_flextarget[m_flexnum] = 1.0; + // SetFlexTarget( m_flexnum ); + } + pszExpression += strlen( szTemp ) - 1; + } + } + } + pszExpression++; + } + } + else if (m_flextime < gpGlobals->curtime) + { + m_flextime = gpGlobals->curtime + random->RandomFloat( 0.3, 0.5 ) * (30.0 / GetNumFlexControllers()); + m_flexnum = (LocalFlexController_t)random->RandomInt( 0, GetNumFlexControllers() - 1 ); + + if (m_flextarget[m_flexnum] == 1) + { + m_flextarget[m_flexnum] = 0; + } + else if (stricmp( GetFlexControllerType( m_flexnum ), "phoneme" ) != 0) + { + if (strstr( GetFlexControllerName( m_flexnum ), "upper_raiser" ) == NULL) + { + Msg( "%s:%s\n", GetFlexControllerType( m_flexnum ), GetFlexControllerName( m_flexnum ) ); + SetFlexTarget( m_flexnum, random->RandomFloat( 0.5, 1.0 ) ); + } + } + } + + // slide it up. + for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) + { + float weight = GetFlexWeight( i ); + + if (weight != m_flextarget[i]) + { + weight = weight + (m_flextarget[i] - weight) / random->RandomFloat( 2.0, 4.0 ); + } + weight = clamp( weight, 0.0f, 1.0f ); + SetFlexWeight( i, weight ); + } + + if (flex_talk.GetInt() == -1) + { + m_istalking = 1; + + char pszSentence[256]; + Q_snprintf( pszSentence,sizeof(pszSentence), "%s%d", STRING(m_iszSentence), m_sentence++ ); + int sentenceIndex = engine->SentenceIndexFromName( pszSentence ); + if (sentenceIndex >= 0) + { + Msg( "%d : %s\n", sentenceIndex, pszSentence ); + CPASAttenuationFilter filter( this ); + CBaseEntity::EmitSentenceByIndex( filter, entindex(), CHAN_VOICE, sentenceIndex, 1, SNDLVL_TALKING, 0, PITCH_NORM ); + } + else + { + m_sentence = 0; + } + + flex_talk.SetValue( "0" ); + } + else if (flex_talk.GetInt() == -2) + { + m_flNextEyeLookTime = gpGlobals->curtime + 1000.0; + } + else if (flex_talk.GetInt() == -3) + { + m_flNextEyeLookTime = gpGlobals->curtime; + flex_talk.SetValue( "0" ); + } + else if (flex_talk.GetInt() == -4) + { + AddLookTarget( UTIL_PlayerByIndex( 1 ), 0.5, flex_looktime.GetFloat() ); + flex_talk.SetValue( "0" ); + } + else if (flex_talk.GetInt() == -5) + { + PickLookTarget( true ); + flex_talk.SetValue( "0" ); + } + } +} -- cgit v1.2.3