From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/func_occluder.cpp | 246 +++++++++++++++++------------------ 1 file changed, 123 insertions(+), 123 deletions(-) (limited to 'mp/src/game/server/func_occluder.cpp') diff --git a/mp/src/game/server/func_occluder.cpp b/mp/src/game/server/func_occluder.cpp index 6db178eb..37308df6 100644 --- a/mp/src/game/server/func_occluder.cpp +++ b/mp/src/game/server/func_occluder.cpp @@ -1,123 +1,123 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: area portal entity: toggles visibility areas on/off -// -// NOTE: These are not really brush entities. They are brush entities from a -// designer/worldcraft perspective, but by the time they reach the game, the -// brush model is gone and this is, in effect, a point entity. -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -class CFuncOccluder : public CBaseEntity -{ -public: - DECLARE_CLASS( CFuncOccluder, CBaseEntity ); - - CFuncOccluder(); - - virtual void Spawn( void ); - virtual int UpdateTransmitState( void ); - - // Input handlers - void InputActivate( inputdata_t &inputdata ); - void InputDeactivate( inputdata_t &inputdata ); - void InputToggle( inputdata_t &inputdata ); - - DECLARE_DATADESC(); - DECLARE_SERVERCLASS(); - -private: - CNetworkVar( bool, m_bActive ); - CNetworkVar( int, m_nOccluderIndex ); -}; - -LINK_ENTITY_TO_CLASS( func_occluder, CFuncOccluder ); - -IMPLEMENT_SERVERCLASS_ST_NOBASE(CFuncOccluder, DT_FuncOccluder) - SendPropBool( SENDINFO(m_bActive) ), - SendPropInt(SENDINFO(m_nOccluderIndex), 10, SPROP_UNSIGNED ), -END_SEND_TABLE() - - -BEGIN_DATADESC( CFuncOccluder ) - - DEFINE_KEYFIELD( m_bActive, FIELD_BOOLEAN, "StartActive" ), - - // NOTE: This keyfield is computed + inserted by VBSP - DEFINE_KEYFIELD( m_nOccluderIndex, FIELD_INTEGER, "occludernumber" ), - - // Inputs - DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), - DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), - DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), - -END_DATADESC() - - -//------------------------------------------------------------------------------ -// Occluder : -//------------------------------------------------------------------------------ -CFuncOccluder::CFuncOccluder() -{ - m_bActive = true; -} - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CFuncOccluder::Spawn( void ) -{ - Precache( ); - - m_takedamage = DAMAGE_NO; - SetSolid( SOLID_NONE ); - SetMoveType( MOVETYPE_NONE ); - - // set size and link into world. - SetModel( STRING( GetModelName() ) ); -} - - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CFuncOccluder::InputDeactivate( inputdata_t &inputdata ) -{ - m_bActive = false; -} - - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CFuncOccluder::InputActivate( inputdata_t &inputdata ) -{ - m_bActive = true; -} - - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CFuncOccluder::InputToggle( inputdata_t &inputdata ) -{ - m_bActive = !m_bActive; -} - - -//------------------------------------------------------------------------------ -// We always want to transmit these bad boys -//------------------------------------------------------------------------------ -int CFuncOccluder::UpdateTransmitState() -{ - // ALWAYS transmit to all clients. - return SetTransmitState( FL_EDICT_ALWAYS ); -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: area portal entity: toggles visibility areas on/off +// +// NOTE: These are not really brush entities. They are brush entities from a +// designer/worldcraft perspective, but by the time they reach the game, the +// brush model is gone and this is, in effect, a point entity. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CFuncOccluder : public CBaseEntity +{ +public: + DECLARE_CLASS( CFuncOccluder, CBaseEntity ); + + CFuncOccluder(); + + virtual void Spawn( void ); + virtual int UpdateTransmitState( void ); + + // Input handlers + void InputActivate( inputdata_t &inputdata ); + void InputDeactivate( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + +private: + CNetworkVar( bool, m_bActive ); + CNetworkVar( int, m_nOccluderIndex ); +}; + +LINK_ENTITY_TO_CLASS( func_occluder, CFuncOccluder ); + +IMPLEMENT_SERVERCLASS_ST_NOBASE(CFuncOccluder, DT_FuncOccluder) + SendPropBool( SENDINFO(m_bActive) ), + SendPropInt(SENDINFO(m_nOccluderIndex), 10, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +BEGIN_DATADESC( CFuncOccluder ) + + DEFINE_KEYFIELD( m_bActive, FIELD_BOOLEAN, "StartActive" ), + + // NOTE: This keyfield is computed + inserted by VBSP + DEFINE_KEYFIELD( m_nOccluderIndex, FIELD_INTEGER, "occludernumber" ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), + DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + +END_DATADESC() + + +//------------------------------------------------------------------------------ +// Occluder : +//------------------------------------------------------------------------------ +CFuncOccluder::CFuncOccluder() +{ + m_bActive = true; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncOccluder::Spawn( void ) +{ + Precache( ); + + m_takedamage = DAMAGE_NO; + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); + + // set size and link into world. + SetModel( STRING( GetModelName() ) ); +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CFuncOccluder::InputDeactivate( inputdata_t &inputdata ) +{ + m_bActive = false; +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CFuncOccluder::InputActivate( inputdata_t &inputdata ) +{ + m_bActive = true; +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CFuncOccluder::InputToggle( inputdata_t &inputdata ) +{ + m_bActive = !m_bActive; +} + + +//------------------------------------------------------------------------------ +// We always want to transmit these bad boys +//------------------------------------------------------------------------------ +int CFuncOccluder::UpdateTransmitState() +{ + // ALWAYS transmit to all clients. + return SetTransmitState( FL_EDICT_ALWAYS ); +} + -- cgit v1.2.3