From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/func_lod.cpp | 230 ++++++++++++++++++++-------------------- 1 file changed, 115 insertions(+), 115 deletions(-) (limited to 'mp/src/game/server/func_lod.cpp') diff --git a/mp/src/game/server/func_lod.cpp b/mp/src/game/server/func_lod.cpp index a6dbf18b..f88c4c0d 100644 --- a/mp/src/game/server/func_lod.cpp +++ b/mp/src/game/server/func_lod.cpp @@ -1,115 +1,115 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// - -#include "cbase.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -class CFunc_LOD : public CBaseEntity -{ - DECLARE_DATADESC(); - DECLARE_CLASS( CFunc_LOD, CBaseEntity ); -public: - DECLARE_SERVERCLASS(); - - CFunc_LOD(); - virtual ~CFunc_LOD(); - - - // When the viewer is between: - // (0 and m_fNonintrusiveDist): the bmodel is forced to be visible - // (m_fNonintrusiveDist and m_fDisappearDist): the bmodel is trying to appear or disappear nonintrusively - // (waits until it's out of the view frustrum or until there's a lot of motion) - // (m_fDisappearDist+): the bmodel is forced to be invisible - CNetworkVar( float, m_fDisappearDist ); - -// CBaseEntity overrides. -public: - - virtual void Spawn(); - bool CreateVPhysics(); - virtual void Activate(); - virtual bool KeyValue( const char *szKeyName, const char *szValue ); -}; - - -IMPLEMENT_SERVERCLASS_ST(CFunc_LOD, DT_Func_LOD) - SendPropFloat(SENDINFO(m_fDisappearDist), 0, SPROP_NOSCALE), -END_SEND_TABLE() - - -LINK_ENTITY_TO_CLASS(func_lod, CFunc_LOD); - - -//--------------------------------------------------------- -// Save/Restore -//--------------------------------------------------------- -BEGIN_DATADESC( CFunc_LOD ) - - DEFINE_FIELD( m_fDisappearDist, FIELD_FLOAT ), - -END_DATADESC() - - -// ------------------------------------------------------------------------------------- // -// CFunc_LOD implementation. -// ------------------------------------------------------------------------------------- // -CFunc_LOD::CFunc_LOD() -{ -} - - -CFunc_LOD::~CFunc_LOD() -{ -} - - -void CFunc_LOD::Spawn() -{ - // Bind to our bmodel. - SetModel( STRING( GetModelName() ) ); - SetSolid( SOLID_BSP ); - BaseClass::Spawn(); - - CreateVPhysics(); -} - -bool CFunc_LOD::CreateVPhysics() -{ - VPhysicsInitStatic(); - return true; -} - -void CFunc_LOD::Activate() -{ - BaseClass::Activate(); -} - - -bool CFunc_LOD::KeyValue( const char *szKeyName, const char *szValue ) -{ - if (FStrEq(szKeyName, "DisappearDist")) - { - m_fDisappearDist = (float)atof(szValue); - } - else if (FStrEq(szKeyName, "Solid")) - { - if (atoi(szValue) != 0) - { - AddSolidFlags( FSOLID_NOT_SOLID ); - } - } - else - { - return BaseClass::KeyValue(szKeyName, szValue); - } - - return true; -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CFunc_LOD : public CBaseEntity +{ + DECLARE_DATADESC(); + DECLARE_CLASS( CFunc_LOD, CBaseEntity ); +public: + DECLARE_SERVERCLASS(); + + CFunc_LOD(); + virtual ~CFunc_LOD(); + + + // When the viewer is between: + // (0 and m_fNonintrusiveDist): the bmodel is forced to be visible + // (m_fNonintrusiveDist and m_fDisappearDist): the bmodel is trying to appear or disappear nonintrusively + // (waits until it's out of the view frustrum or until there's a lot of motion) + // (m_fDisappearDist+): the bmodel is forced to be invisible + CNetworkVar( float, m_fDisappearDist ); + +// CBaseEntity overrides. +public: + + virtual void Spawn(); + bool CreateVPhysics(); + virtual void Activate(); + virtual bool KeyValue( const char *szKeyName, const char *szValue ); +}; + + +IMPLEMENT_SERVERCLASS_ST(CFunc_LOD, DT_Func_LOD) + SendPropFloat(SENDINFO(m_fDisappearDist), 0, SPROP_NOSCALE), +END_SEND_TABLE() + + +LINK_ENTITY_TO_CLASS(func_lod, CFunc_LOD); + + +//--------------------------------------------------------- +// Save/Restore +//--------------------------------------------------------- +BEGIN_DATADESC( CFunc_LOD ) + + DEFINE_FIELD( m_fDisappearDist, FIELD_FLOAT ), + +END_DATADESC() + + +// ------------------------------------------------------------------------------------- // +// CFunc_LOD implementation. +// ------------------------------------------------------------------------------------- // +CFunc_LOD::CFunc_LOD() +{ +} + + +CFunc_LOD::~CFunc_LOD() +{ +} + + +void CFunc_LOD::Spawn() +{ + // Bind to our bmodel. + SetModel( STRING( GetModelName() ) ); + SetSolid( SOLID_BSP ); + BaseClass::Spawn(); + + CreateVPhysics(); +} + +bool CFunc_LOD::CreateVPhysics() +{ + VPhysicsInitStatic(); + return true; +} + +void CFunc_LOD::Activate() +{ + BaseClass::Activate(); +} + + +bool CFunc_LOD::KeyValue( const char *szKeyName, const char *szValue ) +{ + if (FStrEq(szKeyName, "DisappearDist")) + { + m_fDisappearDist = (float)atof(szValue); + } + else if (FStrEq(szKeyName, "Solid")) + { + if (atoi(szValue) != 0) + { + AddSolidFlags( FSOLID_NOT_SOLID ); + } + } + else + { + return BaseClass::KeyValue(szKeyName, szValue); + } + + return true; +} + -- cgit v1.2.3