From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/func_areaportal.cpp | 382 ++++++++++++++++----------------- 1 file changed, 191 insertions(+), 191 deletions(-) (limited to 'mp/src/game/server/func_areaportal.cpp') diff --git a/mp/src/game/server/func_areaportal.cpp b/mp/src/game/server/func_areaportal.cpp index b8893e30..ca391317 100644 --- a/mp/src/game/server/func_areaportal.cpp +++ b/mp/src/game/server/func_areaportal.cpp @@ -1,191 +1,191 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: area portal entity: toggles visibility areas on/off -// -// NOTE: These are not really brush entities. They are brush entities from a -// designer/worldcraft perspective, but by the time they reach the game, the -// brush model is gone and this is, in effect, a point entity. -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "func_areaportalbase.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -enum areaportal_state -{ - AREAPORTAL_CLOSED = 0, - AREAPORTAL_OPEN = 1, -}; - - -class CAreaPortal : public CFuncAreaPortalBase -{ -public: - DECLARE_CLASS( CAreaPortal, CFuncAreaPortalBase ); - - CAreaPortal(); - - virtual void Spawn( void ); - virtual void Precache( void ); - virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); - virtual bool KeyValue( const char *szKeyName, const char *szValue ); - virtual int UpdateTransmitState(); - - // Input handlers - void InputOpen( inputdata_t &inputdata ); - void InputClose( inputdata_t &inputdata ); - void InputToggle( inputdata_t &inputdata ); - - virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ); - - DECLARE_DATADESC(); - -private: - bool UpdateState( void ); - - int m_state; -}; - -LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal ); - -BEGIN_DATADESC( CAreaPortal ) - - DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ), - DEFINE_FIELD( m_state, FIELD_INTEGER ), - - // Inputs - DEFINE_INPUTFUNC( FIELD_VOID, "Open", InputOpen ), - DEFINE_INPUTFUNC( FIELD_VOID, "Close", InputClose ), - DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), - - // TODO: obsolete! remove - DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputClose ), - DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputOpen ), - -END_DATADESC() - - - -CAreaPortal::CAreaPortal() -{ - m_state = AREAPORTAL_OPEN; -} - - -void CAreaPortal::Spawn( void ) -{ - AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW ); - Precache(); -} - - -//----------------------------------------------------------------------------- -// Purpose: notify the engine of the state at startup/restore -//----------------------------------------------------------------------------- -void CAreaPortal::Precache( void ) -{ - UpdateState(); -} - - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CAreaPortal::InputClose( inputdata_t &inputdata ) -{ - m_state = AREAPORTAL_CLOSED; - UpdateState(); -} - - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CAreaPortal::InputOpen( inputdata_t &inputdata ) -{ - m_state = AREAPORTAL_OPEN; - UpdateState(); -} - - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CAreaPortal::InputToggle( inputdata_t &inputdata ) -{ - m_state = ((m_state == AREAPORTAL_OPEN) ? AREAPORTAL_CLOSED : AREAPORTAL_OPEN); - UpdateState(); -} - - -bool CAreaPortal::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ) -{ - if ( m_state ) - { - // We're not closed, so give the base class a chance to close it. - return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient ); - } - else - { - bIsOpenOnClient = false; - return false; - } -} - - -//------------------------------------------------------------------------------ -// Purpose : -// Input : -// Output : -//------------------------------------------------------------------------------ -void CAreaPortal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) -{ - if ( useType == USE_ON ) - { - m_state = AREAPORTAL_OPEN; - } - else if ( useType == USE_OFF ) - { - m_state = AREAPORTAL_CLOSED; - } - else - { - return; - } - - UpdateState(); -} - - -bool CAreaPortal::KeyValue( const char *szKeyName, const char *szValue ) -{ - if( FStrEq( szKeyName, "StartOpen" ) ) - { - m_state = (atoi(szValue) != 0) ? AREAPORTAL_OPEN : AREAPORTAL_CLOSED; - - return true; - } - else - { - return BaseClass::KeyValue( szKeyName, szValue ); - } -} - - -bool CAreaPortal::UpdateState() -{ - engine->SetAreaPortalState( m_portalNumber, m_state ); - return !!m_state; -} - - -int CAreaPortal::UpdateTransmitState() -{ - // Our brushes are kept around so don't transmit anything since we don't want to draw them. - return SetTransmitState( FL_EDICT_DONTSEND ); -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: area portal entity: toggles visibility areas on/off +// +// NOTE: These are not really brush entities. They are brush entities from a +// designer/worldcraft perspective, but by the time they reach the game, the +// brush model is gone and this is, in effect, a point entity. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "func_areaportalbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +enum areaportal_state +{ + AREAPORTAL_CLOSED = 0, + AREAPORTAL_OPEN = 1, +}; + + +class CAreaPortal : public CFuncAreaPortalBase +{ +public: + DECLARE_CLASS( CAreaPortal, CFuncAreaPortalBase ); + + CAreaPortal(); + + virtual void Spawn( void ); + virtual void Precache( void ); + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + virtual bool KeyValue( const char *szKeyName, const char *szValue ); + virtual int UpdateTransmitState(); + + // Input handlers + void InputOpen( inputdata_t &inputdata ); + void InputClose( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ); + + DECLARE_DATADESC(); + +private: + bool UpdateState( void ); + + int m_state; +}; + +LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal ); + +BEGIN_DATADESC( CAreaPortal ) + + DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ), + DEFINE_FIELD( m_state, FIELD_INTEGER ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Open", InputOpen ), + DEFINE_INPUTFUNC( FIELD_VOID, "Close", InputClose ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + + // TODO: obsolete! remove + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputClose ), + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputOpen ), + +END_DATADESC() + + + +CAreaPortal::CAreaPortal() +{ + m_state = AREAPORTAL_OPEN; +} + + +void CAreaPortal::Spawn( void ) +{ + AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW ); + Precache(); +} + + +//----------------------------------------------------------------------------- +// Purpose: notify the engine of the state at startup/restore +//----------------------------------------------------------------------------- +void CAreaPortal::Precache( void ) +{ + UpdateState(); +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CAreaPortal::InputClose( inputdata_t &inputdata ) +{ + m_state = AREAPORTAL_CLOSED; + UpdateState(); +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CAreaPortal::InputOpen( inputdata_t &inputdata ) +{ + m_state = AREAPORTAL_OPEN; + UpdateState(); +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CAreaPortal::InputToggle( inputdata_t &inputdata ) +{ + m_state = ((m_state == AREAPORTAL_OPEN) ? AREAPORTAL_CLOSED : AREAPORTAL_OPEN); + UpdateState(); +} + + +bool CAreaPortal::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ) +{ + if ( m_state ) + { + // We're not closed, so give the base class a chance to close it. + return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient ); + } + else + { + bIsOpenOnClient = false; + return false; + } +} + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CAreaPortal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) +{ + if ( useType == USE_ON ) + { + m_state = AREAPORTAL_OPEN; + } + else if ( useType == USE_OFF ) + { + m_state = AREAPORTAL_CLOSED; + } + else + { + return; + } + + UpdateState(); +} + + +bool CAreaPortal::KeyValue( const char *szKeyName, const char *szValue ) +{ + if( FStrEq( szKeyName, "StartOpen" ) ) + { + m_state = (atoi(szValue) != 0) ? AREAPORTAL_OPEN : AREAPORTAL_CLOSED; + + return true; + } + else + { + return BaseClass::KeyValue( szKeyName, szValue ); + } +} + + +bool CAreaPortal::UpdateState() +{ + engine->SetAreaPortalState( m_portalNumber, m_state ); + return !!m_state; +} + + +int CAreaPortal::UpdateTransmitState() +{ + // Our brushes are kept around so don't transmit anything since we don't want to draw them. + return SetTransmitState( FL_EDICT_DONTSEND ); +} + -- cgit v1.2.3