From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/env_screenoverlay.cpp | 538 +++++++++++++++---------------- 1 file changed, 269 insertions(+), 269 deletions(-) (limited to 'mp/src/game/server/env_screenoverlay.cpp') diff --git a/mp/src/game/server/env_screenoverlay.cpp b/mp/src/game/server/env_screenoverlay.cpp index d643c111..07bbf08d 100644 --- a/mp/src/game/server/env_screenoverlay.cpp +++ b/mp/src/game/server/env_screenoverlay.cpp @@ -1,269 +1,269 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Entity to control screen overlays on a player -// -//=============================================================================// - -#include "cbase.h" -#include "shareddefs.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -class CEnvScreenOverlay : public CPointEntity -{ - DECLARE_CLASS( CEnvScreenOverlay, CPointEntity ); -public: - DECLARE_DATADESC(); - DECLARE_SERVERCLASS(); - - CEnvScreenOverlay(); - - // Always transmit to clients - virtual int UpdateTransmitState(); - virtual void Spawn( void ); - virtual void Precache( void ); - - void InputStartOverlay( inputdata_t &inputdata ); - void InputStopOverlay( inputdata_t &inputdata ); - void InputSwitchOverlay( inputdata_t &inputdata ); - - void SetActive( bool bActive ) { m_bIsActive = bActive; } - -protected: - CNetworkArray( string_t, m_iszOverlayNames, MAX_SCREEN_OVERLAYS ); - CNetworkArray( float, m_flOverlayTimes, MAX_SCREEN_OVERLAYS ); - CNetworkVar( float, m_flStartTime ); - CNetworkVar( int, m_iDesiredOverlay ); - CNetworkVar( bool, m_bIsActive ); -}; - -LINK_ENTITY_TO_CLASS( env_screenoverlay, CEnvScreenOverlay ); - -BEGIN_DATADESC( CEnvScreenOverlay ) - -// Silence, Classcheck! -// DEFINE_ARRAY( m_iszOverlayNames, FIELD_STRING, MAX_SCREEN_OVERLAYS ), -// DEFINE_ARRAY( m_flOverlayTimes, FIELD_FLOAT, MAX_SCREEN_OVERLAYS ), - - DEFINE_KEYFIELD( m_iszOverlayNames[0], FIELD_STRING, "OverlayName1" ), - DEFINE_KEYFIELD( m_iszOverlayNames[1], FIELD_STRING, "OverlayName2" ), - DEFINE_KEYFIELD( m_iszOverlayNames[2], FIELD_STRING, "OverlayName3" ), - DEFINE_KEYFIELD( m_iszOverlayNames[3], FIELD_STRING, "OverlayName4" ), - DEFINE_KEYFIELD( m_iszOverlayNames[4], FIELD_STRING, "OverlayName5" ), - DEFINE_KEYFIELD( m_iszOverlayNames[5], FIELD_STRING, "OverlayName6" ), - DEFINE_KEYFIELD( m_iszOverlayNames[6], FIELD_STRING, "OverlayName7" ), - DEFINE_KEYFIELD( m_iszOverlayNames[7], FIELD_STRING, "OverlayName8" ), - DEFINE_KEYFIELD( m_iszOverlayNames[8], FIELD_STRING, "OverlayName9" ), - DEFINE_KEYFIELD( m_iszOverlayNames[9], FIELD_STRING, "OverlayName10" ), - DEFINE_KEYFIELD( m_flOverlayTimes[0], FIELD_FLOAT, "OverlayTime1" ), - DEFINE_KEYFIELD( m_flOverlayTimes[1], FIELD_FLOAT, "OverlayTime2" ), - DEFINE_KEYFIELD( m_flOverlayTimes[2], FIELD_FLOAT, "OverlayTime3" ), - DEFINE_KEYFIELD( m_flOverlayTimes[3], FIELD_FLOAT, "OverlayTime4" ), - DEFINE_KEYFIELD( m_flOverlayTimes[4], FIELD_FLOAT, "OverlayTime5" ), - DEFINE_KEYFIELD( m_flOverlayTimes[5], FIELD_FLOAT, "OverlayTime6" ), - DEFINE_KEYFIELD( m_flOverlayTimes[6], FIELD_FLOAT, "OverlayTime7" ), - DEFINE_KEYFIELD( m_flOverlayTimes[7], FIELD_FLOAT, "OverlayTime8" ), - DEFINE_KEYFIELD( m_flOverlayTimes[8], FIELD_FLOAT, "OverlayTime9" ), - DEFINE_KEYFIELD( m_flOverlayTimes[9], FIELD_FLOAT, "OverlayTime10" ), - - // Class CEnvScreenOverlay: - DEFINE_FIELD( m_iDesiredOverlay, FIELD_INTEGER ), - DEFINE_FIELD( m_flStartTime, FIELD_TIME ), - DEFINE_FIELD( m_bIsActive, FIELD_BOOLEAN ), - - DEFINE_INPUTFUNC( FIELD_VOID, "StartOverlays", InputStartOverlay ), - DEFINE_INPUTFUNC( FIELD_VOID, "StopOverlays", InputStopOverlay ), - DEFINE_INPUTFUNC( FIELD_INTEGER, "SwitchOverlay", InputSwitchOverlay ), - -END_DATADESC() - -void SendProxy_String_tToString( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) -{ - string_t *pString = (string_t*)pData; - pOut->m_pString = (char*)STRING( *pString ); -} - -IMPLEMENT_SERVERCLASS_ST( CEnvScreenOverlay, DT_EnvScreenOverlay ) - SendPropArray( SendPropString( SENDINFO_ARRAY( m_iszOverlayNames ), 0, SendProxy_String_tToString ), m_iszOverlayNames ), - SendPropArray( SendPropFloat( SENDINFO_ARRAY( m_flOverlayTimes ), 11, SPROP_ROUNDDOWN, -1.0f, 63.0f ), m_flOverlayTimes ), - SendPropFloat( SENDINFO( m_flStartTime ), 32, SPROP_NOSCALE ), - SendPropInt( SENDINFO( m_iDesiredOverlay ), 5 ), - SendPropBool( SENDINFO( m_bIsActive ) ), -END_SEND_TABLE() - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CEnvScreenOverlay::CEnvScreenOverlay( void ) -{ - m_flStartTime = 0; - m_iDesiredOverlay = 0; - m_bIsActive = false; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvScreenOverlay::Spawn( void ) -{ - Precache(); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvScreenOverlay::Precache( void ) -{ - for ( int i = 0; i < 10; i++ ) - { - if ( m_iszOverlayNames[i] == NULL_STRING ) - continue; - - PrecacheMaterial( STRING( m_iszOverlayNames[i] ) ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : &inputdata - -//----------------------------------------------------------------------------- -void CEnvScreenOverlay::InputStartOverlay( inputdata_t &inputdata ) -{ - if ( m_iszOverlayNames[0] == NULL_STRING ) - { - Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); - return; - } - - m_flStartTime = gpGlobals->curtime; - m_bIsActive = true; - - // Turn off any other screen overlays out there - CBaseEntity *pEnt = NULL; - while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "env_screenoverlay" )) != NULL ) - { - if ( pEnt != this ) - { - CEnvScreenOverlay *pOverlay = assert_cast(pEnt); - pOverlay->SetActive( false ); - } - } -} - -int CEnvScreenOverlay::UpdateTransmitState() -{ - return SetTransmitState( FL_EDICT_ALWAYS ); -} - - -void CEnvScreenOverlay::InputSwitchOverlay( inputdata_t &inputdata ) -{ - int iNewOverlay = inputdata.value.Int() - 1; - iNewOverlay = abs( iNewOverlay ); - - if ( m_iszOverlayNames[iNewOverlay] == NULL_STRING ) - { - Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); - return; - } - - m_iDesiredOverlay = iNewOverlay; - m_flStartTime = gpGlobals->curtime; -} - -void CEnvScreenOverlay::InputStopOverlay( inputdata_t &inputdata ) -{ - if ( m_iszOverlayNames[0] == NULL_STRING ) - { - Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); - return; - } - - m_flStartTime = -1; - m_bIsActive = false; -} - -// ==================================================================================== -// -// Screen-space effects -// -// ==================================================================================== - -class CEnvScreenEffect : public CPointEntity -{ - DECLARE_CLASS( CEnvScreenEffect, CPointEntity ); -public: - DECLARE_DATADESC(); - DECLARE_SERVERCLASS(); - - // We always want to be sent to the client - CEnvScreenEffect( void ) { AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); } - virtual int UpdateTransmitState( void ) { return SetTransmitState( FL_EDICT_ALWAYS ); } - virtual void Spawn( void ); - virtual void Precache( void ); - -private: - - void InputStartEffect( inputdata_t &inputdata ); - void InputStopEffect( inputdata_t &inputdata ); - - CNetworkVar( float, m_flDuration ); - CNetworkVar( int, m_nType ); -}; - -LINK_ENTITY_TO_CLASS( env_screeneffect, CEnvScreenEffect ); - -// CEnvScreenEffect -BEGIN_DATADESC( CEnvScreenEffect ) - DEFINE_FIELD( m_flDuration, FIELD_FLOAT ), - DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "type" ), - DEFINE_FIELD( m_flDuration, FIELD_FLOAT ), - DEFINE_INPUTFUNC( FIELD_FLOAT, "StartEffect", InputStartEffect ), - DEFINE_INPUTFUNC( FIELD_FLOAT, "StopEffect", InputStopEffect ), -END_DATADESC() - -IMPLEMENT_SERVERCLASS_ST( CEnvScreenEffect, DT_EnvScreenEffect ) - SendPropFloat( SENDINFO( m_flDuration ), 0, SPROP_NOSCALE ), - SendPropInt( SENDINFO( m_nType ), 32, SPROP_UNSIGNED ), -END_SEND_TABLE() - -void CEnvScreenEffect::Spawn( void ) -{ - Precache(); -} - -void CEnvScreenEffect::Precache( void ) -{ - PrecacheMaterial( "effects/stun" ); - PrecacheMaterial( "effects/introblur" ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvScreenEffect::InputStartEffect( inputdata_t &inputdata ) -{ - // Take the duration as our value - m_flDuration = inputdata.value.Float(); - - EntityMessageBegin( this ); - WRITE_BYTE( 0 ); - MessageEnd(); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvScreenEffect::InputStopEffect( inputdata_t &inputdata ) -{ - m_flDuration = inputdata.value.Float(); - - // Send the stop notification - EntityMessageBegin( this ); - WRITE_BYTE( 1 ); - MessageEnd(); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Entity to control screen overlays on a player +// +//=============================================================================// + +#include "cbase.h" +#include "shareddefs.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CEnvScreenOverlay : public CPointEntity +{ + DECLARE_CLASS( CEnvScreenOverlay, CPointEntity ); +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + CEnvScreenOverlay(); + + // Always transmit to clients + virtual int UpdateTransmitState(); + virtual void Spawn( void ); + virtual void Precache( void ); + + void InputStartOverlay( inputdata_t &inputdata ); + void InputStopOverlay( inputdata_t &inputdata ); + void InputSwitchOverlay( inputdata_t &inputdata ); + + void SetActive( bool bActive ) { m_bIsActive = bActive; } + +protected: + CNetworkArray( string_t, m_iszOverlayNames, MAX_SCREEN_OVERLAYS ); + CNetworkArray( float, m_flOverlayTimes, MAX_SCREEN_OVERLAYS ); + CNetworkVar( float, m_flStartTime ); + CNetworkVar( int, m_iDesiredOverlay ); + CNetworkVar( bool, m_bIsActive ); +}; + +LINK_ENTITY_TO_CLASS( env_screenoverlay, CEnvScreenOverlay ); + +BEGIN_DATADESC( CEnvScreenOverlay ) + +// Silence, Classcheck! +// DEFINE_ARRAY( m_iszOverlayNames, FIELD_STRING, MAX_SCREEN_OVERLAYS ), +// DEFINE_ARRAY( m_flOverlayTimes, FIELD_FLOAT, MAX_SCREEN_OVERLAYS ), + + DEFINE_KEYFIELD( m_iszOverlayNames[0], FIELD_STRING, "OverlayName1" ), + DEFINE_KEYFIELD( m_iszOverlayNames[1], FIELD_STRING, "OverlayName2" ), + DEFINE_KEYFIELD( m_iszOverlayNames[2], FIELD_STRING, "OverlayName3" ), + DEFINE_KEYFIELD( m_iszOverlayNames[3], FIELD_STRING, "OverlayName4" ), + DEFINE_KEYFIELD( m_iszOverlayNames[4], FIELD_STRING, "OverlayName5" ), + DEFINE_KEYFIELD( m_iszOverlayNames[5], FIELD_STRING, "OverlayName6" ), + DEFINE_KEYFIELD( m_iszOverlayNames[6], FIELD_STRING, "OverlayName7" ), + DEFINE_KEYFIELD( m_iszOverlayNames[7], FIELD_STRING, "OverlayName8" ), + DEFINE_KEYFIELD( m_iszOverlayNames[8], FIELD_STRING, "OverlayName9" ), + DEFINE_KEYFIELD( m_iszOverlayNames[9], FIELD_STRING, "OverlayName10" ), + DEFINE_KEYFIELD( m_flOverlayTimes[0], FIELD_FLOAT, "OverlayTime1" ), + DEFINE_KEYFIELD( m_flOverlayTimes[1], FIELD_FLOAT, "OverlayTime2" ), + DEFINE_KEYFIELD( m_flOverlayTimes[2], FIELD_FLOAT, "OverlayTime3" ), + DEFINE_KEYFIELD( m_flOverlayTimes[3], FIELD_FLOAT, "OverlayTime4" ), + DEFINE_KEYFIELD( m_flOverlayTimes[4], FIELD_FLOAT, "OverlayTime5" ), + DEFINE_KEYFIELD( m_flOverlayTimes[5], FIELD_FLOAT, "OverlayTime6" ), + DEFINE_KEYFIELD( m_flOverlayTimes[6], FIELD_FLOAT, "OverlayTime7" ), + DEFINE_KEYFIELD( m_flOverlayTimes[7], FIELD_FLOAT, "OverlayTime8" ), + DEFINE_KEYFIELD( m_flOverlayTimes[8], FIELD_FLOAT, "OverlayTime9" ), + DEFINE_KEYFIELD( m_flOverlayTimes[9], FIELD_FLOAT, "OverlayTime10" ), + + // Class CEnvScreenOverlay: + DEFINE_FIELD( m_iDesiredOverlay, FIELD_INTEGER ), + DEFINE_FIELD( m_flStartTime, FIELD_TIME ), + DEFINE_FIELD( m_bIsActive, FIELD_BOOLEAN ), + + DEFINE_INPUTFUNC( FIELD_VOID, "StartOverlays", InputStartOverlay ), + DEFINE_INPUTFUNC( FIELD_VOID, "StopOverlays", InputStopOverlay ), + DEFINE_INPUTFUNC( FIELD_INTEGER, "SwitchOverlay", InputSwitchOverlay ), + +END_DATADESC() + +void SendProxy_String_tToString( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) +{ + string_t *pString = (string_t*)pData; + pOut->m_pString = (char*)STRING( *pString ); +} + +IMPLEMENT_SERVERCLASS_ST( CEnvScreenOverlay, DT_EnvScreenOverlay ) + SendPropArray( SendPropString( SENDINFO_ARRAY( m_iszOverlayNames ), 0, SendProxy_String_tToString ), m_iszOverlayNames ), + SendPropArray( SendPropFloat( SENDINFO_ARRAY( m_flOverlayTimes ), 11, SPROP_ROUNDDOWN, -1.0f, 63.0f ), m_flOverlayTimes ), + SendPropFloat( SENDINFO( m_flStartTime ), 32, SPROP_NOSCALE ), + SendPropInt( SENDINFO( m_iDesiredOverlay ), 5 ), + SendPropBool( SENDINFO( m_bIsActive ) ), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CEnvScreenOverlay::CEnvScreenOverlay( void ) +{ + m_flStartTime = 0; + m_iDesiredOverlay = 0; + m_bIsActive = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvScreenOverlay::Spawn( void ) +{ + Precache(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvScreenOverlay::Precache( void ) +{ + for ( int i = 0; i < 10; i++ ) + { + if ( m_iszOverlayNames[i] == NULL_STRING ) + continue; + + PrecacheMaterial( STRING( m_iszOverlayNames[i] ) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CEnvScreenOverlay::InputStartOverlay( inputdata_t &inputdata ) +{ + if ( m_iszOverlayNames[0] == NULL_STRING ) + { + Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); + return; + } + + m_flStartTime = gpGlobals->curtime; + m_bIsActive = true; + + // Turn off any other screen overlays out there + CBaseEntity *pEnt = NULL; + while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "env_screenoverlay" )) != NULL ) + { + if ( pEnt != this ) + { + CEnvScreenOverlay *pOverlay = assert_cast(pEnt); + pOverlay->SetActive( false ); + } + } +} + +int CEnvScreenOverlay::UpdateTransmitState() +{ + return SetTransmitState( FL_EDICT_ALWAYS ); +} + + +void CEnvScreenOverlay::InputSwitchOverlay( inputdata_t &inputdata ) +{ + int iNewOverlay = inputdata.value.Int() - 1; + iNewOverlay = abs( iNewOverlay ); + + if ( m_iszOverlayNames[iNewOverlay] == NULL_STRING ) + { + Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); + return; + } + + m_iDesiredOverlay = iNewOverlay; + m_flStartTime = gpGlobals->curtime; +} + +void CEnvScreenOverlay::InputStopOverlay( inputdata_t &inputdata ) +{ + if ( m_iszOverlayNames[0] == NULL_STRING ) + { + Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); + return; + } + + m_flStartTime = -1; + m_bIsActive = false; +} + +// ==================================================================================== +// +// Screen-space effects +// +// ==================================================================================== + +class CEnvScreenEffect : public CPointEntity +{ + DECLARE_CLASS( CEnvScreenEffect, CPointEntity ); +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + // We always want to be sent to the client + CEnvScreenEffect( void ) { AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); } + virtual int UpdateTransmitState( void ) { return SetTransmitState( FL_EDICT_ALWAYS ); } + virtual void Spawn( void ); + virtual void Precache( void ); + +private: + + void InputStartEffect( inputdata_t &inputdata ); + void InputStopEffect( inputdata_t &inputdata ); + + CNetworkVar( float, m_flDuration ); + CNetworkVar( int, m_nType ); +}; + +LINK_ENTITY_TO_CLASS( env_screeneffect, CEnvScreenEffect ); + +// CEnvScreenEffect +BEGIN_DATADESC( CEnvScreenEffect ) + DEFINE_FIELD( m_flDuration, FIELD_FLOAT ), + DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "type" ), + DEFINE_FIELD( m_flDuration, FIELD_FLOAT ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "StartEffect", InputStartEffect ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "StopEffect", InputStopEffect ), +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST( CEnvScreenEffect, DT_EnvScreenEffect ) + SendPropFloat( SENDINFO( m_flDuration ), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO( m_nType ), 32, SPROP_UNSIGNED ), +END_SEND_TABLE() + +void CEnvScreenEffect::Spawn( void ) +{ + Precache(); +} + +void CEnvScreenEffect::Precache( void ) +{ + PrecacheMaterial( "effects/stun" ); + PrecacheMaterial( "effects/introblur" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvScreenEffect::InputStartEffect( inputdata_t &inputdata ) +{ + // Take the duration as our value + m_flDuration = inputdata.value.Float(); + + EntityMessageBegin( this ); + WRITE_BYTE( 0 ); + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvScreenEffect::InputStopEffect( inputdata_t &inputdata ) +{ + m_flDuration = inputdata.value.Float(); + + // Send the stop notification + EntityMessageBegin( this ); + WRITE_BYTE( 1 ); + MessageEnd(); +} -- cgit v1.2.3