From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/env_player_surface_trigger.cpp | 270 +++++++++++----------- 1 file changed, 135 insertions(+), 135 deletions(-) (limited to 'mp/src/game/server/env_player_surface_trigger.cpp') diff --git a/mp/src/game/server/env_player_surface_trigger.cpp b/mp/src/game/server/env_player_surface_trigger.cpp index 046cd27c..e25038ec 100644 --- a/mp/src/game/server/env_player_surface_trigger.cpp +++ b/mp/src/game/server/env_player_surface_trigger.cpp @@ -1,135 +1,135 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// - -#include "cbase.h" -#include "decals.h" -#include "env_player_surface_trigger.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -LINK_ENTITY_TO_CLASS( env_player_surface_trigger, CEnvPlayerSurfaceTrigger ); - -BEGIN_DATADESC( CEnvPlayerSurfaceTrigger ) - DEFINE_KEYFIELD( m_iTargetGameMaterial, FIELD_INTEGER, "gamematerial" ), - DEFINE_FIELD( m_iCurrentGameMaterial, FIELD_INTEGER ), - DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ), - - DEFINE_THINKFUNC( UpdateMaterialThink ), - - // Inputs - DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), - DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), - - // Outputs - DEFINE_OUTPUT(m_OnSurfaceChangedToTarget, "OnSurfaceChangedToTarget"), - DEFINE_OUTPUT(m_OnSurfaceChangedFromTarget, "OnSurfaceChangedFromTarget"), -END_DATADESC() - -// Global list of surface triggers -CUtlVector< CHandle > g_PlayerSurfaceTriggers; - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CEnvPlayerSurfaceTrigger::~CEnvPlayerSurfaceTrigger( void ) -{ - g_PlayerSurfaceTriggers.FindAndRemove( this ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::Spawn( void ) -{ - SetSolid( SOLID_NONE ); - SetMoveType( MOVETYPE_NONE ); - - m_iCurrentGameMaterial = 0; - m_bDisabled = false; - - g_PlayerSurfaceTriggers.AddToTail( this ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::OnRestore( void ) -{ - BaseClass::OnRestore(); - - g_PlayerSurfaceTriggers.AddToTail( this ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial ) -{ - // Ignore players in the air (stops bunny hoppers escaping triggers) - if ( gameMaterial == 0 ) - return; - - // Loop through the surface triggers and tell them all about the change - int iCount = g_PlayerSurfaceTriggers.Count(); - for ( int i = 0; i < iCount; i++ ) - { - g_PlayerSurfaceTriggers[i]->PlayerSurfaceChanged( pPlayer, gameMaterial ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial ) -{ - if ( m_bDisabled ) - return; - - // Fire the output if we've changed, but only if it involves the target material - if ( gameMaterial != (char)m_iCurrentGameMaterial && - ( gameMaterial == m_iTargetGameMaterial || m_iCurrentGameMaterial == m_iTargetGameMaterial ) ) - { - DevMsg( 2, "Player changed material to %d (was %d)\n", gameMaterial, m_iCurrentGameMaterial ); - - m_iCurrentGameMaterial = (int)gameMaterial; - - SetThink( &CEnvPlayerSurfaceTrigger::UpdateMaterialThink ); - SetNextThink( gpGlobals->curtime ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Think function to fire outputs. Done this way so that sv_alternate ticks -// doesn't allow multiple surface changes in the same tick to fire outputs. -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::UpdateMaterialThink( void ) -{ - if ( m_iCurrentGameMaterial == m_iTargetGameMaterial ) - { - m_OnSurfaceChangedToTarget.FireOutput( NULL, this ); - } - else - { - m_OnSurfaceChangedFromTarget.FireOutput( NULL, this ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::InputDisable( inputdata_t &inputdata ) -{ - m_bDisabled = true; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvPlayerSurfaceTrigger::InputEnable( inputdata_t &inputdata ) -{ - m_bDisabled = false; -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "decals.h" +#include "env_player_surface_trigger.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +LINK_ENTITY_TO_CLASS( env_player_surface_trigger, CEnvPlayerSurfaceTrigger ); + +BEGIN_DATADESC( CEnvPlayerSurfaceTrigger ) + DEFINE_KEYFIELD( m_iTargetGameMaterial, FIELD_INTEGER, "gamematerial" ), + DEFINE_FIELD( m_iCurrentGameMaterial, FIELD_INTEGER ), + DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ), + + DEFINE_THINKFUNC( UpdateMaterialThink ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + + // Outputs + DEFINE_OUTPUT(m_OnSurfaceChangedToTarget, "OnSurfaceChangedToTarget"), + DEFINE_OUTPUT(m_OnSurfaceChangedFromTarget, "OnSurfaceChangedFromTarget"), +END_DATADESC() + +// Global list of surface triggers +CUtlVector< CHandle > g_PlayerSurfaceTriggers; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CEnvPlayerSurfaceTrigger::~CEnvPlayerSurfaceTrigger( void ) +{ + g_PlayerSurfaceTriggers.FindAndRemove( this ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::Spawn( void ) +{ + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); + + m_iCurrentGameMaterial = 0; + m_bDisabled = false; + + g_PlayerSurfaceTriggers.AddToTail( this ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::OnRestore( void ) +{ + BaseClass::OnRestore(); + + g_PlayerSurfaceTriggers.AddToTail( this ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial ) +{ + // Ignore players in the air (stops bunny hoppers escaping triggers) + if ( gameMaterial == 0 ) + return; + + // Loop through the surface triggers and tell them all about the change + int iCount = g_PlayerSurfaceTriggers.Count(); + for ( int i = 0; i < iCount; i++ ) + { + g_PlayerSurfaceTriggers[i]->PlayerSurfaceChanged( pPlayer, gameMaterial ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial ) +{ + if ( m_bDisabled ) + return; + + // Fire the output if we've changed, but only if it involves the target material + if ( gameMaterial != (char)m_iCurrentGameMaterial && + ( gameMaterial == m_iTargetGameMaterial || m_iCurrentGameMaterial == m_iTargetGameMaterial ) ) + { + DevMsg( 2, "Player changed material to %d (was %d)\n", gameMaterial, m_iCurrentGameMaterial ); + + m_iCurrentGameMaterial = (int)gameMaterial; + + SetThink( &CEnvPlayerSurfaceTrigger::UpdateMaterialThink ); + SetNextThink( gpGlobals->curtime ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Think function to fire outputs. Done this way so that sv_alternate ticks +// doesn't allow multiple surface changes in the same tick to fire outputs. +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::UpdateMaterialThink( void ) +{ + if ( m_iCurrentGameMaterial == m_iTargetGameMaterial ) + { + m_OnSurfaceChangedToTarget.FireOutput( NULL, this ); + } + else + { + m_OnSurfaceChangedFromTarget.FireOutput( NULL, this ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::InputDisable( inputdata_t &inputdata ) +{ + m_bDisabled = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvPlayerSurfaceTrigger::InputEnable( inputdata_t &inputdata ) +{ + m_bDisabled = false; +} -- cgit v1.2.3