From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/enginecallback.h | 268 ++++++++++++++++++------------------ 1 file changed, 134 insertions(+), 134 deletions(-) (limited to 'mp/src/game/server/enginecallback.h') diff --git a/mp/src/game/server/enginecallback.h b/mp/src/game/server/enginecallback.h index 24018cd8..cce07866 100644 --- a/mp/src/game/server/enginecallback.h +++ b/mp/src/game/server/enginecallback.h @@ -1,134 +1,134 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//===========================================================================// -#ifndef ENGINECALLBACK_H -#define ENGINECALLBACK_H - -#ifndef EIFACE_H -#include "eiface.h" -#endif - -class IFileSystem; // include filesystem.h -class IEngineSound; // include engine/IEngineSound.h -class IVEngineServer; -class IVoiceServer; -class IStaticPropMgrServer; -class ISpatialPartition; -class IVModelInfo; -class IEngineTrace; -class IGameEventManager2; -class IVDebugOverlay; -class IDataCache; -class IMDLCache; -class IServerEngineTools; -class IXboxSystem; -class CSteamAPIContext; -class CSteamGameServerAPIContext; - -extern IVEngineServer *engine; -extern IVoiceServer *g_pVoiceServer; -extern IFileSystem *filesystem; -extern IStaticPropMgrServer *staticpropmgr; -extern ISpatialPartition *partition; -extern IEngineSound *enginesound; -extern IVModelInfo *modelinfo; -extern IEngineTrace *enginetrace; -extern IGameEventManager2 *gameeventmanager; -extern IVDebugOverlay *debugoverlay; -extern IDataCache *datacache; -extern IMDLCache *mdlcache; -extern IServerEngineTools *serverenginetools; -extern IXboxSystem *xboxsystem; // 360 only -extern CSteamAPIContext *steamapicontext; // available on game clients -extern CSteamGameServerAPIContext *steamgameserverapicontext; //available on game servers - - - -//----------------------------------------------------------------------------- -// Precaches a material -//----------------------------------------------------------------------------- -void PrecacheMaterial( const char *pMaterialName ); - -//----------------------------------------------------------------------------- -// Converts a previously precached material into an index -//----------------------------------------------------------------------------- -int GetMaterialIndex( const char *pMaterialName ); - -//----------------------------------------------------------------------------- -// Converts a previously precached material index into a string -//----------------------------------------------------------------------------- -const char *GetMaterialNameFromIndex( int nMaterialIndex ); - - -//----------------------------------------------------------------------------- -// Precache-related methods for particle systems -//----------------------------------------------------------------------------- -void PrecacheParticleSystem( const char *pParticleSystemName ); -int GetParticleSystemIndex( const char *pParticleSystemName ); -const char *GetParticleSystemNameFromIndex( int nIndex ); - - -class IRecipientFilter; -void EntityMessageBegin( CBaseEntity * entity, bool reliable = false ); -void UserMessageBegin( IRecipientFilter& filter, const char *messagename ); -void MessageEnd( void ); - -// bytewise -void MessageWriteByte( int iValue); -void MessageWriteChar( int iValue); -void MessageWriteShort( int iValue); -void MessageWriteWord( int iValue ); -void MessageWriteLong( int iValue); -void MessageWriteFloat( float flValue); -void MessageWriteAngle( float flValue); -void MessageWriteCoord( float flValue); -void MessageWriteVec3Coord( const Vector& rgflValue); -void MessageWriteVec3Normal( const Vector& rgflValue); -void MessageWriteAngles( const QAngle& rgflValue); -void MessageWriteString( const char *sz ); -void MessageWriteEntity( int iValue); -void MessageWriteEHandle( CBaseEntity *pEntity ); //encoded as a long - - -// bitwise -void MessageWriteBool( bool bValue ); -void MessageWriteUBitLong( unsigned int data, int numbits ); -void MessageWriteSBitLong( int data, int numbits ); -void MessageWriteBits( const void *pIn, int nBits ); - -#ifndef NO_STEAM - -/// Returns Steam ID, given player index. Returns an invalid SteamID upon -/// failure -extern CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex ); - -#endif - - -// Bytewise -#define WRITE_BYTE (MessageWriteByte) -#define WRITE_CHAR (MessageWriteChar) -#define WRITE_SHORT (MessageWriteShort) -#define WRITE_WORD (MessageWriteWord) -#define WRITE_LONG (MessageWriteLong) -#define WRITE_FLOAT (MessageWriteFloat) -#define WRITE_ANGLE (MessageWriteAngle) -#define WRITE_COORD (MessageWriteCoord) -#define WRITE_VEC3COORD (MessageWriteVec3Coord) -#define WRITE_VEC3NORMAL (MessageWriteVec3Normal) -#define WRITE_ANGLES (MessageWriteAngles) -#define WRITE_STRING (MessageWriteString) -#define WRITE_ENTITY (MessageWriteEntity) -#define WRITE_EHANDLE (MessageWriteEHandle) - -// Bitwise -#define WRITE_BOOL (MessageWriteBool) -#define WRITE_UBITLONG (MessageWriteUBitLong) -#define WRITE_SBITLONG (MessageWriteSBitLong) -#define WRITE_BITS (MessageWriteBits) - -#endif //ENGINECALLBACK_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// +#ifndef ENGINECALLBACK_H +#define ENGINECALLBACK_H + +#ifndef EIFACE_H +#include "eiface.h" +#endif + +class IFileSystem; // include filesystem.h +class IEngineSound; // include engine/IEngineSound.h +class IVEngineServer; +class IVoiceServer; +class IStaticPropMgrServer; +class ISpatialPartition; +class IVModelInfo; +class IEngineTrace; +class IGameEventManager2; +class IVDebugOverlay; +class IDataCache; +class IMDLCache; +class IServerEngineTools; +class IXboxSystem; +class CSteamAPIContext; +class CSteamGameServerAPIContext; + +extern IVEngineServer *engine; +extern IVoiceServer *g_pVoiceServer; +extern IFileSystem *filesystem; +extern IStaticPropMgrServer *staticpropmgr; +extern ISpatialPartition *partition; +extern IEngineSound *enginesound; +extern IVModelInfo *modelinfo; +extern IEngineTrace *enginetrace; +extern IGameEventManager2 *gameeventmanager; +extern IVDebugOverlay *debugoverlay; +extern IDataCache *datacache; +extern IMDLCache *mdlcache; +extern IServerEngineTools *serverenginetools; +extern IXboxSystem *xboxsystem; // 360 only +extern CSteamAPIContext *steamapicontext; // available on game clients +extern CSteamGameServerAPIContext *steamgameserverapicontext; //available on game servers + + + +//----------------------------------------------------------------------------- +// Precaches a material +//----------------------------------------------------------------------------- +void PrecacheMaterial( const char *pMaterialName ); + +//----------------------------------------------------------------------------- +// Converts a previously precached material into an index +//----------------------------------------------------------------------------- +int GetMaterialIndex( const char *pMaterialName ); + +//----------------------------------------------------------------------------- +// Converts a previously precached material index into a string +//----------------------------------------------------------------------------- +const char *GetMaterialNameFromIndex( int nMaterialIndex ); + + +//----------------------------------------------------------------------------- +// Precache-related methods for particle systems +//----------------------------------------------------------------------------- +void PrecacheParticleSystem( const char *pParticleSystemName ); +int GetParticleSystemIndex( const char *pParticleSystemName ); +const char *GetParticleSystemNameFromIndex( int nIndex ); + + +class IRecipientFilter; +void EntityMessageBegin( CBaseEntity * entity, bool reliable = false ); +void UserMessageBegin( IRecipientFilter& filter, const char *messagename ); +void MessageEnd( void ); + +// bytewise +void MessageWriteByte( int iValue); +void MessageWriteChar( int iValue); +void MessageWriteShort( int iValue); +void MessageWriteWord( int iValue ); +void MessageWriteLong( int iValue); +void MessageWriteFloat( float flValue); +void MessageWriteAngle( float flValue); +void MessageWriteCoord( float flValue); +void MessageWriteVec3Coord( const Vector& rgflValue); +void MessageWriteVec3Normal( const Vector& rgflValue); +void MessageWriteAngles( const QAngle& rgflValue); +void MessageWriteString( const char *sz ); +void MessageWriteEntity( int iValue); +void MessageWriteEHandle( CBaseEntity *pEntity ); //encoded as a long + + +// bitwise +void MessageWriteBool( bool bValue ); +void MessageWriteUBitLong( unsigned int data, int numbits ); +void MessageWriteSBitLong( int data, int numbits ); +void MessageWriteBits( const void *pIn, int nBits ); + +#ifndef NO_STEAM + +/// Returns Steam ID, given player index. Returns an invalid SteamID upon +/// failure +extern CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex ); + +#endif + + +// Bytewise +#define WRITE_BYTE (MessageWriteByte) +#define WRITE_CHAR (MessageWriteChar) +#define WRITE_SHORT (MessageWriteShort) +#define WRITE_WORD (MessageWriteWord) +#define WRITE_LONG (MessageWriteLong) +#define WRITE_FLOAT (MessageWriteFloat) +#define WRITE_ANGLE (MessageWriteAngle) +#define WRITE_COORD (MessageWriteCoord) +#define WRITE_VEC3COORD (MessageWriteVec3Coord) +#define WRITE_VEC3NORMAL (MessageWriteVec3Normal) +#define WRITE_ANGLES (MessageWriteAngles) +#define WRITE_STRING (MessageWriteString) +#define WRITE_ENTITY (MessageWriteEntity) +#define WRITE_EHANDLE (MessageWriteEHandle) + +// Bitwise +#define WRITE_BOOL (MessageWriteBool) +#define WRITE_UBITLONG (MessageWriteUBitLong) +#define WRITE_SBITLONG (MessageWriteSBitLong) +#define WRITE_BITS (MessageWriteBits) + +#endif //ENGINECALLBACK_H -- cgit v1.2.3