From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/data_collector.cpp | 132 +++++++++++++++++----------------- 1 file changed, 66 insertions(+), 66 deletions(-) (limited to 'mp/src/game/server/data_collector.cpp') diff --git a/mp/src/game/server/data_collector.cpp b/mp/src/game/server/data_collector.cpp index e90cc02b..d2323b86 100644 --- a/mp/src/game/server/data_collector.cpp +++ b/mp/src/game/server/data_collector.cpp @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -// data_collector.cpp -// Data collection system -// Author: Michael S. Booth, June 2004 - -#include "cbase.h" -#include "data_collector.h" - -static CDataCollector *collector = NULL; - -//---------------------------------------------------------------------------------------------------------------------- -void StartDataCollection( void ) -{ - if (collector) - { - // already collecting - return; - } - - collector = new CDataCollector; - Msg( "Data colletion started.\n" ); -} -ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." ); - - -//---------------------------------------------------------------------------------------------------------------------- -void StopDataCollection( void ) -{ - if (collector) - { - delete collector; - collector = NULL; - - Msg( "Data collection stopped.\n" ); - } -} -ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." ); - - -//---------------------------------------------------------------------------------------------------------------------- -CDataCollector::CDataCollector( void ) -{ - // register for all events - gameeventmanager->AddListener( this, true ); -} - -//---------------------------------------------------------------------------------------------------------------------- -CDataCollector::~CDataCollector() -{ - gameeventmanager->RemoveListener( this ); -} - -//---------------------------------------------------------------------------------------------------------------------- -/** - * This is invoked for each event that occurs in the game - */ -void CDataCollector::FireGameEvent( KeyValues *event ) -{ - DevMsg( "Collected event '%s'\n", event->GetName() ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// data_collector.cpp +// Data collection system +// Author: Michael S. Booth, June 2004 + +#include "cbase.h" +#include "data_collector.h" + +static CDataCollector *collector = NULL; + +//---------------------------------------------------------------------------------------------------------------------- +void StartDataCollection( void ) +{ + if (collector) + { + // already collecting + return; + } + + collector = new CDataCollector; + Msg( "Data colletion started.\n" ); +} +ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." ); + + +//---------------------------------------------------------------------------------------------------------------------- +void StopDataCollection( void ) +{ + if (collector) + { + delete collector; + collector = NULL; + + Msg( "Data collection stopped.\n" ); + } +} +ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." ); + + +//---------------------------------------------------------------------------------------------------------------------- +CDataCollector::CDataCollector( void ) +{ + // register for all events + gameeventmanager->AddListener( this, true ); +} + +//---------------------------------------------------------------------------------------------------------------------- +CDataCollector::~CDataCollector() +{ + gameeventmanager->RemoveListener( this ); +} + +//---------------------------------------------------------------------------------------------------------------------- +/** + * This is invoked for each event that occurs in the game + */ +void CDataCollector::FireGameEvent( KeyValues *event ) +{ + DevMsg( "Collected event '%s'\n", event->GetName() ); +} -- cgit v1.2.3