From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/cplane.cpp | 71 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 mp/src/game/server/cplane.cpp (limited to 'mp/src/game/server/cplane.cpp') diff --git a/mp/src/game/server/cplane.cpp b/mp/src/game/server/cplane.cpp new file mode 100644 index 00000000..e7d7d35e --- /dev/null +++ b/mp/src/game/server/cplane.cpp @@ -0,0 +1,71 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "game.h" +#include "cplane.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//========================================================= +// Plane +//========================================================= +CPlane::CPlane ( void ) +{ + m_fInitialized = FALSE; +} + +//========================================================= +// InitializePlane - Takes a normal for the plane and a +// point on the plane and +//========================================================= +void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ) +{ + m_vecNormal = vecNormal; + m_flDist = DotProduct ( m_vecNormal, vecPoint ); + m_fInitialized = TRUE; +} + + +//========================================================= +// PointInFront - determines whether the given vector is +// in front of the plane. +//========================================================= +bool CPlane::PointInFront ( const Vector &vecPoint ) +{ + float flFace; + + if ( !m_fInitialized ) + { + return FALSE; + } + + flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist; + + if ( flFace >= 0 ) + { + return TRUE; + } + + return FALSE; +} + +//========================================================= +//========================================================= +float CPlane::PointDist ( const Vector &vecPoint ) +{ + float flDist; + + if ( !m_fInitialized ) + { + return FALSE; + } + + flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist; + + return flDist; +} \ No newline at end of file -- cgit v1.2.3