From a0c29e7dd67abb15c74c85f07741784877edfdcd Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Mon, 2 Sep 2013 11:39:10 -0700 Subject: General: * Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better. --- mp/src/game/server/ai_tacticalservices.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'mp/src/game/server/ai_tacticalservices.cpp') diff --git a/mp/src/game/server/ai_tacticalservices.cpp b/mp/src/game/server/ai_tacticalservices.cpp index 08d32699..70fc643c 100644 --- a/mp/src/game/server/ai_tacticalservices.cpp +++ b/mp/src/game/server/ai_tacticalservices.cpp @@ -347,7 +347,7 @@ int CAI_TacticalServices::FindCoverNode(const Vector &vNearPos, const Vector &vT MARK_TASK_EXPENSIVE(); - DebugFindCover( g_AIDebugFindCoverNode, GetOuter()->EyePosition(), vThreatEyePos, 0, 255, 255 ); + DebugFindCover( NO_NODE, GetOuter()->EyePosition(), vThreatEyePos, 0, 255, 255 ); int iMyNode = GetPathfinder()->NearestNodeToPoint( vNearPos ); -- cgit v1.2.3