From e16ea21dc8a710237ade8413207f58d403c616a3 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 17 Jul 2013 18:26:59 -0700 Subject: * Added support for building shaders in your mod * Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore --- mp/src/game/server/ai_networkmanager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'mp/src/game/server/ai_networkmanager.cpp') diff --git a/mp/src/game/server/ai_networkmanager.cpp b/mp/src/game/server/ai_networkmanager.cpp index 953e2884..00826e02 100644 --- a/mp/src/game/server/ai_networkmanager.cpp +++ b/mp/src/game/server/ai_networkmanager.cpp @@ -2633,7 +2633,7 @@ void CAI_NetworkBuilder::InitVisibility(CAI_Network *pNetwork, CAI_Node *pNode) if ( DebuggingConnect( pNode->m_iID, testnode ) ) { - DevMsg( "" ); // break here.. + DevMsg( " " ); // break here.. } // We know we can view ourself @@ -2814,7 +2814,7 @@ void CAI_NetworkBuilder::InitNeighbors(CAI_Network *pNetwork, CAI_Node *pNode) { if ( DebuggingConnect( pNode->m_iID, checknode ) ) { - DevMsg( "" ); // break here.. + DevMsg( " " ); // break here.. } // I'm not a neighbor of myself @@ -3204,7 +3204,7 @@ void CAI_NetworkBuilder::InitLinks(CAI_Network *pNetwork, CAI_Node *pNode) if ( DebuggingConnect( pNode->m_iID, i ) ) { - DevMsg( "" ); // break here.. + DevMsg( " " ); // break here.. } if ( !(pNode->m_eNodeInfo & bits_NODE_FALLEN) && !(pDestNode->m_eNodeInfo & bits_NODE_FALLEN) ) -- cgit v1.2.3