From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/ai_goalentity.cpp | 556 +++++++++++++++++------------------ 1 file changed, 278 insertions(+), 278 deletions(-) (limited to 'mp/src/game/server/ai_goalentity.cpp') diff --git a/mp/src/game/server/ai_goalentity.cpp b/mp/src/game/server/ai_goalentity.cpp index 90d1ee35..31981097 100644 --- a/mp/src/game/server/ai_goalentity.cpp +++ b/mp/src/game/server/ai_goalentity.cpp @@ -1,278 +1,278 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// - -#include "cbase.h" - -#include "utlrbtree.h" -#include "saverestore_utlvector.h" -#include "ai_goalentity.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// -// CAI_GoalEntity implementation -// - -BEGIN_DATADESC( CAI_GoalEntity ) - - DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ), - DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ), - DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ), - DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ), - DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ), - DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ), - DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ), - DEFINE_FIELD( m_flags, FIELD_INTEGER ), - - DEFINE_THINKFUNC( DelayedRefresh ), - - // Inputs - DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), - DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ), - DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), - -END_DATADESC() - - -//------------------------------------- - -void CAI_GoalEntity::Spawn() -{ - SetThink( &CAI_GoalEntity::DelayedRefresh ); - SetNextThink( gpGlobals->curtime + 0.1f ); -} - - -//------------------------------------- - -void CAI_GoalEntity::OnRestore() -{ - BaseClass::OnRestore(); - - ExitDormant(); - - if ( ( m_flags & ACTIVE ) ) - gEntList.AddListenerEntity( this ); -} - -//------------------------------------- - -void CAI_GoalEntity::DelayedRefresh() -{ - inputdata_t ignored; - if ( m_fStartActive ) - { - Assert( !(m_flags & ACTIVE) ); - InputActivate( ignored ); - m_fStartActive = false; - } - else - InputUpdateActors( ignored ); - - SetThink( NULL ); -} - -//------------------------------------- - -void CAI_GoalEntity::PruneActors() -{ - for ( int i = m_actors.Count() - 1; i >= 0; i-- ) - { - if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD ) - m_actors.FastRemove( i ); - } -} - -//------------------------------------- - -void CAI_GoalEntity::ResolveNames() -{ - m_actors.SetCount( 0 ); - - CBaseEntity *pEntity = NULL; - for (;;) - { - switch ( m_SearchType ) - { - case ST_ENTNAME: - { - pEntity = gEntList.FindEntityByName( pEntity, m_iszActor ); - break; - } - - case ST_CLASSNAME: - { - pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) ); - break; - } - } - - if ( !pEntity ) - break; - - CAI_BaseNPC *pActor = pEntity->MyNPCPointer(); - - if ( pActor && pActor->GetState() != NPC_STATE_DEAD ) - { - AIHANDLE temp; - temp = pActor; - m_actors.AddToTail( temp ); - } - } - - m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal ); -} - -//------------------------------------- - -void CAI_GoalEntity::InputActivate( inputdata_t &inputdata ) -{ - if ( !( m_flags & ACTIVE ) ) - { - gEntList.AddListenerEntity( this ); - - UpdateActors(); - m_flags |= ACTIVE; - - for ( int i = 0; i < m_actors.Count(); i++ ) - { - EnableGoal( m_actors[i] ); - } - } -} - -//------------------------------------- - -void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata ) -{ - int i; - CUtlRBTree prevActors; - CUtlRBTree::IndexType_t index; - - SetDefLessFunc( prevActors ); - - PruneActors(); - - for ( i = 0; i < m_actors.Count(); i++ ) - { - prevActors.Insert( m_actors[i] ); - } - - ResolveNames(); - - for ( i = 0; i < m_actors.Count(); i++ ) - { - index = prevActors.Find( m_actors[i] ); - if ( index == prevActors.InvalidIndex() ) - { - if ( m_flags & ACTIVE ) - EnableGoal( m_actors[i] ); - } - else - prevActors.Remove( m_actors[i] ); - } - - for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) ) - { - if ( m_flags & ACTIVE ) - DisableGoal( prevActors[ index ] ); - } -} - -//------------------------------------- - -void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata ) -{ - if ( m_flags & ACTIVE ) - { - gEntList.RemoveListenerEntity( this ); - UpdateActors(); - m_flags &= ~ACTIVE; - - for ( int i = 0; i < m_actors.Count(); i++ ) - { - DisableGoal( m_actors[i] ); - } - } -} - -//------------------------------------- - -void CAI_GoalEntity::EnterDormant( void ) -{ - if ( m_flags & ACTIVE ) - { - m_flags |= DORMANT; - for ( int i = 0; i < m_actors.Count(); i++ ) - { - DisableGoal( m_actors[i] ); - } - } -} - -//------------------------------------- - -void CAI_GoalEntity::ExitDormant( void ) -{ - if ( m_flags & DORMANT ) - { - m_flags &= ~DORMANT; - - inputdata_t ignored; - InputUpdateActors( ignored ); - } -} - -//------------------------------------- - -void CAI_GoalEntity::UpdateOnRemove() -{ - if ( m_flags & ACTIVE ) - { - inputdata_t inputdata; - InputDeactivate( inputdata ); - } - BaseClass::UpdateOnRemove(); -} - -//------------------------------------- - -void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity ) -{ - Assert( m_flags & ACTIVE ); - - if ( pEntity->MyNPCPointer() ) - { - SetThink( &CAI_GoalEntity::DelayedRefresh ); - SetNextThink( gpGlobals->curtime + 0.1f ); - } - -} - -//------------------------------------- - -void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity ) -{ - Assert( pEntity != this ); -} - -//----------------------------------------------------------------------------- - -int CAI_GoalEntity::DrawDebugTextOverlays() -{ - char tempstr[512]; - int offset = BaseClass::DrawDebugTextOverlays(); - - Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" ); - EntityText( offset, tempstr, 0 ); - offset++; - - return offset; -} - - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" + +#include "utlrbtree.h" +#include "saverestore_utlvector.h" +#include "ai_goalentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// +// CAI_GoalEntity implementation +// + +BEGIN_DATADESC( CAI_GoalEntity ) + + DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ), + DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ), + DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ), + DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ), + DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ), + DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ), + DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ), + DEFINE_FIELD( m_flags, FIELD_INTEGER ), + + DEFINE_THINKFUNC( DelayedRefresh ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), + DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ), + DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), + +END_DATADESC() + + +//------------------------------------- + +void CAI_GoalEntity::Spawn() +{ + SetThink( &CAI_GoalEntity::DelayedRefresh ); + SetNextThink( gpGlobals->curtime + 0.1f ); +} + + +//------------------------------------- + +void CAI_GoalEntity::OnRestore() +{ + BaseClass::OnRestore(); + + ExitDormant(); + + if ( ( m_flags & ACTIVE ) ) + gEntList.AddListenerEntity( this ); +} + +//------------------------------------- + +void CAI_GoalEntity::DelayedRefresh() +{ + inputdata_t ignored; + if ( m_fStartActive ) + { + Assert( !(m_flags & ACTIVE) ); + InputActivate( ignored ); + m_fStartActive = false; + } + else + InputUpdateActors( ignored ); + + SetThink( NULL ); +} + +//------------------------------------- + +void CAI_GoalEntity::PruneActors() +{ + for ( int i = m_actors.Count() - 1; i >= 0; i-- ) + { + if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD ) + m_actors.FastRemove( i ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::ResolveNames() +{ + m_actors.SetCount( 0 ); + + CBaseEntity *pEntity = NULL; + for (;;) + { + switch ( m_SearchType ) + { + case ST_ENTNAME: + { + pEntity = gEntList.FindEntityByName( pEntity, m_iszActor ); + break; + } + + case ST_CLASSNAME: + { + pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) ); + break; + } + } + + if ( !pEntity ) + break; + + CAI_BaseNPC *pActor = pEntity->MyNPCPointer(); + + if ( pActor && pActor->GetState() != NPC_STATE_DEAD ) + { + AIHANDLE temp; + temp = pActor; + m_actors.AddToTail( temp ); + } + } + + m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal ); +} + +//------------------------------------- + +void CAI_GoalEntity::InputActivate( inputdata_t &inputdata ) +{ + if ( !( m_flags & ACTIVE ) ) + { + gEntList.AddListenerEntity( this ); + + UpdateActors(); + m_flags |= ACTIVE; + + for ( int i = 0; i < m_actors.Count(); i++ ) + { + EnableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata ) +{ + int i; + CUtlRBTree prevActors; + CUtlRBTree::IndexType_t index; + + SetDefLessFunc( prevActors ); + + PruneActors(); + + for ( i = 0; i < m_actors.Count(); i++ ) + { + prevActors.Insert( m_actors[i] ); + } + + ResolveNames(); + + for ( i = 0; i < m_actors.Count(); i++ ) + { + index = prevActors.Find( m_actors[i] ); + if ( index == prevActors.InvalidIndex() ) + { + if ( m_flags & ACTIVE ) + EnableGoal( m_actors[i] ); + } + else + prevActors.Remove( m_actors[i] ); + } + + for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) ) + { + if ( m_flags & ACTIVE ) + DisableGoal( prevActors[ index ] ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata ) +{ + if ( m_flags & ACTIVE ) + { + gEntList.RemoveListenerEntity( this ); + UpdateActors(); + m_flags &= ~ACTIVE; + + for ( int i = 0; i < m_actors.Count(); i++ ) + { + DisableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::EnterDormant( void ) +{ + if ( m_flags & ACTIVE ) + { + m_flags |= DORMANT; + for ( int i = 0; i < m_actors.Count(); i++ ) + { + DisableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::ExitDormant( void ) +{ + if ( m_flags & DORMANT ) + { + m_flags &= ~DORMANT; + + inputdata_t ignored; + InputUpdateActors( ignored ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::UpdateOnRemove() +{ + if ( m_flags & ACTIVE ) + { + inputdata_t inputdata; + InputDeactivate( inputdata ); + } + BaseClass::UpdateOnRemove(); +} + +//------------------------------------- + +void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity ) +{ + Assert( m_flags & ACTIVE ); + + if ( pEntity->MyNPCPointer() ) + { + SetThink( &CAI_GoalEntity::DelayedRefresh ); + SetNextThink( gpGlobals->curtime + 0.1f ); + } + +} + +//------------------------------------- + +void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity ) +{ + Assert( pEntity != this ); +} + +//----------------------------------------------------------------------------- + +int CAI_GoalEntity::DrawDebugTextOverlays() +{ + char tempstr[512]; + int offset = BaseClass::DrawDebugTextOverlays(); + + Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" ); + EntityText( offset, tempstr, 0 ); + offset++; + + return offset; +} + + -- cgit v1.2.3