From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/EnvMessage.cpp | 556 +++++++++++++++++++------------------- 1 file changed, 278 insertions(+), 278 deletions(-) (limited to 'mp/src/game/server/EnvMessage.cpp') diff --git a/mp/src/game/server/EnvMessage.cpp b/mp/src/game/server/EnvMessage.cpp index b2e4629f..a22dfc11 100644 --- a/mp/src/game/server/EnvMessage.cpp +++ b/mp/src/game/server/EnvMessage.cpp @@ -1,278 +1,278 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "EnvMessage.h" -#include "engine/IEngineSound.h" -#include "KeyValues.h" -#include "filesystem.h" -#include "Color.h" -#include "gamestats.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -LINK_ENTITY_TO_CLASS( env_message, CMessage ); - -BEGIN_DATADESC( CMessage ) - - DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ), - DEFINE_KEYFIELD( m_sNoise, FIELD_SOUNDNAME, "messagesound" ), - DEFINE_KEYFIELD( m_MessageAttenuation, FIELD_INTEGER, "messageattenuation" ), - DEFINE_KEYFIELD( m_MessageVolume, FIELD_FLOAT, "messagevolume" ), - - DEFINE_FIELD( m_Radius, FIELD_FLOAT ), - - DEFINE_INPUTFUNC( FIELD_VOID, "ShowMessage", InputShowMessage ), - - DEFINE_OUTPUT(m_OnShowMessage, "OnShowMessage"), - -END_DATADESC() - - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMessage::Spawn( void ) -{ - Precache(); - - SetSolid( SOLID_NONE ); - SetMoveType( MOVETYPE_NONE ); - - switch( m_MessageAttenuation ) - { - case 1: // Medium radius - m_Radius = ATTN_STATIC; - break; - - case 2: // Large radius - m_Radius = ATTN_NORM; - break; - - case 3: //EVERYWHERE - m_Radius = ATTN_NONE; - break; - - default: - case 0: // Small radius - m_Radius = SNDLVL_IDLE; - break; - } - m_MessageAttenuation = 0; - - // Remap volume from [0,10] to [0,1]. - m_MessageVolume *= 0.1; - - // No volume, use normal - if ( m_MessageVolume <= 0 ) - { - m_MessageVolume = 1.0; - } -} - - -void CMessage::Precache( void ) -{ - if ( m_sNoise != NULL_STRING ) - { - PrecacheScriptSound( STRING(m_sNoise) ); - } -} - - -//----------------------------------------------------------------------------- -// Purpose: Input handler for showing the message and/or playing the sound. -//----------------------------------------------------------------------------- -void CMessage::InputShowMessage( inputdata_t &inputdata ) -{ - CBaseEntity *pPlayer = NULL; - - if ( m_spawnflags & SF_MESSAGE_ALL ) - { - UTIL_ShowMessageAll( STRING( m_iszMessage ) ); - } - else - { - if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() ) - { - pPlayer = inputdata.pActivator; - } - else - { - pPlayer = (gpGlobals->maxClients > 1) ? NULL : UTIL_GetLocalPlayer(); - } - - if ( pPlayer && pPlayer->IsPlayer() ) - { - UTIL_ShowMessage( STRING( m_iszMessage ), ToBasePlayer( pPlayer ) ); - } - } - - if ( m_sNoise != NULL_STRING ) - { - CPASAttenuationFilter filter( this ); - - EmitSound_t ep; - ep.m_nChannel = CHAN_BODY; - ep.m_pSoundName = (char*)STRING(m_sNoise); - ep.m_flVolume = m_MessageVolume; - ep.m_SoundLevel = ATTN_TO_SNDLVL( m_Radius ); - - EmitSound( filter, entindex(), ep ); - } - - if ( m_spawnflags & SF_MESSAGE_ONCE ) - { - UTIL_Remove( this ); - } - - m_OnShowMessage.FireOutput( inputdata.pActivator, this ); -} - - -void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) -{ - inputdata_t inputdata; - - inputdata.pActivator = NULL; - inputdata.pCaller = NULL; - - InputShowMessage( inputdata ); -} - - -class CCredits : public CPointEntity -{ -public: - DECLARE_CLASS( CMessage, CPointEntity ); - DECLARE_DATADESC(); - - void Spawn( void ); - void InputRollCredits( inputdata_t &inputdata ); - void InputRollOutroCredits( inputdata_t &inputdata ); - void InputShowLogo( inputdata_t &inputdata ); - void InputSetLogoLength( inputdata_t &inputdata ); - - COutputEvent m_OnCreditsDone; - - virtual void OnRestore(); -private: - - void RollOutroCredits(); - - bool m_bRolledOutroCredits; - float m_flLogoLength; -}; - -LINK_ENTITY_TO_CLASS( env_credits, CCredits ); - -BEGIN_DATADESC( CCredits ) - DEFINE_INPUTFUNC( FIELD_VOID, "RollCredits", InputRollCredits ), - DEFINE_INPUTFUNC( FIELD_VOID, "RollOutroCredits", InputRollOutroCredits ), - DEFINE_INPUTFUNC( FIELD_VOID, "ShowLogo", InputShowLogo ), - DEFINE_INPUTFUNC( FIELD_FLOAT, "SetLogoLength", InputSetLogoLength ), - DEFINE_OUTPUT( m_OnCreditsDone, "OnCreditsDone"), - - DEFINE_FIELD( m_bRolledOutroCredits, FIELD_BOOLEAN ), - DEFINE_FIELD( m_flLogoLength, FIELD_FLOAT ) -END_DATADESC() - -void CCredits::Spawn( void ) -{ - SetSolid( SOLID_NONE ); - SetMoveType( MOVETYPE_NONE ); -} - -static void CreditsDone_f( void ) -{ - CCredits *pCredits = (CCredits*)gEntList.FindEntityByClassname( NULL, "env_credits" ); - - if ( pCredits ) - { - pCredits->m_OnCreditsDone.FireOutput( pCredits, pCredits ); - } -} - -static ConCommand creditsdone("creditsdone", CreditsDone_f ); - -extern ConVar sv_unlockedchapters; - -void CCredits::OnRestore() -{ - BaseClass::OnRestore(); - - if ( m_bRolledOutroCredits ) - { - // Roll them again so that the client .dll will send the "creditsdone" message and we'll - // actually get back to the main menu - RollOutroCredits(); - } -} - -void CCredits::RollOutroCredits() -{ - sv_unlockedchapters.SetValue( "15" ); - - CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); - - CSingleUserRecipientFilter user( pPlayer ); - user.MakeReliable(); - - UserMessageBegin( user, "CreditsMsg" ); - WRITE_BYTE( 3 ); - MessageEnd(); -} - -void CCredits::InputRollOutroCredits( inputdata_t &inputdata ) -{ - RollOutroCredits(); - - // In case we save restore - m_bRolledOutroCredits = true; - - gamestats->Event_Credits(); -} - -void CCredits::InputShowLogo( inputdata_t &inputdata ) -{ - CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); - - CSingleUserRecipientFilter user( pPlayer ); - user.MakeReliable(); - - if ( m_flLogoLength ) - { - UserMessageBegin( user, "LogoTimeMsg" ); - WRITE_FLOAT( m_flLogoLength ); - MessageEnd(); - } - else - { - UserMessageBegin( user, "CreditsMsg" ); - WRITE_BYTE( 1 ); - MessageEnd(); - } -} - -void CCredits::InputSetLogoLength( inputdata_t &inputdata ) -{ - m_flLogoLength = inputdata.value.Float(); -} - -void CCredits::InputRollCredits( inputdata_t &inputdata ) -{ - CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); - - CSingleUserRecipientFilter user( pPlayer ); - user.MakeReliable(); - - UserMessageBegin( user, "CreditsMsg" ); - WRITE_BYTE( 2 ); - MessageEnd(); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "EnvMessage.h" +#include "engine/IEngineSound.h" +#include "KeyValues.h" +#include "filesystem.h" +#include "Color.h" +#include "gamestats.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +LINK_ENTITY_TO_CLASS( env_message, CMessage ); + +BEGIN_DATADESC( CMessage ) + + DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ), + DEFINE_KEYFIELD( m_sNoise, FIELD_SOUNDNAME, "messagesound" ), + DEFINE_KEYFIELD( m_MessageAttenuation, FIELD_INTEGER, "messageattenuation" ), + DEFINE_KEYFIELD( m_MessageVolume, FIELD_FLOAT, "messagevolume" ), + + DEFINE_FIELD( m_Radius, FIELD_FLOAT ), + + DEFINE_INPUTFUNC( FIELD_VOID, "ShowMessage", InputShowMessage ), + + DEFINE_OUTPUT(m_OnShowMessage, "OnShowMessage"), + +END_DATADESC() + + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessage::Spawn( void ) +{ + Precache(); + + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); + + switch( m_MessageAttenuation ) + { + case 1: // Medium radius + m_Radius = ATTN_STATIC; + break; + + case 2: // Large radius + m_Radius = ATTN_NORM; + break; + + case 3: //EVERYWHERE + m_Radius = ATTN_NONE; + break; + + default: + case 0: // Small radius + m_Radius = SNDLVL_IDLE; + break; + } + m_MessageAttenuation = 0; + + // Remap volume from [0,10] to [0,1]. + m_MessageVolume *= 0.1; + + // No volume, use normal + if ( m_MessageVolume <= 0 ) + { + m_MessageVolume = 1.0; + } +} + + +void CMessage::Precache( void ) +{ + if ( m_sNoise != NULL_STRING ) + { + PrecacheScriptSound( STRING(m_sNoise) ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Input handler for showing the message and/or playing the sound. +//----------------------------------------------------------------------------- +void CMessage::InputShowMessage( inputdata_t &inputdata ) +{ + CBaseEntity *pPlayer = NULL; + + if ( m_spawnflags & SF_MESSAGE_ALL ) + { + UTIL_ShowMessageAll( STRING( m_iszMessage ) ); + } + else + { + if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() ) + { + pPlayer = inputdata.pActivator; + } + else + { + pPlayer = (gpGlobals->maxClients > 1) ? NULL : UTIL_GetLocalPlayer(); + } + + if ( pPlayer && pPlayer->IsPlayer() ) + { + UTIL_ShowMessage( STRING( m_iszMessage ), ToBasePlayer( pPlayer ) ); + } + } + + if ( m_sNoise != NULL_STRING ) + { + CPASAttenuationFilter filter( this ); + + EmitSound_t ep; + ep.m_nChannel = CHAN_BODY; + ep.m_pSoundName = (char*)STRING(m_sNoise); + ep.m_flVolume = m_MessageVolume; + ep.m_SoundLevel = ATTN_TO_SNDLVL( m_Radius ); + + EmitSound( filter, entindex(), ep ); + } + + if ( m_spawnflags & SF_MESSAGE_ONCE ) + { + UTIL_Remove( this ); + } + + m_OnShowMessage.FireOutput( inputdata.pActivator, this ); +} + + +void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) +{ + inputdata_t inputdata; + + inputdata.pActivator = NULL; + inputdata.pCaller = NULL; + + InputShowMessage( inputdata ); +} + + +class CCredits : public CPointEntity +{ +public: + DECLARE_CLASS( CMessage, CPointEntity ); + DECLARE_DATADESC(); + + void Spawn( void ); + void InputRollCredits( inputdata_t &inputdata ); + void InputRollOutroCredits( inputdata_t &inputdata ); + void InputShowLogo( inputdata_t &inputdata ); + void InputSetLogoLength( inputdata_t &inputdata ); + + COutputEvent m_OnCreditsDone; + + virtual void OnRestore(); +private: + + void RollOutroCredits(); + + bool m_bRolledOutroCredits; + float m_flLogoLength; +}; + +LINK_ENTITY_TO_CLASS( env_credits, CCredits ); + +BEGIN_DATADESC( CCredits ) + DEFINE_INPUTFUNC( FIELD_VOID, "RollCredits", InputRollCredits ), + DEFINE_INPUTFUNC( FIELD_VOID, "RollOutroCredits", InputRollOutroCredits ), + DEFINE_INPUTFUNC( FIELD_VOID, "ShowLogo", InputShowLogo ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetLogoLength", InputSetLogoLength ), + DEFINE_OUTPUT( m_OnCreditsDone, "OnCreditsDone"), + + DEFINE_FIELD( m_bRolledOutroCredits, FIELD_BOOLEAN ), + DEFINE_FIELD( m_flLogoLength, FIELD_FLOAT ) +END_DATADESC() + +void CCredits::Spawn( void ) +{ + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); +} + +static void CreditsDone_f( void ) +{ + CCredits *pCredits = (CCredits*)gEntList.FindEntityByClassname( NULL, "env_credits" ); + + if ( pCredits ) + { + pCredits->m_OnCreditsDone.FireOutput( pCredits, pCredits ); + } +} + +static ConCommand creditsdone("creditsdone", CreditsDone_f ); + +extern ConVar sv_unlockedchapters; + +void CCredits::OnRestore() +{ + BaseClass::OnRestore(); + + if ( m_bRolledOutroCredits ) + { + // Roll them again so that the client .dll will send the "creditsdone" message and we'll + // actually get back to the main menu + RollOutroCredits(); + } +} + +void CCredits::RollOutroCredits() +{ + sv_unlockedchapters.SetValue( "15" ); + + CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); + + CSingleUserRecipientFilter user( pPlayer ); + user.MakeReliable(); + + UserMessageBegin( user, "CreditsMsg" ); + WRITE_BYTE( 3 ); + MessageEnd(); +} + +void CCredits::InputRollOutroCredits( inputdata_t &inputdata ) +{ + RollOutroCredits(); + + // In case we save restore + m_bRolledOutroCredits = true; + + gamestats->Event_Credits(); +} + +void CCredits::InputShowLogo( inputdata_t &inputdata ) +{ + CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); + + CSingleUserRecipientFilter user( pPlayer ); + user.MakeReliable(); + + if ( m_flLogoLength ) + { + UserMessageBegin( user, "LogoTimeMsg" ); + WRITE_FLOAT( m_flLogoLength ); + MessageEnd(); + } + else + { + UserMessageBegin( user, "CreditsMsg" ); + WRITE_BYTE( 1 ); + MessageEnd(); + } +} + +void CCredits::InputSetLogoLength( inputdata_t &inputdata ) +{ + m_flLogoLength = inputdata.value.Float(); +} + +void CCredits::InputRollCredits( inputdata_t &inputdata ) +{ + CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); + + CSingleUserRecipientFilter user( pPlayer ); + user.MakeReliable(); + + UserMessageBegin( user, "CreditsMsg" ); + WRITE_BYTE( 2 ); + MessageEnd(); +} -- cgit v1.2.3