From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/EnvFade.cpp | 398 ++++++++++++++++++++--------------------- 1 file changed, 199 insertions(+), 199 deletions(-) (limited to 'mp/src/game/server/EnvFade.cpp') diff --git a/mp/src/game/server/EnvFade.cpp b/mp/src/game/server/EnvFade.cpp index 7e219bba..b3ed4b2c 100644 --- a/mp/src/game/server/EnvFade.cpp +++ b/mp/src/game/server/EnvFade.cpp @@ -1,200 +1,200 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "shake.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -class CEnvFade : public CLogicalEntity -{ -private: - - float m_Duration; - float m_HoldTime; - - COutputEvent m_OnBeginFade; - - DECLARE_DATADESC(); - -public: - DECLARE_CLASS( CEnvFade, CLogicalEntity ); - - virtual void Spawn( void ); - - inline float Duration( void ) { return m_Duration; } - inline float HoldTime( void ) { return m_HoldTime; } - - inline void SetDuration( float duration ) { m_Duration = duration; } - inline void SetHoldTime( float hold ) { m_HoldTime = hold; } - - int DrawDebugTextOverlays(void); - - // Inputs - void InputFade( inputdata_t &inputdata ); -}; - -LINK_ENTITY_TO_CLASS( env_fade, CEnvFade ); - -BEGIN_DATADESC( CEnvFade ) - - DEFINE_KEYFIELD( m_Duration, FIELD_FLOAT, "duration" ), - DEFINE_KEYFIELD( m_HoldTime, FIELD_FLOAT, "holdtime" ), - - DEFINE_INPUTFUNC( FIELD_VOID, "Fade", InputFade ), - - DEFINE_OUTPUT( m_OnBeginFade, "OnBeginFade"), - -END_DATADESC() - - - -#define SF_FADE_IN 0x0001 // Fade in, not out -#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend -#define SF_FADE_ONLYONE 0x0004 -#define SF_FADE_STAYOUT 0x0008 - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CEnvFade::Spawn( void ) -{ -} - - -//----------------------------------------------------------------------------- -// Purpose: Input handler that does the screen fade. -//----------------------------------------------------------------------------- -void CEnvFade::InputFade( inputdata_t &inputdata ) -{ - int fadeFlags = 0; - - if ( m_spawnflags & SF_FADE_IN ) - { - fadeFlags |= FFADE_IN; - } - else - { - fadeFlags |= FFADE_OUT; - } - - if ( m_spawnflags & SF_FADE_MODULATE ) - { - fadeFlags |= FFADE_MODULATE; - } - - if ( m_spawnflags & SF_FADE_STAYOUT ) - { - fadeFlags |= FFADE_STAYOUT; - } - - if ( m_spawnflags & SF_FADE_ONLYONE ) - { - if ( inputdata.pActivator->IsNetClient() ) - { - UTIL_ScreenFade( inputdata.pActivator, m_clrRender, Duration(), HoldTime(), fadeFlags ); - } - } - else - { - UTIL_ScreenFadeAll( m_clrRender, Duration(), HoldTime(), fadeFlags|FFADE_PURGE ); - } - - m_OnBeginFade.FireOutput( inputdata.pActivator, this ); -} - - -//----------------------------------------------------------------------------- -// Purpose: Fetches the arguments from the command line for the fadein and fadeout -// console commands. -// Input : flTime - Returns the fade time in seconds (the time to fade in or out) -// clrFade - Returns the color to fade to or from. -//----------------------------------------------------------------------------- -static void GetFadeParms( const CCommand &args, float &flTime, color32 &clrFade) -{ - flTime = 2.0f; - - if ( args.ArgC() > 1 ) - { - flTime = atof( args[1] ); - } - - clrFade.r = 0; - clrFade.g = 0; - clrFade.b = 0; - clrFade.a = 255; - - if ( args.ArgC() > 4 ) - { - clrFade.r = atoi( args[2] ); - clrFade.g = atoi( args[3] ); - clrFade.b = atoi( args[4] ); - - if ( args.ArgC() == 5 ) - { - clrFade.a = atoi( args[5] ); - } - } -} - - -//----------------------------------------------------------------------------- -// Purpose: Console command to fade out to a given color. -//----------------------------------------------------------------------------- -static void CC_FadeOut( const CCommand &args ) -{ - float flTime; - color32 clrFade; - GetFadeParms( args, flTime, clrFade ); - - CBasePlayer *pPlayer = UTIL_GetCommandClient(); - UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT ); -} -static ConCommand fadeout("fadeout", CC_FadeOut, "fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.", FCVAR_CHEAT ); - - -//----------------------------------------------------------------------------- -// Purpose: Console command to fade in from a given color. -//----------------------------------------------------------------------------- -static void CC_FadeIn( const CCommand &args ) -{ - float flTime; - color32 clrFade; - GetFadeParms( args, flTime, clrFade ); - - CBasePlayer *pPlayer = UTIL_GetCommandClient(); - UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_IN | FFADE_PURGE ); -} - -static ConCommand fadein("fadein", CC_FadeIn, "fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.", FCVAR_CHEAT ); - - -//----------------------------------------------------------------------------- -// Purpose: Draw any debug text overlays -// Output : Current text offset from the top -//----------------------------------------------------------------------------- -int CEnvFade::DrawDebugTextOverlays( void ) -{ - int text_offset = BaseClass::DrawDebugTextOverlays(); - - if (m_debugOverlays & OVERLAY_TEXT_BIT) - { - char tempstr[512]; - - // print duration - Q_snprintf(tempstr,sizeof(tempstr)," duration: %f", m_Duration); - EntityText(text_offset,tempstr,0); - text_offset++; - - // print hold time - Q_snprintf(tempstr,sizeof(tempstr)," hold time: %f", m_HoldTime); - EntityText(text_offset,tempstr,0); - text_offset++; - } - return text_offset; +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "shake.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CEnvFade : public CLogicalEntity +{ +private: + + float m_Duration; + float m_HoldTime; + + COutputEvent m_OnBeginFade; + + DECLARE_DATADESC(); + +public: + DECLARE_CLASS( CEnvFade, CLogicalEntity ); + + virtual void Spawn( void ); + + inline float Duration( void ) { return m_Duration; } + inline float HoldTime( void ) { return m_HoldTime; } + + inline void SetDuration( float duration ) { m_Duration = duration; } + inline void SetHoldTime( float hold ) { m_HoldTime = hold; } + + int DrawDebugTextOverlays(void); + + // Inputs + void InputFade( inputdata_t &inputdata ); +}; + +LINK_ENTITY_TO_CLASS( env_fade, CEnvFade ); + +BEGIN_DATADESC( CEnvFade ) + + DEFINE_KEYFIELD( m_Duration, FIELD_FLOAT, "duration" ), + DEFINE_KEYFIELD( m_HoldTime, FIELD_FLOAT, "holdtime" ), + + DEFINE_INPUTFUNC( FIELD_VOID, "Fade", InputFade ), + + DEFINE_OUTPUT( m_OnBeginFade, "OnBeginFade"), + +END_DATADESC() + + + +#define SF_FADE_IN 0x0001 // Fade in, not out +#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend +#define SF_FADE_ONLYONE 0x0004 +#define SF_FADE_STAYOUT 0x0008 + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvFade::Spawn( void ) +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: Input handler that does the screen fade. +//----------------------------------------------------------------------------- +void CEnvFade::InputFade( inputdata_t &inputdata ) +{ + int fadeFlags = 0; + + if ( m_spawnflags & SF_FADE_IN ) + { + fadeFlags |= FFADE_IN; + } + else + { + fadeFlags |= FFADE_OUT; + } + + if ( m_spawnflags & SF_FADE_MODULATE ) + { + fadeFlags |= FFADE_MODULATE; + } + + if ( m_spawnflags & SF_FADE_STAYOUT ) + { + fadeFlags |= FFADE_STAYOUT; + } + + if ( m_spawnflags & SF_FADE_ONLYONE ) + { + if ( inputdata.pActivator->IsNetClient() ) + { + UTIL_ScreenFade( inputdata.pActivator, m_clrRender, Duration(), HoldTime(), fadeFlags ); + } + } + else + { + UTIL_ScreenFadeAll( m_clrRender, Duration(), HoldTime(), fadeFlags|FFADE_PURGE ); + } + + m_OnBeginFade.FireOutput( inputdata.pActivator, this ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Fetches the arguments from the command line for the fadein and fadeout +// console commands. +// Input : flTime - Returns the fade time in seconds (the time to fade in or out) +// clrFade - Returns the color to fade to or from. +//----------------------------------------------------------------------------- +static void GetFadeParms( const CCommand &args, float &flTime, color32 &clrFade) +{ + flTime = 2.0f; + + if ( args.ArgC() > 1 ) + { + flTime = atof( args[1] ); + } + + clrFade.r = 0; + clrFade.g = 0; + clrFade.b = 0; + clrFade.a = 255; + + if ( args.ArgC() > 4 ) + { + clrFade.r = atoi( args[2] ); + clrFade.g = atoi( args[3] ); + clrFade.b = atoi( args[4] ); + + if ( args.ArgC() == 5 ) + { + clrFade.a = atoi( args[5] ); + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Console command to fade out to a given color. +//----------------------------------------------------------------------------- +static void CC_FadeOut( const CCommand &args ) +{ + float flTime; + color32 clrFade; + GetFadeParms( args, flTime, clrFade ); + + CBasePlayer *pPlayer = UTIL_GetCommandClient(); + UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT ); +} +static ConCommand fadeout("fadeout", CC_FadeOut, "fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.", FCVAR_CHEAT ); + + +//----------------------------------------------------------------------------- +// Purpose: Console command to fade in from a given color. +//----------------------------------------------------------------------------- +static void CC_FadeIn( const CCommand &args ) +{ + float flTime; + color32 clrFade; + GetFadeParms( args, flTime, clrFade ); + + CBasePlayer *pPlayer = UTIL_GetCommandClient(); + UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_IN | FFADE_PURGE ); +} + +static ConCommand fadein("fadein", CC_FadeIn, "fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.", FCVAR_CHEAT ); + + +//----------------------------------------------------------------------------- +// Purpose: Draw any debug text overlays +// Output : Current text offset from the top +//----------------------------------------------------------------------------- +int CEnvFade::DrawDebugTextOverlays( void ) +{ + int text_offset = BaseClass::DrawDebugTextOverlays(); + + if (m_debugOverlays & OVERLAY_TEXT_BIT) + { + char tempstr[512]; + + // print duration + Q_snprintf(tempstr,sizeof(tempstr)," duration: %f", m_Duration); + EntityText(text_offset,tempstr,0); + text_offset++; + + // print hold time + Q_snprintf(tempstr,sizeof(tempstr)," hold time: %f", m_HoldTime); + EntityText(text_offset,tempstr,0); + text_offset++; + } + return text_offset; } \ No newline at end of file -- cgit v1.2.3