From 53e78c503e6e9c7d15e2eefc480755fe37dd7077 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 15 May 2014 13:59:18 -0700 Subject: General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5. --- mp/src/game/server/BaseAnimatingOverlay.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'mp/src/game/server/BaseAnimatingOverlay.cpp') diff --git a/mp/src/game/server/BaseAnimatingOverlay.cpp b/mp/src/game/server/BaseAnimatingOverlay.cpp index 50c94361..36534bc0 100644 --- a/mp/src/game/server/BaseAnimatingOverlay.cpp +++ b/mp/src/game/server/BaseAnimatingOverlay.cpp @@ -104,9 +104,14 @@ void CAnimationLayer::Init( CBaseAnimatingOverlay *pOverlay ) m_nSequence = 0; m_nPriority = 0; m_nOrder.Set( CBaseAnimatingOverlay::MAX_OVERLAYS ); + + m_flBlendIn = 0.0; + m_flBlendOut = 0.0; + m_flKillRate = 100.0; m_flKillDelay = 0.0; m_flPlaybackRate = 1.0; + m_flLastEventCheck = 0.0; m_flLastAccess = gpGlobals->curtime; m_flLayerAnimtime = 0; m_flLayerFadeOuttime = 0; -- cgit v1.2.3