From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- mp/src/game/client/client_base.vpc | 1303 ++++++ mp/src/game/client/client_hl2mp-2010.vcxproj | 1490 ------ .../game/client/client_hl2mp-2010.vcxproj.filters | 3533 --------------- mp/src/game/client/client_hl2mp.vpc | 189 + mp/src/game/client/client_linux32_hl2mp.mak | 4761 ------------------- mp/src/game/client/client_osx32_hl2mp.mak | 4766 -------------------- mp/src/game/client/viewrender.cpp | 5 +- 7 files changed, 1496 insertions(+), 14551 deletions(-) create mode 100644 mp/src/game/client/client_base.vpc delete mode 100644 mp/src/game/client/client_hl2mp-2010.vcxproj delete mode 100644 mp/src/game/client/client_hl2mp-2010.vcxproj.filters create mode 100644 mp/src/game/client/client_hl2mp.vpc delete mode 100644 mp/src/game/client/client_linux32_hl2mp.mak delete mode 100644 mp/src/game/client/client_osx32_hl2mp.mak (limited to 'mp/src/game/client') diff --git a/mp/src/game/client/client_base.vpc b/mp/src/game/client/client_base.vpc new file mode 100644 index 00000000..8acae4f7 --- /dev/null +++ b/mp/src/game/client/client_base.vpc @@ -0,0 +1,1303 @@ +//----------------------------------------------------------------------------- +// CLIENT_BASE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "client" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include" + $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX] + $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX] + $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + $PrecompiledHeaderFile "$(IntDir)/client.pch" + } + + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + $SystemFrameworks "Carbon" [$OSXALL] + $SystemLibraries "rt" [$LINUXALL] + $IgnoreImportLibrary "TRUE" + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY] + } +} + +$Project +{ + $Folder "Replay" + { + $File "replay/replaycamera.cpp" + $File "replay/replaycamera.h" + $File "replay/cdll_replay.cpp" + $File "replay/cdll_replay.h" + + $File "replay/gamedefs.h" [$BUILD_REPLAY] + $File "replay/gamedefs.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.h" [$BUILD_REPLAY] + $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY] + $File "replay/replay_screenshot.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.h" [$BUILD_REPLAY] + $File "replay/replayvideo.cpp" [$BUILD_REPLAY] + $File "replay/replayvideo.h" [$BUILD_REPLAY] + + $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY] + $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY] + $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "UI" [$BUILD_REPLAY] + { + $File "replay\vgui\replaybrowserbasepage.cpp" + $File "replay\vgui\replaybrowserbasepage.h" + $File "replay\vgui\replaybrowserbasepanel.cpp" + $File "replay\vgui\replaybrowserbasepanel.h" + $File "replay\vgui\replayconfirmquitdlg.cpp" + $File "replay\vgui\replayconfirmquitdlg.h" + $File "replay\vgui\replaybrowserdetailspanel.cpp" + $File "replay\vgui\replaybrowserdetailspanel.h" + $File "replay\vgui\replaybrowseritemmanager.cpp" + $File "replay\vgui\replaybrowseritemmanager.h" + $File "replay\vgui\replaybrowserlistitempanel.cpp" + $File "replay\vgui\replaybrowserlistitempanel.h" + $File "replay\vgui\replaybrowserlistpanel.cpp" + $File "replay\vgui\replaybrowserlistpanel.h" + $File "replay\vgui\replaybrowsermainpanel.cpp" + $File "replay\vgui\replaybrowsermainpanel.h" + $File "replay\vgui\replaybrowsermovieplayerpanel.cpp" + $File "replay\vgui\replaybrowsermovieplayerpanel.h" + $File "replay\vgui\replaybrowserpreviewpanel.cpp" + $File "replay\vgui\replaybrowserpreviewpanel.h" + $File "replay\vgui\replaybrowserrenderdialog.cpp" + $File "replay\vgui\replaybrowserrenderdialog.h" + $File "replay\vgui\replayinputpanel.cpp" + $File "replay\vgui\replayinputpanel.h" + $File "replay\vgui\replaymessagepanel.cpp" + $File "replay\vgui\replaymessagepanel.h" + $File "replay\vgui\replayperformanceeditor.cpp" + $File "replay\vgui\replayperformanceeditor.h" + $File "replay\vgui\replayperformancesavedlg.cpp" + $File "replay\vgui\replayperformancesavedlg.h" + $File "replay\vgui\replayrenderoverlay.cpp" + $File "replay\vgui\replayrenderoverlay.h" + $File "replay\vgui\replayreminderpanel.cpp" + $File "replay\vgui\replayreminderpanel.h" + $File "replay\replayyoutubeapi.cpp" + $File "replay\replayyoutubeapi.h" + $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK] + $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK] + + $File "game_controls\slideshowpanel.cpp" + $File "game_controls\slideshowpanel.h" + + $File "$SRCDIR\common\movieobjects\timeutils.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "$SRCDIR\public\movieobjects\timeutils.h" + } + } + + $Folder "Source Files" + { + $File "hl2\C_Func_Monitor.cpp" + $File "geiger.cpp" + $File "history_resource.cpp" + $File "hud_weapon.cpp" + $File "train.cpp" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.h" + $File "$SRCDIR\game\shared\achievementmgr.cpp" + $File "$SRCDIR\game\shared\achievementmgr.h" + $File "$SRCDIR\game\shared\achievements_and_stats_interface.h" + $File "$SRCDIR\game\shared\achievements_hlx.cpp" + $File "achievement_notification_panel.cpp" + $File "achievement_notification_panel.h" + $File "$SRCDIR\game\shared\activitylist.cpp" + $File "alphamaterialproxy.cpp" + $File "$SRCDIR\game\shared\ammodef.cpp" + $File "animatedentitytextureproxy.cpp" + $File "animatedoffsettextureproxy.cpp" + $File "animatedtextureproxy.cpp" + $File "AnimateSpecificTextureProxy.cpp" + $File "$SRCDIR\game\shared\animation.cpp" + $File "$SRCDIR\game\shared\base_playeranimstate.cpp" + $File "$SRCDIR\game\shared\baseachievement.cpp" + $File "$SRCDIR\game\shared\baseachievement.h" + $File "baseanimatedtextureproxy.cpp" + $File "baseclientrendertargets.cpp" + $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" + $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\baseentity_shared.cpp" + $File "$SRCDIR\game\shared\basegrenade_shared.cpp" + $File "$SRCDIR\game\shared\baseparticleentity.cpp" + $File "$SRCDIR\game\shared\baseplayer_shared.cpp" + $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" + $File "beamdraw.cpp" + $File "$SRCDIR\game\shared\beam_shared.cpp" + $File "$SRCDIR\public\bone_accessor.cpp" + $File "bone_merge_cache.cpp" + $File "c_ai_basehumanoid.cpp" + $File "c_ai_basenpc.cpp" + $File "c_baseanimating.cpp" + $File "c_baseanimatingoverlay.cpp" + $File "c_basecombatcharacter.cpp" + $File "c_basecombatweapon.cpp" + $File "c_basedoor.cpp" + $File "c_baseentity.cpp" + $File "c_baseflex.cpp" + $File "c_baseplayer.cpp" + $File "c_baseviewmodel.cpp" + $File "c_breakableprop.cpp" + $File "c_colorcorrection.cpp" + $File "c_colorcorrectionvolume.cpp" + $File "c_dynamiclight.cpp" + $File "c_entitydissolve.cpp" + $File "c_entityparticletrail.cpp" + $File "c_env_fog_controller.cpp" + $File "c_env_particlescript.cpp" + $File "c_env_projectedtexture.cpp" + $File "c_env_screenoverlay.cpp" + $File "c_env_tonemap_controller.cpp" + $File "c_fire_smoke.cpp" + $File "c_fish.cpp" + $File "c_func_areaportalwindow.cpp" + $File "c_func_breakablesurf.cpp" + $File "c_func_conveyor.cpp" + $File "c_func_dust.cpp" + $File "c_func_lod.cpp" + $File "c_func_occluder.cpp" + $File "c_func_reflective_glass.cpp" + $File "c_func_rotating.cpp" + $File "c_func_smokevolume.cpp" + $File "c_func_tracktrain.cpp" + $File "c_gib.cpp" + $File "c_hairball.cpp" + $File "c_info_overlay_accessor.cpp" + $File "c_lightglow.cpp" + $File "C_MaterialModifyControl.cpp" + $File "c_particle_system.cpp" + $File "c_physbox.cpp" + $File "c_physicsprop.cpp" + $File "c_physmagnet.cpp" + $File "c_pixel_visibility.cpp" + $File "c_plasma.cpp" + $File "c_playerresource.cpp" + $File "c_point_camera.cpp" + $File "c_point_commentary_node.cpp" + $File "c_props.cpp" + $File "c_props.h" + $File "c_ragdoll_manager.cpp" + $File "c_rope.cpp" + $File "c_rumble.cpp" + $File "c_sceneentity.cpp" + $File "c_shadowcontrol.cpp" + $File "c_slideshow_display.cpp" + $File "c_slideshow_display.h" + $File "c_soundscape.cpp" + $File "c_spotlight_end.cpp" + $File "c_sprite.cpp" + $File "c_sprite_perfmonitor.cpp" + $File "c_sun.cpp" + $File "c_team.cpp" + $File "c_tesla.cpp" + $File "c_test_proxytoggle.cpp" + $File "c_user_message_register.cpp" + $File "c_vehicle_choreo_generic.cpp" + $File "c_vehicle_jeep.cpp" + $File "c_vguiscreen.cpp" + $File "hl2\c_waterbullet.cpp" + $File "hl2\hud_autoaim.cpp" + $File "C_WaterLODControl.cpp" + $File "c_world.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.h" + $File "camomaterialproxy.cpp" + $File "cdll_client_int.cpp" + $File "cdll_bounded_cvars.cpp" + $File "cdll_bounded_cvars.h" + $File "cdll_util.cpp" + $File "cl_mat_stub.cpp" + $File "classmap.cpp" + $File "client_factorylist.cpp" + $File "client_thinklist.cpp" + $File "client_virtualreality.cpp" + $File "client_virtualreality.h" + $File "clienteffectprecachesystem.cpp" + $File "cliententitylist.cpp" + $File "clientleafsystem.cpp" + $File "clientmode_shared.cpp" + $File "clientshadowmgr.cpp" + $File "clientsideeffects.cpp" + $File "clientsideeffects_test.cpp" + $File "clientsteamcontext.cpp" + $File "clientsteamcontext.h" + $File "colorcorrectionmgr.cpp" + $File "commentary_modelviewer.cpp" + $File "commentary_modelviewer.h" + $File "$SRCDIR\game\shared\collisionproperty.cpp" + $File "$SRCDIR\game\shared\death_pose.cpp" + $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" + $File "$SRCDIR\game\shared\decals.cpp" + $File "detailobjectsystem.cpp" + $File "dummyproxy.cpp" + $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" + $File "EffectsClient.cpp" + $File "$SRCDIR\game\shared\ehandle.cpp" + $File "$SRCDIR\game\shared\entitylist_base.cpp" + $File "entityoriginmaterialproxy.cpp" + $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" + $File "$SRCDIR\game\shared\env_detail_controller.cpp" + $File "$SRCDIR\game\shared\env_wind_shared.cpp" + $File "$SRCDIR\game\shared\eventlist.cpp" + $File "flashlighteffect.cpp" + $File "$SRCDIR\game\shared\func_ladder.cpp" + $File "functionproxy.cpp" + $File "fx_blood.cpp" + $File "fx_cube.cpp" + $File "fx_explosion.cpp" + $File "fx_fleck.cpp" + $File "fx_impact.cpp" + $File "fx_interpvalue.cpp" + $File "fx_quad.cpp" + $File "fx_shelleject.cpp" + $File "fx_staticline.cpp" + $File "fx_tracer.cpp" + $File "fx_trail.cpp" + $File "fx_water.cpp" + $File "$SRCDIR\game\shared\gamemovement.cpp" + $File "$SRCDIR\game\shared\gamerules.cpp" + $File "$SRCDIR\game\shared\gamerules_register.cpp" + $File "$SRCDIR\game\shared\GameStats.cpp" + $File "$SRCDIR\game\shared\gamestringpool.cpp" + $File "gametrace_client.cpp" + $File "$SRCDIR\game\shared\gamevars_shared.cpp" + $File "glow_outline_effect.cpp" + $File "glow_overlay.cpp" + $File "$SRCDIR\game\shared\hintmessage.cpp" + $File "$SRCDIR\game\shared\hintsystem.cpp" + $File "hltvcamera.cpp" + $File "hud.cpp" + $File "hud_animationinfo.cpp" + $File "hud_basechat.cpp" + $File "hud_basetimer.cpp" + $File "hud_bitmapnumericdisplay.cpp" + $File "hud_closecaption.cpp" + $File "hud_crosshair.cpp" + $File "hud_element_helper.cpp" + $File "hl2\hud_filmdemo.cpp" + $File "hl2\hud_hdrdemo.cpp" + $File "hud_hintdisplay.cpp" + $File "hud_msg.cpp" + $File "hud_numericdisplay.cpp" + $File "hud_pdump.cpp" + $File "hud_redraw.cpp" + $File "hud_vehicle.cpp" + $File "$SRCDIR\game\shared\igamesystem.cpp" + $File "in_camera.cpp" + $File "in_joystick.cpp" + $File "in_main.cpp" + $File "initializer.cpp" + $File "interpolatedvar.cpp" + $File "IsNPCProxy.cpp" + $File "lampbeamproxy.cpp" + $File "lamphaloproxy.cpp" + $File "$SRCDIR\game\shared\mapentities_shared.cpp" + $File "mathproxy.cpp" + $File "matrixproxy.cpp" + $File "menu.cpp" + $File "message.cpp" + $File "movehelper_client.cpp" + $File "$SRCDIR\game\shared\movevars_shared.cpp" + $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" + $File "panelmetaclassmgr.cpp" + $File "particle_collision.cpp" + $File "particle_litsmokeemitter.cpp" + $File "$SRCDIR\game\shared\particle_parse.cpp" + $File "$SRCDIR\game\shared\particle_parse.h" + $File "$SRCDIR\game\shared\particle_property.cpp" + $File "$SRCDIR\game\shared\particle_property.h" + $File "particle_proxies.cpp" + $File "particle_simple3d.cpp" + $File "particlemgr.cpp" + $File "particles_attractor.cpp" + $File "particles_ez.cpp" + $File "particles_localspace.cpp" + $File "particles_new.cpp" + $File "particles_simple.cpp" + $File "$SRCDIR\game\shared\particlesystemquery.cpp" + $File "perfvisualbenchmark.cpp" + $File "physics.cpp" + $File "physics_main_client.cpp" + $File "$SRCDIR\game\shared\physics_main_shared.cpp" + $File "$SRCDIR\game\shared\physics_saverestore.cpp" + $File "$SRCDIR\game\shared\physics_shared.cpp" + $File "physpropclientside.cpp" + $File "playerandobjectenumerator.cpp" + $File "playerspawncache.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" + $File "$SRCDIR\game\shared\point_posecontroller.cpp" + $File "$SRCDIR\game\shared\precache_register.cpp" + $File "$SRCDIR\game\shared\predictableid.cpp" + $File "prediction.cpp" + $File "$SRCDIR\game\shared\predictioncopy.cpp" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "proxyentity.cpp" + $File "ProxyHealth.cpp" + $File "proxyplayer.cpp" + $File "proxypupil.cpp" + $File "ragdoll.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "recvproxy.cpp" + $File "basepresence.cpp" [$WIN32||$POSIX] + $File "basepresence_xbox.cpp" [$X360] + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "ScreenSpaceEffects.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "simple_keys.cpp" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "splinepatch.cpp" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "spritemodel.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "studio_stats.cpp" + $File "studio_stats.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "text_message.cpp" + $File "texturescrollmaterialproxy.cpp" + $File "timematerialproxy.cpp" + $File "toggletextureproxy.cpp" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vgui_avatarimage.cpp" + $File "vgui_avatarimage.h" + $File "vgui_basepanel.cpp" + $File "vgui_bitmapbutton.cpp" + $File "vgui_bitmapimage.cpp" + $File "vgui_bitmappanel.cpp" + $File "vgui_schemevisualizer.cpp" + $File "vgui_centerstringpanel.cpp" + $File "vgui_consolepanel.cpp" + $File "vgui_debugoverlaypanel.cpp" + $File "vgui_fpspanel.cpp" + $File "vgui_game_viewport.cpp" + $File "vgui_grid.cpp" + $File "vgui_int.cpp" + $File "vgui_loadingdiscpanel.cpp" + $File "vgui_messagechars.cpp" + $File "vgui_netgraphpanel.cpp" + $File "vgui_slideshow_display_screen.cpp" + $File "view.cpp" + $File "view_beams.cpp" + $File "view_effects.cpp" + $File "view_scene.cpp" + $File "viewangleanim.cpp" + $File "ViewConeImage.cpp" + $File "viewdebug.cpp" + $File "viewdebug.h" + $File "viewpostprocess.cpp" + $File "viewpostprocess.h" + $File "viewrender.cpp" + $File "$SRCDIR\game\shared\voice_banmgr.cpp" + $File "$SRCDIR\game\shared\voice_status.cpp" + $File "warp_overlay.cpp" + $File "WaterLODMaterialProxy.cpp" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "weapon_selection.cpp" + $File "weapons_resource.cpp" + $File "WorldDimsProxy.cpp" + $File "vgui_video.cpp" + $File "vgui_video_player.cpp" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\client\c_vote_controller.h" + $File "$SRCDIR\game\client\c_vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360] + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360] + + $Folder "Sixense" + { + $File "sixense\in_sixense.cpp" + $File "sixense\in_sixense.h" + $File "sixense\in_sixense_gesture_bindings.cpp" + $File "sixense\in_sixense_gesture_bindings.h" + $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp" + $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h" + } + + // Files not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\posedebugger.cpp" \ + "$SRCDIR\public\client_class.cpp" \ + "$SRCDIR\common\compiledcaptionswap.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\crtmemdebug.cpp" \ + "$SRCDIR\public\dt_recv.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_recv.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\sentence.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "$SRCDIR\public\vallocator.cpp" \ + "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ + "$SRCDIR\public\jigglebones.cpp" \ + "hud_lcd.cpp" \ + "in_mouse.cpp" \ + "mumble.cpp" \ + "$SRCDIR\public\renamed_recvtable_compat.cpp" \ + "rendertexture.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Temporary Entities" + { + $File "c_basetempentity.cpp" + $File "c_effects.cpp" + $File "c_impact_effects.cpp" + $File "c_movie_explosion.cpp" + $File "c_particle_fire.cpp" + $File "c_particle_smokegrenade.cpp" + $File "c_prop_vehicle.cpp" + $File "c_recipientfilter.cpp" + $File "c_smoke_trail.cpp" + $File "c_smokestack.cpp" + $File "c_steamjet.cpp" + $File "c_stickybolt.cpp" + $File "c_te.cpp" + $File "c_te_armorricochet.cpp" + $File "c_te_basebeam.cpp" + $File "c_te_beamentpoint.cpp" + $File "c_te_beaments.cpp" + $File "c_te_beamfollow.cpp" + $File "c_te_beamlaser.cpp" + $File "c_te_beampoints.cpp" + $File "c_te_beamring.cpp" + $File "c_te_beamringpoint.cpp" + $File "c_te_beamspline.cpp" + $File "c_te_bloodsprite.cpp" + $File "c_te_bloodstream.cpp" + $File "c_te_breakmodel.cpp" + $File "c_te_bspdecal.cpp" + $File "c_te_bubbles.cpp" + $File "c_te_bubbletrail.cpp" + $File "c_te_clientprojectile.cpp" + $File "c_te_decal.cpp" + $File "c_te_dynamiclight.cpp" + $File "c_te_effect_dispatch.cpp" + $File "c_te_energysplash.cpp" + $File "c_te_explosion.cpp" + $File "c_te_fizz.cpp" + $File "c_te_footprint.cpp" + $File "c_te_glassshatter.cpp" + $File "c_te_glowsprite.cpp" + $File "c_te_impact.cpp" + $File "c_te_killplayerattachments.cpp" + $File "c_te_largefunnel.cpp" + $File "c_te_legacytempents.cpp" + $File "c_te_muzzleflash.cpp" + $File "c_te_particlesystem.cpp" + $File "c_te_physicsprop.cpp" + $File "c_te_playerdecal.cpp" + $File "c_te_projecteddecal.cpp" + $File "c_te_showline.cpp" + $File "c_te_smoke.cpp" + $File "c_te_sparks.cpp" + $File "c_te_sprite.cpp" + $File "c_te_spritespray.cpp" + $File "c_te_worlddecal.cpp" + $File "c_testtraceline.cpp" + $File "c_tracer.cpp" + $File "fx.cpp" + $File "fx_discreetline.cpp" + $File "fx_envelope.cpp" + $File "fx_line.cpp" + $File "fx_sparks.cpp" + $File "particlesphererenderer.cpp" + $File "smoke_fog_overlay.cpp" + } + + $Folder "game_controls" + { + $File "game_controls\baseviewport.cpp" + $File "game_controls\basemodelpanel.cpp" + $File "game_controls\basemodelpanel.h" + $File "game_controls\basemodel_panel.cpp" + $File "game_controls\basemodel_panel.h" + $File "game_controls\ClientScoreBoardDialog.cpp" + $File "game_controls\commandmenu.cpp" + $File "game_controls\intromenu.cpp" + $File "game_controls\MapOverview.cpp" + $File "game_controls\NavProgress.cpp" + $File "game_controls\SpectatorGUI.cpp" + $File "game_controls\teammenu.cpp" + $File "game_controls\vguitextwindow.cpp" + $File "game_controls\IconPanel.cpp" + } + + } + + $Folder "MP3" [$WIN32||$POSIX] + { + $File "mp3player.cpp" + $File "mp3player.h" + } + + $Folder "Tool Framework" + { + $File "$SRCDIR\public\tools\bonelist.cpp" + $File "$SRCDIR\public\tools\bonelist.h" + $File "entity_client_tools.cpp" + $File "toolframework_client.cpp" + $File "toolframework_client.h" + } + + $Folder "Header Files" + { + $File "animationlayer.h" + $File "baseanimatedtextureproxy.h" + $File "baseclientrendertargets.h" + $File "beamdraw.h" + $File "bone_merge_cache.h" + $File "c_ai_basenpc.h" + $File "c_baseanimating.h" + $File "c_baseanimatingoverlay.h" + $File "c_basecombatcharacter.h" + $File "c_basecombatweapon.h" + $File "c_basedoor.h" + $File "c_baseentity.h" + $File "c_baseflex.h" + $File "c_baseplayer.h" + $File "c_basetempentity.h" + $File "c_baseviewmodel.h" + $File "c_breakableprop.h" + $File "c_effects.h" + $File "c_entitydissolve.h" + $File "c_env_fog_controller.h" + $File "c_fire_smoke.h" + $File "c_func_dust.h" + $File "c_func_reflective_glass.h" + $File "c_gib.h" + $File "c_impact_effects.h" + $File "c_physbox.h" + $File "c_physicsprop.h" + $File "c_pixel_visibility.h" + $File "c_playerlocaldata.h" + $File "c_playerresource.h" + $File "c_point_camera.h" + $File "c_prop_vehicle.h" + $File "c_recipientfilter.h" + $File "c_rope.h" + $File "c_rumble.h" + $File "c_sceneentity.h" + $File "c_smoke_trail.h" + $File "c_soundscape.h" + $File "c_sprite.h" + $File "c_sun.h" + $File "c_te_basebeam.h" + $File "c_te_effect_dispatch.h" + $File "c_te_legacytempents.h" + $File "c_te_particlesystem.h" + $File "c_team.h" + $File "c_tesla.h" + $File "c_tracer.h" + $File "c_vehicle_jeep.h" + $File "c_user_message_register.h" + $File "c_vguiscreen.h" + $File "c_weapon__stubs.h" + $File "c_world.h" + $File "cbase.h" + $File "cdll_client_int.h" + $File "cdll_util.h" + $File "cl_animevent.h" + $File "cl_mat_stub.h" + $File "client_factorylist.h" + $File "client_thinklist.h" + $File "clienteffectprecachesystem.h" + $File "cliententitylist.h" + $File "clientleafsystem.h" + $File "clientmode.h" + $File "clientmode_shared.h" + $File "clientsideeffects.h" + $File "colorcorrectionmgr.h" + $File "detailobjectsystem.h" + $File "enginesprite.h" + $File "flashlighteffect.h" + $File "fontabc.h" + $File "functionproxy.h" + $File "fx.h" + $File "fx_blood.h" + $File "fx_discreetline.h" + $File "fx_envelope.h" + $File "fx_explosion.h" + $File "fx_fleck.h" + $File "fx_impact.h" + $File "fx_interpvalue.h" + $File "fx_line.h" + $File "fx_quad.h" + $File "fx_sparks.h" + $File "fx_staticline.h" + $File "fx_trail.h" + $File "fx_water.h" + $File "$SRCDIR\game\shared\GameEventListener.h" + $File "glow_outline_effect.h" + $File "glow_overlay.h" + $File "$SRCDIR\game\shared\hintmessage.h" + $File "$SRCDIR\game\shared\hintsystem.h" + $File "history_resource.h" + $File "hltvcamera.h" + $File "hud.h" + $File "hud_basechat.h" + $File "hud_basetimer.h" + $File "hud_bitmapnumericdisplay.h" + $File "hud_chat.h" + $File "hud_closecaption.h" + $File "hud_crosshair.h" + $File "hud_element_helper.h" + $File "hud_lcd.h" + $File "hud_macros.h" + $File "hud_numericdisplay.h" + $File "hud_pdump.h" + $File "basepresence.h" + $File "hud_vehicle.h" + $File "hudelement.h" + $File "hudtexturehandle.h" + $File "iclassmap.h" + $File "icliententityinternal.h" + $File "iclientmode.h" + $File "iclientshadowmgr.h" + $File "iclientvehicle.h" + $File "iconsole.h" + $File "idebugoverlaypanel.h" + $File "ifpspanel.h" + $File "$SRCDIR\game\shared\econ\ihasowner.h" + $File "ihudlcd.h" + $File "ipresence.h" + $File "iinput.h" + $File "iloadingdisc.h" + $File "imessagechars.h" + $File "in_main.h" + $File "inetgraphpanel.h" + $File "initializer.h" + $File "input.h" + $File "interpolatedvar.h" + $File "iprofiling.h" + $File "itextmessage.h" + $File "ivieweffects.h" + $File "iviewrender.h" + $File "iviewrender_beams.h" + $File "ivmodemanager.h" + $File "kbutton.h" + $File "$SRCDIR\common\language.h" + $File "lerp_functions.h" + $File "menu.h" + $File "movehelper_client.h" + $File "mumble.h" + $File "networkstringtable_clientdll.h" + $File "panelmetaclassmgr.h" + $File "particle_collision.h" + $File "particle_iterators.h" + $File "particle_litsmokeemitter.h" + $File "particle_prototype.h" + $File "particle_simple3d.h" + $File "particle_util.h" + $File "particledraw.h" + $File "particlemgr.h" + $File "particles_attractor.h" + $File "particles_ez.h" + $File "particles_localspace.h" + $File "particles_new.h" + $File "particles_simple.h" + $File "particlesphererenderer.h" + $File "perfvisualbenchmark.h" + $File "physics.h" + $File "physpropclientside.h" + $File "playerandobjectenumerator.h" + $File "playerenumerator.h" + $File "playerspawncache.h" + $File "prediction.h" + $File "prediction_private.h" + $File "proxyentity.h" + $File "ragdoll.h" + $File "ragdollexplosionenumerator.h" + $File "recvproxy.h" + $File "rendertexture.h" + $File "ScreenSpaceEffects.h" + $File "simple_keys.h" + $File "smoke_fog_overlay.h" + $File "splinepatch.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "TeamBitmapImage.h" + $File "tempent.h" + $File "text_message.h" + $File "timedevent.h" + $File "toggletextureproxy.h" + $File "vgui_basepanel.h" + $File "vgui_bitmapbutton.h" + $File "vgui_bitmapimage.h" + $File "vgui_bitmappanel.h" + $File "vgui_schemevisualizer.h" + $File "vgui_entityimagepanel.h" + $File "vgui_entitypanel.h" + $File "vgui_grid.h" + $File "vgui_helpers.h" + $File "vgui_imagehealthpanel.h" + $File "vgui_int.h" + $File "vguicenterprint.h" + $File "view.h" + $File "view_scene.h" + $File "viewangleanim.h" + $File "ViewConeImage.h" + $File "viewrender.h" + $File "weapon_selection.h" + $File "weapons_resource.h" + $File "vgui_video.h" + $File "vgui_video_player.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\vgui_controls\AnimationController.h" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bone_setup.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\bsptreedata.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\vgui_controls\Button.h" + $File "$SRCDIR\public\cdll_int.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_render_handle.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\clientstats.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\vphysics\collision_set.h" + $File "$SRCDIR\public\collisionutils.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\vgui_controls\ComboBox.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\con_nprint.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\vgui_controls\Controls.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\crtmemdebug.h" + $File "$SRCDIR\public\vgui\Cursor.h" + $File "$SRCDIR\public\vgui\Dar.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_common.h" + $File "$SRCDIR\public\dt_recv.h" + $File "$SRCDIR\public\dt_send.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\dt_utlvector_recv.h" + $File "$SRCDIR\public\edict.h" + $File "$SRCDIR\public\vgui_controls\EditablePanel.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" + $File "$SRCDIR\public\vphysics\friction.h" + $File "$SRCDIR\public\gamebspfile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\public\vgui_controls\HTML.h" + $File "$SRCDIR\public\iachievementmgr.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\icliententity.h" + $File "$SRCDIR\public\icliententitylist.h" + $File "$SRCDIR\public\engine\IClientLeafSystem.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\vgui\IClientPanel.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\game\client\iclientrendertargets.h" + $File "$SRCDIR\public\iclientthinkable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\public\iefx.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\public\ienginevgui.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\public\igameresources.h" + $File "$SRCDIR\public\IGameUIFuncs.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\vgui\IHTML.h" + $File "$SRCDIR\public\vgui\IImage.h" + $File "$SRCDIR\public\vgui\IInput.h" + $File "$SRCDIR\public\vgui\IInputInternal.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\vgui_controls\Image.h" + $File "$SRCDIR\public\vgui_controls\ImageList.h" + $File "$SRCDIR\public\vgui_controls\ImagePanel.h" + $File "$SRCDIR\public\imapoverview.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialproxy.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\interpolatortypes.h" + $File "$SRCDIR\public\vgui\IPanel.h" + $File "$SRCDIR\public\iprediction.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\vgui\IScheme.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\engine\ishadowmgr.h" + $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\public\istudiorender.h" + $File "$SRCDIR\public\vgui\ISurface.h" + $File "$SRCDIR\public\vgui\ISystem.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\public\vgui\IVGui.h" + $File "$SRCDIR\public\ivguicenterprint.h" + $File "$SRCDIR\public\game\client\iviewport.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\engine\ivmodelrender.h" + $File "$SRCDIR\public\ivrenderview.h" + $File "$SRCDIR\public\jigglebones.h" + $File "$SRCDIR\public\vgui\KeyCode.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "$SRCDIR\public\vgui_controls\Label.h" + $File "$SRCDIR\public\vgui_controls\ListPanel.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\vgui_controls\Menu.h" + $File "$SRCDIR\public\vgui_controls\MenuItem.h" + $File "$SRCDIR\public\vgui_controls\MessageMap.h" + $File "$SRCDIR\public\model_types.h" + $File "$SRCDIR\public\vgui\MouseCode.h" + $File "$SRCDIR\public\mouthinfo.h" + $File "$SRCDIR\public\networkstringtabledefs.h" + $File "$SRCDIR\public\networkvar.h" + $File "$SRCDIR\public\vphysics\object_hash.h" + $File "$SRCDIR\public\overlaytext.h" + $File "$SRCDIR\public\vgui_controls\Panel.h" + $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" + $File "$SRCDIR\public\vgui_controls\PanelListPanel.h" + $File "$SRCDIR\public\vgui_controls\PHandle.h" + $File "$SRCDIR\public\pixelwriter.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\public\r_efx.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\tier1\rangecheckedvar.h" + $File "$SRCDIR\public\renamed_recvtable_compat.h" + $File "$SRCDIR\public\vgui_controls\RichText.h" + $File "$SRCDIR\public\rope_physics.h" + $File "$SRCDIR\public\rope_shared.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\vgui_controls\ScrollBar.h" + $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\server_class.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\public\shattersurfacetypes.h" + $File "$SRCDIR\public\simple_physics.h" + $File "$SRCDIR\public\tier1\smartptr.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\public\soundflags.h" + $File "$SRCDIR\public\soundinfo.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\stringregistry.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\surfinfo.h" + $File "$SRCDIR\public\vgui_controls\TextEntry.h" + $File "$SRCDIR\public\vgui_controls\TextImage.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlstack.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\view_shared.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\vgui_controls\WizardPanel.h" + $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + //Haptics + $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32] + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Game Shared Header Files" + { + $File "$SRCDIR\game\shared\activitylist.h" + $File "$SRCDIR\game\shared\ai_activity.h" + $File "$SRCDIR\game\shared\ai_debug_shared.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\animation.h" + $File "$SRCDIR\game\shared\apparent_velocity_helper.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "$SRCDIR\game\shared\baseentity_shared.h" + $File "$SRCDIR\game\shared\basegrenade_shared.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "$SRCDIR\game\shared\baseparticleentity.h" + $File "$SRCDIR\game\shared\baseplayer_shared.h" + $File "$SRCDIR\game\shared\baseviewmodel_shared.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\game\shared\beam_shared.h" + $File "$SRCDIR\game\shared\choreoactor.h" + $File "$SRCDIR\game\shared\choreochannel.h" + $File "$SRCDIR\game\shared\choreoevent.h" + $File "$SRCDIR\game\shared\choreoscene.h" + $File "$SRCDIR\game\shared\collisionproperty.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\game\shared\effect_color_tables.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\entityparticletrail_shared.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "$SRCDIR\game\shared\env_wind_shared.h" + $File "$SRCDIR\game\shared\eventlist.h" + $File "$SRCDIR\game\shared\func_dust_shared.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\gamemovement.h" + $File "$SRCDIR\game\shared\gamerules.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\game\shared\gamestats.h" + $File "$SRCDIR\game\shared\gamestringpool.h" + $File "$SRCDIR\game\shared\gamevars_shared.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "$SRCDIR\game\shared\ichoreoeventcallback.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\game\shared\igamesystem.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\game\shared\interval.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\game\shared\mapdata_shared.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\game\shared\multiplay_gamerules.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\game\shared\obstacle_pushaway.h" + $File "$SRCDIR\game\shared\physics_saverestore.h" + $File "$SRCDIR\game\shared\physics_shared.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\game\shared\point_posecontroller.h" + $File "$SRCDIR\game\shared\positionwatcher.h" + $File "$SRCDIR\game\shared\precache_register.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictableid.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\sceneentity_shared.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "$SRCDIR\game\shared\sequence_Transitioner.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\game\shared\Sprite.h" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h" + $File "$SRCDIR\game\shared\viewport_panel_names.h" + $File "$SRCDIR\game\shared\voice_banmgr.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "$SRCDIR\game\shared\voice_status.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + } + + $Folder "game_controls Header Files" + { + $File "game_controls\baseviewport.h" + $File "game_controls\clientscoreboarddialog.h" + $File "game_controls\commandmenu.h" + $File "game_controls\imagemouseoverbutton.h" + $File "game_controls\intromenu.h" + $File "game_controls\mapoverview.h" + $File "game_controls\mouseoverhtmlbutton.h" + $File "game_controls\mouseoverpanelbutton.h" + $File "game_controls\spectatorgui.h" + $File "game_controls\teammenu.h" + $File "game_controls\vguitextwindow.h" + $File "game_controls\IconPanel.h" + } + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier1.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY] + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier1_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib bitmap + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib matsys_controls + $Lib particles + $Lib tier1 + $Lib tier2 + $Lib tier3 + $Lib vgui_controls + $Lib vtf + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED] + } + +} diff --git a/mp/src/game/client/client_hl2mp-2010.vcxproj b/mp/src/game/client/client_hl2mp-2010.vcxproj deleted file mode 100644 index e588f32b..00000000 --- a/mp/src/game/client/client_hl2mp-2010.vcxproj +++ /dev/null @@ -1,1490 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Client (HL2MP) - {17BCE59A-9037-EC8D-433E-F81339E2F1BA} - - - - DynamicLibrary - MultiByte - client - - - DynamicLibrary - MultiByte - client - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_hl2mp\ - .\Debug_mod_hl2mp\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - false - true - .\Release_mod_hl2mp\ - .\Release_mod_hl2mp\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - false - true - - - - - - /MP - Disabled - .\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_hl2mp\bin - if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - .\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2 - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_hl2mp\bin - if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - true - - - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2MP - - - Source Files\HL2MP - - - Source Files\HL2MP - - - Source Files\HL2MP - - - Source Files\HL2MP - - - Source Files\HL2MP - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\UI - - - Source Files\HL2MP\Weapons - - - Source Files\HL2MP\Weapons - - - Source Files\HL2MP\Weapons - - - Source Files\HL2MP\Weapons - - - Source Files\HL2MP\Weapons - - - Source Files\HL2MP\Weapons - 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[!$VS2010] +$macro VSLIBDIR "VS2010" [$VS2010] + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;hl2mp\ui,.\hl2mp,$SRCDIR\game\shared\hl2mp,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl2" + $PreprocessorDefinitions "$BASE;HL2MP;HL2_CLIENT_DLL" + } +} + +$Project "Client (HL2MP)" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + $File "c_team_train_watcher.cpp" + $File "c_team_train_watcher.h" + $File "hud_voicestatus.cpp" + $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" + $File "$SRCDIR\game\shared\predicted_viewmodel.h" + $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" + $File "$SRCDIR\game\shared\teamplay_round_timer.h" + + $Folder "HL2 DLL" + { + $File "episodic\c_vort_charge_token.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + } + + $Folder "HL2MP" + { + $File "hl2mp\c_hl2mp_player.cpp" + $File "hl2mp\c_hl2mp_player.h" + $File "hl2mp\c_te_hl2mp_shotgun_shot.cpp" + $File "hl2mp\clientmode_hl2mpnormal.cpp" + $File "hl2mp\clientmode_hl2mpnormal.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h" + + $Folder "Weapons" + { + $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" + } + + $Folder "UI" + { + $File "hl2mp\ui\backgroundpanel.cpp" + $File "hl2mp\ui\backgroundpanel.h" + $File "hl2mp\hl2mp_hud_chat.cpp" + $File "hl2mp\hl2mp_hud_chat.h" + $File "hl2mp\hl2mp_hud_target_id.cpp" + $File "hl2mp\hl2mp_hud_team.cpp" + $File "hl2mp\ui\hl2mpclientscoreboard.cpp" + $File "hl2mp\ui\hl2mpclientscoreboard.h" + $File "hl2mp\ui\hl2mptextwindow.cpp" + $File "hl2mp\ui\hl2mptextwindow.h" + $File "hl2mp\hud_deathnotice.cpp" + } + } + } + $Folder "Libraries" + { + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Debug" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Release" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX] + } +} diff --git a/mp/src/game/client/client_linux32_hl2mp.mak b/mp/src/game/client/client_linux32_hl2mp.mak deleted file mode 100644 index 787f36a3..00000000 --- a/mp/src/game/client/client_linux32_hl2mp.mak +++ /dev/null @@ -1,4761 +0,0 @@ -NAME=client_hl2mp -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -lrt -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2MP -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/client -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2MP -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/client -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include hl2mp/ui ./hl2mp ../../game/shared/hl2mp ./hl2 ./hl2/elements ../../game/shared/hl2 -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/client.so -OUTPUTFILE=$(OBJ_DIR)/client.so -THIS_MAKEFILE = $(PWD)/client_linux32_hl2mp.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/compiledcaptionswap.cpp \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/client/c_vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/cam_thirdperson.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2mp/hl2mp_gamerules.cpp \ - ../../game/shared/hl2mp/hl2mp_player_shared.cpp \ - ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \ - ../../game/shared/hl2mp/weapon_357.cpp \ - ../../game/shared/hl2mp/weapon_ar2.cpp \ - ../../game/shared/hl2mp/weapon_crossbow.cpp \ - ../../game/shared/hl2mp/weapon_crowbar.cpp \ - ../../game/shared/hl2mp/weapon_frag.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \ - ../../game/shared/hl2mp/weapon_physcannon.cpp \ - ../../game/shared/hl2mp/weapon_pistol.cpp \ - ../../game/shared/hl2mp/weapon_rpg.cpp \ - ../../game/shared/hl2mp/weapon_shotgun.cpp \ - ../../game/shared/hl2mp/weapon_slam.cpp \ - ../../game/shared/hl2mp/weapon_smg1.cpp \ - ../../game/shared/hl2mp/weapon_stunstick.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/particle_property.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/predicted_viewmodel.cpp \ - ../../game/shared/predictioncopy.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/sixense/sixense_convars.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplayroundbased_gamerules.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/teamplay_round_timer.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_banmgr.cpp \ - ../../game/shared/voice_status.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../public/bone_accessor.cpp \ - ../../public/bone_setup.cpp \ - ../../public/client_class.cpp \ - ../../public/collisionutils.cpp \ - ../../public/crtmemdebug.cpp \ - ../../public/dt_recv.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_recv.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/jigglebones.cpp \ - ../../public/networkvar.cpp \ - ../../public/posedebugger.cpp \ - ../../public/renamed_recvtable_compat.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/sentence.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tools/bonelist.cpp \ - ../../public/vallocator.cpp \ - ../../public/vgui_controls/vgui_controls.cpp \ - achievement_notification_panel.cpp \ - alphamaterialproxy.cpp \ - animatedentitytextureproxy.cpp \ - animatedoffsettextureproxy.cpp \ - animatedtextureproxy.cpp \ - AnimateSpecificTextureProxy.cpp \ - baseanimatedtextureproxy.cpp \ - baseclientrendertargets.cpp \ - basepresence.cpp \ - beamdraw.cpp \ - bone_merge_cache.cpp \ - camomaterialproxy.cpp \ - cdll_bounded_cvars.cpp \ - cdll_client_int.cpp \ - cdll_util.cpp \ - classmap.cpp \ - clienteffectprecachesystem.cpp \ - cliententitylist.cpp \ - clientleafsystem.cpp \ - clientmode_shared.cpp \ - clientshadowmgr.cpp \ - clientsideeffects.cpp \ - clientsideeffects_test.cpp \ - clientsteamcontext.cpp \ - client_factorylist.cpp \ - client_thinklist.cpp \ - client_virtualreality.cpp \ - cl_mat_stub.cpp \ - colorcorrectionmgr.cpp \ - commentary_modelviewer.cpp \ - c_ai_basehumanoid.cpp \ - c_ai_basenpc.cpp \ - c_baseanimating.cpp \ - c_baseanimatingoverlay.cpp \ - c_basecombatcharacter.cpp \ - c_basecombatweapon.cpp \ - c_basedoor.cpp \ - c_baseentity.cpp \ - c_baseflex.cpp \ - c_baseplayer.cpp \ - 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-DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2MP -DHL2_CLIENT_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1 -else -DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2MP -DHL2_CLIENT_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1 -endif -INCLUDEDIRS += ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include hl2mp/ui ./hl2mp ../../game/shared/hl2mp ./hl2 ./hl2/elements ../../game/shared/hl2 -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/client.dylib -OUTPUTFILE=$(OBJ_DIR)/client.dylib -THIS_MAKEFILE = $(PWD)/client_osx32_hl2mp.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/compiledcaptionswap.cpp \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/client/c_vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/cam_thirdperson.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2mp/hl2mp_gamerules.cpp \ - ../../game/shared/hl2mp/hl2mp_player_shared.cpp \ - ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \ - ../../game/shared/hl2mp/weapon_357.cpp \ - ../../game/shared/hl2mp/weapon_ar2.cpp \ - ../../game/shared/hl2mp/weapon_crossbow.cpp \ - ../../game/shared/hl2mp/weapon_crowbar.cpp \ - ../../game/shared/hl2mp/weapon_frag.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \ - ../../game/shared/hl2mp/weapon_physcannon.cpp \ - ../../game/shared/hl2mp/weapon_pistol.cpp \ - ../../game/shared/hl2mp/weapon_rpg.cpp \ - ../../game/shared/hl2mp/weapon_shotgun.cpp \ - ../../game/shared/hl2mp/weapon_slam.cpp \ - ../../game/shared/hl2mp/weapon_smg1.cpp \ - ../../game/shared/hl2mp/weapon_stunstick.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/particle_property.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/predicted_viewmodel.cpp \ - ../../game/shared/predictioncopy.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/sixense/sixense_convars.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplayroundbased_gamerules.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/teamplay_round_timer.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_banmgr.cpp \ - ../../game/shared/voice_status.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../public/bone_accessor.cpp \ - ../../public/bone_setup.cpp \ - ../../public/client_class.cpp \ - ../../public/collisionutils.cpp \ - ../../public/crtmemdebug.cpp \ - ../../public/dt_recv.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_recv.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/jigglebones.cpp \ - ../../public/networkvar.cpp \ - ../../public/posedebugger.cpp \ - ../../public/renamed_recvtable_compat.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/sentence.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tier0/memoverride.cpp \ - ../../public/tools/bonelist.cpp \ - ../../public/vallocator.cpp \ - ../../public/vgui_controls/vgui_controls.cpp \ - achievement_notification_panel.cpp \ - alphamaterialproxy.cpp \ - animatedentitytextureproxy.cpp \ - animatedoffsettextureproxy.cpp \ - animatedtextureproxy.cpp \ - AnimateSpecificTextureProxy.cpp \ - baseanimatedtextureproxy.cpp \ - baseclientrendertargets.cpp \ - basepresence.cpp \ - beamdraw.cpp \ - bone_merge_cache.cpp \ - camomaterialproxy.cpp \ - cdll_bounded_cvars.cpp \ - cdll_client_int.cpp \ - cdll_util.cpp \ - classmap.cpp \ - clienteffectprecachesystem.cpp \ - cliententitylist.cpp \ - clientleafsystem.cpp \ - clientmode_shared.cpp \ - clientshadowmgr.cpp \ - clientsideeffects.cpp \ - clientsideeffects_test.cpp \ - clientsteamcontext.cpp \ - client_factorylist.cpp \ - client_thinklist.cpp \ - client_virtualreality.cpp \ - cl_mat_stub.cpp \ - colorcorrectionmgr.cpp \ - commentary_modelviewer.cpp \ - c_ai_basehumanoid.cpp \ - c_ai_basenpc.cpp \ - c_baseanimating.cpp \ - c_baseanimatingoverlay.cpp \ - c_basecombatcharacter.cpp \ - c_basecombatweapon.cpp \ - c_basedoor.cpp \ - c_baseentity.cpp \ - c_baseflex.cpp \ - c_baseplayer.cpp \ - c_basetempentity.cpp \ - c_baseviewmodel.cpp \ - c_breakableprop.cpp \ - c_colorcorrection.cpp \ - c_colorcorrectionvolume.cpp \ - c_dynamiclight.cpp \ - c_effects.cpp \ - c_entitydissolve.cpp \ - c_entityparticletrail.cpp \ - c_env_fog_controller.cpp \ - c_env_particlescript.cpp \ - c_env_projectedtexture.cpp \ - c_env_screenoverlay.cpp \ - c_env_tonemap_controller.cpp \ - c_fire_smoke.cpp \ - c_fish.cpp \ - c_func_areaportalwindow.cpp \ - c_func_breakablesurf.cpp \ - c_func_conveyor.cpp \ - c_func_dust.cpp \ - c_func_lod.cpp \ - c_func_occluder.cpp \ - c_func_reflective_glass.cpp \ - c_func_rotating.cpp \ - c_func_smokevolume.cpp \ - c_func_tracktrain.cpp \ - c_gib.cpp \ - c_hairball.cpp \ - c_impact_effects.cpp \ - c_info_overlay_accessor.cpp \ - c_lightglow.cpp \ - C_MaterialModifyControl.cpp \ - c_movie_explosion.cpp \ - c_particle_fire.cpp \ - c_particle_smokegrenade.cpp \ - c_particle_system.cpp \ - c_physbox.cpp \ - c_physicsprop.cpp \ - c_physmagnet.cpp \ - c_pixel_visibility.cpp \ - c_plasma.cpp \ - c_playerresource.cpp \ - c_point_camera.cpp \ - c_point_commentary_node.cpp \ - c_props.cpp \ - c_prop_vehicle.cpp \ - c_ragdoll_manager.cpp \ - c_recipientfilter.cpp \ - c_rope.cpp \ - c_rumble.cpp \ - c_sceneentity.cpp \ - c_shadowcontrol.cpp \ - c_slideshow_display.cpp \ - c_smokestack.cpp \ - c_smoke_trail.cpp \ - c_soundscape.cpp \ - c_spotlight_end.cpp \ - c_sprite.cpp \ - c_sprite_perfmonitor.cpp \ - c_steamjet.cpp \ - c_stickybolt.cpp \ - c_sun.cpp \ - c_te.cpp \ - c_team.cpp \ - c_team_objectiveresource.cpp \ - c_team_train_watcher.cpp \ - c_tesla.cpp \ - c_testtraceline.cpp \ - c_test_proxytoggle.cpp \ - c_te_armorricochet.cpp \ - c_te_basebeam.cpp \ - c_te_beamentpoint.cpp \ - c_te_beaments.cpp \ - c_te_beamfollow.cpp \ - c_te_beamlaser.cpp \ - c_te_beampoints.cpp \ - c_te_beamring.cpp \ - c_te_beamringpoint.cpp \ - c_te_beamspline.cpp \ - c_te_bloodsprite.cpp \ - c_te_bloodstream.cpp \ - c_te_breakmodel.cpp \ - c_te_bspdecal.cpp \ - c_te_bubbles.cpp \ - c_te_bubbletrail.cpp \ - c_te_clientprojectile.cpp \ - c_te_decal.cpp \ - c_te_dynamiclight.cpp \ - c_te_effect_dispatch.cpp \ - c_te_energysplash.cpp \ - c_te_explosion.cpp \ - c_te_fizz.cpp \ - c_te_footprint.cpp \ - c_te_glassshatter.cpp \ - c_te_glowsprite.cpp \ - c_te_impact.cpp \ - c_te_killplayerattachments.cpp \ - c_te_largefunnel.cpp \ - c_te_legacytempents.cpp \ - c_te_muzzleflash.cpp \ - c_te_particlesystem.cpp \ - c_te_physicsprop.cpp \ - c_te_playerdecal.cpp \ - c_te_projecteddecal.cpp \ - c_te_showline.cpp \ - c_te_smoke.cpp \ - c_te_sparks.cpp \ - c_te_sprite.cpp \ - c_te_spritespray.cpp \ - c_te_worlddecal.cpp \ - c_tracer.cpp \ - c_user_message_register.cpp \ - c_vehicle_choreo_generic.cpp \ - c_vehicle_jeep.cpp \ - c_vguiscreen.cpp \ - C_WaterLODControl.cpp \ - c_world.cpp \ - detailobjectsystem.cpp \ - dummyproxy.cpp \ - EffectsClient.cpp \ - entityoriginmaterialproxy.cpp \ - entity_client_tools.cpp \ - episodic/c_vort_charge_token.cpp \ - flashlighteffect.cpp \ - functionproxy.cpp \ - fx.cpp \ - fx_blood.cpp \ - fx_cube.cpp \ - fx_discreetline.cpp \ - fx_envelope.cpp \ - fx_explosion.cpp \ - fx_fleck.cpp \ - fx_impact.cpp \ - fx_interpvalue.cpp \ - fx_line.cpp \ - fx_quad.cpp \ - fx_shelleject.cpp \ - fx_sparks.cpp \ - fx_staticline.cpp \ - fx_tracer.cpp \ - fx_trail.cpp \ - fx_water.cpp \ - gametrace_client.cpp \ - game_controls/basemodelpanel.cpp \ - game_controls/basemodel_panel.cpp \ - game_controls/baseviewport.cpp \ - game_controls/ClientScoreBoardDialog.cpp \ - game_controls/commandmenu.cpp \ - game_controls/IconPanel.cpp \ - game_controls/intromenu.cpp \ - game_controls/MapOverview.cpp \ - game_controls/NavProgress.cpp \ - game_controls/SpectatorGUI.cpp \ - game_controls/teammenu.cpp \ - game_controls/vguitextwindow.cpp \ - geiger.cpp \ - glow_outline_effect.cpp \ - glow_overlay.cpp \ - history_resource.cpp \ - hl2/c_antlion_dust.cpp \ - hl2/c_ar2_explosion.cpp \ - hl2/c_barnacle.cpp \ - hl2/c_barney.cpp \ - hl2/c_basehelicopter.cpp \ - hl2/c_basehlcombatweapon.cpp \ - hl2/c_basehlplayer.cpp \ - hl2/c_citadel_effects.cpp \ - hl2/c_corpse.cpp \ - hl2/c_env_alyxtemp.cpp \ - hl2/c_env_headcrabcanister.cpp \ - hl2/c_env_starfield.cpp \ - hl2/C_Func_Monitor.cpp \ - hl2/c_func_tankmortar.cpp \ - hl2/c_hl2_playerlocaldata.cpp \ - hl2/c_info_teleporter_countdown.cpp \ - hl2/c_npc_antlionguard.cpp \ - hl2/c_npc_combinegunship.cpp \ - hl2/c_npc_manhack.cpp \ - hl2/c_npc_rollermine.cpp \ - hl2/c_plasma_beam_node.cpp \ - hl2/c_prop_combine_ball.cpp \ - hl2/c_rotorwash.cpp \ - hl2/c_script_intro.cpp \ - hl2/c_strider.cpp \ - hl2/c_te_concussiveexplosion.cpp \ - hl2/c_te_flare.cpp \ - hl2/c_thumper_dust.cpp \ - hl2/c_vehicle_airboat.cpp \ - hl2/c_vehicle_cannon.cpp \ - hl2/c_vehicle_crane.cpp \ - hl2/c_vehicle_prisoner_pod.cpp \ - hl2/c_waterbullet.cpp \ - hl2/c_weapon_crossbow.cpp \ - hl2/c_weapon__stubs_hl2.cpp \ - hl2/fx_antlion.cpp \ - hl2/fx_bugbait.cpp \ - hl2/fx_hl2_impacts.cpp \ - hl2/fx_hl2_tracers.cpp \ - hl2/hl2_clientmode.cpp \ - hl2/hl_in_main.cpp \ - hl2/hl_prediction.cpp \ - hl2/hud_ammo.cpp \ - hl2/hud_autoaim.cpp \ - hl2/hud_battery.cpp \ - hl2/hud_blood.cpp \ - hl2/hud_credits.cpp \ - hl2/hud_damageindicator.cpp \ - hl2/hud_filmdemo.cpp \ - hl2/hud_flashlight.cpp \ - hl2/hud_hdrdemo.cpp \ - hl2/hud_health.cpp \ - hl2/hud_poisondamageindicator.cpp \ - hl2/hud_quickinfo.cpp \ - hl2/hud_suitpower.cpp \ - hl2/hud_weaponselection.cpp \ - hl2/hud_zoom.cpp \ - hl2/shieldproxy.cpp \ - hl2/vgui_rootpanel_hl2.cpp \ - hl2mp/clientmode_hl2mpnormal.cpp \ - hl2mp/c_hl2mp_player.cpp \ - hl2mp/c_te_hl2mp_shotgun_shot.cpp \ - hl2mp/hl2mp_hud_chat.cpp \ - hl2mp/hl2mp_hud_target_id.cpp \ - hl2mp/hl2mp_hud_team.cpp \ - hl2mp/hud_deathnotice.cpp \ - hl2mp/ui/backgroundpanel.cpp \ - hl2mp/ui/hl2mpclientscoreboard.cpp \ - hl2mp/ui/hl2mptextwindow.cpp \ - hltvcamera.cpp \ - hud.cpp \ - hud_animationinfo.cpp \ - hud_basechat.cpp \ - hud_basetimer.cpp \ - hud_bitmapnumericdisplay.cpp \ - hud_closecaption.cpp \ - hud_crosshair.cpp \ - hud_element_helper.cpp \ - hud_hintdisplay.cpp \ - hud_lcd.cpp \ - hud_msg.cpp \ - hud_numericdisplay.cpp \ - hud_pdump.cpp \ - hud_redraw.cpp \ - hud_squadstatus.cpp \ - hud_vehicle.cpp \ - hud_voicestatus.cpp \ - hud_weapon.cpp \ - initializer.cpp \ - interpolatedvar.cpp \ - in_camera.cpp \ - in_joystick.cpp \ - in_main.cpp \ - in_mouse.cpp \ - IsNPCProxy.cpp \ - lampbeamproxy.cpp \ - lamphaloproxy.cpp \ - mathproxy.cpp \ - matrixproxy.cpp \ - menu.cpp \ - message.cpp \ - movehelper_client.cpp \ - mp3player.cpp \ - mumble.cpp \ - panelmetaclassmgr.cpp \ - particlemgr.cpp \ - particlesphererenderer.cpp \ - particles_attractor.cpp \ - particles_ez.cpp \ - particles_localspace.cpp \ - particles_new.cpp \ - particles_simple.cpp \ - particle_collision.cpp \ - particle_litsmokeemitter.cpp \ - particle_proxies.cpp \ - particle_simple3d.cpp \ - perfvisualbenchmark.cpp \ - physics.cpp \ - physics_main_client.cpp \ - physpropclientside.cpp \ - playerandobjectenumerator.cpp \ - playerspawncache.cpp \ - prediction.cpp \ - proxyentity.cpp \ - ProxyHealth.cpp \ - proxyplayer.cpp \ - proxypupil.cpp \ - ragdoll.cpp \ - recvproxy.cpp \ - rendertexture.cpp \ - replay/cdll_replay.cpp \ - replay/replaycamera.cpp \ - ScreenSpaceEffects.cpp \ - simple_keys.cpp \ - sixense/in_sixense.cpp \ - sixense/in_sixense_gesture_bindings.cpp \ - smoke_fog_overlay.cpp \ - splinepatch.cpp \ - spritemodel.cpp \ - stdafx.cpp \ - studio_stats.cpp \ - texturescrollmaterialproxy.cpp \ - text_message.cpp \ - timematerialproxy.cpp \ - toggletextureproxy.cpp \ - toolframework_client.cpp \ - train.cpp \ - vgui_avatarimage.cpp \ - vgui_basepanel.cpp \ - vgui_bitmapbutton.cpp \ - vgui_bitmapimage.cpp \ - vgui_bitmappanel.cpp \ - vgui_centerstringpanel.cpp \ - vgui_consolepanel.cpp \ - vgui_debugoverlaypanel.cpp \ - vgui_fpspanel.cpp \ - vgui_game_viewport.cpp \ - vgui_grid.cpp \ - vgui_int.cpp \ - vgui_loadingdiscpanel.cpp \ - vgui_messagechars.cpp \ - vgui_netgraphpanel.cpp \ - vgui_schemevisualizer.cpp \ - vgui_slideshow_display_screen.cpp \ - vgui_video.cpp \ - vgui_video_player.cpp \ - view.cpp \ - viewangleanim.cpp \ - ViewConeImage.cpp \ - viewdebug.cpp \ - viewpostprocess.cpp \ - viewrender.cpp \ - view_beams.cpp \ - view_effects.cpp \ - 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&view, int nClearFlags, int whatT } // let vgui know where to render stuff for the forced-to-framebuffer panels - vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight ); + if( UseVR() ) + { + vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight ); + } // clear the render target if we need to if( bClear ) -- cgit v1.2.3