From 53e78c503e6e9c7d15e2eefc480755fe37dd7077 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 15 May 2014 13:59:18 -0700 Subject: General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5. --- mp/src/game/client/viewpostprocess.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'mp/src/game/client/viewpostprocess.cpp') diff --git a/mp/src/game/client/viewpostprocess.cpp b/mp/src/game/client/viewpostprocess.cpp index 3f74acdc..39c2237e 100644 --- a/mp/src/game/client/viewpostprocess.cpp +++ b/mp/src/game/client/viewpostprocess.cpp @@ -1885,7 +1885,8 @@ static void DrawPyroVignette( int nDestX, int nDestY, int nWidth, int nHeight, / if ( pyro_vignette.GetInt() > 1 ) { - Vector2D vMaxSize( ( float )nScreenWidth / ( float )nScreenWidth / NUM_PYRO_SEGMENTS * 2.0f, ( float )nScreenHeight / ( float )nScreenHeight / NUM_PYRO_SEGMENTS * 2.0f ); + float flPyroSegments = 2.0f / NUM_PYRO_SEGMENTS; + Vector2D vMaxSize( flPyroSegments, flPyroSegments ); if ( !bInit ) { -- cgit v1.2.3