From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/vgui_int.cpp | 612 ++++++++++++++++++++-------------------- 1 file changed, 306 insertions(+), 306 deletions(-) (limited to 'mp/src/game/client/vgui_int.cpp') diff --git a/mp/src/game/client/vgui_int.cpp b/mp/src/game/client/vgui_int.cpp index 21035e4a..fb6d871f 100644 --- a/mp/src/game/client/vgui_int.cpp +++ b/mp/src/game/client/vgui_int.cpp @@ -1,306 +1,306 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "vgui_int.h" -#include "ienginevgui.h" -#include "itextmessage.h" -#include "vguicenterprint.h" -#include "iloadingdisc.h" -#include "ifpspanel.h" -#include "imessagechars.h" -#include "inetgraphpanel.h" -#include "idebugoverlaypanel.h" -#include -#include -#include -#include "tier0/vprof.h" -#include "iclientmode.h" -#include -#include -#include "filesystem.h" -#include "matsys_controls/matsyscontrols.h" - -#ifdef SIXENSE -#include "sixense/in_sixense.h" -#endif - -#if defined( TF_CLIENT_DLL ) -#include "tf_gamerules.h" -#endif - -using namespace vgui; - -void MP3Player_Create( vgui::VPANEL parent ); -void MP3Player_Destroy(); - -#include -vgui::IInputInternal *g_InputInternal = NULL; - -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -void GetVGUICursorPos( int& x, int& y ) -{ - vgui::input()->GetCursorPos(x, y); -} - -void SetVGUICursorPos( int x, int y ) -{ - if ( !g_bTextMode ) - { - vgui::input()->SetCursorPos(x, y); - } -} - -class CHudTextureHandleProperty : public vgui::IPanelAnimationPropertyConverter -{ -public: - virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) - { - void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); - CHudTextureHandle *pHandle = ( CHudTextureHandle * )data; - - // lookup texture name for id - if ( pHandle->Get() ) - { - kv->SetString( entry->name(), pHandle->Get()->szShortName ); - } - else - { - kv->SetString( entry->name(), "" ); - } - } - - virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) - { - void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); - - CHudTextureHandle *pHandle = ( CHudTextureHandle * )data; - - const char *texturename = kv->GetString( entry->name() ); - if ( texturename && texturename[ 0 ] ) - { - CHudTexture *currentTexture = gHUD.GetIcon( texturename ); - pHandle->Set( currentTexture ); - } - else - { - pHandle->Set( NULL ); - } - } - - virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) - { - void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); - - CHudTextureHandle *pHandle = ( CHudTextureHandle * )data; - - const char *texturename = entry->defaultvalue(); - if ( texturename && texturename[ 0 ] ) - { - CHudTexture *currentTexture = gHUD.GetIcon( texturename ); - pHandle->Set( currentTexture ); - } - else - { - pHandle->Set( NULL ); - } - } -}; - -static CHudTextureHandleProperty textureHandleConverter; - -static void VGui_VideoMode_AdjustForModeChange( void ) -{ - // Kill all our panels. We need to do this in case any of them - // have pointers to objects (eg: iborders) that will get freed - // when schemes get destroyed and recreated (eg: mode change). - netgraphpanel->Destroy(); - debugoverlaypanel->Destroy(); -#if defined( TRACK_BLOCKING_IO ) - iopanel->Destroy(); -#endif - fps->Destroy(); - messagechars->Destroy(); - loadingdisc->Destroy(); - - // Recreate our panels. - VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS ); - VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS ); -#if defined( TRACK_BLOCKING_IO ) - VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL ); -#endif - - loadingdisc->Create( gameToolParent ); - messagechars->Create( gameToolParent ); - - // Debugging or related tool - fps->Create( toolParent ); -#if defined( TRACK_BLOCKING_IO ) - iopanel->Create( gameDLLPanel ); -#endif - netgraphpanel->Create( toolParent ); - debugoverlaypanel->Create( gameToolParent ); -} - -static void VGui_OneTimeInit() -{ - static bool initialized = false; - if ( initialized ) - return; - initialized = true; - - vgui::Panel::AddPropertyConverter( "CHudTextureHandle", &textureHandleConverter ); - - - g_pMaterialSystem->AddModeChangeCallBack( &VGui_VideoMode_AdjustForModeChange ); -} - -bool VGui_Startup( CreateInterfaceFn appSystemFactory ) -{ - if ( !vgui::VGui_InitInterfacesList( "CLIENT", &appSystemFactory, 1 ) ) - return false; - - if ( !vgui::VGui_InitMatSysInterfacesList( "CLIENT", &appSystemFactory, 1 ) ) - return false; - - g_InputInternal = (IInputInternal *)appSystemFactory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL ); - if ( !g_InputInternal ) - { - return false; // c_vguiscreen.cpp needs this! - } - - VGui_OneTimeInit(); - - // Create any root panels for .dll - VGUI_CreateClientDLLRootPanel(); - - // Make sure we have a panel - VPANEL root = VGui_GetClientDLLRootPanel(); - if ( !root ) - { - return false; - } - return true; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void VGui_CreateGlobalPanels( void ) -{ - VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS ); - VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS ); -#if defined( TRACK_BLOCKING_IO ) - VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL ); -#endif - // Part of game - internalCenterPrint->Create( gameToolParent ); - loadingdisc->Create( gameToolParent ); - messagechars->Create( gameToolParent ); - - // Debugging or related tool - fps->Create( toolParent ); -#if defined( TRACK_BLOCKING_IO ) - iopanel->Create( gameDLLPanel ); -#endif - netgraphpanel->Create( toolParent ); - debugoverlaypanel->Create( gameToolParent ); - -#ifndef _X360 - // Create mp3 player off of tool parent panel - MP3Player_Create( toolParent ); -#endif -#ifdef SIXENSE - g_pSixenseInput->CreateGUI( gameToolParent ); -#endif -} - -void VGui_Shutdown() -{ - VGUI_DestroyClientDLLRootPanel(); - -#ifndef _X360 - MP3Player_Destroy(); -#endif - - netgraphpanel->Destroy(); - debugoverlaypanel->Destroy(); -#if defined( TRACK_BLOCKING_IO ) - iopanel->Destroy(); -#endif - fps->Destroy(); - - messagechars->Destroy(); - loadingdisc->Destroy(); - internalCenterPrint->Destroy(); - - if ( g_pClientMode ) - { - g_pClientMode->VGui_Shutdown(); - } - - // Make sure anything "marked for deletion" - // actually gets deleted before this dll goes away - vgui::ivgui()->RunFrame(); -} - -static ConVar cl_showpausedimage( "cl_showpausedimage", "1", 0, "Show the 'Paused' image when game is paused." ); - -//----------------------------------------------------------------------------- -// Things to do before rendering vgui stuff... -//----------------------------------------------------------------------------- -void VGui_PreRender() -{ - VPROF( "VGui_PreRender" ); - tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); - - // 360 does not use these plaques - if ( IsPC() ) - { - loadingdisc->SetLoadingVisible( engine->IsDrawingLoadingImage() && !engine->IsPlayingDemo() ); -#if !defined( TF_CLIENT_DLL ) - loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && cl_showpausedimage.GetBool() && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() ); -#else - bool bShowPausedImage = cl_showpausedimage.GetBool() && ( TFGameRules() && !TFGameRules()->IsInTraining() ); - loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && bShowPausedImage && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() ); -#endif - } -} - -void VGui_PostRender() -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : cl_panelanimation - -//----------------------------------------------------------------------------- -CON_COMMAND( cl_panelanimation, "Shows panel animation variables: ." ) -{ - if ( args.ArgC() == 2 ) - { - PanelAnimationDumpVars( args[1] ); - } - else - { - PanelAnimationDumpVars( NULL ); - } -} - -void GetHudSize( int& w, int &h ) -{ - vgui::surface()->GetScreenSize( w, h ); - - VPANEL hudParent = enginevgui->GetPanel( PANEL_CLIENTDLL ); - if ( hudParent ) - { - vgui::ipanel()->GetSize( hudParent, w, h ); - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "vgui_int.h" +#include "ienginevgui.h" +#include "itextmessage.h" +#include "vguicenterprint.h" +#include "iloadingdisc.h" +#include "ifpspanel.h" +#include "imessagechars.h" +#include "inetgraphpanel.h" +#include "idebugoverlaypanel.h" +#include +#include +#include +#include "tier0/vprof.h" +#include "iclientmode.h" +#include +#include +#include "filesystem.h" +#include "matsys_controls/matsyscontrols.h" + +#ifdef SIXENSE +#include "sixense/in_sixense.h" +#endif + +#if defined( TF_CLIENT_DLL ) +#include "tf_gamerules.h" +#endif + +using namespace vgui; + +void MP3Player_Create( vgui::VPANEL parent ); +void MP3Player_Destroy(); + +#include +vgui::IInputInternal *g_InputInternal = NULL; + +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void GetVGUICursorPos( int& x, int& y ) +{ + vgui::input()->GetCursorPos(x, y); +} + +void SetVGUICursorPos( int x, int y ) +{ + if ( !g_bTextMode ) + { + vgui::input()->SetCursorPos(x, y); + } +} + +class CHudTextureHandleProperty : public vgui::IPanelAnimationPropertyConverter +{ +public: + virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) + { + void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); + CHudTextureHandle *pHandle = ( CHudTextureHandle * )data; + + // lookup texture name for id + if ( pHandle->Get() ) + { + kv->SetString( entry->name(), pHandle->Get()->szShortName ); + } + else + { + kv->SetString( entry->name(), "" ); + } + } + + virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) + { + void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); + + CHudTextureHandle *pHandle = ( CHudTextureHandle * )data; + + const char *texturename = kv->GetString( entry->name() ); + if ( texturename && texturename[ 0 ] ) + { + CHudTexture *currentTexture = gHUD.GetIcon( texturename ); + pHandle->Set( currentTexture ); + } + else + { + pHandle->Set( NULL ); + } + } + + virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) + { + void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); + + CHudTextureHandle *pHandle = ( CHudTextureHandle * )data; + + const char *texturename = entry->defaultvalue(); + if ( texturename && texturename[ 0 ] ) + { + CHudTexture *currentTexture = gHUD.GetIcon( texturename ); + pHandle->Set( currentTexture ); + } + else + { + pHandle->Set( NULL ); + } + } +}; + +static CHudTextureHandleProperty textureHandleConverter; + +static void VGui_VideoMode_AdjustForModeChange( void ) +{ + // Kill all our panels. We need to do this in case any of them + // have pointers to objects (eg: iborders) that will get freed + // when schemes get destroyed and recreated (eg: mode change). + netgraphpanel->Destroy(); + debugoverlaypanel->Destroy(); +#if defined( TRACK_BLOCKING_IO ) + iopanel->Destroy(); +#endif + fps->Destroy(); + messagechars->Destroy(); + loadingdisc->Destroy(); + + // Recreate our panels. + VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS ); + VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS ); +#if defined( TRACK_BLOCKING_IO ) + VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL ); +#endif + + loadingdisc->Create( gameToolParent ); + messagechars->Create( gameToolParent ); + + // Debugging or related tool + fps->Create( toolParent ); +#if defined( TRACK_BLOCKING_IO ) + iopanel->Create( gameDLLPanel ); +#endif + netgraphpanel->Create( toolParent ); + debugoverlaypanel->Create( gameToolParent ); +} + +static void VGui_OneTimeInit() +{ + static bool initialized = false; + if ( initialized ) + return; + initialized = true; + + vgui::Panel::AddPropertyConverter( "CHudTextureHandle", &textureHandleConverter ); + + + g_pMaterialSystem->AddModeChangeCallBack( &VGui_VideoMode_AdjustForModeChange ); +} + +bool VGui_Startup( CreateInterfaceFn appSystemFactory ) +{ + if ( !vgui::VGui_InitInterfacesList( "CLIENT", &appSystemFactory, 1 ) ) + return false; + + if ( !vgui::VGui_InitMatSysInterfacesList( "CLIENT", &appSystemFactory, 1 ) ) + return false; + + g_InputInternal = (IInputInternal *)appSystemFactory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL ); + if ( !g_InputInternal ) + { + return false; // c_vguiscreen.cpp needs this! + } + + VGui_OneTimeInit(); + + // Create any root panels for .dll + VGUI_CreateClientDLLRootPanel(); + + // Make sure we have a panel + VPANEL root = VGui_GetClientDLLRootPanel(); + if ( !root ) + { + return false; + } + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void VGui_CreateGlobalPanels( void ) +{ + VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS ); + VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS ); +#if defined( TRACK_BLOCKING_IO ) + VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL ); +#endif + // Part of game + internalCenterPrint->Create( gameToolParent ); + loadingdisc->Create( gameToolParent ); + messagechars->Create( gameToolParent ); + + // Debugging or related tool + fps->Create( toolParent ); +#if defined( TRACK_BLOCKING_IO ) + iopanel->Create( gameDLLPanel ); +#endif + netgraphpanel->Create( toolParent ); + debugoverlaypanel->Create( gameToolParent ); + +#ifndef _X360 + // Create mp3 player off of tool parent panel + MP3Player_Create( toolParent ); +#endif +#ifdef SIXENSE + g_pSixenseInput->CreateGUI( gameToolParent ); +#endif +} + +void VGui_Shutdown() +{ + VGUI_DestroyClientDLLRootPanel(); + +#ifndef _X360 + MP3Player_Destroy(); +#endif + + netgraphpanel->Destroy(); + debugoverlaypanel->Destroy(); +#if defined( TRACK_BLOCKING_IO ) + iopanel->Destroy(); +#endif + fps->Destroy(); + + messagechars->Destroy(); + loadingdisc->Destroy(); + internalCenterPrint->Destroy(); + + if ( g_pClientMode ) + { + g_pClientMode->VGui_Shutdown(); + } + + // Make sure anything "marked for deletion" + // actually gets deleted before this dll goes away + vgui::ivgui()->RunFrame(); +} + +static ConVar cl_showpausedimage( "cl_showpausedimage", "1", 0, "Show the 'Paused' image when game is paused." ); + +//----------------------------------------------------------------------------- +// Things to do before rendering vgui stuff... +//----------------------------------------------------------------------------- +void VGui_PreRender() +{ + VPROF( "VGui_PreRender" ); + tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); + + // 360 does not use these plaques + if ( IsPC() ) + { + loadingdisc->SetLoadingVisible( engine->IsDrawingLoadingImage() && !engine->IsPlayingDemo() ); +#if !defined( TF_CLIENT_DLL ) + loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && cl_showpausedimage.GetBool() && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() ); +#else + bool bShowPausedImage = cl_showpausedimage.GetBool() && ( TFGameRules() && !TFGameRules()->IsInTraining() ); + loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && bShowPausedImage && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() ); +#endif + } +} + +void VGui_PostRender() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : cl_panelanimation - +//----------------------------------------------------------------------------- +CON_COMMAND( cl_panelanimation, "Shows panel animation variables: ." ) +{ + if ( args.ArgC() == 2 ) + { + PanelAnimationDumpVars( args[1] ); + } + else + { + PanelAnimationDumpVars( NULL ); + } +} + +void GetHudSize( int& w, int &h ) +{ + vgui::surface()->GetScreenSize( w, h ); + + VPANEL hudParent = enginevgui->GetPanel( PANEL_CLIENTDLL ); + if ( hudParent ) + { + vgui::ipanel()->GetSize( hudParent, w, h ); + } +} -- cgit v1.2.3