From 53e78c503e6e9c7d15e2eefc480755fe37dd7077 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 15 May 2014 13:59:18 -0700 Subject: General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5. --- mp/src/game/client/vgui_fpspanel.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'mp/src/game/client/vgui_fpspanel.cpp') diff --git a/mp/src/game/client/vgui_fpspanel.cpp b/mp/src/game/client/vgui_fpspanel.cpp index a44dde34..aec28add 100644 --- a/mp/src/game/client/vgui_fpspanel.cpp +++ b/mp/src/game/client/vgui_fpspanel.cpp @@ -189,12 +189,12 @@ void GetFPSColor( int nFps, unsigned char ucColor[3] ) if ( IsPC() && g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 95 ) { nFPSThreshold1 = 60; - nFPSThreshold1 = 50; + nFPSThreshold2 = 50; } else if ( IsX360() || g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 90 ) { nFPSThreshold1 = 30; - nFPSThreshold1 = 25; + nFPSThreshold2 = 25; } if ( nFps >= nFPSThreshold1 ) -- cgit v1.2.3