From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/train.cpp | 226 +++++++++++++++++++++---------------------- 1 file changed, 113 insertions(+), 113 deletions(-) (limited to 'mp/src/game/client/train.cpp') diff --git a/mp/src/game/client/train.cpp b/mp/src/game/client/train.cpp index cae29a01..9e928e84 100644 --- a/mp/src/game/client/train.cpp +++ b/mp/src/game/client/train.cpp @@ -1,113 +1,113 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -// -// Train.cpp -// -// implementation of CHudAmmo class -// -#include "cbase.h" -#include "hudelement.h" -#include "hud_macros.h" -#include "iclientmode.h" -#include -#include -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -using namespace vgui; - -class CHudTrain: public CHudElement, public vgui::Panel -{ - DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel ); -public: - CHudTrain( const char *pElementName ); - void Init( void ); - void VidInit( void ); - bool ShouldDraw( void ); - virtual void ApplySchemeSettings( vgui::IScheme *scheme ); - virtual void Paint( void ); - void MsgFunc_Train(bf_read &msg); - -private: - int m_iPos; - -}; - -// -//----------------------------------------------------- -// - -DECLARE_HUDELEMENT( CHudTrain ); -DECLARE_HUD_MESSAGE( CHudTrain, Train ) - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CHudTrain::CHudTrain( const char *pElementName ) : - CHudElement( pElementName ), BaseClass( NULL, "HudTrain" ) -{ - vgui::Panel *pParent = g_pClientMode->GetViewport(); - SetParent( pParent ); - - SetHiddenBits( HIDEHUD_MISCSTATUS ); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *scheme - -//----------------------------------------------------------------------------- -void CHudTrain::ApplySchemeSettings( IScheme *scheme ) -{ - BaseClass::ApplySchemeSettings( scheme ); - - SetPaintBackgroundEnabled( false ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CHudTrain::Init(void) -{ - HOOK_HUD_MESSAGE( CHudTrain, Train ); - - m_iPos = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CHudTrain::VidInit(void) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -bool CHudTrain::ShouldDraw( void ) -{ - return ( CHudElement::ShouldDraw() && m_iPos ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CHudTrain::Paint() -{ - // FIXME: Rewrite using vgui materials if we still do this type of train UI!!! -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CHudTrain::MsgFunc_Train( bf_read &msg ) -{ - // update Train data - m_iPos = msg.ReadByte(); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// +// Train.cpp +// +// implementation of CHudAmmo class +// +#include "cbase.h" +#include "hudelement.h" +#include "hud_macros.h" +#include "iclientmode.h" +#include +#include +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +class CHudTrain: public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel ); +public: + CHudTrain( const char *pElementName ); + void Init( void ); + void VidInit( void ); + bool ShouldDraw( void ); + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + void MsgFunc_Train(bf_read &msg); + +private: + int m_iPos; + +}; + +// +//----------------------------------------------------- +// + +DECLARE_HUDELEMENT( CHudTrain ); +DECLARE_HUD_MESSAGE( CHudTrain, Train ) + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudTrain::CHudTrain( const char *pElementName ) : + CHudElement( pElementName ), BaseClass( NULL, "HudTrain" ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *scheme - +//----------------------------------------------------------------------------- +void CHudTrain::ApplySchemeSettings( IScheme *scheme ) +{ + BaseClass::ApplySchemeSettings( scheme ); + + SetPaintBackgroundEnabled( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::Init(void) +{ + HOOK_HUD_MESSAGE( CHudTrain, Train ); + + m_iPos = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::VidInit(void) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudTrain::ShouldDraw( void ) +{ + return ( CHudElement::ShouldDraw() && m_iPos ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::Paint() +{ + // FIXME: Rewrite using vgui materials if we still do this type of train UI!!! +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::MsgFunc_Train( bf_read &msg ) +{ + // update Train data + m_iPos = msg.ReadByte(); +} -- cgit v1.2.3