From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/studio_stats.cpp | 278 ++++++++++++++++++------------------ 1 file changed, 139 insertions(+), 139 deletions(-) (limited to 'mp/src/game/client/studio_stats.cpp') diff --git a/mp/src/game/client/studio_stats.cpp b/mp/src/game/client/studio_stats.cpp index 6b297843..329f7680 100644 --- a/mp/src/game/client/studio_stats.cpp +++ b/mp/src/game/client/studio_stats.cpp @@ -1,139 +1,139 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//===========================================================================// - -#include "cbase.h" -#include "vgui/IInput.h" -#include "materialsystem/imaterialvar.h" -#include -#include -#include "view.h" -#include "studio_stats.h" -#include "coordsize.h" -#include "collisionutils.h" - -enum -{ - RSTUDIOSTATMODE_NONE = 0, - RSTUDIOSTATMODE_HELDWEAPON, - RSTUDIOSTATMODE_VIEWMODEL, - RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT, -}; - -IClientRenderable *g_pStudioStatsEntity = NULL; -static ConVar r_studio_stats( "r_studio_stats", "0", FCVAR_CHEAT ); -static ConVar r_studio_stats_lock( "r_studio_stats_lock", "0", FCVAR_CHEAT, "Lock the current studio stats entity selection" ); -static ConVar r_studio_stats_mode( "r_studio_stats_mode", "0", FCVAR_CHEAT, "Sets a mode for r_studio_stats. Modes are as follows:\n\t0 = Entity under your crosshair\n\t1 = Weapon held by player under your crosshair\n\t2 = Your viewmodel\n\t3 = The first entity attached to your viewmodel" ); - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -class CStudioStatsEnumerator : public IPartitionEnumerator -{ -public: - CStudioStatsEnumerator( Ray_t& shot ) - { - m_rayShot = shot; - m_bHit = false; - } - - virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) - { - trace_t tr; - enginetrace->ClipRayToEntity( m_rayShot, MASK_SHOT, pHandleEntity, &tr ); - - if ( tr.fraction < 1.0 ) - { - ICollideable *pCollideable = enginetrace->GetCollideable( pHandleEntity ); - IClientUnknown *pUnk = pCollideable->GetIClientUnknown(); - if ( pUnk ) - { - g_pStudioStatsEntity = pUnk->GetClientRenderable(); - - if ( g_pStudioStatsEntity ) - { - m_bHit = true; - return ITERATION_STOP; - } - } - } - - return ITERATION_CONTINUE; - } - - bool Hit( void ) const { return m_bHit; } - -private: - Ray_t m_rayShot; - bool m_bHit; -}; - - -void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList ) -{ - if ( r_studio_stats_lock.GetBool() ) - return; - - g_pStudioStatsEntity = NULL; - if ( r_studio_stats.GetBool() == false ) - return; - - C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); - if ( !pPlayer ) - return; - - int iStudioStatMode = r_studio_stats_mode.GetInt(); - - if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL ) - { - g_pStudioStatsEntity = pPlayer->GetViewModel(); - return; - } - if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT ) - { - C_BaseEntity *pVM = pPlayer->GetViewModel(); - if ( pVM ) - { - g_pStudioStatsEntity = pVM->FirstMoveChild(); - } - return; - } - - trace_t tr; - Vector vecStart, vecEnd; - VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd ); - VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart ); - - Ray_t shotRay; - shotRay.Init( vecStart, vecEnd ); - CStudioStatsEnumerator studioEnum( shotRay ); - partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum ); - - if ( g_pStudioStatsEntity ) - { - C_BaseEntity *pEntity = g_pStudioStatsEntity->GetIClientUnknown()->GetBaseEntity(); - - if ( pEntity && ( pEntity != C_BasePlayer::GetLocalPlayer() ) ) - { - switch ( iStudioStatMode ) - { - default: - case RSTUDIOSTATMODE_NONE: - g_pStudioStatsEntity = pEntity->GetClientRenderable(); - break; - - case RSTUDIOSTATMODE_HELDWEAPON: - { - C_BasePlayer *pTargetPlayer = ToBasePlayer( pEntity ); - if ( pTargetPlayer && pTargetPlayer->GetActiveWeapon() ) - { - g_pStudioStatsEntity = pTargetPlayer->GetActiveWeapon()->GetClientRenderable(); - } - } - break; - } - } - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#include "cbase.h" +#include "vgui/IInput.h" +#include "materialsystem/imaterialvar.h" +#include +#include +#include "view.h" +#include "studio_stats.h" +#include "coordsize.h" +#include "collisionutils.h" + +enum +{ + RSTUDIOSTATMODE_NONE = 0, + RSTUDIOSTATMODE_HELDWEAPON, + RSTUDIOSTATMODE_VIEWMODEL, + RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT, +}; + +IClientRenderable *g_pStudioStatsEntity = NULL; +static ConVar r_studio_stats( "r_studio_stats", "0", FCVAR_CHEAT ); +static ConVar r_studio_stats_lock( "r_studio_stats_lock", "0", FCVAR_CHEAT, "Lock the current studio stats entity selection" ); +static ConVar r_studio_stats_mode( "r_studio_stats_mode", "0", FCVAR_CHEAT, "Sets a mode for r_studio_stats. Modes are as follows:\n\t0 = Entity under your crosshair\n\t1 = Weapon held by player under your crosshair\n\t2 = Your viewmodel\n\t3 = The first entity attached to your viewmodel" ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CStudioStatsEnumerator : public IPartitionEnumerator +{ +public: + CStudioStatsEnumerator( Ray_t& shot ) + { + m_rayShot = shot; + m_bHit = false; + } + + virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { + trace_t tr; + enginetrace->ClipRayToEntity( m_rayShot, MASK_SHOT, pHandleEntity, &tr ); + + if ( tr.fraction < 1.0 ) + { + ICollideable *pCollideable = enginetrace->GetCollideable( pHandleEntity ); + IClientUnknown *pUnk = pCollideable->GetIClientUnknown(); + if ( pUnk ) + { + g_pStudioStatsEntity = pUnk->GetClientRenderable(); + + if ( g_pStudioStatsEntity ) + { + m_bHit = true; + return ITERATION_STOP; + } + } + } + + return ITERATION_CONTINUE; + } + + bool Hit( void ) const { return m_bHit; } + +private: + Ray_t m_rayShot; + bool m_bHit; +}; + + +void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList ) +{ + if ( r_studio_stats_lock.GetBool() ) + return; + + g_pStudioStatsEntity = NULL; + if ( r_studio_stats.GetBool() == false ) + return; + + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + int iStudioStatMode = r_studio_stats_mode.GetInt(); + + if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL ) + { + g_pStudioStatsEntity = pPlayer->GetViewModel(); + return; + } + if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT ) + { + C_BaseEntity *pVM = pPlayer->GetViewModel(); + if ( pVM ) + { + g_pStudioStatsEntity = pVM->FirstMoveChild(); + } + return; + } + + trace_t tr; + Vector vecStart, vecEnd; + VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd ); + VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart ); + + Ray_t shotRay; + shotRay.Init( vecStart, vecEnd ); + CStudioStatsEnumerator studioEnum( shotRay ); + partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum ); + + if ( g_pStudioStatsEntity ) + { + C_BaseEntity *pEntity = g_pStudioStatsEntity->GetIClientUnknown()->GetBaseEntity(); + + if ( pEntity && ( pEntity != C_BasePlayer::GetLocalPlayer() ) ) + { + switch ( iStudioStatMode ) + { + default: + case RSTUDIOSTATMODE_NONE: + g_pStudioStatsEntity = pEntity->GetClientRenderable(); + break; + + case RSTUDIOSTATMODE_HELDWEAPON: + { + C_BasePlayer *pTargetPlayer = ToBasePlayer( pEntity ); + if ( pTargetPlayer && pTargetPlayer->GetActiveWeapon() ) + { + g_pStudioStatsEntity = pTargetPlayer->GetActiveWeapon()->GetClientRenderable(); + } + } + break; + } + } + } +} -- cgit v1.2.3