From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/sdk/clientmode_sdk.cpp | 131 ++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 mp/src/game/client/sdk/clientmode_sdk.cpp (limited to 'mp/src/game/client/sdk/clientmode_sdk.cpp') diff --git a/mp/src/game/client/sdk/clientmode_sdk.cpp b/mp/src/game/client/sdk/clientmode_sdk.cpp new file mode 100644 index 00000000..ec133d25 --- /dev/null +++ b/mp/src/game/client/sdk/clientmode_sdk.cpp @@ -0,0 +1,131 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// +#include "cbase.h" +#include "hud.h" +#include "clientmode_sdk.h" +#include "cdll_client_int.h" +#include "iinput.h" +#include "vgui/ISurface.h" +#include "vgui/IPanel.h" +#include +#include "ivmodemanager.h" +#include "buymenu.h" +#include "filesystem.h" +#include "vgui/IVGui.h" +#include "hud_chat.h" +#include "view_shared.h" +#include "view.h" +#include "ivrenderview.h" +#include "model_types.h" +#include "iefx.h" +#include "dlight.h" +#include +#include "c_playerresource.h" +#include +#include "text_message.h" +#include "panelmetaclassmgr.h" + + +ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); + +IClientMode *g_pClientMode = NULL; + + +// --------------------------------------------------------------------------------- // +// CSDKModeManager. +// --------------------------------------------------------------------------------- // + +class CSDKModeManager : public IVModeManager +{ +public: + virtual void Init(); + virtual void SwitchMode( bool commander, bool force ) {} + virtual void LevelInit( const char *newmap ); + virtual void LevelShutdown( void ); + virtual void ActivateMouse( bool isactive ) {} +}; + +static CSDKModeManager g_ModeManager; +IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager; + +// --------------------------------------------------------------------------------- // +// CSDKModeManager implementation. +// --------------------------------------------------------------------------------- // + +#define SCREEN_FILE "scripts/vgui_screens.txt" + +void CSDKModeManager::Init() +{ + g_pClientMode = GetClientModeNormal(); + + PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE ); +} + +void CSDKModeManager::LevelInit( const char *newmap ) +{ + g_pClientMode->LevelInit( newmap ); +} + +void CSDKModeManager::LevelShutdown( void ) +{ + g_pClientMode->LevelShutdown(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +ClientModeSDKNormal::ClientModeSDKNormal() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: If you don't know what a destructor is by now, you are probably going to get fired +//----------------------------------------------------------------------------- +ClientModeSDKNormal::~ClientModeSDKNormal() +{ +} + + +void ClientModeSDKNormal::InitViewport() +{ + m_pViewport = new SDKViewport(); + m_pViewport->Start( gameuifuncs, gameeventmanager ); +} + +ClientModeSDKNormal g_ClientModeNormal; + +IClientMode *GetClientModeNormal() +{ + return &g_ClientModeNormal; +} + + +ClientModeSDKNormal* GetClientModeSDKNormal() +{ + Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) ); + + return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() ); +} + +float ClientModeSDKNormal::GetViewModelFOV( void ) +{ + return 74.0f; +} + +int ClientModeSDKNormal::GetDeathMessageStartHeight( void ) +{ + return m_pViewport->GetDeathMessageStartHeight(); +} + +void ClientModeSDKNormal::PostRenderVGui() +{ +} + + + + -- cgit v1.2.3