From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/proxyplayer.cpp | 1046 ++++++++++++++++++------------------ 1 file changed, 523 insertions(+), 523 deletions(-) (limited to 'mp/src/game/client/proxyplayer.cpp') diff --git a/mp/src/game/client/proxyplayer.cpp b/mp/src/game/client/proxyplayer.cpp index 465cde6f..d6521cc9 100644 --- a/mp/src/game/client/proxyplayer.cpp +++ b/mp/src/game/client/proxyplayer.cpp @@ -1,524 +1,524 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include -#include "materialsystem/imaterialvar.h" -#include "materialsystem/imaterial.h" -#include "materialsystem/itexture.h" -#include "materialsystem/imaterialsystem.h" -#include "functionproxy.h" -#include "toolframework_client.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// forward declarations -void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); - -//----------------------------------------------------------------------------- -// Returns the proximity of the player to the entity -//----------------------------------------------------------------------------- - -class CPlayerProximityProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - float m_Factor; -}; - -bool CPlayerProximityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - if (!CResultProxy::Init( pMaterial, pKeyValues )) - return false; - - m_Factor = pKeyValues->GetFloat( "scale", 0.002 ); - return true; -} - -void CPlayerProximityProxy::OnBind( void *pC_BaseEntity ) -{ - if (!pC_BaseEntity) - return; - - // Find the distance between the player and this entity.... - C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); - C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); - if (!pPlayer) - return; - - Vector delta; - VectorSubtract( pEntity->WorldSpaceCenter(), pPlayer->WorldSpaceCenter(), delta ); - - Assert( m_pResult ); - SetFloatResult( delta.Length() * m_Factor ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CPlayerProximityProxy, IMaterialProxy, "PlayerProximity" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Returns true if the player's team matches that of the entity the proxy material is attached to -//----------------------------------------------------------------------------- - -class CPlayerTeamMatchProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: -}; - -bool CPlayerTeamMatchProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - if (!CResultProxy::Init( pMaterial, pKeyValues )) - return false; - - return true; -} - -void CPlayerTeamMatchProxy::OnBind( void *pC_BaseEntity ) -{ - if (!pC_BaseEntity) - return; - - // Find the distance between the player and this entity.... - C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); - C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); - if (!pPlayer) - return; - - Assert( m_pResult ); - SetFloatResult( (pEntity->GetTeamNumber() == pPlayer->GetTeamNumber()) ? 1.0 : 0.0 ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CPlayerTeamMatchProxy, IMaterialProxy, "PlayerTeamMatch" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Returns the player view direction -//----------------------------------------------------------------------------- -class CPlayerViewProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - float m_Factor; -}; - -bool CPlayerViewProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - if (!CResultProxy::Init( pMaterial, pKeyValues )) - return false; - - m_Factor = pKeyValues->GetFloat( "scale", 2 ); - return true; -} - -void CPlayerViewProxy::OnBind( void *pC_BaseEntity ) -{ - if (!pC_BaseEntity) - return; - - // Find the view angle between the player and this entity.... - C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); - C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); - if (!pPlayer) - return; - - Vector delta; - VectorSubtract( pEntity->WorldSpaceCenter(), pPlayer->WorldSpaceCenter(), delta ); - VectorNormalize( delta ); - - Vector forward; - AngleVectors( pPlayer->GetAbsAngles(), &forward ); - - Assert( m_pResult ); - SetFloatResult( DotProduct( forward, delta ) * m_Factor ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CPlayerViewProxy, IMaterialProxy, "PlayerView" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Returns the player speed -//----------------------------------------------------------------------------- -class CPlayerSpeedProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - float m_Factor; -}; - -bool CPlayerSpeedProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - if (!CResultProxy::Init( pMaterial, pKeyValues )) - return false; - - m_Factor = pKeyValues->GetFloat( "scale", 0.005 ); - return true; -} - -void CPlayerSpeedProxy::OnBind( void *pC_BaseEntity ) -{ - // Find the player speed.... - C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); - if (!pPlayer) - return; - - Assert( m_pResult ); - SetFloatResult( pPlayer->GetLocalVelocity().Length() * m_Factor ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CPlayerSpeedProxy, IMaterialProxy, "PlayerSpeed" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Returns the player position -//----------------------------------------------------------------------------- -class CPlayerPositionProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - float m_Factor; -}; - -bool CPlayerPositionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - if (!CResultProxy::Init( pMaterial, pKeyValues )) - return false; - - m_Factor = pKeyValues->GetFloat( "scale", 0.005 ); - return true; -} - -void CPlayerPositionProxy::OnBind( void *pC_BaseEntity ) -{ - // Find the player speed.... - C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); - if (!pPlayer) - return; - - // This is actually a vector... - Assert( m_pResult ); - Vector res; - VectorMultiply( pPlayer->WorldSpaceCenter(), m_Factor, res ); - m_pResult->SetVecValue( res.Base(), 3 ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CPlayerPositionProxy, IMaterialProxy, "PlayerPosition" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Returns the entity speed -//----------------------------------------------------------------------------- -class CEntitySpeedProxy : public CResultProxy -{ -public: - void OnBind( void *pC_BaseEntity ); -}; - -void CEntitySpeedProxy::OnBind( void *pC_BaseEntity ) -{ - // Find the view angle between the player and this entity.... - if (!pC_BaseEntity) - return; - - // Find the view angle between the player and this entity.... - C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); - - Assert( m_pResult ); - m_pResult->SetFloatValue( pEntity->GetLocalVelocity().Length() ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CEntitySpeedProxy, IMaterialProxy, "EntitySpeed" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Returns a random # from 0 - 1 specific to the entity it's applied to -//----------------------------------------------------------------------------- -class CEntityRandomProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - CFloatInput m_Factor; -}; - -bool CEntityRandomProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - if (!CResultProxy::Init( pMaterial, pKeyValues )) - return false; - - if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) - return false; - - return true; -} - -void CEntityRandomProxy::OnBind( void *pC_BaseEntity ) -{ - // Find the view angle between the player and this entity.... - if (!pC_BaseEntity) - return; - - // Find the view angle between the player and this entity.... - C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); - - Assert( m_pResult ); - m_pResult->SetFloatValue( pEntity->ProxyRandomValue() * m_Factor.GetFloat() ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -EXPOSE_INTERFACE( CEntityRandomProxy, IMaterialProxy, "EntityRandom" IMATERIAL_PROXY_INTERFACE_VERSION ); - -#include "utlrbtree.h" - -//----------------------------------------------------------------------------- -// Returns the player speed -//----------------------------------------------------------------------------- -class CPlayerLogoProxy : public IMaterialProxy -{ -public: - CPlayerLogoProxy(); - - virtual bool Init( IMaterial* pMaterial, KeyValues *pKeyValues ); - virtual void OnBind( void *pC_BaseEntity ); - virtual void Release() - { - if ( m_pDefaultTexture ) - { - m_pDefaultTexture->DecrementReferenceCount(); - } - - int c = m_Logos.Count(); - int i; - for ( i = 0; i < c ; i++ ) - { - PlayerLogo *logo = &m_Logos[ i ]; - if( logo->texture ) - { - logo->texture->DecrementReferenceCount(); - } - } - - m_Logos.RemoveAll(); - } - - virtual IMaterial *GetMaterial(); - -protected: - virtual void OnLogoBindInternal( int playerindex ); - -private: - IMaterialVar *m_pBaseTextureVar; - - struct PlayerLogo - { - unsigned int crc; - ITexture *texture; - }; - - static bool LogoLessFunc( const PlayerLogo& src1, const PlayerLogo& src2 ) - { - return src1.crc < src2.crc; - } - - CUtlRBTree< PlayerLogo > m_Logos; - ITexture *m_pDefaultTexture; - -}; - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CPlayerLogoProxy::CPlayerLogoProxy() -: m_Logos( 0, 0, LogoLessFunc ) -{ - m_pDefaultTexture = NULL; -} - -#define DEFAULT_DECAL_NAME "decals/YBlood1" - -bool CPlayerLogoProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - bool found = false; - m_pBaseTextureVar = pMaterial->FindVar( "$basetexture", &found ); - if ( !found ) - return false; - - m_pDefaultTexture = materials->FindTexture( DEFAULT_DECAL_NAME, TEXTURE_GROUP_DECAL ); - if ( IsErrorTexture( m_pDefaultTexture ) ) - return false; - - m_pDefaultTexture->IncrementReferenceCount(); - - return true; -} - -void CPlayerLogoProxy::OnBind( void *pC_BaseEntity ) -{ - // Decal's are bound with the player index as the passed in paramter - int playerindex = (int)pC_BaseEntity; - - if ( playerindex <= 0 ) - return; - - if ( playerindex > gpGlobals->maxClients ) - return; - - if ( !m_pBaseTextureVar ) - return; - - OnLogoBindInternal( playerindex ); -} - -void CPlayerLogoProxy::OnLogoBindInternal( int playerindex ) -{ - // Find player - player_info_t info; - engine->GetPlayerInfo( playerindex, &info ); - - if ( !info.customFiles[0] ) - return; - - // So we don't trash this too hard - - ITexture *texture = NULL; - - PlayerLogo logo; - logo.crc = (unsigned int)info.customFiles[0]; - logo.texture = NULL; - - int lookup = m_Logos.Find( logo ); - if ( lookup == m_Logos.InvalidIndex() ) - { - char crcfilename[ 512 ]; - char logohex[ 16 ]; - Q_binarytohex( (byte *)&info.customFiles[0], sizeof( info.customFiles[0] ), logohex, sizeof( logohex ) ); - - Q_snprintf( crcfilename, sizeof( crcfilename ), "temp/%s", logohex ); - - texture = materials->FindTexture( crcfilename, TEXTURE_GROUP_DECAL, false ); - if ( texture ) - { - // Make sure it doesn't get flushed - texture->IncrementReferenceCount(); - logo.texture = texture; - } - - m_Logos.Insert( logo ); - } - else - { - texture = m_Logos[ lookup ].texture; - } - - if ( texture ) - { - m_pBaseTextureVar->SetTextureValue( texture ); - } - else if ( m_pDefaultTexture ) - { - m_pBaseTextureVar->SetTextureValue( m_pDefaultTexture ); - } - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - -IMaterial *CPlayerLogoProxy::GetMaterial() -{ - return m_pBaseTextureVar->GetOwningMaterial(); -} - -EXPOSE_INTERFACE( CPlayerLogoProxy, IMaterialProxy, "PlayerLogo" IMATERIAL_PROXY_INTERFACE_VERSION ); - -/* @note Tom Bui: This is here for reference, but we don't want people to use it! -//----------------------------------------------------------------------------- -// -//----------------------------------------------------------------------------- -class CPlayerLogoOnModelProxy : public CPlayerLogoProxy -{ -public: - virtual void OnBind( void *pC_BaseEntity ); -}; - -void CPlayerLogoOnModelProxy::OnBind( void *pC_BaseEntity ) -{ - if ( pC_BaseEntity ) - { - IClientRenderable *pRend = (IClientRenderable *)pC_BaseEntity; - C_BaseEntity *pEntity = pRend->GetIClientUnknown()->GetBaseEntity(); - if ( pEntity ) - { - if ( !pEntity->IsPlayer() ) - { - pEntity = pEntity->GetRootMoveParent(); - } - - if ( pEntity && pEntity->IsPlayer() ) - { - int iPlayerIndex = pEntity->entindex(); - - OnLogoBindInternal( iPlayerIndex ); - } - } - } -} - -EXPOSE_INTERFACE( CPlayerLogoOnModelProxy, IMaterialProxy, "PlayerLogoOnModel" IMATERIAL_PROXY_INTERFACE_VERSION ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include +#include "materialsystem/imaterialvar.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/itexture.h" +#include "materialsystem/imaterialsystem.h" +#include "functionproxy.h" +#include "toolframework_client.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// forward declarations +void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); + +//----------------------------------------------------------------------------- +// Returns the proximity of the player to the entity +//----------------------------------------------------------------------------- + +class CPlayerProximityProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + float m_Factor; +}; + +bool CPlayerProximityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + m_Factor = pKeyValues->GetFloat( "scale", 0.002 ); + return true; +} + +void CPlayerProximityProxy::OnBind( void *pC_BaseEntity ) +{ + if (!pC_BaseEntity) + return; + + // Find the distance between the player and this entity.... + C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); + C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); + if (!pPlayer) + return; + + Vector delta; + VectorSubtract( pEntity->WorldSpaceCenter(), pPlayer->WorldSpaceCenter(), delta ); + + Assert( m_pResult ); + SetFloatResult( delta.Length() * m_Factor ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CPlayerProximityProxy, IMaterialProxy, "PlayerProximity" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Returns true if the player's team matches that of the entity the proxy material is attached to +//----------------------------------------------------------------------------- + +class CPlayerTeamMatchProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: +}; + +bool CPlayerTeamMatchProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + return true; +} + +void CPlayerTeamMatchProxy::OnBind( void *pC_BaseEntity ) +{ + if (!pC_BaseEntity) + return; + + // Find the distance between the player and this entity.... + C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); + C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); + if (!pPlayer) + return; + + Assert( m_pResult ); + SetFloatResult( (pEntity->GetTeamNumber() == pPlayer->GetTeamNumber()) ? 1.0 : 0.0 ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CPlayerTeamMatchProxy, IMaterialProxy, "PlayerTeamMatch" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Returns the player view direction +//----------------------------------------------------------------------------- +class CPlayerViewProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + float m_Factor; +}; + +bool CPlayerViewProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + m_Factor = pKeyValues->GetFloat( "scale", 2 ); + return true; +} + +void CPlayerViewProxy::OnBind( void *pC_BaseEntity ) +{ + if (!pC_BaseEntity) + return; + + // Find the view angle between the player and this entity.... + C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); + C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); + if (!pPlayer) + return; + + Vector delta; + VectorSubtract( pEntity->WorldSpaceCenter(), pPlayer->WorldSpaceCenter(), delta ); + VectorNormalize( delta ); + + Vector forward; + AngleVectors( pPlayer->GetAbsAngles(), &forward ); + + Assert( m_pResult ); + SetFloatResult( DotProduct( forward, delta ) * m_Factor ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CPlayerViewProxy, IMaterialProxy, "PlayerView" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Returns the player speed +//----------------------------------------------------------------------------- +class CPlayerSpeedProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + float m_Factor; +}; + +bool CPlayerSpeedProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + m_Factor = pKeyValues->GetFloat( "scale", 0.005 ); + return true; +} + +void CPlayerSpeedProxy::OnBind( void *pC_BaseEntity ) +{ + // Find the player speed.... + C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); + if (!pPlayer) + return; + + Assert( m_pResult ); + SetFloatResult( pPlayer->GetLocalVelocity().Length() * m_Factor ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CPlayerSpeedProxy, IMaterialProxy, "PlayerSpeed" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Returns the player position +//----------------------------------------------------------------------------- +class CPlayerPositionProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + float m_Factor; +}; + +bool CPlayerPositionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + m_Factor = pKeyValues->GetFloat( "scale", 0.005 ); + return true; +} + +void CPlayerPositionProxy::OnBind( void *pC_BaseEntity ) +{ + // Find the player speed.... + C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); + if (!pPlayer) + return; + + // This is actually a vector... + Assert( m_pResult ); + Vector res; + VectorMultiply( pPlayer->WorldSpaceCenter(), m_Factor, res ); + m_pResult->SetVecValue( res.Base(), 3 ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CPlayerPositionProxy, IMaterialProxy, "PlayerPosition" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Returns the entity speed +//----------------------------------------------------------------------------- +class CEntitySpeedProxy : public CResultProxy +{ +public: + void OnBind( void *pC_BaseEntity ); +}; + +void CEntitySpeedProxy::OnBind( void *pC_BaseEntity ) +{ + // Find the view angle between the player and this entity.... + if (!pC_BaseEntity) + return; + + // Find the view angle between the player and this entity.... + C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); + + Assert( m_pResult ); + m_pResult->SetFloatValue( pEntity->GetLocalVelocity().Length() ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CEntitySpeedProxy, IMaterialProxy, "EntitySpeed" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Returns a random # from 0 - 1 specific to the entity it's applied to +//----------------------------------------------------------------------------- +class CEntityRandomProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + CFloatInput m_Factor; +}; + +bool CEntityRandomProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) + return false; + + return true; +} + +void CEntityRandomProxy::OnBind( void *pC_BaseEntity ) +{ + // Find the view angle between the player and this entity.... + if (!pC_BaseEntity) + return; + + // Find the view angle between the player and this entity.... + C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); + + Assert( m_pResult ); + m_pResult->SetFloatValue( pEntity->ProxyRandomValue() * m_Factor.GetFloat() ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +EXPOSE_INTERFACE( CEntityRandomProxy, IMaterialProxy, "EntityRandom" IMATERIAL_PROXY_INTERFACE_VERSION ); + +#include "utlrbtree.h" + +//----------------------------------------------------------------------------- +// Returns the player speed +//----------------------------------------------------------------------------- +class CPlayerLogoProxy : public IMaterialProxy +{ +public: + CPlayerLogoProxy(); + + virtual bool Init( IMaterial* pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pC_BaseEntity ); + virtual void Release() + { + if ( m_pDefaultTexture ) + { + m_pDefaultTexture->DecrementReferenceCount(); + } + + int c = m_Logos.Count(); + int i; + for ( i = 0; i < c ; i++ ) + { + PlayerLogo *logo = &m_Logos[ i ]; + if( logo->texture ) + { + logo->texture->DecrementReferenceCount(); + } + } + + m_Logos.RemoveAll(); + } + + virtual IMaterial *GetMaterial(); + +protected: + virtual void OnLogoBindInternal( int playerindex ); + +private: + IMaterialVar *m_pBaseTextureVar; + + struct PlayerLogo + { + unsigned int crc; + ITexture *texture; + }; + + static bool LogoLessFunc( const PlayerLogo& src1, const PlayerLogo& src2 ) + { + return src1.crc < src2.crc; + } + + CUtlRBTree< PlayerLogo > m_Logos; + ITexture *m_pDefaultTexture; + +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CPlayerLogoProxy::CPlayerLogoProxy() +: m_Logos( 0, 0, LogoLessFunc ) +{ + m_pDefaultTexture = NULL; +} + +#define DEFAULT_DECAL_NAME "decals/YBlood1" + +bool CPlayerLogoProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + bool found = false; + m_pBaseTextureVar = pMaterial->FindVar( "$basetexture", &found ); + if ( !found ) + return false; + + m_pDefaultTexture = materials->FindTexture( DEFAULT_DECAL_NAME, TEXTURE_GROUP_DECAL ); + if ( IsErrorTexture( m_pDefaultTexture ) ) + return false; + + m_pDefaultTexture->IncrementReferenceCount(); + + return true; +} + +void CPlayerLogoProxy::OnBind( void *pC_BaseEntity ) +{ + // Decal's are bound with the player index as the passed in paramter + int playerindex = (int)pC_BaseEntity; + + if ( playerindex <= 0 ) + return; + + if ( playerindex > gpGlobals->maxClients ) + return; + + if ( !m_pBaseTextureVar ) + return; + + OnLogoBindInternal( playerindex ); +} + +void CPlayerLogoProxy::OnLogoBindInternal( int playerindex ) +{ + // Find player + player_info_t info; + engine->GetPlayerInfo( playerindex, &info ); + + if ( !info.customFiles[0] ) + return; + + // So we don't trash this too hard + + ITexture *texture = NULL; + + PlayerLogo logo; + logo.crc = (unsigned int)info.customFiles[0]; + logo.texture = NULL; + + int lookup = m_Logos.Find( logo ); + if ( lookup == m_Logos.InvalidIndex() ) + { + char crcfilename[ 512 ]; + char logohex[ 16 ]; + Q_binarytohex( (byte *)&info.customFiles[0], sizeof( info.customFiles[0] ), logohex, sizeof( logohex ) ); + + Q_snprintf( crcfilename, sizeof( crcfilename ), "temp/%s", logohex ); + + texture = materials->FindTexture( crcfilename, TEXTURE_GROUP_DECAL, false ); + if ( texture ) + { + // Make sure it doesn't get flushed + texture->IncrementReferenceCount(); + logo.texture = texture; + } + + m_Logos.Insert( logo ); + } + else + { + texture = m_Logos[ lookup ].texture; + } + + if ( texture ) + { + m_pBaseTextureVar->SetTextureValue( texture ); + } + else if ( m_pDefaultTexture ) + { + m_pBaseTextureVar->SetTextureValue( m_pDefaultTexture ); + } + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + +IMaterial *CPlayerLogoProxy::GetMaterial() +{ + return m_pBaseTextureVar->GetOwningMaterial(); +} + +EXPOSE_INTERFACE( CPlayerLogoProxy, IMaterialProxy, "PlayerLogo" IMATERIAL_PROXY_INTERFACE_VERSION ); + +/* @note Tom Bui: This is here for reference, but we don't want people to use it! +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +class CPlayerLogoOnModelProxy : public CPlayerLogoProxy +{ +public: + virtual void OnBind( void *pC_BaseEntity ); +}; + +void CPlayerLogoOnModelProxy::OnBind( void *pC_BaseEntity ) +{ + if ( pC_BaseEntity ) + { + IClientRenderable *pRend = (IClientRenderable *)pC_BaseEntity; + C_BaseEntity *pEntity = pRend->GetIClientUnknown()->GetBaseEntity(); + if ( pEntity ) + { + if ( !pEntity->IsPlayer() ) + { + pEntity = pEntity->GetRootMoveParent(); + } + + if ( pEntity && pEntity->IsPlayer() ) + { + int iPlayerIndex = pEntity->entindex(); + + OnLogoBindInternal( iPlayerIndex ); + } + } + } +} + +EXPOSE_INTERFACE( CPlayerLogoOnModelProxy, IMaterialProxy, "PlayerLogoOnModel" IMATERIAL_PROXY_INTERFACE_VERSION ); */ \ No newline at end of file -- cgit v1.2.3