From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/mp3player.cpp | 4950 +++++++++++++++++++------------------- 1 file changed, 2475 insertions(+), 2475 deletions(-) (limited to 'mp/src/game/client/mp3player.cpp') diff --git a/mp/src/game/client/mp3player.cpp b/mp/src/game/client/mp3player.cpp index e9a946cf..929419dd 100644 --- a/mp/src/game/client/mp3player.cpp +++ b/mp/src/game/client/mp3player.cpp @@ -1,2475 +1,2475 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: A simple .mp3 player example -// -//============================================================================= - -#include "cbase.h" - -#if 0 -#include "mp3player.h" -#include "KeyValues.h" -#include "filesystem.h" - -#include "vgui_controls/MenuButton.h" -#include "vgui_controls/Menu.h" -#include "vgui_controls/Button.h" -#include "vgui_controls/CheckButton.h" -#include "vgui_controls/Slider.h" -#include "vgui_controls/ListPanel.h" -#include "vgui/IPanel.h" -#include "vgui/IVGui.h" -#include "vgui/ISurface.h" -#include "vgui/IInput.h" -#include "vgui/ILocalize.h" -#include "vgui_controls/PHandle.h" - -#include "vgui_controls/PropertySheet.h" -#include "vgui_controls/PropertyPage.h" -#include "vgui_controls/TreeView.h" -#include "vgui_controls/FileOpenDialog.h" -#include "vgui_controls/DirectorySelectDialog.h" -#include "checksum_crc.h" - -#include "engine/IEngineSound.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -using namespace vgui; - -// Singleton -static CMP3Player *g_pPlayer = NULL; - -vgui::Panel *GetSDKRootPanel(); - -// Time between songs -#define END_GAP_TIME 1.0f - -#define SOUND_ROOT "sound" - -#define MUTED_VOLUME 0.02f - -#define TREE_TEXT_COLOR Color( 200, 255, 200, 255 ) -#define LIST_TEXT_COLOR TREE_TEXT_COLOR - -#define DB_FILENAME "resource/mp3player_db.txt" -#define MP3_SETTINGS_FILE "resource/mp3settings.txt" - -#define MP3_DEFAULT_MP3DIR "c:\\my music" - -CMP3Player *GetMP3Player() -{ - Assert( g_pPlayer ); - return g_pPlayer; -} - -static void mp3_f() -{ - CMP3Player *player = GetMP3Player(); - if ( player ) - { - player->SetVisible( !player->IsVisible() ); - } -} -void MP3Player_Create( vgui::VPANEL parent ) -{ - Assert( !g_pPlayer ); - - new CMP3Player( parent, "MP3Player" ); - -#if 0 - mp3_f(); -#endif -} - -void MP3Player_Destroy() -{ - if ( g_pPlayer ) - { - g_pPlayer->MarkForDeletion(); - g_pPlayer = NULL; - } -} - -static ConCommand mp3( "mp3", mp3_f, "Show/hide mp3 player UI." ); - -//----------------------------------------------------------------------------- -// Purpose: This assumes artist/album/file.mp3!!! -// Input : *relative - -// *artist - -// artistlen - -// *album - -// albumlen - -// Output : static bool -//----------------------------------------------------------------------------- -static bool SplitArtistAlbum( char const *relative, char *artist, size_t artistlen, char *album, size_t albumlen ) -{ - artist[ 0 ] = 0; - album[ 0 ] = 0; - char str[ 512 ]; - Q_strncpy( str, relative, sizeof( str ) ); - - char seps[] = "/\\"; - char *p = strtok( str, seps ); - int pos = 0; - while ( p ) - { - switch ( pos ) - { - default: - break; - case 0: - Q_strncpy( artist, p, artistlen ); - break; - case 1: - Q_strncpy( album, p, albumlen ); - break; - case 2: - if ( !Q_stristr( p, ".mp3" ) ) - { - artist[ 0 ] = 0; - album[ 0 ] = 0; - return false; - } - return true; - break; - } - - ++pos; - p = strtok( NULL, seps ); - } - return false; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -class CMP3FileListPage : public PropertyPage -{ - DECLARE_CLASS_SIMPLE( CMP3FileListPage, PropertyPage ); - -public: - - CMP3FileListPage( Panel *parent, CMP3Player *player, char const *panelName ) : - BaseClass( parent, panelName ), - m_pPlayer( player ) - { - m_pList = new ListPanel( this, "FileList" ); - m_pList->AddColumnHeader( 0, "File", "File", 200, ListPanel::COLUMN_RESIZEWITHWINDOW ); - m_pList->AddColumnHeader( 1, "Artist", "Artist", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); - m_pList->AddColumnHeader( 2, "Album", "Album", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); - } - - void Reset() - { - m_pList->DeleteAllItems(); - } - - virtual void ApplySchemeSettings( IScheme *pScheme ) - { - BaseClass::ApplySchemeSettings( pScheme ); - - m_pList->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); - m_pList->SetFgColor( LIST_TEXT_COLOR ); - } - - virtual void PerformLayout() - { - BaseClass::PerformLayout(); - - int w, h; - GetSize( w, h ); - m_pList->SetBounds( 0, 0, w, h ); - } - - void AddSong( int songIndex ) - { - Assert( m_pPlayer ); - - const MP3File_t* songInfo = m_pPlayer->GetSongInfo( songIndex ); - if ( !songInfo ) - { - return; - } - - KeyValues *kv = new KeyValues( "LI" ); - kv->SetString( "File", songInfo->shortname.String() ); - char fn[ 512 ]; - if ( g_pFullFileSystem->String( songInfo->filename, fn, sizeof( fn ) ) ) - { - char artist[ 256 ]; - char album[ 256 ]; - if ( SplitArtistAlbum( fn, artist, sizeof( artist ), album, sizeof( album ) ) ) - { - kv->SetString( "Artist", artist ); - kv->SetString( "Album", album ); - } - } - kv->SetInt( "SongIndex", songIndex ); - m_pList->AddItem( kv, 0, false, false ); - kv->deleteThis(); - } - - void GetSelectedSongs( CUtlVector< int >&list ) - { - list.RemoveAll(); - - int selCount = m_pList->GetSelectedItemsCount(); - if ( selCount <= 0 ) - { - return; - } - for ( int i = 0; i < selCount; ++i ) - { - int itemId = m_pList->GetSelectedItem( 0 ); - KeyValues *kv = m_pList->GetItem( itemId ); - if ( !kv ) - { - continue; - } - int song = kv->GetInt( "SongIndex", -1 ); - if ( song == -1 ) - { - continue; - } - list.AddToTail( song ); - } - } - - MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); - - virtual void OnCommand( char const *cmd ); - - MESSAGE_FUNC( OnItemSelected, "ItemSelected" ) - { - CUtlVector< int > songList; - GetSelectedSongs( songList ); - m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_FILELIST, songList ); - } - -private: - - CMP3Player *m_pPlayer; - ListPanel *m_pList; - - DHANDLE< Menu > m_hMenu; -}; - -void CMP3FileListPage::OnOpenContextMenu( int itemID ) -{ - if ( m_hMenu.Get() != NULL ) - { - delete m_hMenu.Get(); - } - - m_hMenu = new Menu( this, "FileListContext" ); - m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaylistAdd", "addsong", this ); - - int x, y; - input()->GetCursorPos( x, y ); - - m_hMenu->SetPos( x, y ); - m_hMenu->SetVisible( true ); -} - -void CMP3FileListPage::OnCommand( char const *cmd ) -{ - if ( !Q_stricmp( cmd, "addsong" ) ) - { - // Get selected item - int c = m_pList->GetSelectedItemsCount(); - if ( c > 0 ) - { - int itemId = m_pList->GetSelectedItem( 0 ); - KeyValues *kv = m_pList->GetItem( itemId ); - if ( kv ) - { - int songIndex = kv->GetInt( "SongIndex" ); - m_pPlayer->AddToPlayList( songIndex, false ); - } - } - } - else - { - BaseClass::OnCommand( cmd ); - } -} - -class CMP3PlayListPage : public PropertyPage -{ - DECLARE_CLASS_SIMPLE( CMP3PlayListPage, PropertyPage ); - -public: - - CMP3PlayListPage( Panel *parent, CMP3Player *player, char const *panelName ) : - BaseClass( parent, panelName ), - m_pPlayer( player ) - { - m_pList = new ListPanel( this, "PlayList" ); - m_pList->AddColumnHeader( 0, "File", "File", 400, ListPanel::COLUMN_RESIZEWITHWINDOW ); - m_pList->AddColumnHeader( 1, "Artist", "Artist", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); - m_pList->AddColumnHeader( 2, "Album", "Album", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); - } - - void Reset() - { - m_pList->DeleteAllItems(); - } - - virtual void ApplySchemeSettings( IScheme *pScheme ) - { - BaseClass::ApplySchemeSettings( pScheme ); - - m_pList->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); - m_pList->SetFgColor( LIST_TEXT_COLOR ); - } - - virtual void PerformLayout() - { - BaseClass::PerformLayout(); - - int w, h; - GetSize( w, h ); - m_pList->SetBounds( 0, 0, w, h ); - } - - void AddSong( int songIndex ) - { - Assert( m_pPlayer ); - - const MP3File_t* songInfo = m_pPlayer->GetSongInfo( songIndex ); - if ( !songInfo ) - { - return; - } - - KeyValues *kv = new KeyValues( "LI" ); - kv->SetString( "File", songInfo->shortname.String() ); - char fn[ 512 ]; - if ( g_pFullFileSystem->String( songInfo->filename, fn, sizeof( fn ) ) ) - { - char artist[ 256 ]; - char album[ 256 ]; - if ( SplitArtistAlbum( fn, artist, sizeof( artist ), album, sizeof( album ) ) ) - { - kv->SetString( "Artist", artist ); - kv->SetString( "Album", album ); - } - } - kv->SetInt( "SongIndex", songIndex ); - m_pList->AddItem( kv, 0, false, false ); - kv->deleteThis(); - } - - void RemoveSong( int songIndex ) - { - // Get selected item - int c = m_pList->GetSelectedItemsCount(); - if ( c > 0 ) - { - int itemId = m_pList->GetSelectedItem( 0 ); - KeyValues *kv = m_pList->GetItem( itemId ); - if ( kv && ( kv->GetInt( "SongIndex", -1 ) == songIndex ) ) - { - m_pList->RemoveItem( itemId ); - } - } - } - - void GetSelectedSongs( CUtlVector< int >&list ) - { - list.RemoveAll(); - - int selCount = m_pList->GetSelectedItemsCount(); - if ( selCount <= 0 ) - { - return; - } - for ( int i = 0; i < selCount; ++i ) - { - int itemId = m_pList->GetSelectedItem( 0 ); - KeyValues *kv = m_pList->GetItem( itemId ); - if ( !kv ) - { - continue; - } - int song = kv->GetInt( "SongIndex", -1 ); - if ( song == -1 ) - { - continue; - } - list.AddToTail( song ); - } - } - - - MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); - - virtual void OnCommand( char const *cmd ); - - MESSAGE_FUNC( OnItemSelected, "ItemSelected" ) - { - CUtlVector< int > songList; - GetSelectedSongs( songList ); - m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_PLAYLIST, songList ); - } - - void OnItemPlaying( int listIndex ) - { - int itemId = m_pList->GetItemIDFromRow( listIndex ); - m_pList->ClearSelectedItems(); - m_pList->SetSingleSelectedItem( itemId ); - } - -private: - - CMP3Player *m_pPlayer; - ListPanel *m_pList; - - DHANDLE< Menu > m_hMenu; -}; - -void CMP3PlayListPage::OnOpenContextMenu( int itemID ) -{ - if ( m_hMenu.Get() != NULL ) - { - delete m_hMenu.Get(); - } - - m_hMenu = new Menu( this, "PlayListContext" ); - m_hMenu->AddMenuItem( "Remove", "#PlayListRemove", "removesong", this ); - m_hMenu->AddMenuItem( "Clear", "#PlayListClear", "clear", this ); - - m_hMenu->AddMenuItem( "Load", "#PlayListLoad", "load", this ); - m_hMenu->AddMenuItem( "Save", "#PlayListSave", "save", this ); - - int x, y; - input()->GetCursorPos( x, y ); - - m_hMenu->SetPos( x, y ); - m_hMenu->SetVisible( true ); -} - -void CMP3PlayListPage::OnCommand( char const *cmd ) -{ - if ( !Q_stricmp( cmd, "removesong" ) ) - { - // Get selected item - int c = m_pList->GetSelectedItemsCount(); - if ( c > 0 ) - { - int itemId = m_pList->GetSelectedItem( 0 ); - KeyValues *kv = m_pList->GetItem( itemId ); - if ( kv ) - { - int songIndex = kv->GetInt( "SongIndex" ); - m_pPlayer->RemoveFromPlayList( songIndex ); - } - } - } - else if ( !Q_stricmp( cmd, "clear" ) ) - { - m_pPlayer->ClearPlayList(); - } - else if ( !Q_stricmp( cmd, "load" ) ) - { - m_pPlayer->OnLoadPlayList(); - } - else if ( !Q_stricmp( cmd, "save" ) ) - { - m_pPlayer->OnSavePlayList(); - } - else if ( !Q_stricmp( cmd, "saveas" ) ) - { - m_pPlayer->OnSavePlayListAs(); - } - else - { - BaseClass::OnCommand( cmd ); - } -} - -class CMP3FileSheet : public PropertySheet -{ - DECLARE_CLASS_SIMPLE( CMP3FileSheet, PropertySheet ); - -public: - - CMP3FileSheet( CMP3Player *player, char const *panelName ); - - void ResetFileList() - { - if ( m_pFileList ) - { - m_pFileList->Reset(); - } - } - - void AddSongToFileList( int songIndex ) - { - if ( m_pFileList ) - { - m_pFileList->AddSong( songIndex ); - } - } - - void ResetPlayList() - { - if ( m_pPlayList ) - { - m_pPlayList->Reset(); - } - } - void AddSongToPlayList( int songIndex ) - { - if ( m_pPlayList ) - { - m_pPlayList->AddSong( songIndex ); - } - } - - void RemoveSongFromPlayList( int songIndex ) - { - if ( m_pPlayList ) - { - m_pPlayList->RemoveSong( songIndex ); - } - } - - void OnPlayListItemPlaying( int listIndex ) - { - if ( m_pPlayList ) - { - m_pPlayList->OnItemPlaying( listIndex ); - } - } - -protected: - - CMP3Player *m_pPlayer; - - CMP3PlayListPage *m_pPlayList; - CMP3FileListPage *m_pFileList; -}; - -CMP3FileSheet::CMP3FileSheet( CMP3Player *player, char const *panelName ) : - BaseClass( (Panel *)player, panelName ), - m_pPlayer( player ) -{ - m_pPlayList = new CMP3PlayListPage( this, player, "PlayList" ); - m_pFileList = new CMP3FileListPage( this, player, "FileList" ); - - AddPage( m_pPlayList, "#PlayListTab" ); - AddPage( m_pFileList, "#FileListTab" ); - - SetActivePage( m_pPlayList ); -} - -class CMP3TreeControl : public TreeView -{ - DECLARE_CLASS_SIMPLE( CMP3TreeControl, TreeView ); - -public: - - CMP3TreeControl( CMP3Player *player, char const *panelName ); - - int GetSelectedSongIndex(); - - MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" ) - { - CUtlVector< int > songList; - int idx = GetSelectedSongIndex(); - if ( idx != -1 ) - { - songList.AddToTail( idx ); - } - - m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_TREE, songList ); - - if ( vgui::input()->IsMouseDown( MOUSE_RIGHT ) ) - { - OpenContextMenu(); - } - } - - virtual void OnCommand( char const *cmd ); - -private: - void OpenContextMenu(); - - - CMP3Player *m_pPlayer; - DHANDLE< Menu > m_hMenu; -}; - -CMP3TreeControl::CMP3TreeControl( CMP3Player *player, char const *panelName ) : - BaseClass( (Panel *)player, panelName ), - m_pPlayer( player ) -{ - AddActionSignalTarget( this ); -} - -int CMP3TreeControl::GetSelectedSongIndex() -{ - CUtlVector< KeyValues * > kv; - GetSelectedItemData( kv ); - if ( !kv.Count() ) - { - return -1; - } - return kv[ 0 ]->GetInt( "SongIndex", -1 ); -} - -void CMP3TreeControl::OpenContextMenu() -{ - if ( m_hMenu.Get() != NULL ) - { - delete m_hMenu.Get(); - } - - m_hMenu = new Menu( this, "TreeContext" ); - m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaylistAdd", "addsong", this ); - m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaySong", "playsong", this ); - - int x, y; - input()->GetCursorPos( x, y ); - - m_hMenu->SetPos( x, y ); - m_hMenu->SetVisible( true ); -} - -void CMP3TreeControl::OnCommand( char const *cmd ) -{ - if ( !Q_stricmp( cmd, "addsong" ) ) - { - // Get selected item - int songIndex = GetSelectedSongIndex(); - if ( songIndex >= 0 ) - { - m_pPlayer->AddToPlayList( songIndex, false ); - } - } - else if ( !Q_stricmp( cmd, "playsong" ) ) - { - int songIndex = GetSelectedSongIndex(); - if ( songIndex >= 0 ) - { - m_pPlayer->AddToPlayList( songIndex, true ); - } - } - else - { - BaseClass::OnCommand( cmd ); - } -} - -class CMP3SongProgress : public Slider -{ - DECLARE_CLASS_SIMPLE( CMP3SongProgress, Slider ); - -public: - - CMP3SongProgress( Panel *parent, char const *panelName ) : - BaseClass( parent, panelName ) - { - SetPaintEnabled( false ); - SetRange( 0, 100 ); - } - - void SetProgress( float frac ) - { - SetValue( (int)( frac * 100.0f + 0.5f ), false ); - } - - virtual void PaintBackground() - { - //BaseClass::PaintBackground(); - - int w, h; - GetSize( w, h ); - - float frac = (float)GetValue() * 0.01f; - - int barend = ( int )( (float)( w - 2 ) * frac + 0.5f ); - - surface()->DrawSetColor( GetBgColor() ); - surface()->DrawFilledRect( 0, 0, w, h ); - surface()->DrawSetColor( GetFgColor() ); - surface()->DrawFilledRect( 1, 1, barend, h - 1 ); - } - - virtual void ApplySchemeSettings( IScheme *pScheme ) - { - BaseClass::ApplySchemeSettings( pScheme ); - - SetFgColor( TREE_TEXT_COLOR ); - SetBgColor( pScheme->GetColor( "BorderDark", Color( 0, 0, 0, 255 ) ) ); - } -}; - -CMP3Player::CMP3Player( VPANEL parent, char const *panelName ) : - BaseClass( NULL, panelName ), - m_SelectionFrom( SONG_FROM_UNKNOWN ), - m_bDirty( false ), - m_bSettingsDirty( false ), - m_PlayListFileName( UTL_INVAL_SYMBOL ), - m_bSavingFile( false ), - m_bEnableAutoAdvance( true ) -{ - g_pPlayer = this; - - // Get strings... - g_pVGuiLocalize->AddFile( "resource/mp3player_%language%.txt" ); - SetParent( parent ); - - SetMoveable( true ); - SetSizeable( true ); - SetMenuButtonVisible( false ); - SetMinimizeButtonVisible( false ); - SetMaximizeButtonVisible( false ); - SetCloseButtonVisible( true ); - - m_pOptions = new MenuButton( this, "Menu", "#MP3Menu" ); - - Menu *options = new Menu( m_pOptions, "Options" ); - options->AddMenuItem( "AddDir", "#AddDirectory", new KeyValues( "Command", "command", "adddirectory" ), this ); - options->AddMenuItem( "AddGame", "#AddGameSongs", new KeyValues( "Command", "command", "addgamesongs" ), this ); - options->AddMenuItem( "Refresh", "#RefreshDb", new KeyValues( "Command", "command", "refresh" ), this ); - - m_pOptions->SetMenu( options ); - - m_pTree = new CMP3TreeControl( this, "Tree" ); - m_pTree->MakeReadyForUse(); - - // Make tree use small font - IScheme *pscheme = scheme()->GetIScheme( GetScheme() ); - HFont treeFont = pscheme->GetFont( "DefaultVerySmall" ); - m_pTree->SetFont( treeFont ); - - m_pFileSheet = new CMP3FileSheet( this, "FileSheet" ); - - m_pPlay = new Button( this, "Play", "#Play", this, "play" ); - m_pStop = new Button( this, "Stop", "#Stop", this, "stop" ); - m_pNext = new Button( this, "NextTrack", "#Next", this, "nexttrack" ); - m_pPrev = new Button( this, "PrevTrack", "#Prev", this, "prevtrack" ); - m_pMute = new CheckButton( this, "Mute", "#Mute" ); - m_pShuffle = new CheckButton( this, "Shuffle", "#Shuffle" ); - - m_pVolume = new Slider( this, "Volume" ); - m_pVolume->SetRange( (int)( MUTED_VOLUME * 100.0f ), 100 ); - m_pVolume->SetValue( 100 ); - - m_pCurrentSong = new Label( this, "SongName", "#NoSong" ); - m_pDuration = new Label( this, "SongDuration", "" ); - - m_pSongProgress = new CMP3SongProgress( this, "Progress" ); - m_pSongProgress->AddActionSignalTarget( this ); - - SetSize( 400, 450 ); - - SetMinimumSize( 350, 400 ); - - SetTitle( "#MP3PlayerTitle", true ); - - LoadControlSettings( "resource/MP3Player.res" ); - - m_pCurrentSong->SetText( "#NoSong" ); - m_pDuration->SetText( "" ); - - m_nCurrentFile = -1; - m_bFirstTime = true; - m_bPlaying = false; - m_SongStart = -1.0f; - m_nSongGuid = 0; - m_nCurrentSong = 0; - m_nCurrentPlaylistSong = 0; - m_flCurrentVolume = 1.0f; - m_bMuted = false; - - vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); -} - -CMP3Player::~CMP3Player() -{ - if ( m_bDirty ) - { - SaveDb( DB_FILENAME ); - } - if ( m_bSettingsDirty ) - { - SaveSettings(); - } - DeleteSoundDirectories(); - RemoveTempSounds(); -} - -void CMP3Player::DeleteSoundDirectories() -{ - int c = m_SoundDirectories.Count(); - for ( int i = c - 1 ; i >= 0 ; --i ) - { - delete m_SoundDirectories[ i ]; - } - m_SoundDirectories.RemoveAll(); -} - -void CMP3Player::RemoveTempSounds() -{ - FileFindHandle_t fh; - - char path[ 512 ]; - Q_strncpy( path, "sound/_mp3/*.mp3", sizeof( path ) ); - - char const *fn = g_pFullFileSystem->FindFirstEx( path, "MOD", &fh ); - if ( fn ) - { - do - { - if ( fn[0] != '.' ) - { - char ext[ 10 ]; - Q_ExtractFileExtension( fn, ext, sizeof( ext ) ); - - if ( !Q_stricmp( ext, "mp3" ) ) - { - char killname[ 512 ]; - Q_snprintf( killname, sizeof( killname ), "sound/_mp3/%s", fn ); - g_pFullFileSystem->RemoveFile( killname, "MOD" ); - } - } - - fn = g_pFullFileSystem->FindNext( fh ); - - } while ( fn ); - - g_pFullFileSystem->FindClose( fh ); - } -} - -void CMP3Player::WipeSoundDirectories() -{ - int c = m_SoundDirectories.Count(); - for ( int i = c - 1 ; i >= 0 ; --i ) - { - SoundDirectory_t *sd = m_SoundDirectories[ i ]; - sd->m_pTree->DeleteSubdirectories(); - sd->m_pTree->m_FilesInDirectory.RemoveAll(); - } -} - -void CMP3Player::AddGameSounds( bool recurse ) -{ - SoundDirectory_t *gamesounds = NULL; - int idx = FindSoundDirectory( "" ); - if ( idx == m_SoundDirectories.InvalidIndex() ) - { - gamesounds = new SoundDirectory_t( m_SoundDirectories.Count() ); - gamesounds->m_bGameSound = true; - gamesounds->m_Root = ""; - gamesounds->m_pTree = new MP3Dir_t(); - gamesounds->m_pTree->m_DirName = "Game Sounds"; - gamesounds->m_pTree->m_FullDirPath = ""; - - m_SoundDirectories.AddToTail( gamesounds ); - } - else - { - gamesounds = m_SoundDirectories[ idx ]; - if ( recurse ) - { - gamesounds->m_pTree->DeleteSubdirectories(); - gamesounds->m_pTree->m_FilesInDirectory.RemoveAll(); - } - } - - if ( recurse && gamesounds ) - { - m_nFilesAdded = 0; - RecursiveFindMP3Files( gamesounds, SOUND_ROOT, "GAME" ); - } -} - -void CMP3Player::OnRefresh() -{ - CUtlVector< CUtlSymbol > dirnames; - int i, c; - - CUtlVector< FileNameHandle_t > m_PlayListFiles; - - int pcount = m_PlayList.Count(); - for ( i = 0; i < pcount; ++i ) - { - m_PlayListFiles.AddToTail( m_Files[ m_PlayList[ i ] ].filename ); - } - - m_Files.RemoveAll(); - WipeSoundDirectories(); - ClearPlayList(); - - c = m_SoundDirectories.Count(); - for ( i = 0; i < c; ++i ) - { - SoundDirectory_t *sd = m_SoundDirectories[ i ]; - - // Now enumerate all .mp3 files in subfolders of this - if ( sd->m_bGameSound ) - { - m_nFilesAdded = 0; - RecursiveFindMP3Files( sd, SOUND_ROOT, "GAME" ); - } - else - { - // Add to search path - g_pFullFileSystem->AddSearchPath( sd->m_Root.String(), "MP3" ); - // Don't pollute regular searches... - g_pFullFileSystem->MarkPathIDByRequestOnly( "MP3", true ); - - m_nFilesAdded = 0; - RecursiveFindMP3Files( sd, "", "MP3" ); - } - } - - for ( i = 0; i < pcount; ++i ) - { - char fn[ 512 ]; - if ( g_pFullFileSystem->String( m_PlayListFiles[ i ], fn, sizeof( fn ) ) ) - { - // Find index for song - int songIndex = FindSong( fn ); - if ( songIndex >= 0 ) - { - AddToPlayList( songIndex, false ); - } - } - } - - PopulateTree(); - - m_bDirty = true; -} - -void CMP3Player::SetVisible( bool state ) -{ - BaseClass::SetVisible( state ); - if ( m_bFirstTime && state ) - { - MoveToCenterOfScreen(); - - m_bFirstTime = false; - - LoadSettings(); - if ( !RestoreDb( DB_FILENAME ) && m_Files.Count() == 0 ) - { - // Load the "game" stuff - OnRefresh(); - } - - PopulateTree(); - } -} - -void CMP3Player::ApplySchemeSettings(IScheme *pScheme) -{ - BaseClass::ApplySchemeSettings(pScheme); - - HFont treeFont = pScheme->GetFont( "DefaultVerySmall" ); - m_pTree->SetFont( treeFont ); -} - -void CMP3Player::OnCommand( char const *cmd ) -{ - if ( !Q_stricmp( cmd, "OnClose" ) ) - { - SetVisible( false ); - } - else if ( !Q_stricmp( cmd, "play" ) ) - { - OnPlay(); - } - else if ( !Q_stricmp( cmd, "stop" ) ) - { - OnStop(); - } - else if ( !Q_stricmp( cmd, "nexttrack" ) ) - { - OnNextTrack(); - } - else if ( !Q_stricmp( cmd, "prevtrack" ) ) - { - OnPrevTrack(); - } - else if ( !Q_stricmp( cmd, "refresh" ) ) - { - OnRefresh(); - } - else if ( !Q_stricmp( cmd, "adddirectory" ) ) - { - ShowDirectorySelectDialog(); - } - else if ( !Q_stricmp( cmd, "addgamesongs" ) ) - { - AddGameSounds( true ); - PopulateTree(); - } - else - { - BaseClass::OnCommand( cmd ); - } -} - -void CMP3Player::SplitFile( CUtlVector< CUtlSymbol >& splitList, char const *relative ) -{ - char work[ 512 ]; - Q_strncpy( work, relative, sizeof( work ) ); - char const *separators = "/\\"; - - char *token = strtok( work, separators ); - while ( token ) - { - CUtlSymbol sym = token; - splitList.AddToTail( sym ); - - token = strtok( NULL, separators ); - } - -} - -MP3Dir_t *CMP3Player::FindOrAddSubdirectory( MP3Dir_t *parent, char const *dirname ) -{ - Assert( parent ); - - int c = parent->m_Subdirectories.Count(); - for ( int i = 0; i < c; ++i ) - { - MP3Dir_t *sub = parent->m_Subdirectories[ i ]; - if ( !Q_stricmp( sub->m_DirName.String(), dirname ) ) - { - return sub; - } - } - - // Add a new subdir - MP3Dir_t *sub = new MP3Dir_t(); - sub->m_DirName = dirname; - char fullpath[ 512 ]; - if ( !parent->m_FullDirPath.String()[0] ) - { - Q_snprintf( fullpath, sizeof( fullpath ), "%s", dirname ); - } - else - { - Q_snprintf( fullpath, sizeof( fullpath ), "%s\\%s", parent->m_FullDirPath.String(), dirname ); - } - sub->m_FullDirPath = fullpath; - parent->AddSubDirectory( sub ); - - return sub; -} - -int CMP3Player::AddSplitFileToDirectoryTree_R( int songIndex, MP3Dir_t *parent, CUtlVector< CUtlSymbol >& splitList, int level ) -{ - char const *current = splitList[ level ].String(); - if ( !current ) - { - return -1; - } - - if ( level == splitList.Count() -1 ) - { - // It's a filename, add if not already in list - if ( songIndex != -1 && - parent->m_FilesInDirectory.Find( songIndex ) == parent->m_FilesInDirectory.InvalidIndex() ) - { - parent->m_FilesInDirectory.AddToTail( songIndex ); - } - return songIndex; - } - - // It's a directory - MP3Dir_t *subdir = FindOrAddSubdirectory( parent, current ); - return AddSplitFileToDirectoryTree_R( songIndex, subdir, splitList, level + 1 ); -} - -int CMP3Player::AddFileToDirectoryTree( SoundDirectory_t *dir, char const *relative ) -{ - // AddSong - int songIndex = AddSong( relative, dir->GetIndex() ); - - CUtlVector< CUtlSymbol > list; - SplitFile( list, relative ); - - return AddSplitFileToDirectoryTree_R( songIndex, dir->m_pTree, list, 0 ); -} - -void CMP3Player::RecursiveFindMP3Files( SoundDirectory_t *root, char const *current, char const *pathID ) -{ - FileFindHandle_t fh; - -#if 0 - if ( m_nFilesAdded >= 200 ) - return; -#endif - - char path[ 512 ]; - if ( current[ 0 ] ) - { - Q_snprintf( path, sizeof( path ), "%s/*.*", current ); - } - else - { - Q_snprintf( path, sizeof( path ), "*.*" ); - } - - Q_FixSlashes( path ); - - char const *fn = g_pFullFileSystem->FindFirstEx( path, pathID, &fh ); - if ( fn ) - { - do - { - if ( fn[0] != '.' && Q_strnicmp( fn, "_mp3", 4 ) ) - { - if ( g_pFullFileSystem->FindIsDirectory( fh ) ) - { - char nextdir[ 512 ]; - if ( current[ 0 ] ) - { - Q_snprintf( nextdir, sizeof( nextdir ), "%s/%s", current, fn ); - } - else - { - Q_snprintf( nextdir, sizeof( nextdir ), "%s", fn ); - } - - RecursiveFindMP3Files( root, nextdir, pathID ); - } - else - { - char ext[ 10 ]; - Q_ExtractFileExtension( fn, ext, sizeof( ext ) ); - - if ( !Q_stricmp( ext, "mp3" ) ) - { - char relative[ 512 ]; - if ( root->m_bGameSound ) - { - Q_snprintf( relative, sizeof( relative ), "%s/%s", current + Q_strlen( SOUND_ROOT"/" ), fn ); - } - else - { - if ( current[ 0 ] ) - { - Q_snprintf( relative, sizeof( relative ), "%s/%s", current, fn ); - } - else - { - Q_snprintf( relative, sizeof( relative ), "%s", fn ); - } - } - Msg( "Found '%s/%s'\n", current, fn ); - - Q_FixSlashes( relative ); - ++m_nFilesAdded; - AddFileToDirectoryTree( root, relative ); - } - } - } - - fn = g_pFullFileSystem->FindNext( fh ); - - } while ( fn ); - - g_pFullFileSystem->FindClose( fh ); - } -} - -int CMP3Player::FindSong( char const *relative ) -{ - Assert( !Q_stristr( relative, "/" ) ); - - FileNameHandle_t handle = g_pFullFileSystem->FindOrAddFileName( relative ); - int c = m_Files.Count(); - for ( int i = 0 ; i < c ; ++i ) - { - const MP3File_t& mp3 = m_Files[ i ]; - if ( mp3.filename == handle ) - { - return i; - } - } - return -1; -} - -int CMP3Player::AddSong( char const *relative, int dirnum ) -{ - int songIndex = FindSong( relative ); - - if ( songIndex == -1 ) - { -#if 0 - if ( m_Files.Count() >= 200 ) - return -1; -#endif - - MP3File_t mp3; - - Assert( !Q_stristr( relative, "/" ) ); - - mp3.filename = g_pFullFileSystem->FindOrAddFileName( relative ); - - char shortname[ 256 ]; - Q_FileBase( relative, shortname, sizeof( shortname ) ); - Q_SetExtension( shortname, ".mp3", sizeof( shortname ) ); - mp3.shortname = shortname; - mp3.flags = ( dirnum == 0 ) ? MP3File_t::FLAG_FROMGAME : MP3File_t::FLAG_FROMFS; - mp3.dirnum = dirnum; - songIndex = m_Files.AddToTail( mp3 ); - - m_bDirty = true; - } - - return songIndex; -} - -void CMP3Player::RecursiveAddToTree( MP3Dir_t *current, int parentIndex ) -{ - if ( !current ) - { - return; - } - - // Add all files at current level and then recurse through any directories - int i, c; - c = current->m_Subdirectories.Count(); - for ( i = 0 ; i < c; ++i ) - { - MP3Dir_t *sub = current->m_Subdirectories[ i ]; - Assert( sub ); - - KeyValues *kv = new KeyValues( "TVI" ); - kv->SetString( "Text", sub->m_DirName.String() ); - kv->SetPtr( "MP3Dir", sub ); - - int index = m_pTree->AddItem( kv, parentIndex ); - m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR ); - - // Recurse... - RecursiveAddToTree( sub, index ); - } - - // Add raw files - c = current->m_FilesInDirectory.Count(); - for ( i = 0; i < c; ++i ) - { - MP3File_t *song = &m_Files[ current->m_FilesInDirectory[ i ] ]; - - KeyValues *kv = new KeyValues( "TVI" ); - - kv->SetString( "Text", song->shortname.String() ); - kv->SetInt( "SongIndex", current->m_FilesInDirectory[ i ] ); - - int index = m_pTree->AddItem( kv, parentIndex ); - m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR ); - } -} - -void CMP3Player::OnTreeViewItemSelected() -{ - PopulateLists(); -} - -void CMP3Player::PopulateTree() -{ - m_pTree->RemoveAll(); - - // Now populate tree - KeyValues *kv = new KeyValues( "TVI" ); - kv->SetString( "Text", "Songs" ); - - int rootIndex = m_pTree->AddItem( kv, -1 ); - m_pTree->SetItemFgColor( rootIndex, TREE_TEXT_COLOR ); - - int dircount = m_SoundDirectories.Count(); - for ( int dirnum = 0; dirnum < dircount; ++dirnum ) - { - MP3Dir_t *tree = m_SoundDirectories[ dirnum ]->m_pTree; - if ( !tree ) - continue; - - char const *dirname = tree->m_DirName.String(); - - kv = new KeyValues( "TVI" ); - kv->SetString( "Text", dirname ); - - int index = m_pTree->AddItem( kv, rootIndex ); - - RecursiveAddToTree( tree, index ); - - m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR ); - } - - m_pTree->ExpandItem( rootIndex, true ); - - PopulateLists(); -} - -// Instead of including windows.h -extern "C" -{ - extern int __stdcall CopyFileA( char *pszSource, char *pszDest, int bFailIfExists ); -}; - -void CMP3Player::GetLocalCopyOfSong( const MP3File_t &mp3, char *outsong, size_t outlen ) -{ - outsong[ 0 ] = 0; - char fn[ 512 ]; - if ( !g_pFullFileSystem->String( mp3.filename, fn, sizeof( fn ) ) ) - { - return; - } - - if ( mp3.flags == MP3File_t::FLAG_FROMGAME ) - { - Q_FixSlashes( fn ); - Q_strncpy( outsong, fn, outlen ); - return; - } - - // Get temp filename from crc - CRC32_t crc; - CRC32_Init( &crc ); - CRC32_ProcessBuffer( &crc, fn, Q_strlen( fn ) ); - CRC32_Final( &crc ); - - char hexname[ 16 ]; - Q_binarytohex( (const byte *)&crc, sizeof( crc ), hexname, sizeof( hexname ) ); - - char hexfilename[ 512 ]; - Q_snprintf( hexfilename, sizeof( hexfilename ), "sound/_mp3/%s.mp3", hexname ); - - Q_FixSlashes( hexfilename ); - - if ( g_pFullFileSystem->FileExists( hexfilename, "MOD" ) ) - { - Q_snprintf( outsong, outlen, "_mp3/%s.mp3", hexname ); - } - else - { - // Make a local copy - char mp3_temp_path[ 512 ]; - Q_snprintf( mp3_temp_path, sizeof( mp3_temp_path ), "sound/_mp3" ); - g_pFullFileSystem->CreateDirHierarchy( mp3_temp_path, "MOD" ); - - char destpath[ 512 ]; - Q_snprintf( destpath, sizeof( destpath ), "%s/%s", engine->GetGameDirectory(), hexfilename ); - Q_FixSlashes( destpath ); - - char sourcepath[ 512 ]; - - Assert( mp3.dirnum >= 0 && mp3.dirnum < m_SoundDirectories.Count() ); - SoundDirectory_t *sdir = m_SoundDirectories[ mp3.dirnum ]; - Q_snprintf( sourcepath, sizeof( sourcepath ), "%s/%s", sdir->m_Root.String(), fn ); - Q_FixSlashes( sourcepath ); - - // !!!HACK HACK: - // Total hack right now, using windows OS calls to copy file to full destination - int success = ::CopyFileA( sourcepath, destpath, TRUE ); - if ( success > 0 ) - { - Q_snprintf( outsong, outlen, "_mp3/%s.mp3", hexname ); - } - } - - Q_FixSlashes( outsong ); -} - -void CMP3Player::PlaySong( int songIndex, float skipTime /*= 0.0f */ ) -{ - MP3File_t& song = m_Files[ songIndex ]; - - float volume = 1.0f; - - char soundname[ 512 ]; - - soundname[ 0 ] = 0; - - if ( song.playbackfilename == (FileNameHandle_t)0 ) - { - GetLocalCopyOfSong( song, soundname, sizeof( soundname ) ); - if ( !soundname[ 0 ] ) - { - return; - } - - Assert( !Q_stristr( soundname, "/" ) ); - song.playbackfilename = g_pFullFileSystem->FindOrAddFileName( soundname ); - - - } - else - { - if ( !g_pFullFileSystem->String( song.playbackfilename, soundname, sizeof( soundname ) ) ) - { - return; - } - } - - // Msg( "Playing '%s'\n", soundname ); - - if ( !soundname[ 0 ] ) - { - return; - } - - if ( m_bPlaying ) - { - OnStop(); - } - - char drymix[ 512 ]; - Q_snprintf( drymix, sizeof( drymix ), "#%s", soundname ); - - enginesound->EmitAmbientSound( - drymix, - volume, - PITCH_NORM, - 0, - skipTime == 0.0f ? 0.0f : ( gpGlobals->curtime + skipTime ) ); - - m_nSongGuid = enginesound->GetGuidForLastSoundEmitted(); - - m_nCurrentSong = songIndex; - m_bPlaying = true; - m_LastSong = song.playbackfilename; - m_SongStart = gpGlobals->realtime; - m_flSongDuration = GetMP3Duration( soundname ); - - m_pCurrentSong->SetText( song.shortname.String() ); - - m_nSongMinutes = (int)( m_flSongDuration / 60.0f ); - m_nSongSeconds = (int)( m_flSongDuration - (float)( m_nSongMinutes * 60 ) ); - - char durationstr[ 256 ]; - Q_snprintf( durationstr, sizeof( durationstr ), "0:00 / %i:%02i", m_nSongMinutes, m_nSongSeconds ); - - m_pDuration->SetText( durationstr ); - - m_pSongProgress->SetProgress( 0.0f ); -} - -void CMP3Player::OnStop() -{ - if ( m_bPlaying ) - { - m_bPlaying = false; - - if ( m_nSongGuid != 0 ) - { - enginesound->StopSoundByGuid( m_nSongGuid ); - m_nSongGuid = 0; - } - - m_LastSong = (FileNameHandle_t)0; - m_pCurrentSong->SetText( "#NoSong" ); - m_pSongProgress->SetProgress( 0.0f ); - m_pDuration->SetText( "" ); - } -} - -float CMP3Player::GetMP3Duration( char const *songname ) -{ - return enginesound->GetSoundDuration( songname ); -} - -void CMP3Player::SelectedSongs( SongListSource_t from, CUtlVector< int >& songIndexList ) -{ - m_SelectedSongs.RemoveAll(); - m_SelectionFrom = from; - - int i, c; - c = songIndexList.Count(); - for ( i = 0; i < c; ++i ) - { - m_SelectedSongs.AddToTail( songIndexList[ i ] ); - } -} - -void CMP3Player::OnPlay() -{ - int c = m_SelectedSongs.Count(); - - for ( int i = 0 ; i < c; ++i ) - { - int songIndex = m_SelectedSongs[ i ]; - if ( songIndex < 0 || songIndex >= m_Files.Count() ) - { - continue; - } - if ( m_SelectionFrom == SONG_FROM_PLAYLIST ) - { - // Can only play one song at a time from playlist... - PlaySong( songIndex ); - break; - } - else - { - AddToPlayList( songIndex, i == 0 ); - } - } -} - -void CMP3Player::OnTick() -{ - BaseClass::OnTick(); - - if ( !m_bPlaying ) - { - return; - } - - float newVol = (float)m_pVolume->GetValue() / 100.0f; - - bool volumeChanged = ( newVol != m_flCurrentVolume ); - if ( volumeChanged ) - { - m_flCurrentVolume = newVol; - } - bool muteChanged = m_bMuted != m_pMute->IsSelected(); - if ( muteChanged ) - { - m_bMuted = m_pMute->IsSelected(); - } - - if ( m_nSongGuid == 0 ) - { - return; - } - - bool playing = enginesound->IsSoundStillPlaying( m_nSongGuid ); - if ( playing ) - { - if ( muteChanged ) - { - if ( m_bMuted ) - { - OnChangeVolume( MUTED_VOLUME ); - } - else - { - OnChangeVolume( m_flCurrentVolume ); - } - } - - if ( volumeChanged ) - { - // Msg( "set volume %f\n", m_flCurrentVolume ); - OnChangeVolume( m_flCurrentVolume ); - } - - if ( m_flSongDuration >= 0.001f ) - { - float elapsed = gpGlobals->realtime - m_SongStart; - - float frac = elapsed / m_flSongDuration; - frac = clamp( frac, 0.0f, 1.0f ); - m_pSongProgress->SetProgress( frac ); - - int minutes = ( int ) ( elapsed / 60.0f ); - int seconds = (int)( elapsed - ( 60 * minutes ) ); - char durationstr[ 256 ]; - Q_snprintf( durationstr, sizeof( durationstr ), "%i:%02i / %i:%02i", minutes, seconds, m_nSongMinutes, m_nSongSeconds ); - - m_pDuration->SetText( durationstr ); - } - return; - } - - if ( !m_bEnableAutoAdvance ) - { - // If we got disconnected completely, reset the flag - if ( !engine->IsConnected() ) - { - m_bEnableAutoAdvance = true; - } - return; - } - - // No song playing... - m_nSongGuid = 0; - OnNextTrack(); -} - -void CMP3Player::OnChangeVolume( float newVol ) -{ - if ( !m_bPlaying ) - { - return; - } - - if ( !m_nSongGuid ) - return; - - enginesound->SetVolumeByGuid( m_nSongGuid, newVol ); -} - -void CMP3Player::GoToNextSong( int skip ) -{ - bool shuffle = m_pShuffle->IsSelected(); - - int nextSong = 0; - - if ( m_PlayList.Count() > 0 ) - { - if ( shuffle ) - { - m_nCurrentPlaylistSong = random->RandomInt( 0, m_PlayList.Count() - 1 ); - } - else - { - m_nCurrentPlaylistSong = ( m_nCurrentPlaylistSong + skip ) % m_PlayList.Count(); - if ( m_nCurrentPlaylistSong < 0 ) - { - m_nCurrentPlaylistSong = m_PlayList.Count() - 1; - } - } - nextSong = m_PlayList[ m_nCurrentPlaylistSong ]; - - m_pFileSheet->OnPlayListItemPlaying( m_nCurrentPlaylistSong ); - } - else - { - if ( shuffle ) - { - nextSong = random->RandomInt( 0, m_Files.Count() - 1 ); - } - else - { - nextSong = ( m_nCurrentSong + skip ) % m_Files.Count(); - if ( nextSong < 0 ) - { - nextSong = m_Files.Count() - 1; - } - } - } - - PlaySong( nextSong ); -} - -void CMP3Player::OnNextTrack() -{ - if ( m_Files.Count() == 0 ) - { - return; - } - - GoToNextSong( +1 ); -} - -void CMP3Player::OnPrevTrack() -{ - if ( m_Files.Count() == 0 ) - { - return; - } - - GoToNextSong( -1 ); -} - -void CMP3Player::RemoveFSSongs() -{ - int c = m_Files.Count(); - for ( int i = c - 1; i >= 0; --i ) - { - MP3File_t& mp3 = m_Files[ i ]; - if ( mp3.flags == MP3File_t::FLAG_FROMGAME ) - continue; - - m_Files.Remove( i ); - } -} - -int CMP3Player::FindSoundDirectory( char const *fullpath ) -{ - CUtlSymbol sym = fullpath; - int c = m_SoundDirectories.Count(); - for ( int i = 0; i < c; ++i ) - { - if ( sym == m_SoundDirectories[ i ]->m_Root ) - return i; - } - - return m_SoundDirectories.InvalidIndex(); -} - -SoundDirectory_t *CMP3Player::AddSoundDirectory( char const *fullpath, bool recurse ) -{ - // RemoveFSSongs(); - m_bDirty = true; - m_bSettingsDirty = true; - - CUtlSymbol sym = fullpath; - int sdi = FindSoundDirectory( fullpath ); - if ( sdi == m_SoundDirectories.InvalidIndex() ) - { - SoundDirectory_t *sounddir = new SoundDirectory_t( m_SoundDirectories.Count() ); - sounddir->m_bGameSound = false; - sounddir->m_Root = sym; - sounddir->m_pTree = new MP3Dir_t(); - sounddir->m_pTree->m_DirName = fullpath; - sounddir->m_pTree->m_FullDirPath = fullpath; - - sdi = m_SoundDirectories.AddToTail( sounddir ); - - // Add to search path - g_pFullFileSystem->AddSearchPath( fullpath, "MP3" ); - // Don't pollute regular searches... - g_pFullFileSystem->MarkPathIDByRequestOnly( "MP3", true ); - - // Now enumerate all .mp3 files in subfolders of this - if ( recurse ) - { - m_nFilesAdded = 0; - RecursiveFindMP3Files( sounddir, "", "MP3" ); - } - } - - return m_SoundDirectories[ sdi ]; -} - -void CMP3Player::PopulateLists() -{ - CUtlVector< KeyValues * > kv; - m_pTree->GetSelectedItemData( kv ); - if ( !kv.Count() ) - { - return; - } - - MP3Dir_t *dir = static_cast< MP3Dir_t * >( kv[ 0 ]->GetPtr( "MP3Dir", 0 ) ); - if ( !dir ) - { - return; - } - - int i, c; - c = dir->m_FilesInDirectory.Count(); - if ( !c ) - { - return; - } - - m_pFileSheet->ResetFileList(); - for ( i = 0; i < c ; ++i ) - { - m_pFileSheet->AddSongToFileList( dir->m_FilesInDirectory[ i ] ); - } -} - -MP3File_t *CMP3Player::GetSongInfo( int songIndex ) -{ - if ( songIndex < 0 || songIndex >= m_Files.Count() ) - { - return NULL; - } - return &m_Files[ songIndex ]; -} - -void CMP3Player::AddToPlayList( int songIndex, bool playNow ) -{ - m_pFileSheet->AddSongToPlayList( songIndex ); - m_PlayList.AddToTail( songIndex ); - - if ( playNow ) - { - PlaySong( songIndex ); - SetPlayListSong( m_PlayList.Count() - 1 ); - } - - // refresh the playlist -} - -void CMP3Player::RemoveFromPlayList( int songIndex ) -{ - m_pFileSheet->RemoveSongFromPlayList( songIndex ); - m_PlayList.FindAndRemove( songIndex ); - - SetPlayListSong( m_nCurrentPlaylistSong ); -} - -void CMP3Player::ClearPlayList() -{ - m_pFileSheet->ResetPlayList(); - m_PlayList.RemoveAll(); - m_nCurrentPlaylistSong = 0; -} - -void CMP3Player::OnLoadPlayList() -{ - ShowFileOpenDialog( false ); -} - -void CMP3Player::OnSavePlayList() -{ - if ( UTL_INVAL_SYMBOL == m_PlayListFileName ) - { - OnSavePlayListAs(); - return; - } - - SavePlayList( m_PlayListFileName.String() ); -} - -void CMP3Player::OnSavePlayListAs() -{ - ShowFileOpenDialog( true ); -} - -void CMP3Player::RestoreSongs( KeyValues *songs ) -{ - Assert( m_Files.Count() == 0 ); - - for ( KeyValues *song = songs->GetFirstSubKey(); song != NULL; song = song->GetNextKey() ) - { - int flags = 0; - int game = song->GetInt( "fromgame", 0 ); - if ( game ) - { - flags |= MP3File_t::FLAG_FROMGAME; - } - int fs = song->GetInt( "fromfs", 0 ); - if ( fs ) - { - flags |= MP3File_t::FLAG_FROMFS; - } - - int subdir = song->GetInt( "subdirindex", 0 ); - - char shortname[ 512 ]; - char filename[ 512 ]; - - Q_strncpy( shortname, song->GetString( "short", "" ), sizeof( shortname ) ); - Q_strncpy( filename, song->GetString( "filename", "" ), sizeof( filename ) ); - - MP3File_t file; - file.dirnum = subdir; - file.flags = flags; - file.shortname = shortname; - file.filename = g_pFullFileSystem->FindOrAddFileName( filename ); - m_Files.AddToTail( file ); - } -} - -void CMP3Player::RestoreDirectory( KeyValues *dir, SoundDirectory_t *sd ) -{ - for ( KeyValues *kv = dir->GetFirstSubKey(); kv; kv = kv->GetNextKey() ) - { - if ( !Q_stricmp( kv->GetName(), "name" ) ) - { - sd->m_Root = kv->GetString(); - } - else if ( !Q_stricmp( kv->GetName(), "gamesounds" ) ) - { - sd->m_bGameSound = kv->GetInt() ? true : false; - } - else if ( !Q_stricmp( kv->GetName(), "dirname" ) ) - { - sd->m_pTree->m_DirName = kv->GetString(); - } - else if ( !Q_stricmp( kv->GetName(), "fullpath" ) ) - { - sd->m_pTree->m_FullDirPath = kv->GetString(); - } - else if ( !Q_stricmp( kv->GetName(), "files" ) ) - { - for ( KeyValues *f = kv->GetFirstSubKey(); f != NULL; f = f->GetNextKey() ) - { - if ( !Q_stricmp( f->GetName(), "file" ) ) - { - int songIndex = f->GetInt(); - if ( songIndex >= 0 && songIndex < m_Files.Count() ) - { - char fn[ 512 ]; - if ( g_pFullFileSystem->String( m_Files[ songIndex ].filename, fn, sizeof( fn ) ) ) - { - AddFileToDirectoryTree( sd, fn ); - } - } - } - } - } - else - { - Warning( "Unknown key '%s'\n", kv->GetName() ); - } - } -} - -void CMP3Player::RestoreDirectories( KeyValues *dirs ) -{ - for ( KeyValues *dir = dirs->GetFirstSubKey(); dir != NULL; dir = dir->GetNextKey() ) - { - char const *dirpath = dir->GetString( "fullpath", "" ); - if ( dirpath ) - { - int sdi = FindSoundDirectory( dirpath ); - if ( sdi == m_SoundDirectories.InvalidIndex() ) - { - SoundDirectory_t *sd = AddSoundDirectory( dirpath, false ); - sdi = sd->GetIndex(); - } - RestoreDirectory( dir, m_SoundDirectories[ sdi ] ); - } - } -} - -bool CMP3Player::RestoreDb( char const *filename ) -{ - KeyValues *kv = new KeyValues( "db" ); - Assert( kv ); - if ( !kv->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) ) - { - Warning( "Unable to load '%s'\n", filename ); - return false; - } - - KeyValues *songs = kv; - - Assert( !Q_stricmp( songs->GetName(), "songs" ) ); - RestoreSongs( songs ); - KeyValues *dirs = songs->GetNextKey(); - Assert( !Q_stricmp( dirs->GetName(), "directories" ) ); - RestoreDirectories( dirs ); - - kv->deleteThis(); - - return true; -} - -void bpr( int level, CUtlBuffer& buf, char const *fmt, ... ) -{ - char txt[ 4096 ]; - va_list argptr; - va_start( argptr, fmt ); - _vsnprintf( txt, sizeof( txt ) - 1, fmt, argptr ); - va_end( argptr ); - - int indent = 2; - for ( int i = 0; i < ( indent * level ); ++i ) - { - buf.Printf( " " ); - } - buf.Printf( "%s", txt ); -} - -void CMP3Player::SaveDbFile( int level, CUtlBuffer& buf, MP3File_t *file, int filenumber ) -{ - bpr( level, buf, "file\n" ); - bpr( level, buf, "{\n" ); - - bpr( level + 1, buf, "filenumber %i\n", filenumber ); - - if ( file->flags & MP3File_t::FLAG_FROMGAME ) - { - bpr( level + 1, buf, "fromgame 1\n" ); - } - if ( file->flags & MP3File_t::FLAG_FROMFS ) - { - bpr( level + 1, buf, "fromfs 1\n" ); - } - - bpr( level + 1, buf, "subdirindex %i\n", file->dirnum ); - - bpr( level + 1, buf, "short \"%s\"\n", file->shortname.String() ); - char fn[ 512 ]; - if ( g_pFullFileSystem->String( file->filename, fn, sizeof( fn ) ) ) - { - bpr( level + 1, buf, "filename \"%s\"\n", fn ); - } - else - { - Assert( 0 ); - } - - bpr( level, buf, "}\n" ); -} - -void CMP3Player::FlattenDirectoryFileList_R( MP3Dir_t *dir, CUtlVector< int >& list ) -{ - int i, c; - c = dir->m_FilesInDirectory.Count(); - for ( i = 0; i < c; ++i ) - { - int songIndex = dir->m_FilesInDirectory[ i ]; - if ( list.Find( songIndex ) == list.InvalidIndex() ) - { - list.AddToTail( songIndex ); - } - } - - c = dir->m_Subdirectories.Count(); - for ( i = 0; i < c; ++i ) - { - FlattenDirectoryFileList_R( dir->m_Subdirectories[ i ], list ); - } -} - -void CMP3Player::SaveDbDirectory( int level, CUtlBuffer& buf, SoundDirectory_t *sd ) -{ - bpr( level, buf, "directory\n" ); - bpr( level, buf, "{\n" ); - - bpr( level + 1, buf, "gamesounds %i\n", sd->m_bGameSound ? 1 : 0 ); - bpr( level + 1, buf, "name \"%s\"\n", sd->m_Root.String() ); - bpr( level + 1, buf, "dirname \"%s\"\n", sd->m_pTree->m_DirName.String() ); - bpr( level + 1, buf, "fullpath \"%s\"\n", sd->m_pTree->m_FullDirPath.String() ); - - CUtlVector< int > files; - if ( sd->m_pTree ) - { - FlattenDirectoryFileList_R( sd->m_pTree, files ); - } - - int i, c; - - c = files.Count(); - if ( c > 0 ) - { - bpr( level + 1, buf, "files\n" ); - bpr( level + 1, buf, "{\n" ); - for ( i = 0; i < c; ++i ) - { - bpr( level + 2, buf, "file %i\n", files[ i ] ); - } - bpr( level + 1, buf, "}\n" ); - } - - bpr( level, buf, "}\n" ); -} - -void CMP3Player::SaveDb( char const *filename ) -{ - int i, c; - - CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); - - buf.Printf( "// mp3 database, automatically generated\n" ); - - bpr( 0, buf, "songs\n{\n" ); - - c = m_Files.Count(); - for ( i = 0; i < c; ++i ) - { - MP3File_t* file = &m_Files[ i ]; - SaveDbFile( 1, buf, file, i ); - } - - bpr( 0, buf, "}\n" ); - - bpr( 0, buf, "directories\n{\n" ); - - c = m_SoundDirectories.Count(); - for ( i = 0; i < c; ++i ) - { - SoundDirectory_t *sd = m_SoundDirectories[ i ]; - - if ( sd->m_pTree ) - { - SaveDbDirectory( 1, buf, sd ); - } - } - - bpr( 0, buf, "}\n" ); - - FileHandle_t fh = g_pFullFileSystem->Open( filename, "wb" ); - if ( FILESYSTEM_INVALID_HANDLE != fh ) - { - g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh ); - g_pFullFileSystem->Close( fh ); - m_bDirty = false; - } - else - { - Warning( "Unable to open '%s' for writing\n", filename ); - } -} - -void CMP3Player::OnSave() -{ - SaveDb( DB_FILENAME ); -} - -void CMP3Player::OnSliderMoved() -{ - if ( !m_bPlaying ) - { - return; - } - -// The engine only allows 4 seconds of skip ahead right now and you have to be connected to get it to work -// until this is relaxed we can't do this this way... -#if 0 - float frac = (float)m_pSongProgress->GetValue() / 100.0f; - - float offset = frac * m_flSongDuration; - PlaySong( m_nCurrentSong, -offset ); -#endif -} - -void CMP3Player::LoadPlayList( char const *filename ) -{ - KeyValues *kv = new KeyValues( "playlist" ); - Assert( kv ); - if ( !kv->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) ) - { - Warning( "Unable to load '%s'\n", MP3_SETTINGS_FILE ); - return; - } - - m_PlayListFileName = filename; - - for ( KeyValues *song = kv->GetFirstSubKey(); song != NULL; song = song->GetNextKey() ) - { - if ( !Q_stricmp( song->GetName(), "song" ) ) - { - char const *songname = song->GetString( "relativepath" ); - if ( !songname || !songname[ 0 ] ) - continue; - - char const *dirname = song->GetString( "directory" ); - int flags = 0; - int game = song->GetInt( "fromgame", 0 ); - if ( game ) - { - flags |= MP3File_t::FLAG_FROMGAME; - } - int fs = song->GetInt( "fromfs", 0 ); - if ( fs ) - { - flags |= MP3File_t::FLAG_FROMFS; - } - - int songIndex = -1; - - // Find index - int idx = FindSong( songname ); - if ( idx == -1 ) - { - // See if directory exists... - if ( flags & MP3File_t::FLAG_FROMGAME ) - { - songIndex = AddSong( songname, 0 ); - } - else if ( dirname ) - { - SoundDirectory_t *sd = NULL; - int dirnum = FindSoundDirectory( dirname ); - if ( dirnum == -1 ) - { - sd = AddSoundDirectory( dirname, false ); - } - else - { - sd = m_SoundDirectories[ dirnum ]; - } - - if ( sd ) - { - songIndex = AddFileToDirectoryTree( sd, songname ); - } - } - } - else - { - songIndex = idx; - } - - if ( songIndex >= 0 ) - { - m_PlayList.AddToTail( songIndex ); - } - } - } - - kv->deleteThis(); - - PopulateTree(); - PopulateLists(); -} - -void CMP3Player::SavePlayList( char const *filename ) -{ - FileHandle_t fh = g_pFullFileSystem->Open( filename, "wb" ); - if ( FILESYSTEM_INVALID_HANDLE != fh ) - { - m_PlayListFileName = filename; - - CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); - - buf.Printf( "// mp3 playlist\n" ); - - bpr( 0, buf, "playlist\n{\n" ); - - int c = m_PlayList.Count(); - for ( int i = 0; i < c; ++i ) - { - MP3File_t& song = m_Files[ m_PlayList[ i ] ]; - char fn[ 512 ]; - if ( g_pFullFileSystem->String( song.filename, fn, sizeof( fn ) ) ) - { - char dirname[ 512 ]; - dirname[0]=0; - if ( song.dirnum >= 0 ) - { - SoundDirectory_t *sd = m_SoundDirectories[ song.dirnum ]; - - Q_strncpy( dirname, sd->m_Root.String(), sizeof( dirname ) ); - } - - bpr( 1, buf, "song\n" ); - { - bpr( 2, buf, "%s 1\n", song.flags == MP3File_t::FLAG_FROMFS ? "fromfs" : "fromgame" ); - - if ( dirname[0]) - { - bpr( 2, buf, "directory \"%s\"\n", dirname ); - } - bpr( 2, buf, "relativepath \"%s\"\n", fn ); - } - bpr( 1, buf, "\n" ); - } - } - - bpr( 0, buf, "}\n" ); - - g_pFullFileSystem->Close( fh ); - - SetMostRecentPlayList( filename ); - } -} - -void CMP3Player::SetMostRecentPlayList( char const *filename ) -{ - m_PlayListFileName = filename; - m_bSettingsDirty = true; -} - -void CMP3Player::LoadSettings() -{ - KeyValues *kv = new KeyValues( "settings" ); - Assert( kv ); - if ( !kv->LoadFromFile( g_pFullFileSystem, MP3_SETTINGS_FILE, "MOD" ) ) - { - Warning( "Unable to load '%s'\n", MP3_SETTINGS_FILE ); - return; - } - - char const *filename = kv->GetString( "mostrecentplaylist", "" ); - if ( filename && filename[ 0 ] ) - { - LoadPlayList( filename ); - } - - KeyValues *dirs = kv->FindKey( "directories", false ); - if ( dirs ) - { - for ( KeyValues *sub = dirs; sub ; sub = sub->GetNextKey() ) - { - char const *dirname = sub->GetString( "dirname", "" ); - if ( dirname && dirname[ 0 ] ) - { - AddSoundDirectory( dirname, false ); - } - else if ( dirname ) - { - AddGameSounds( false ); - } - } - } - - kv->deleteThis(); - - m_bSettingsDirty = false; -} - -void CMP3Player::ShowFileOpenDialog( bool saving ) -{ - m_bSavingFile = saving; - if ( m_hSaveLoadPlaylist.Get() ) - { - m_hSaveLoadPlaylist.Get()->MarkForDeletion(); - } - - m_hSaveLoadPlaylist = new FileOpenDialog( this, "Choose Playlist", !saving ); - if ( m_hSaveLoadPlaylist.Get() ) - { - m_hSaveLoadPlaylist->SetStartDirectory( "resource/" ); - m_hSaveLoadPlaylist->AddFilter( "*.txt", "Playlists", true ); - m_hSaveLoadPlaylist->DoModal( m_bSavingFile ); - } -} - -void CMP3Player::OnFileSelected( char const *fullpath ) -{ - if ( m_bSavingFile ) - { - SavePlayList( fullpath ); - m_PlayListFileName = fullpath; - } - else - { - m_PlayListFileName = fullpath; - LoadPlayList( fullpath ); - m_nCurrentPlaylistSong = 0; - } - - if ( m_hSaveLoadPlaylist.Get() ) - { - m_hSaveLoadPlaylist.Get()->MarkForDeletion(); - } -} - - -void CMP3Player::ShowDirectorySelectDialog() -{ - if ( m_hDirectorySelect.Get() ) - { - m_hDirectorySelect.Get()->MarkForDeletion(); - } - - m_hDirectorySelect = new DirectorySelectDialog( this, "Choose Directory" ); - if ( m_hDirectorySelect.Get() ) - { - m_hDirectorySelect->MakeReadyForUse(); - m_hDirectorySelect->SetStartDirectory( MP3_DEFAULT_MP3DIR ); - m_hDirectorySelect->SetFgColor( TREE_TEXT_COLOR ); - m_hDirectorySelect->DoModal(); - } -} - -void CMP3Player::OnDirectorySelected( KeyValues *params ) -{ - if ( m_hDirectorySelect.Get() ) - { - m_hDirectorySelect.Get()->MarkForDeletion(); - } - - char const *fullpath = params->GetString( "dir", "" ); - if ( fullpath && fullpath[ 0 ] ) - { - char dir[ 512 ]; - Q_strncpy( dir, fullpath, sizeof( dir ) ); - Q_StripTrailingSlash( dir ); - AddSoundDirectory( dir, true ); - PopulateTree(); - m_bDirty = true; - } -} - -void CMP3Player::SaveSettings() -{ - if ( !m_bSettingsDirty ) - { - return; - } - - m_bSettingsDirty = false; - - FileHandle_t fh = g_pFullFileSystem->Open( MP3_SETTINGS_FILE, "wb" ); - if ( FILESYSTEM_INVALID_HANDLE != fh ) - { - CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); - - buf.Printf( "// mp3 settings, automatically generated\n" ); - - bpr( 0, buf, "settings\n{\n" ); - - // FIXME: Move to function if there are more settings to save... - if ( UTL_INVAL_SYMBOL != m_PlayListFileName ) - { - bpr( 1, buf, "mostrecentplaylist \"%s\"\n", m_PlayListFileName.String() ); - } - - int c; - c = m_SoundDirectories.Count(); - if ( c > 0 ) - { - bpr( 1, buf, "directories\n" ); - bpr( 1, buf, "{\n" ); - - for ( int i = 0; i < c; ++i ) - { - SoundDirectory_t *sd = m_SoundDirectories[ i ]; - Assert( sd ); - - bpr( 2, buf, "dirname \"%s\"\n", sd->m_Root.String() ); - } - - bpr( 1, buf, "}\n" ); - } - - bpr( 0, buf, "}\n" ); - - g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh ); - g_pFullFileSystem->Close( fh ); - } -} - -void CMP3Player::SetPlayListSong( int listIndex ) -{ - if ( m_PlayList.Count() > 0 ) - { - m_nCurrentPlaylistSong = listIndex % m_PlayList.Count(); - } - else - { - m_nCurrentPlaylistSong = 0; - } -} - -void CMP3Player::EnableAutoAdvance( bool state ) -{ - m_bEnableAutoAdvance = state; -} - -//----------------------------------------------------------------------------- -// Purpose: The purpose of this is that when a changelevel occurs, the engine calls -// StopAllSounds several times, and the OnTick handler thinks the song has finished playing -// and so it moves to the next song. This causes the play list to skip ahead by > 1 song during a level -// change. -//----------------------------------------------------------------------------- -class CMP3PlayerGameSystem : public CAutoGameSystem -{ -public: - CMP3PlayerGameSystem() - { - } - - virtual void LevelInitPreEntity() - { - g_pPlayer->EnableAutoAdvance( true ); - } - - virtual void LevelShutdownPostEntity() - { - // If we are still connected, disable auto advance until we get into the next level - if ( engine->IsConnected() ) - { - g_pPlayer->EnableAutoAdvance( false ); - } - } -}; - -static CMP3PlayerGameSystem g_MP3Helper; - -#else - -void MP3Player_Create( vgui::VPANEL parent ) -{ -} - -void MP3Player_Destroy() -{ -} - -#endif +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A simple .mp3 player example +// +//============================================================================= + +#include "cbase.h" + +#if 0 +#include "mp3player.h" +#include "KeyValues.h" +#include "filesystem.h" + +#include "vgui_controls/MenuButton.h" +#include "vgui_controls/Menu.h" +#include "vgui_controls/Button.h" +#include "vgui_controls/CheckButton.h" +#include "vgui_controls/Slider.h" +#include "vgui_controls/ListPanel.h" +#include "vgui/IPanel.h" +#include "vgui/IVGui.h" +#include "vgui/ISurface.h" +#include "vgui/IInput.h" +#include "vgui/ILocalize.h" +#include "vgui_controls/PHandle.h" + +#include "vgui_controls/PropertySheet.h" +#include "vgui_controls/PropertyPage.h" +#include "vgui_controls/TreeView.h" +#include "vgui_controls/FileOpenDialog.h" +#include "vgui_controls/DirectorySelectDialog.h" +#include "checksum_crc.h" + +#include "engine/IEngineSound.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +// Singleton +static CMP3Player *g_pPlayer = NULL; + +vgui::Panel *GetSDKRootPanel(); + +// Time between songs +#define END_GAP_TIME 1.0f + +#define SOUND_ROOT "sound" + +#define MUTED_VOLUME 0.02f + +#define TREE_TEXT_COLOR Color( 200, 255, 200, 255 ) +#define LIST_TEXT_COLOR TREE_TEXT_COLOR + +#define DB_FILENAME "resource/mp3player_db.txt" +#define MP3_SETTINGS_FILE "resource/mp3settings.txt" + +#define MP3_DEFAULT_MP3DIR "c:\\my music" + +CMP3Player *GetMP3Player() +{ + Assert( g_pPlayer ); + return g_pPlayer; +} + +static void mp3_f() +{ + CMP3Player *player = GetMP3Player(); + if ( player ) + { + player->SetVisible( !player->IsVisible() ); + } +} +void MP3Player_Create( vgui::VPANEL parent ) +{ + Assert( !g_pPlayer ); + + new CMP3Player( parent, "MP3Player" ); + +#if 0 + mp3_f(); +#endif +} + +void MP3Player_Destroy() +{ + if ( g_pPlayer ) + { + g_pPlayer->MarkForDeletion(); + g_pPlayer = NULL; + } +} + +static ConCommand mp3( "mp3", mp3_f, "Show/hide mp3 player UI." ); + +//----------------------------------------------------------------------------- +// Purpose: This assumes artist/album/file.mp3!!! +// Input : *relative - +// *artist - +// artistlen - +// *album - +// albumlen - +// Output : static bool +//----------------------------------------------------------------------------- +static bool SplitArtistAlbum( char const *relative, char *artist, size_t artistlen, char *album, size_t albumlen ) +{ + artist[ 0 ] = 0; + album[ 0 ] = 0; + char str[ 512 ]; + Q_strncpy( str, relative, sizeof( str ) ); + + char seps[] = "/\\"; + char *p = strtok( str, seps ); + int pos = 0; + while ( p ) + { + switch ( pos ) + { + default: + break; + case 0: + Q_strncpy( artist, p, artistlen ); + break; + case 1: + Q_strncpy( album, p, albumlen ); + break; + case 2: + if ( !Q_stristr( p, ".mp3" ) ) + { + artist[ 0 ] = 0; + album[ 0 ] = 0; + return false; + } + return true; + break; + } + + ++pos; + p = strtok( NULL, seps ); + } + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CMP3FileListPage : public PropertyPage +{ + DECLARE_CLASS_SIMPLE( CMP3FileListPage, PropertyPage ); + +public: + + CMP3FileListPage( Panel *parent, CMP3Player *player, char const *panelName ) : + BaseClass( parent, panelName ), + m_pPlayer( player ) + { + m_pList = new ListPanel( this, "FileList" ); + m_pList->AddColumnHeader( 0, "File", "File", 200, ListPanel::COLUMN_RESIZEWITHWINDOW ); + m_pList->AddColumnHeader( 1, "Artist", "Artist", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); + m_pList->AddColumnHeader( 2, "Album", "Album", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); + } + + void Reset() + { + m_pList->DeleteAllItems(); + } + + virtual void ApplySchemeSettings( IScheme *pScheme ) + { + BaseClass::ApplySchemeSettings( pScheme ); + + m_pList->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); + m_pList->SetFgColor( LIST_TEXT_COLOR ); + } + + virtual void PerformLayout() + { + BaseClass::PerformLayout(); + + int w, h; + GetSize( w, h ); + m_pList->SetBounds( 0, 0, w, h ); + } + + void AddSong( int songIndex ) + { + Assert( m_pPlayer ); + + const MP3File_t* songInfo = m_pPlayer->GetSongInfo( songIndex ); + if ( !songInfo ) + { + return; + } + + KeyValues *kv = new KeyValues( "LI" ); + kv->SetString( "File", songInfo->shortname.String() ); + char fn[ 512 ]; + if ( g_pFullFileSystem->String( songInfo->filename, fn, sizeof( fn ) ) ) + { + char artist[ 256 ]; + char album[ 256 ]; + if ( SplitArtistAlbum( fn, artist, sizeof( artist ), album, sizeof( album ) ) ) + { + kv->SetString( "Artist", artist ); + kv->SetString( "Album", album ); + } + } + kv->SetInt( "SongIndex", songIndex ); + m_pList->AddItem( kv, 0, false, false ); + kv->deleteThis(); + } + + void GetSelectedSongs( CUtlVector< int >&list ) + { + list.RemoveAll(); + + int selCount = m_pList->GetSelectedItemsCount(); + if ( selCount <= 0 ) + { + return; + } + for ( int i = 0; i < selCount; ++i ) + { + int itemId = m_pList->GetSelectedItem( 0 ); + KeyValues *kv = m_pList->GetItem( itemId ); + if ( !kv ) + { + continue; + } + int song = kv->GetInt( "SongIndex", -1 ); + if ( song == -1 ) + { + continue; + } + list.AddToTail( song ); + } + } + + MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); + + virtual void OnCommand( char const *cmd ); + + MESSAGE_FUNC( OnItemSelected, "ItemSelected" ) + { + CUtlVector< int > songList; + GetSelectedSongs( songList ); + m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_FILELIST, songList ); + } + +private: + + CMP3Player *m_pPlayer; + ListPanel *m_pList; + + DHANDLE< Menu > m_hMenu; +}; + +void CMP3FileListPage::OnOpenContextMenu( int itemID ) +{ + if ( m_hMenu.Get() != NULL ) + { + delete m_hMenu.Get(); + } + + m_hMenu = new Menu( this, "FileListContext" ); + m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaylistAdd", "addsong", this ); + + int x, y; + input()->GetCursorPos( x, y ); + + m_hMenu->SetPos( x, y ); + m_hMenu->SetVisible( true ); +} + +void CMP3FileListPage::OnCommand( char const *cmd ) +{ + if ( !Q_stricmp( cmd, "addsong" ) ) + { + // Get selected item + int c = m_pList->GetSelectedItemsCount(); + if ( c > 0 ) + { + int itemId = m_pList->GetSelectedItem( 0 ); + KeyValues *kv = m_pList->GetItem( itemId ); + if ( kv ) + { + int songIndex = kv->GetInt( "SongIndex" ); + m_pPlayer->AddToPlayList( songIndex, false ); + } + } + } + else + { + BaseClass::OnCommand( cmd ); + } +} + +class CMP3PlayListPage : public PropertyPage +{ + DECLARE_CLASS_SIMPLE( CMP3PlayListPage, PropertyPage ); + +public: + + CMP3PlayListPage( Panel *parent, CMP3Player *player, char const *panelName ) : + BaseClass( parent, panelName ), + m_pPlayer( player ) + { + m_pList = new ListPanel( this, "PlayList" ); + m_pList->AddColumnHeader( 0, "File", "File", 400, ListPanel::COLUMN_RESIZEWITHWINDOW ); + m_pList->AddColumnHeader( 1, "Artist", "Artist", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); + m_pList->AddColumnHeader( 2, "Album", "Album", 150, ListPanel::COLUMN_RESIZEWITHWINDOW ); + } + + void Reset() + { + m_pList->DeleteAllItems(); + } + + virtual void ApplySchemeSettings( IScheme *pScheme ) + { + BaseClass::ApplySchemeSettings( pScheme ); + + m_pList->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); + m_pList->SetFgColor( LIST_TEXT_COLOR ); + } + + virtual void PerformLayout() + { + BaseClass::PerformLayout(); + + int w, h; + GetSize( w, h ); + m_pList->SetBounds( 0, 0, w, h ); + } + + void AddSong( int songIndex ) + { + Assert( m_pPlayer ); + + const MP3File_t* songInfo = m_pPlayer->GetSongInfo( songIndex ); + if ( !songInfo ) + { + return; + } + + KeyValues *kv = new KeyValues( "LI" ); + kv->SetString( "File", songInfo->shortname.String() ); + char fn[ 512 ]; + if ( g_pFullFileSystem->String( songInfo->filename, fn, sizeof( fn ) ) ) + { + char artist[ 256 ]; + char album[ 256 ]; + if ( SplitArtistAlbum( fn, artist, sizeof( artist ), album, sizeof( album ) ) ) + { + kv->SetString( "Artist", artist ); + kv->SetString( "Album", album ); + } + } + kv->SetInt( "SongIndex", songIndex ); + m_pList->AddItem( kv, 0, false, false ); + kv->deleteThis(); + } + + void RemoveSong( int songIndex ) + { + // Get selected item + int c = m_pList->GetSelectedItemsCount(); + if ( c > 0 ) + { + int itemId = m_pList->GetSelectedItem( 0 ); + KeyValues *kv = m_pList->GetItem( itemId ); + if ( kv && ( kv->GetInt( "SongIndex", -1 ) == songIndex ) ) + { + m_pList->RemoveItem( itemId ); + } + } + } + + void GetSelectedSongs( CUtlVector< int >&list ) + { + list.RemoveAll(); + + int selCount = m_pList->GetSelectedItemsCount(); + if ( selCount <= 0 ) + { + return; + } + for ( int i = 0; i < selCount; ++i ) + { + int itemId = m_pList->GetSelectedItem( 0 ); + KeyValues *kv = m_pList->GetItem( itemId ); + if ( !kv ) + { + continue; + } + int song = kv->GetInt( "SongIndex", -1 ); + if ( song == -1 ) + { + continue; + } + list.AddToTail( song ); + } + } + + + MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); + + virtual void OnCommand( char const *cmd ); + + MESSAGE_FUNC( OnItemSelected, "ItemSelected" ) + { + CUtlVector< int > songList; + GetSelectedSongs( songList ); + m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_PLAYLIST, songList ); + } + + void OnItemPlaying( int listIndex ) + { + int itemId = m_pList->GetItemIDFromRow( listIndex ); + m_pList->ClearSelectedItems(); + m_pList->SetSingleSelectedItem( itemId ); + } + +private: + + CMP3Player *m_pPlayer; + ListPanel *m_pList; + + DHANDLE< Menu > m_hMenu; +}; + +void CMP3PlayListPage::OnOpenContextMenu( int itemID ) +{ + if ( m_hMenu.Get() != NULL ) + { + delete m_hMenu.Get(); + } + + m_hMenu = new Menu( this, "PlayListContext" ); + m_hMenu->AddMenuItem( "Remove", "#PlayListRemove", "removesong", this ); + m_hMenu->AddMenuItem( "Clear", "#PlayListClear", "clear", this ); + + m_hMenu->AddMenuItem( "Load", "#PlayListLoad", "load", this ); + m_hMenu->AddMenuItem( "Save", "#PlayListSave", "save", this ); + + int x, y; + input()->GetCursorPos( x, y ); + + m_hMenu->SetPos( x, y ); + m_hMenu->SetVisible( true ); +} + +void CMP3PlayListPage::OnCommand( char const *cmd ) +{ + if ( !Q_stricmp( cmd, "removesong" ) ) + { + // Get selected item + int c = m_pList->GetSelectedItemsCount(); + if ( c > 0 ) + { + int itemId = m_pList->GetSelectedItem( 0 ); + KeyValues *kv = m_pList->GetItem( itemId ); + if ( kv ) + { + int songIndex = kv->GetInt( "SongIndex" ); + m_pPlayer->RemoveFromPlayList( songIndex ); + } + } + } + else if ( !Q_stricmp( cmd, "clear" ) ) + { + m_pPlayer->ClearPlayList(); + } + else if ( !Q_stricmp( cmd, "load" ) ) + { + m_pPlayer->OnLoadPlayList(); + } + else if ( !Q_stricmp( cmd, "save" ) ) + { + m_pPlayer->OnSavePlayList(); + } + else if ( !Q_stricmp( cmd, "saveas" ) ) + { + m_pPlayer->OnSavePlayListAs(); + } + else + { + BaseClass::OnCommand( cmd ); + } +} + +class CMP3FileSheet : public PropertySheet +{ + DECLARE_CLASS_SIMPLE( CMP3FileSheet, PropertySheet ); + +public: + + CMP3FileSheet( CMP3Player *player, char const *panelName ); + + void ResetFileList() + { + if ( m_pFileList ) + { + m_pFileList->Reset(); + } + } + + void AddSongToFileList( int songIndex ) + { + if ( m_pFileList ) + { + m_pFileList->AddSong( songIndex ); + } + } + + void ResetPlayList() + { + if ( m_pPlayList ) + { + m_pPlayList->Reset(); + } + } + void AddSongToPlayList( int songIndex ) + { + if ( m_pPlayList ) + { + m_pPlayList->AddSong( songIndex ); + } + } + + void RemoveSongFromPlayList( int songIndex ) + { + if ( m_pPlayList ) + { + m_pPlayList->RemoveSong( songIndex ); + } + } + + void OnPlayListItemPlaying( int listIndex ) + { + if ( m_pPlayList ) + { + m_pPlayList->OnItemPlaying( listIndex ); + } + } + +protected: + + CMP3Player *m_pPlayer; + + CMP3PlayListPage *m_pPlayList; + CMP3FileListPage *m_pFileList; +}; + +CMP3FileSheet::CMP3FileSheet( CMP3Player *player, char const *panelName ) : + BaseClass( (Panel *)player, panelName ), + m_pPlayer( player ) +{ + m_pPlayList = new CMP3PlayListPage( this, player, "PlayList" ); + m_pFileList = new CMP3FileListPage( this, player, "FileList" ); + + AddPage( m_pPlayList, "#PlayListTab" ); + AddPage( m_pFileList, "#FileListTab" ); + + SetActivePage( m_pPlayList ); +} + +class CMP3TreeControl : public TreeView +{ + DECLARE_CLASS_SIMPLE( CMP3TreeControl, TreeView ); + +public: + + CMP3TreeControl( CMP3Player *player, char const *panelName ); + + int GetSelectedSongIndex(); + + MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" ) + { + CUtlVector< int > songList; + int idx = GetSelectedSongIndex(); + if ( idx != -1 ) + { + songList.AddToTail( idx ); + } + + m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_TREE, songList ); + + if ( vgui::input()->IsMouseDown( MOUSE_RIGHT ) ) + { + OpenContextMenu(); + } + } + + virtual void OnCommand( char const *cmd ); + +private: + void OpenContextMenu(); + + + CMP3Player *m_pPlayer; + DHANDLE< Menu > m_hMenu; +}; + +CMP3TreeControl::CMP3TreeControl( CMP3Player *player, char const *panelName ) : + BaseClass( (Panel *)player, panelName ), + m_pPlayer( player ) +{ + AddActionSignalTarget( this ); +} + +int CMP3TreeControl::GetSelectedSongIndex() +{ + CUtlVector< KeyValues * > kv; + GetSelectedItemData( kv ); + if ( !kv.Count() ) + { + return -1; + } + return kv[ 0 ]->GetInt( "SongIndex", -1 ); +} + +void CMP3TreeControl::OpenContextMenu() +{ + if ( m_hMenu.Get() != NULL ) + { + delete m_hMenu.Get(); + } + + m_hMenu = new Menu( this, "TreeContext" ); + m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaylistAdd", "addsong", this ); + m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaySong", "playsong", this ); + + int x, y; + input()->GetCursorPos( x, y ); + + m_hMenu->SetPos( x, y ); + m_hMenu->SetVisible( true ); +} + +void CMP3TreeControl::OnCommand( char const *cmd ) +{ + if ( !Q_stricmp( cmd, "addsong" ) ) + { + // Get selected item + int songIndex = GetSelectedSongIndex(); + if ( songIndex >= 0 ) + { + m_pPlayer->AddToPlayList( songIndex, false ); + } + } + else if ( !Q_stricmp( cmd, "playsong" ) ) + { + int songIndex = GetSelectedSongIndex(); + if ( songIndex >= 0 ) + { + m_pPlayer->AddToPlayList( songIndex, true ); + } + } + else + { + BaseClass::OnCommand( cmd ); + } +} + +class CMP3SongProgress : public Slider +{ + DECLARE_CLASS_SIMPLE( CMP3SongProgress, Slider ); + +public: + + CMP3SongProgress( Panel *parent, char const *panelName ) : + BaseClass( parent, panelName ) + { + SetPaintEnabled( false ); + SetRange( 0, 100 ); + } + + void SetProgress( float frac ) + { + SetValue( (int)( frac * 100.0f + 0.5f ), false ); + } + + virtual void PaintBackground() + { + //BaseClass::PaintBackground(); + + int w, h; + GetSize( w, h ); + + float frac = (float)GetValue() * 0.01f; + + int barend = ( int )( (float)( w - 2 ) * frac + 0.5f ); + + surface()->DrawSetColor( GetBgColor() ); + surface()->DrawFilledRect( 0, 0, w, h ); + surface()->DrawSetColor( GetFgColor() ); + surface()->DrawFilledRect( 1, 1, barend, h - 1 ); + } + + virtual void ApplySchemeSettings( IScheme *pScheme ) + { + BaseClass::ApplySchemeSettings( pScheme ); + + SetFgColor( TREE_TEXT_COLOR ); + SetBgColor( pScheme->GetColor( "BorderDark", Color( 0, 0, 0, 255 ) ) ); + } +}; + +CMP3Player::CMP3Player( VPANEL parent, char const *panelName ) : + BaseClass( NULL, panelName ), + m_SelectionFrom( SONG_FROM_UNKNOWN ), + m_bDirty( false ), + m_bSettingsDirty( false ), + m_PlayListFileName( UTL_INVAL_SYMBOL ), + m_bSavingFile( false ), + m_bEnableAutoAdvance( true ) +{ + g_pPlayer = this; + + // Get strings... + g_pVGuiLocalize->AddFile( "resource/mp3player_%language%.txt" ); + SetParent( parent ); + + SetMoveable( true ); + SetSizeable( true ); + SetMenuButtonVisible( false ); + SetMinimizeButtonVisible( false ); + SetMaximizeButtonVisible( false ); + SetCloseButtonVisible( true ); + + m_pOptions = new MenuButton( this, "Menu", "#MP3Menu" ); + + Menu *options = new Menu( m_pOptions, "Options" ); + options->AddMenuItem( "AddDir", "#AddDirectory", new KeyValues( "Command", "command", "adddirectory" ), this ); + options->AddMenuItem( "AddGame", "#AddGameSongs", new KeyValues( "Command", "command", "addgamesongs" ), this ); + options->AddMenuItem( "Refresh", "#RefreshDb", new KeyValues( "Command", "command", "refresh" ), this ); + + m_pOptions->SetMenu( options ); + + m_pTree = new CMP3TreeControl( this, "Tree" ); + m_pTree->MakeReadyForUse(); + + // Make tree use small font + IScheme *pscheme = scheme()->GetIScheme( GetScheme() ); + HFont treeFont = pscheme->GetFont( "DefaultVerySmall" ); + m_pTree->SetFont( treeFont ); + + m_pFileSheet = new CMP3FileSheet( this, "FileSheet" ); + + m_pPlay = new Button( this, "Play", "#Play", this, "play" ); + m_pStop = new Button( this, "Stop", "#Stop", this, "stop" ); + m_pNext = new Button( this, "NextTrack", "#Next", this, "nexttrack" ); + m_pPrev = new Button( this, "PrevTrack", "#Prev", this, "prevtrack" ); + m_pMute = new CheckButton( this, "Mute", "#Mute" ); + m_pShuffle = new CheckButton( this, "Shuffle", "#Shuffle" ); + + m_pVolume = new Slider( this, "Volume" ); + m_pVolume->SetRange( (int)( MUTED_VOLUME * 100.0f ), 100 ); + m_pVolume->SetValue( 100 ); + + m_pCurrentSong = new Label( this, "SongName", "#NoSong" ); + m_pDuration = new Label( this, "SongDuration", "" ); + + m_pSongProgress = new CMP3SongProgress( this, "Progress" ); + m_pSongProgress->AddActionSignalTarget( this ); + + SetSize( 400, 450 ); + + SetMinimumSize( 350, 400 ); + + SetTitle( "#MP3PlayerTitle", true ); + + LoadControlSettings( "resource/MP3Player.res" ); + + m_pCurrentSong->SetText( "#NoSong" ); + m_pDuration->SetText( "" ); + + m_nCurrentFile = -1; + m_bFirstTime = true; + m_bPlaying = false; + m_SongStart = -1.0f; + m_nSongGuid = 0; + m_nCurrentSong = 0; + m_nCurrentPlaylistSong = 0; + m_flCurrentVolume = 1.0f; + m_bMuted = false; + + vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); +} + +CMP3Player::~CMP3Player() +{ + if ( m_bDirty ) + { + SaveDb( DB_FILENAME ); + } + if ( m_bSettingsDirty ) + { + SaveSettings(); + } + DeleteSoundDirectories(); + RemoveTempSounds(); +} + +void CMP3Player::DeleteSoundDirectories() +{ + int c = m_SoundDirectories.Count(); + for ( int i = c - 1 ; i >= 0 ; --i ) + { + delete m_SoundDirectories[ i ]; + } + m_SoundDirectories.RemoveAll(); +} + +void CMP3Player::RemoveTempSounds() +{ + FileFindHandle_t fh; + + char path[ 512 ]; + Q_strncpy( path, "sound/_mp3/*.mp3", sizeof( path ) ); + + char const *fn = g_pFullFileSystem->FindFirstEx( path, "MOD", &fh ); + if ( fn ) + { + do + { + if ( fn[0] != '.' ) + { + char ext[ 10 ]; + Q_ExtractFileExtension( fn, ext, sizeof( ext ) ); + + if ( !Q_stricmp( ext, "mp3" ) ) + { + char killname[ 512 ]; + Q_snprintf( killname, sizeof( killname ), "sound/_mp3/%s", fn ); + g_pFullFileSystem->RemoveFile( killname, "MOD" ); + } + } + + fn = g_pFullFileSystem->FindNext( fh ); + + } while ( fn ); + + g_pFullFileSystem->FindClose( fh ); + } +} + +void CMP3Player::WipeSoundDirectories() +{ + int c = m_SoundDirectories.Count(); + for ( int i = c - 1 ; i >= 0 ; --i ) + { + SoundDirectory_t *sd = m_SoundDirectories[ i ]; + sd->m_pTree->DeleteSubdirectories(); + sd->m_pTree->m_FilesInDirectory.RemoveAll(); + } +} + +void CMP3Player::AddGameSounds( bool recurse ) +{ + SoundDirectory_t *gamesounds = NULL; + int idx = FindSoundDirectory( "" ); + if ( idx == m_SoundDirectories.InvalidIndex() ) + { + gamesounds = new SoundDirectory_t( m_SoundDirectories.Count() ); + gamesounds->m_bGameSound = true; + gamesounds->m_Root = ""; + gamesounds->m_pTree = new MP3Dir_t(); + gamesounds->m_pTree->m_DirName = "Game Sounds"; + gamesounds->m_pTree->m_FullDirPath = ""; + + m_SoundDirectories.AddToTail( gamesounds ); + } + else + { + gamesounds = m_SoundDirectories[ idx ]; + if ( recurse ) + { + gamesounds->m_pTree->DeleteSubdirectories(); + gamesounds->m_pTree->m_FilesInDirectory.RemoveAll(); + } + } + + if ( recurse && gamesounds ) + { + m_nFilesAdded = 0; + RecursiveFindMP3Files( gamesounds, SOUND_ROOT, "GAME" ); + } +} + +void CMP3Player::OnRefresh() +{ + CUtlVector< CUtlSymbol > dirnames; + int i, c; + + CUtlVector< FileNameHandle_t > m_PlayListFiles; + + int pcount = m_PlayList.Count(); + for ( i = 0; i < pcount; ++i ) + { + m_PlayListFiles.AddToTail( m_Files[ m_PlayList[ i ] ].filename ); + } + + m_Files.RemoveAll(); + WipeSoundDirectories(); + ClearPlayList(); + + c = m_SoundDirectories.Count(); + for ( i = 0; i < c; ++i ) + { + SoundDirectory_t *sd = m_SoundDirectories[ i ]; + + // Now enumerate all .mp3 files in subfolders of this + if ( sd->m_bGameSound ) + { + m_nFilesAdded = 0; + RecursiveFindMP3Files( sd, SOUND_ROOT, "GAME" ); + } + else + { + // Add to search path + g_pFullFileSystem->AddSearchPath( sd->m_Root.String(), "MP3" ); + // Don't pollute regular searches... + g_pFullFileSystem->MarkPathIDByRequestOnly( "MP3", true ); + + m_nFilesAdded = 0; + RecursiveFindMP3Files( sd, "", "MP3" ); + } + } + + for ( i = 0; i < pcount; ++i ) + { + char fn[ 512 ]; + if ( g_pFullFileSystem->String( m_PlayListFiles[ i ], fn, sizeof( fn ) ) ) + { + // Find index for song + int songIndex = FindSong( fn ); + if ( songIndex >= 0 ) + { + AddToPlayList( songIndex, false ); + } + } + } + + PopulateTree(); + + m_bDirty = true; +} + +void CMP3Player::SetVisible( bool state ) +{ + BaseClass::SetVisible( state ); + if ( m_bFirstTime && state ) + { + MoveToCenterOfScreen(); + + m_bFirstTime = false; + + LoadSettings(); + if ( !RestoreDb( DB_FILENAME ) && m_Files.Count() == 0 ) + { + // Load the "game" stuff + OnRefresh(); + } + + PopulateTree(); + } +} + +void CMP3Player::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + + HFont treeFont = pScheme->GetFont( "DefaultVerySmall" ); + m_pTree->SetFont( treeFont ); +} + +void CMP3Player::OnCommand( char const *cmd ) +{ + if ( !Q_stricmp( cmd, "OnClose" ) ) + { + SetVisible( false ); + } + else if ( !Q_stricmp( cmd, "play" ) ) + { + OnPlay(); + } + else if ( !Q_stricmp( cmd, "stop" ) ) + { + OnStop(); + } + else if ( !Q_stricmp( cmd, "nexttrack" ) ) + { + OnNextTrack(); + } + else if ( !Q_stricmp( cmd, "prevtrack" ) ) + { + OnPrevTrack(); + } + else if ( !Q_stricmp( cmd, "refresh" ) ) + { + OnRefresh(); + } + else if ( !Q_stricmp( cmd, "adddirectory" ) ) + { + ShowDirectorySelectDialog(); + } + else if ( !Q_stricmp( cmd, "addgamesongs" ) ) + { + AddGameSounds( true ); + PopulateTree(); + } + else + { + BaseClass::OnCommand( cmd ); + } +} + +void CMP3Player::SplitFile( CUtlVector< CUtlSymbol >& splitList, char const *relative ) +{ + char work[ 512 ]; + Q_strncpy( work, relative, sizeof( work ) ); + char const *separators = "/\\"; + + char *token = strtok( work, separators ); + while ( token ) + { + CUtlSymbol sym = token; + splitList.AddToTail( sym ); + + token = strtok( NULL, separators ); + } + +} + +MP3Dir_t *CMP3Player::FindOrAddSubdirectory( MP3Dir_t *parent, char const *dirname ) +{ + Assert( parent ); + + int c = parent->m_Subdirectories.Count(); + for ( int i = 0; i < c; ++i ) + { + MP3Dir_t *sub = parent->m_Subdirectories[ i ]; + if ( !Q_stricmp( sub->m_DirName.String(), dirname ) ) + { + return sub; + } + } + + // Add a new subdir + MP3Dir_t *sub = new MP3Dir_t(); + sub->m_DirName = dirname; + char fullpath[ 512 ]; + if ( !parent->m_FullDirPath.String()[0] ) + { + Q_snprintf( fullpath, sizeof( fullpath ), "%s", dirname ); + } + else + { + Q_snprintf( fullpath, sizeof( fullpath ), "%s\\%s", parent->m_FullDirPath.String(), dirname ); + } + sub->m_FullDirPath = fullpath; + parent->AddSubDirectory( sub ); + + return sub; +} + +int CMP3Player::AddSplitFileToDirectoryTree_R( int songIndex, MP3Dir_t *parent, CUtlVector< CUtlSymbol >& splitList, int level ) +{ + char const *current = splitList[ level ].String(); + if ( !current ) + { + return -1; + } + + if ( level == splitList.Count() -1 ) + { + // It's a filename, add if not already in list + if ( songIndex != -1 && + parent->m_FilesInDirectory.Find( songIndex ) == parent->m_FilesInDirectory.InvalidIndex() ) + { + parent->m_FilesInDirectory.AddToTail( songIndex ); + } + return songIndex; + } + + // It's a directory + MP3Dir_t *subdir = FindOrAddSubdirectory( parent, current ); + return AddSplitFileToDirectoryTree_R( songIndex, subdir, splitList, level + 1 ); +} + +int CMP3Player::AddFileToDirectoryTree( SoundDirectory_t *dir, char const *relative ) +{ + // AddSong + int songIndex = AddSong( relative, dir->GetIndex() ); + + CUtlVector< CUtlSymbol > list; + SplitFile( list, relative ); + + return AddSplitFileToDirectoryTree_R( songIndex, dir->m_pTree, list, 0 ); +} + +void CMP3Player::RecursiveFindMP3Files( SoundDirectory_t *root, char const *current, char const *pathID ) +{ + FileFindHandle_t fh; + +#if 0 + if ( m_nFilesAdded >= 200 ) + return; +#endif + + char path[ 512 ]; + if ( current[ 0 ] ) + { + Q_snprintf( path, sizeof( path ), "%s/*.*", current ); + } + else + { + Q_snprintf( path, sizeof( path ), "*.*" ); + } + + Q_FixSlashes( path ); + + char const *fn = g_pFullFileSystem->FindFirstEx( path, pathID, &fh ); + if ( fn ) + { + do + { + if ( fn[0] != '.' && Q_strnicmp( fn, "_mp3", 4 ) ) + { + if ( g_pFullFileSystem->FindIsDirectory( fh ) ) + { + char nextdir[ 512 ]; + if ( current[ 0 ] ) + { + Q_snprintf( nextdir, sizeof( nextdir ), "%s/%s", current, fn ); + } + else + { + Q_snprintf( nextdir, sizeof( nextdir ), "%s", fn ); + } + + RecursiveFindMP3Files( root, nextdir, pathID ); + } + else + { + char ext[ 10 ]; + Q_ExtractFileExtension( fn, ext, sizeof( ext ) ); + + if ( !Q_stricmp( ext, "mp3" ) ) + { + char relative[ 512 ]; + if ( root->m_bGameSound ) + { + Q_snprintf( relative, sizeof( relative ), "%s/%s", current + Q_strlen( SOUND_ROOT"/" ), fn ); + } + else + { + if ( current[ 0 ] ) + { + Q_snprintf( relative, sizeof( relative ), "%s/%s", current, fn ); + } + else + { + Q_snprintf( relative, sizeof( relative ), "%s", fn ); + } + } + Msg( "Found '%s/%s'\n", current, fn ); + + Q_FixSlashes( relative ); + ++m_nFilesAdded; + AddFileToDirectoryTree( root, relative ); + } + } + } + + fn = g_pFullFileSystem->FindNext( fh ); + + } while ( fn ); + + g_pFullFileSystem->FindClose( fh ); + } +} + +int CMP3Player::FindSong( char const *relative ) +{ + Assert( !Q_stristr( relative, "/" ) ); + + FileNameHandle_t handle = g_pFullFileSystem->FindOrAddFileName( relative ); + int c = m_Files.Count(); + for ( int i = 0 ; i < c ; ++i ) + { + const MP3File_t& mp3 = m_Files[ i ]; + if ( mp3.filename == handle ) + { + return i; + } + } + return -1; +} + +int CMP3Player::AddSong( char const *relative, int dirnum ) +{ + int songIndex = FindSong( relative ); + + if ( songIndex == -1 ) + { +#if 0 + if ( m_Files.Count() >= 200 ) + return -1; +#endif + + MP3File_t mp3; + + Assert( !Q_stristr( relative, "/" ) ); + + mp3.filename = g_pFullFileSystem->FindOrAddFileName( relative ); + + char shortname[ 256 ]; + Q_FileBase( relative, shortname, sizeof( shortname ) ); + Q_SetExtension( shortname, ".mp3", sizeof( shortname ) ); + mp3.shortname = shortname; + mp3.flags = ( dirnum == 0 ) ? MP3File_t::FLAG_FROMGAME : MP3File_t::FLAG_FROMFS; + mp3.dirnum = dirnum; + songIndex = m_Files.AddToTail( mp3 ); + + m_bDirty = true; + } + + return songIndex; +} + +void CMP3Player::RecursiveAddToTree( MP3Dir_t *current, int parentIndex ) +{ + if ( !current ) + { + return; + } + + // Add all files at current level and then recurse through any directories + int i, c; + c = current->m_Subdirectories.Count(); + for ( i = 0 ; i < c; ++i ) + { + MP3Dir_t *sub = current->m_Subdirectories[ i ]; + Assert( sub ); + + KeyValues *kv = new KeyValues( "TVI" ); + kv->SetString( "Text", sub->m_DirName.String() ); + kv->SetPtr( "MP3Dir", sub ); + + int index = m_pTree->AddItem( kv, parentIndex ); + m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR ); + + // Recurse... + RecursiveAddToTree( sub, index ); + } + + // Add raw files + c = current->m_FilesInDirectory.Count(); + for ( i = 0; i < c; ++i ) + { + MP3File_t *song = &m_Files[ current->m_FilesInDirectory[ i ] ]; + + KeyValues *kv = new KeyValues( "TVI" ); + + kv->SetString( "Text", song->shortname.String() ); + kv->SetInt( "SongIndex", current->m_FilesInDirectory[ i ] ); + + int index = m_pTree->AddItem( kv, parentIndex ); + m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR ); + } +} + +void CMP3Player::OnTreeViewItemSelected() +{ + PopulateLists(); +} + +void CMP3Player::PopulateTree() +{ + m_pTree->RemoveAll(); + + // Now populate tree + KeyValues *kv = new KeyValues( "TVI" ); + kv->SetString( "Text", "Songs" ); + + int rootIndex = m_pTree->AddItem( kv, -1 ); + m_pTree->SetItemFgColor( rootIndex, TREE_TEXT_COLOR ); + + int dircount = m_SoundDirectories.Count(); + for ( int dirnum = 0; dirnum < dircount; ++dirnum ) + { + MP3Dir_t *tree = m_SoundDirectories[ dirnum ]->m_pTree; + if ( !tree ) + continue; + + char const *dirname = tree->m_DirName.String(); + + kv = new KeyValues( "TVI" ); + kv->SetString( "Text", dirname ); + + int index = m_pTree->AddItem( kv, rootIndex ); + + RecursiveAddToTree( tree, index ); + + m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR ); + } + + m_pTree->ExpandItem( rootIndex, true ); + + PopulateLists(); +} + +// Instead of including windows.h +extern "C" +{ + extern int __stdcall CopyFileA( char *pszSource, char *pszDest, int bFailIfExists ); +}; + +void CMP3Player::GetLocalCopyOfSong( const MP3File_t &mp3, char *outsong, size_t outlen ) +{ + outsong[ 0 ] = 0; + char fn[ 512 ]; + if ( !g_pFullFileSystem->String( mp3.filename, fn, sizeof( fn ) ) ) + { + return; + } + + if ( mp3.flags == MP3File_t::FLAG_FROMGAME ) + { + Q_FixSlashes( fn ); + Q_strncpy( outsong, fn, outlen ); + return; + } + + // Get temp filename from crc + CRC32_t crc; + CRC32_Init( &crc ); + CRC32_ProcessBuffer( &crc, fn, Q_strlen( fn ) ); + CRC32_Final( &crc ); + + char hexname[ 16 ]; + Q_binarytohex( (const byte *)&crc, sizeof( crc ), hexname, sizeof( hexname ) ); + + char hexfilename[ 512 ]; + Q_snprintf( hexfilename, sizeof( hexfilename ), "sound/_mp3/%s.mp3", hexname ); + + Q_FixSlashes( hexfilename ); + + if ( g_pFullFileSystem->FileExists( hexfilename, "MOD" ) ) + { + Q_snprintf( outsong, outlen, "_mp3/%s.mp3", hexname ); + } + else + { + // Make a local copy + char mp3_temp_path[ 512 ]; + Q_snprintf( mp3_temp_path, sizeof( mp3_temp_path ), "sound/_mp3" ); + g_pFullFileSystem->CreateDirHierarchy( mp3_temp_path, "MOD" ); + + char destpath[ 512 ]; + Q_snprintf( destpath, sizeof( destpath ), "%s/%s", engine->GetGameDirectory(), hexfilename ); + Q_FixSlashes( destpath ); + + char sourcepath[ 512 ]; + + Assert( mp3.dirnum >= 0 && mp3.dirnum < m_SoundDirectories.Count() ); + SoundDirectory_t *sdir = m_SoundDirectories[ mp3.dirnum ]; + Q_snprintf( sourcepath, sizeof( sourcepath ), "%s/%s", sdir->m_Root.String(), fn ); + Q_FixSlashes( sourcepath ); + + // !!!HACK HACK: + // Total hack right now, using windows OS calls to copy file to full destination + int success = ::CopyFileA( sourcepath, destpath, TRUE ); + if ( success > 0 ) + { + Q_snprintf( outsong, outlen, "_mp3/%s.mp3", hexname ); + } + } + + Q_FixSlashes( outsong ); +} + +void CMP3Player::PlaySong( int songIndex, float skipTime /*= 0.0f */ ) +{ + MP3File_t& song = m_Files[ songIndex ]; + + float volume = 1.0f; + + char soundname[ 512 ]; + + soundname[ 0 ] = 0; + + if ( song.playbackfilename == (FileNameHandle_t)0 ) + { + GetLocalCopyOfSong( song, soundname, sizeof( soundname ) ); + if ( !soundname[ 0 ] ) + { + return; + } + + Assert( !Q_stristr( soundname, "/" ) ); + song.playbackfilename = g_pFullFileSystem->FindOrAddFileName( soundname ); + + + } + else + { + if ( !g_pFullFileSystem->String( song.playbackfilename, soundname, sizeof( soundname ) ) ) + { + return; + } + } + + // Msg( "Playing '%s'\n", soundname ); + + if ( !soundname[ 0 ] ) + { + return; + } + + if ( m_bPlaying ) + { + OnStop(); + } + + char drymix[ 512 ]; + Q_snprintf( drymix, sizeof( drymix ), "#%s", soundname ); + + enginesound->EmitAmbientSound( + drymix, + volume, + PITCH_NORM, + 0, + skipTime == 0.0f ? 0.0f : ( gpGlobals->curtime + skipTime ) ); + + m_nSongGuid = enginesound->GetGuidForLastSoundEmitted(); + + m_nCurrentSong = songIndex; + m_bPlaying = true; + m_LastSong = song.playbackfilename; + m_SongStart = gpGlobals->realtime; + m_flSongDuration = GetMP3Duration( soundname ); + + m_pCurrentSong->SetText( song.shortname.String() ); + + m_nSongMinutes = (int)( m_flSongDuration / 60.0f ); + m_nSongSeconds = (int)( m_flSongDuration - (float)( m_nSongMinutes * 60 ) ); + + char durationstr[ 256 ]; + Q_snprintf( durationstr, sizeof( durationstr ), "0:00 / %i:%02i", m_nSongMinutes, m_nSongSeconds ); + + m_pDuration->SetText( durationstr ); + + m_pSongProgress->SetProgress( 0.0f ); +} + +void CMP3Player::OnStop() +{ + if ( m_bPlaying ) + { + m_bPlaying = false; + + if ( m_nSongGuid != 0 ) + { + enginesound->StopSoundByGuid( m_nSongGuid ); + m_nSongGuid = 0; + } + + m_LastSong = (FileNameHandle_t)0; + m_pCurrentSong->SetText( "#NoSong" ); + m_pSongProgress->SetProgress( 0.0f ); + m_pDuration->SetText( "" ); + } +} + +float CMP3Player::GetMP3Duration( char const *songname ) +{ + return enginesound->GetSoundDuration( songname ); +} + +void CMP3Player::SelectedSongs( SongListSource_t from, CUtlVector< int >& songIndexList ) +{ + m_SelectedSongs.RemoveAll(); + m_SelectionFrom = from; + + int i, c; + c = songIndexList.Count(); + for ( i = 0; i < c; ++i ) + { + m_SelectedSongs.AddToTail( songIndexList[ i ] ); + } +} + +void CMP3Player::OnPlay() +{ + int c = m_SelectedSongs.Count(); + + for ( int i = 0 ; i < c; ++i ) + { + int songIndex = m_SelectedSongs[ i ]; + if ( songIndex < 0 || songIndex >= m_Files.Count() ) + { + continue; + } + if ( m_SelectionFrom == SONG_FROM_PLAYLIST ) + { + // Can only play one song at a time from playlist... + PlaySong( songIndex ); + break; + } + else + { + AddToPlayList( songIndex, i == 0 ); + } + } +} + +void CMP3Player::OnTick() +{ + BaseClass::OnTick(); + + if ( !m_bPlaying ) + { + return; + } + + float newVol = (float)m_pVolume->GetValue() / 100.0f; + + bool volumeChanged = ( newVol != m_flCurrentVolume ); + if ( volumeChanged ) + { + m_flCurrentVolume = newVol; + } + bool muteChanged = m_bMuted != m_pMute->IsSelected(); + if ( muteChanged ) + { + m_bMuted = m_pMute->IsSelected(); + } + + if ( m_nSongGuid == 0 ) + { + return; + } + + bool playing = enginesound->IsSoundStillPlaying( m_nSongGuid ); + if ( playing ) + { + if ( muteChanged ) + { + if ( m_bMuted ) + { + OnChangeVolume( MUTED_VOLUME ); + } + else + { + OnChangeVolume( m_flCurrentVolume ); + } + } + + if ( volumeChanged ) + { + // Msg( "set volume %f\n", m_flCurrentVolume ); + OnChangeVolume( m_flCurrentVolume ); + } + + if ( m_flSongDuration >= 0.001f ) + { + float elapsed = gpGlobals->realtime - m_SongStart; + + float frac = elapsed / m_flSongDuration; + frac = clamp( frac, 0.0f, 1.0f ); + m_pSongProgress->SetProgress( frac ); + + int minutes = ( int ) ( elapsed / 60.0f ); + int seconds = (int)( elapsed - ( 60 * minutes ) ); + char durationstr[ 256 ]; + Q_snprintf( durationstr, sizeof( durationstr ), "%i:%02i / %i:%02i", minutes, seconds, m_nSongMinutes, m_nSongSeconds ); + + m_pDuration->SetText( durationstr ); + } + return; + } + + if ( !m_bEnableAutoAdvance ) + { + // If we got disconnected completely, reset the flag + if ( !engine->IsConnected() ) + { + m_bEnableAutoAdvance = true; + } + return; + } + + // No song playing... + m_nSongGuid = 0; + OnNextTrack(); +} + +void CMP3Player::OnChangeVolume( float newVol ) +{ + if ( !m_bPlaying ) + { + return; + } + + if ( !m_nSongGuid ) + return; + + enginesound->SetVolumeByGuid( m_nSongGuid, newVol ); +} + +void CMP3Player::GoToNextSong( int skip ) +{ + bool shuffle = m_pShuffle->IsSelected(); + + int nextSong = 0; + + if ( m_PlayList.Count() > 0 ) + { + if ( shuffle ) + { + m_nCurrentPlaylistSong = random->RandomInt( 0, m_PlayList.Count() - 1 ); + } + else + { + m_nCurrentPlaylistSong = ( m_nCurrentPlaylistSong + skip ) % m_PlayList.Count(); + if ( m_nCurrentPlaylistSong < 0 ) + { + m_nCurrentPlaylistSong = m_PlayList.Count() - 1; + } + } + nextSong = m_PlayList[ m_nCurrentPlaylistSong ]; + + m_pFileSheet->OnPlayListItemPlaying( m_nCurrentPlaylistSong ); + } + else + { + if ( shuffle ) + { + nextSong = random->RandomInt( 0, m_Files.Count() - 1 ); + } + else + { + nextSong = ( m_nCurrentSong + skip ) % m_Files.Count(); + if ( nextSong < 0 ) + { + nextSong = m_Files.Count() - 1; + } + } + } + + PlaySong( nextSong ); +} + +void CMP3Player::OnNextTrack() +{ + if ( m_Files.Count() == 0 ) + { + return; + } + + GoToNextSong( +1 ); +} + +void CMP3Player::OnPrevTrack() +{ + if ( m_Files.Count() == 0 ) + { + return; + } + + GoToNextSong( -1 ); +} + +void CMP3Player::RemoveFSSongs() +{ + int c = m_Files.Count(); + for ( int i = c - 1; i >= 0; --i ) + { + MP3File_t& mp3 = m_Files[ i ]; + if ( mp3.flags == MP3File_t::FLAG_FROMGAME ) + continue; + + m_Files.Remove( i ); + } +} + +int CMP3Player::FindSoundDirectory( char const *fullpath ) +{ + CUtlSymbol sym = fullpath; + int c = m_SoundDirectories.Count(); + for ( int i = 0; i < c; ++i ) + { + if ( sym == m_SoundDirectories[ i ]->m_Root ) + return i; + } + + return m_SoundDirectories.InvalidIndex(); +} + +SoundDirectory_t *CMP3Player::AddSoundDirectory( char const *fullpath, bool recurse ) +{ + // RemoveFSSongs(); + m_bDirty = true; + m_bSettingsDirty = true; + + CUtlSymbol sym = fullpath; + int sdi = FindSoundDirectory( fullpath ); + if ( sdi == m_SoundDirectories.InvalidIndex() ) + { + SoundDirectory_t *sounddir = new SoundDirectory_t( m_SoundDirectories.Count() ); + sounddir->m_bGameSound = false; + sounddir->m_Root = sym; + sounddir->m_pTree = new MP3Dir_t(); + sounddir->m_pTree->m_DirName = fullpath; + sounddir->m_pTree->m_FullDirPath = fullpath; + + sdi = m_SoundDirectories.AddToTail( sounddir ); + + // Add to search path + g_pFullFileSystem->AddSearchPath( fullpath, "MP3" ); + // Don't pollute regular searches... + g_pFullFileSystem->MarkPathIDByRequestOnly( "MP3", true ); + + // Now enumerate all .mp3 files in subfolders of this + if ( recurse ) + { + m_nFilesAdded = 0; + RecursiveFindMP3Files( sounddir, "", "MP3" ); + } + } + + return m_SoundDirectories[ sdi ]; +} + +void CMP3Player::PopulateLists() +{ + CUtlVector< KeyValues * > kv; + m_pTree->GetSelectedItemData( kv ); + if ( !kv.Count() ) + { + return; + } + + MP3Dir_t *dir = static_cast< MP3Dir_t * >( kv[ 0 ]->GetPtr( "MP3Dir", 0 ) ); + if ( !dir ) + { + return; + } + + int i, c; + c = dir->m_FilesInDirectory.Count(); + if ( !c ) + { + return; + } + + m_pFileSheet->ResetFileList(); + for ( i = 0; i < c ; ++i ) + { + m_pFileSheet->AddSongToFileList( dir->m_FilesInDirectory[ i ] ); + } +} + +MP3File_t *CMP3Player::GetSongInfo( int songIndex ) +{ + if ( songIndex < 0 || songIndex >= m_Files.Count() ) + { + return NULL; + } + return &m_Files[ songIndex ]; +} + +void CMP3Player::AddToPlayList( int songIndex, bool playNow ) +{ + m_pFileSheet->AddSongToPlayList( songIndex ); + m_PlayList.AddToTail( songIndex ); + + if ( playNow ) + { + PlaySong( songIndex ); + SetPlayListSong( m_PlayList.Count() - 1 ); + } + + // refresh the playlist +} + +void CMP3Player::RemoveFromPlayList( int songIndex ) +{ + m_pFileSheet->RemoveSongFromPlayList( songIndex ); + m_PlayList.FindAndRemove( songIndex ); + + SetPlayListSong( m_nCurrentPlaylistSong ); +} + +void CMP3Player::ClearPlayList() +{ + m_pFileSheet->ResetPlayList(); + m_PlayList.RemoveAll(); + m_nCurrentPlaylistSong = 0; +} + +void CMP3Player::OnLoadPlayList() +{ + ShowFileOpenDialog( false ); +} + +void CMP3Player::OnSavePlayList() +{ + if ( UTL_INVAL_SYMBOL == m_PlayListFileName ) + { + OnSavePlayListAs(); + return; + } + + SavePlayList( m_PlayListFileName.String() ); +} + +void CMP3Player::OnSavePlayListAs() +{ + ShowFileOpenDialog( true ); +} + +void CMP3Player::RestoreSongs( KeyValues *songs ) +{ + Assert( m_Files.Count() == 0 ); + + for ( KeyValues *song = songs->GetFirstSubKey(); song != NULL; song = song->GetNextKey() ) + { + int flags = 0; + int game = song->GetInt( "fromgame", 0 ); + if ( game ) + { + flags |= MP3File_t::FLAG_FROMGAME; + } + int fs = song->GetInt( "fromfs", 0 ); + if ( fs ) + { + flags |= MP3File_t::FLAG_FROMFS; + } + + int subdir = song->GetInt( "subdirindex", 0 ); + + char shortname[ 512 ]; + char filename[ 512 ]; + + Q_strncpy( shortname, song->GetString( "short", "" ), sizeof( shortname ) ); + Q_strncpy( filename, song->GetString( "filename", "" ), sizeof( filename ) ); + + MP3File_t file; + file.dirnum = subdir; + file.flags = flags; + file.shortname = shortname; + file.filename = g_pFullFileSystem->FindOrAddFileName( filename ); + m_Files.AddToTail( file ); + } +} + +void CMP3Player::RestoreDirectory( KeyValues *dir, SoundDirectory_t *sd ) +{ + for ( KeyValues *kv = dir->GetFirstSubKey(); kv; kv = kv->GetNextKey() ) + { + if ( !Q_stricmp( kv->GetName(), "name" ) ) + { + sd->m_Root = kv->GetString(); + } + else if ( !Q_stricmp( kv->GetName(), "gamesounds" ) ) + { + sd->m_bGameSound = kv->GetInt() ? true : false; + } + else if ( !Q_stricmp( kv->GetName(), "dirname" ) ) + { + sd->m_pTree->m_DirName = kv->GetString(); + } + else if ( !Q_stricmp( kv->GetName(), "fullpath" ) ) + { + sd->m_pTree->m_FullDirPath = kv->GetString(); + } + else if ( !Q_stricmp( kv->GetName(), "files" ) ) + { + for ( KeyValues *f = kv->GetFirstSubKey(); f != NULL; f = f->GetNextKey() ) + { + if ( !Q_stricmp( f->GetName(), "file" ) ) + { + int songIndex = f->GetInt(); + if ( songIndex >= 0 && songIndex < m_Files.Count() ) + { + char fn[ 512 ]; + if ( g_pFullFileSystem->String( m_Files[ songIndex ].filename, fn, sizeof( fn ) ) ) + { + AddFileToDirectoryTree( sd, fn ); + } + } + } + } + } + else + { + Warning( "Unknown key '%s'\n", kv->GetName() ); + } + } +} + +void CMP3Player::RestoreDirectories( KeyValues *dirs ) +{ + for ( KeyValues *dir = dirs->GetFirstSubKey(); dir != NULL; dir = dir->GetNextKey() ) + { + char const *dirpath = dir->GetString( "fullpath", "" ); + if ( dirpath ) + { + int sdi = FindSoundDirectory( dirpath ); + if ( sdi == m_SoundDirectories.InvalidIndex() ) + { + SoundDirectory_t *sd = AddSoundDirectory( dirpath, false ); + sdi = sd->GetIndex(); + } + RestoreDirectory( dir, m_SoundDirectories[ sdi ] ); + } + } +} + +bool CMP3Player::RestoreDb( char const *filename ) +{ + KeyValues *kv = new KeyValues( "db" ); + Assert( kv ); + if ( !kv->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) ) + { + Warning( "Unable to load '%s'\n", filename ); + return false; + } + + KeyValues *songs = kv; + + Assert( !Q_stricmp( songs->GetName(), "songs" ) ); + RestoreSongs( songs ); + KeyValues *dirs = songs->GetNextKey(); + Assert( !Q_stricmp( dirs->GetName(), "directories" ) ); + RestoreDirectories( dirs ); + + kv->deleteThis(); + + return true; +} + +void bpr( int level, CUtlBuffer& buf, char const *fmt, ... ) +{ + char txt[ 4096 ]; + va_list argptr; + va_start( argptr, fmt ); + _vsnprintf( txt, sizeof( txt ) - 1, fmt, argptr ); + va_end( argptr ); + + int indent = 2; + for ( int i = 0; i < ( indent * level ); ++i ) + { + buf.Printf( " " ); + } + buf.Printf( "%s", txt ); +} + +void CMP3Player::SaveDbFile( int level, CUtlBuffer& buf, MP3File_t *file, int filenumber ) +{ + bpr( level, buf, "file\n" ); + bpr( level, buf, "{\n" ); + + bpr( level + 1, buf, "filenumber %i\n", filenumber ); + + if ( file->flags & MP3File_t::FLAG_FROMGAME ) + { + bpr( level + 1, buf, "fromgame 1\n" ); + } + if ( file->flags & MP3File_t::FLAG_FROMFS ) + { + bpr( level + 1, buf, "fromfs 1\n" ); + } + + bpr( level + 1, buf, "subdirindex %i\n", file->dirnum ); + + bpr( level + 1, buf, "short \"%s\"\n", file->shortname.String() ); + char fn[ 512 ]; + if ( g_pFullFileSystem->String( file->filename, fn, sizeof( fn ) ) ) + { + bpr( level + 1, buf, "filename \"%s\"\n", fn ); + } + else + { + Assert( 0 ); + } + + bpr( level, buf, "}\n" ); +} + +void CMP3Player::FlattenDirectoryFileList_R( MP3Dir_t *dir, CUtlVector< int >& list ) +{ + int i, c; + c = dir->m_FilesInDirectory.Count(); + for ( i = 0; i < c; ++i ) + { + int songIndex = dir->m_FilesInDirectory[ i ]; + if ( list.Find( songIndex ) == list.InvalidIndex() ) + { + list.AddToTail( songIndex ); + } + } + + c = dir->m_Subdirectories.Count(); + for ( i = 0; i < c; ++i ) + { + FlattenDirectoryFileList_R( dir->m_Subdirectories[ i ], list ); + } +} + +void CMP3Player::SaveDbDirectory( int level, CUtlBuffer& buf, SoundDirectory_t *sd ) +{ + bpr( level, buf, "directory\n" ); + bpr( level, buf, "{\n" ); + + bpr( level + 1, buf, "gamesounds %i\n", sd->m_bGameSound ? 1 : 0 ); + bpr( level + 1, buf, "name \"%s\"\n", sd->m_Root.String() ); + bpr( level + 1, buf, "dirname \"%s\"\n", sd->m_pTree->m_DirName.String() ); + bpr( level + 1, buf, "fullpath \"%s\"\n", sd->m_pTree->m_FullDirPath.String() ); + + CUtlVector< int > files; + if ( sd->m_pTree ) + { + FlattenDirectoryFileList_R( sd->m_pTree, files ); + } + + int i, c; + + c = files.Count(); + if ( c > 0 ) + { + bpr( level + 1, buf, "files\n" ); + bpr( level + 1, buf, "{\n" ); + for ( i = 0; i < c; ++i ) + { + bpr( level + 2, buf, "file %i\n", files[ i ] ); + } + bpr( level + 1, buf, "}\n" ); + } + + bpr( level, buf, "}\n" ); +} + +void CMP3Player::SaveDb( char const *filename ) +{ + int i, c; + + CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); + + buf.Printf( "// mp3 database, automatically generated\n" ); + + bpr( 0, buf, "songs\n{\n" ); + + c = m_Files.Count(); + for ( i = 0; i < c; ++i ) + { + MP3File_t* file = &m_Files[ i ]; + SaveDbFile( 1, buf, file, i ); + } + + bpr( 0, buf, "}\n" ); + + bpr( 0, buf, "directories\n{\n" ); + + c = m_SoundDirectories.Count(); + for ( i = 0; i < c; ++i ) + { + SoundDirectory_t *sd = m_SoundDirectories[ i ]; + + if ( sd->m_pTree ) + { + SaveDbDirectory( 1, buf, sd ); + } + } + + bpr( 0, buf, "}\n" ); + + FileHandle_t fh = g_pFullFileSystem->Open( filename, "wb" ); + if ( FILESYSTEM_INVALID_HANDLE != fh ) + { + g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh ); + g_pFullFileSystem->Close( fh ); + m_bDirty = false; + } + else + { + Warning( "Unable to open '%s' for writing\n", filename ); + } +} + +void CMP3Player::OnSave() +{ + SaveDb( DB_FILENAME ); +} + +void CMP3Player::OnSliderMoved() +{ + if ( !m_bPlaying ) + { + return; + } + +// The engine only allows 4 seconds of skip ahead right now and you have to be connected to get it to work +// until this is relaxed we can't do this this way... +#if 0 + float frac = (float)m_pSongProgress->GetValue() / 100.0f; + + float offset = frac * m_flSongDuration; + PlaySong( m_nCurrentSong, -offset ); +#endif +} + +void CMP3Player::LoadPlayList( char const *filename ) +{ + KeyValues *kv = new KeyValues( "playlist" ); + Assert( kv ); + if ( !kv->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) ) + { + Warning( "Unable to load '%s'\n", MP3_SETTINGS_FILE ); + return; + } + + m_PlayListFileName = filename; + + for ( KeyValues *song = kv->GetFirstSubKey(); song != NULL; song = song->GetNextKey() ) + { + if ( !Q_stricmp( song->GetName(), "song" ) ) + { + char const *songname = song->GetString( "relativepath" ); + if ( !songname || !songname[ 0 ] ) + continue; + + char const *dirname = song->GetString( "directory" ); + int flags = 0; + int game = song->GetInt( "fromgame", 0 ); + if ( game ) + { + flags |= MP3File_t::FLAG_FROMGAME; + } + int fs = song->GetInt( "fromfs", 0 ); + if ( fs ) + { + flags |= MP3File_t::FLAG_FROMFS; + } + + int songIndex = -1; + + // Find index + int idx = FindSong( songname ); + if ( idx == -1 ) + { + // See if directory exists... + if ( flags & MP3File_t::FLAG_FROMGAME ) + { + songIndex = AddSong( songname, 0 ); + } + else if ( dirname ) + { + SoundDirectory_t *sd = NULL; + int dirnum = FindSoundDirectory( dirname ); + if ( dirnum == -1 ) + { + sd = AddSoundDirectory( dirname, false ); + } + else + { + sd = m_SoundDirectories[ dirnum ]; + } + + if ( sd ) + { + songIndex = AddFileToDirectoryTree( sd, songname ); + } + } + } + else + { + songIndex = idx; + } + + if ( songIndex >= 0 ) + { + m_PlayList.AddToTail( songIndex ); + } + } + } + + kv->deleteThis(); + + PopulateTree(); + PopulateLists(); +} + +void CMP3Player::SavePlayList( char const *filename ) +{ + FileHandle_t fh = g_pFullFileSystem->Open( filename, "wb" ); + if ( FILESYSTEM_INVALID_HANDLE != fh ) + { + m_PlayListFileName = filename; + + CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); + + buf.Printf( "// mp3 playlist\n" ); + + bpr( 0, buf, "playlist\n{\n" ); + + int c = m_PlayList.Count(); + for ( int i = 0; i < c; ++i ) + { + MP3File_t& song = m_Files[ m_PlayList[ i ] ]; + char fn[ 512 ]; + if ( g_pFullFileSystem->String( song.filename, fn, sizeof( fn ) ) ) + { + char dirname[ 512 ]; + dirname[0]=0; + if ( song.dirnum >= 0 ) + { + SoundDirectory_t *sd = m_SoundDirectories[ song.dirnum ]; + + Q_strncpy( dirname, sd->m_Root.String(), sizeof( dirname ) ); + } + + bpr( 1, buf, "song\n" ); + { + bpr( 2, buf, "%s 1\n", song.flags == MP3File_t::FLAG_FROMFS ? "fromfs" : "fromgame" ); + + if ( dirname[0]) + { + bpr( 2, buf, "directory \"%s\"\n", dirname ); + } + bpr( 2, buf, "relativepath \"%s\"\n", fn ); + } + bpr( 1, buf, "\n" ); + } + } + + bpr( 0, buf, "}\n" ); + + g_pFullFileSystem->Close( fh ); + + SetMostRecentPlayList( filename ); + } +} + +void CMP3Player::SetMostRecentPlayList( char const *filename ) +{ + m_PlayListFileName = filename; + m_bSettingsDirty = true; +} + +void CMP3Player::LoadSettings() +{ + KeyValues *kv = new KeyValues( "settings" ); + Assert( kv ); + if ( !kv->LoadFromFile( g_pFullFileSystem, MP3_SETTINGS_FILE, "MOD" ) ) + { + Warning( "Unable to load '%s'\n", MP3_SETTINGS_FILE ); + return; + } + + char const *filename = kv->GetString( "mostrecentplaylist", "" ); + if ( filename && filename[ 0 ] ) + { + LoadPlayList( filename ); + } + + KeyValues *dirs = kv->FindKey( "directories", false ); + if ( dirs ) + { + for ( KeyValues *sub = dirs; sub ; sub = sub->GetNextKey() ) + { + char const *dirname = sub->GetString( "dirname", "" ); + if ( dirname && dirname[ 0 ] ) + { + AddSoundDirectory( dirname, false ); + } + else if ( dirname ) + { + AddGameSounds( false ); + } + } + } + + kv->deleteThis(); + + m_bSettingsDirty = false; +} + +void CMP3Player::ShowFileOpenDialog( bool saving ) +{ + m_bSavingFile = saving; + if ( m_hSaveLoadPlaylist.Get() ) + { + m_hSaveLoadPlaylist.Get()->MarkForDeletion(); + } + + m_hSaveLoadPlaylist = new FileOpenDialog( this, "Choose Playlist", !saving ); + if ( m_hSaveLoadPlaylist.Get() ) + { + m_hSaveLoadPlaylist->SetStartDirectory( "resource/" ); + m_hSaveLoadPlaylist->AddFilter( "*.txt", "Playlists", true ); + m_hSaveLoadPlaylist->DoModal( m_bSavingFile ); + } +} + +void CMP3Player::OnFileSelected( char const *fullpath ) +{ + if ( m_bSavingFile ) + { + SavePlayList( fullpath ); + m_PlayListFileName = fullpath; + } + else + { + m_PlayListFileName = fullpath; + LoadPlayList( fullpath ); + m_nCurrentPlaylistSong = 0; + } + + if ( m_hSaveLoadPlaylist.Get() ) + { + m_hSaveLoadPlaylist.Get()->MarkForDeletion(); + } +} + + +void CMP3Player::ShowDirectorySelectDialog() +{ + if ( m_hDirectorySelect.Get() ) + { + m_hDirectorySelect.Get()->MarkForDeletion(); + } + + m_hDirectorySelect = new DirectorySelectDialog( this, "Choose Directory" ); + if ( m_hDirectorySelect.Get() ) + { + m_hDirectorySelect->MakeReadyForUse(); + m_hDirectorySelect->SetStartDirectory( MP3_DEFAULT_MP3DIR ); + m_hDirectorySelect->SetFgColor( TREE_TEXT_COLOR ); + m_hDirectorySelect->DoModal(); + } +} + +void CMP3Player::OnDirectorySelected( KeyValues *params ) +{ + if ( m_hDirectorySelect.Get() ) + { + m_hDirectorySelect.Get()->MarkForDeletion(); + } + + char const *fullpath = params->GetString( "dir", "" ); + if ( fullpath && fullpath[ 0 ] ) + { + char dir[ 512 ]; + Q_strncpy( dir, fullpath, sizeof( dir ) ); + Q_StripTrailingSlash( dir ); + AddSoundDirectory( dir, true ); + PopulateTree(); + m_bDirty = true; + } +} + +void CMP3Player::SaveSettings() +{ + if ( !m_bSettingsDirty ) + { + return; + } + + m_bSettingsDirty = false; + + FileHandle_t fh = g_pFullFileSystem->Open( MP3_SETTINGS_FILE, "wb" ); + if ( FILESYSTEM_INVALID_HANDLE != fh ) + { + CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); + + buf.Printf( "// mp3 settings, automatically generated\n" ); + + bpr( 0, buf, "settings\n{\n" ); + + // FIXME: Move to function if there are more settings to save... + if ( UTL_INVAL_SYMBOL != m_PlayListFileName ) + { + bpr( 1, buf, "mostrecentplaylist \"%s\"\n", m_PlayListFileName.String() ); + } + + int c; + c = m_SoundDirectories.Count(); + if ( c > 0 ) + { + bpr( 1, buf, "directories\n" ); + bpr( 1, buf, "{\n" ); + + for ( int i = 0; i < c; ++i ) + { + SoundDirectory_t *sd = m_SoundDirectories[ i ]; + Assert( sd ); + + bpr( 2, buf, "dirname \"%s\"\n", sd->m_Root.String() ); + } + + bpr( 1, buf, "}\n" ); + } + + bpr( 0, buf, "}\n" ); + + g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh ); + g_pFullFileSystem->Close( fh ); + } +} + +void CMP3Player::SetPlayListSong( int listIndex ) +{ + if ( m_PlayList.Count() > 0 ) + { + m_nCurrentPlaylistSong = listIndex % m_PlayList.Count(); + } + else + { + m_nCurrentPlaylistSong = 0; + } +} + +void CMP3Player::EnableAutoAdvance( bool state ) +{ + m_bEnableAutoAdvance = state; +} + +//----------------------------------------------------------------------------- +// Purpose: The purpose of this is that when a changelevel occurs, the engine calls +// StopAllSounds several times, and the OnTick handler thinks the song has finished playing +// and so it moves to the next song. This causes the play list to skip ahead by > 1 song during a level +// change. +//----------------------------------------------------------------------------- +class CMP3PlayerGameSystem : public CAutoGameSystem +{ +public: + CMP3PlayerGameSystem() + { + } + + virtual void LevelInitPreEntity() + { + g_pPlayer->EnableAutoAdvance( true ); + } + + virtual void LevelShutdownPostEntity() + { + // If we are still connected, disable auto advance until we get into the next level + if ( engine->IsConnected() ) + { + g_pPlayer->EnableAutoAdvance( false ); + } + } +}; + +static CMP3PlayerGameSystem g_MP3Helper; + +#else + +void MP3Player_Create( vgui::VPANEL parent ) +{ +} + +void MP3Player_Destroy() +{ +} + +#endif -- cgit v1.2.3