From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/matrixproxy.cpp | 364 ++++++++++++++++++------------------- 1 file changed, 182 insertions(+), 182 deletions(-) (limited to 'mp/src/game/client/matrixproxy.cpp') diff --git a/mp/src/game/client/matrixproxy.cpp b/mp/src/game/client/matrixproxy.cpp index 3dff3069..b16bac1c 100644 --- a/mp/src/game/client/matrixproxy.cpp +++ b/mp/src/game/client/matrixproxy.cpp @@ -1,182 +1,182 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "mathlib/vmatrix.h" -#include "functionproxy.h" -#include "materialsystem/imaterialvar.h" -#include -#include "materialsystem/imaterial.h" -#include "toolframework_client.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// forward declarations -void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); - -class C_BaseEntity; - -//----------------------------------------------------------------------------- -// Texture transform proxy -//----------------------------------------------------------------------------- -class CTextureTransformProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - IMaterialVar *m_pCenterVar; - IMaterialVar *m_pScaleVar; - IMaterialVar *m_pRotateVar; - IMaterialVar *m_pTranslateVar; -}; - -bool CTextureTransformProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - // All are optional... - m_pCenterVar = NULL; - m_pScaleVar = NULL; - m_pRotateVar = NULL; - m_pTranslateVar = NULL; - - bool bFoundVar; - char const* pVarName = pKeyValues->GetString( "centerVar" ); - if( pVarName && pVarName[0] ) - { - m_pCenterVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); - } - - pVarName = pKeyValues->GetString( "scaleVar" ); - if( pVarName && pVarName[0] ) - { - m_pScaleVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); - } - - pVarName = pKeyValues->GetString( "rotateVar" ); - if( pVarName && pVarName[0] ) - { - m_pRotateVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); - } - - pVarName = pKeyValues->GetString( "translateVar" ); - if( pVarName && pVarName[0] ) - { - m_pTranslateVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); - } - - return CResultProxy::Init( pMaterial, pKeyValues ); -} - -void CTextureTransformProxy::OnBind( void *pC_BaseEntity ) -{ - Vector2D center( 0.5, 0.5 ); - Vector2D translation( 0, 0 ); - - VMatrix mat, temp; - - if (m_pCenterVar) - { - m_pCenterVar->GetVecValue( center.Base(), 2 ); - } - MatrixBuildTranslation( mat, -center.x, -center.y, 0.0f ); - - if (m_pScaleVar) - { - Vector2D scale; - m_pScaleVar->GetVecValue( scale.Base(), 2 ); - MatrixBuildScale( temp, scale.x, scale.y, 1.0f ); - MatrixMultiply( temp, mat, mat ); - } - - if (m_pRotateVar) - { - float angle = m_pRotateVar->GetFloatValue( ); - MatrixBuildRotateZ( temp, angle ); - MatrixMultiply( temp, mat, mat ); - } - MatrixBuildTranslation( temp, center.x, center.y, 0.0f ); - MatrixMultiply( temp, mat, mat ); - - if (m_pTranslateVar) - { - m_pTranslateVar->GetVecValue( translation.Base(), 2 ); - MatrixBuildTranslation( temp, translation.x, translation.y, 0.0f ); - MatrixMultiply( temp, mat, mat ); - } - - m_pResult->SetMatrixValue( mat ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - - - -EXPOSE_INTERFACE( CTextureTransformProxy, IMaterialProxy, "TextureTransform" IMATERIAL_PROXY_INTERFACE_VERSION ); - - -//----------------------------------------------------------------------------- -// Rotation proxy -//----------------------------------------------------------------------------- -class CMatrixRotateProxy : public CResultProxy -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - void OnBind( void *pC_BaseEntity ); - -private: - CFloatInput m_Angle; - IMaterialVar *m_pAxisVar; -}; - -bool CMatrixRotateProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) -{ - // All are optional... - m_pAxisVar = NULL; - - bool bFoundVar; - char const* pVarName = pKeyValues->GetString( "axisVar" ); - if( pVarName && pVarName[0] ) - { - m_pAxisVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); - } - - if (!m_Angle.Init( pMaterial, pKeyValues, "angle", 0 )) - return false; - - return CResultProxy::Init( pMaterial, pKeyValues ); -} - -void CMatrixRotateProxy::OnBind( void *pC_BaseEntity ) -{ - VMatrix mat; - Vector axis( 0, 0, 1 ); - if (m_pAxisVar) - { - m_pAxisVar->GetVecValue( axis.Base(), 3 ); - if (VectorNormalize( axis ) < 1e-3) - { - axis.Init( 0, 0, 1 ); - } - } - - MatrixBuildRotationAboutAxis( mat, axis, m_Angle.GetFloat() ); - m_pResult->SetMatrixValue( mat ); - - if ( ToolsEnabled() ) - { - ToolFramework_RecordMaterialParams( GetMaterial() ); - } -} - - - -EXPOSE_INTERFACE( CMatrixRotateProxy, IMaterialProxy, "MatrixRotate" IMATERIAL_PROXY_INTERFACE_VERSION ); - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "mathlib/vmatrix.h" +#include "functionproxy.h" +#include "materialsystem/imaterialvar.h" +#include +#include "materialsystem/imaterial.h" +#include "toolframework_client.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// forward declarations +void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); + +class C_BaseEntity; + +//----------------------------------------------------------------------------- +// Texture transform proxy +//----------------------------------------------------------------------------- +class CTextureTransformProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + IMaterialVar *m_pCenterVar; + IMaterialVar *m_pScaleVar; + IMaterialVar *m_pRotateVar; + IMaterialVar *m_pTranslateVar; +}; + +bool CTextureTransformProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + // All are optional... + m_pCenterVar = NULL; + m_pScaleVar = NULL; + m_pRotateVar = NULL; + m_pTranslateVar = NULL; + + bool bFoundVar; + char const* pVarName = pKeyValues->GetString( "centerVar" ); + if( pVarName && pVarName[0] ) + { + m_pCenterVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); + } + + pVarName = pKeyValues->GetString( "scaleVar" ); + if( pVarName && pVarName[0] ) + { + m_pScaleVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); + } + + pVarName = pKeyValues->GetString( "rotateVar" ); + if( pVarName && pVarName[0] ) + { + m_pRotateVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); + } + + pVarName = pKeyValues->GetString( "translateVar" ); + if( pVarName && pVarName[0] ) + { + m_pTranslateVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); + } + + return CResultProxy::Init( pMaterial, pKeyValues ); +} + +void CTextureTransformProxy::OnBind( void *pC_BaseEntity ) +{ + Vector2D center( 0.5, 0.5 ); + Vector2D translation( 0, 0 ); + + VMatrix mat, temp; + + if (m_pCenterVar) + { + m_pCenterVar->GetVecValue( center.Base(), 2 ); + } + MatrixBuildTranslation( mat, -center.x, -center.y, 0.0f ); + + if (m_pScaleVar) + { + Vector2D scale; + m_pScaleVar->GetVecValue( scale.Base(), 2 ); + MatrixBuildScale( temp, scale.x, scale.y, 1.0f ); + MatrixMultiply( temp, mat, mat ); + } + + if (m_pRotateVar) + { + float angle = m_pRotateVar->GetFloatValue( ); + MatrixBuildRotateZ( temp, angle ); + MatrixMultiply( temp, mat, mat ); + } + MatrixBuildTranslation( temp, center.x, center.y, 0.0f ); + MatrixMultiply( temp, mat, mat ); + + if (m_pTranslateVar) + { + m_pTranslateVar->GetVecValue( translation.Base(), 2 ); + MatrixBuildTranslation( temp, translation.x, translation.y, 0.0f ); + MatrixMultiply( temp, mat, mat ); + } + + m_pResult->SetMatrixValue( mat ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + + + +EXPOSE_INTERFACE( CTextureTransformProxy, IMaterialProxy, "TextureTransform" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//----------------------------------------------------------------------------- +// Rotation proxy +//----------------------------------------------------------------------------- +class CMatrixRotateProxy : public CResultProxy +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + void OnBind( void *pC_BaseEntity ); + +private: + CFloatInput m_Angle; + IMaterialVar *m_pAxisVar; +}; + +bool CMatrixRotateProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + // All are optional... + m_pAxisVar = NULL; + + bool bFoundVar; + char const* pVarName = pKeyValues->GetString( "axisVar" ); + if( pVarName && pVarName[0] ) + { + m_pAxisVar = pMaterial->FindVar( pVarName, &bFoundVar, false ); + } + + if (!m_Angle.Init( pMaterial, pKeyValues, "angle", 0 )) + return false; + + return CResultProxy::Init( pMaterial, pKeyValues ); +} + +void CMatrixRotateProxy::OnBind( void *pC_BaseEntity ) +{ + VMatrix mat; + Vector axis( 0, 0, 1 ); + if (m_pAxisVar) + { + m_pAxisVar->GetVecValue( axis.Base(), 3 ); + if (VectorNormalize( axis ) < 1e-3) + { + axis.Init( 0, 0, 1 ); + } + } + + MatrixBuildRotationAboutAxis( mat, axis, m_Angle.GetFloat() ); + m_pResult->SetMatrixValue( mat ); + + if ( ToolsEnabled() ) + { + ToolFramework_RecordMaterialParams( GetMaterial() ); + } +} + + + +EXPOSE_INTERFACE( CMatrixRotateProxy, IMaterialProxy, "MatrixRotate" IMATERIAL_PROXY_INTERFACE_VERSION ); + -- cgit v1.2.3