From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/hud_element_helper.cpp | 178 +++++++++++++++--------------- 1 file changed, 89 insertions(+), 89 deletions(-) (limited to 'mp/src/game/client/hud_element_helper.cpp') diff --git a/mp/src/game/client/hud_element_helper.cpp b/mp/src/game/client/hud_element_helper.cpp index d06d241c..fce62e72 100644 --- a/mp/src/game/client/hud_element_helper.cpp +++ b/mp/src/game/client/hud_element_helper.cpp @@ -1,89 +1,89 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Helper for the CHudElement class to add themselves to the list of hud elements -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "hud_element_helper.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// Start with empty list -CHudElementHelper *CHudElementHelper::m_sHelpers = NULL; - -//----------------------------------------------------------------------------- -// Purpose: Constructs a technology factory -// Input : pfnCreate - fn Ptr to the constructor for this element -// depth - determines position in the creation list, 100 is farthest into the screen -// 0 is nearest, default is 50 -// -//----------------------------------------------------------------------------- -CHudElementHelper::CHudElementHelper( CHudElement *( *pfnCreate )( void ), int depth ) -{ - //Insert into the list based on depth - - //List is empty, or element belongs at front, insert here - if( m_sHelpers == NULL || depth >= m_sHelpers->m_iDepth ) - { - m_pNext = m_sHelpers; - m_sHelpers = this; - } - else - { - //Scan to insert in decreasing depth order - CHudElementHelper *pPrev = m_sHelpers; - CHudElementHelper *pCurrent = m_sHelpers->m_pNext; - - while( pCurrent != NULL && depth < pCurrent->m_iDepth ) - { - pPrev = pCurrent; - pCurrent = pCurrent->m_pNext; - } - - pPrev->m_pNext = this; - m_pNext = pCurrent; - } - - m_iDepth = depth; - - // Set attributes - assert( pfnCreate ); - m_pfnCreate = pfnCreate; -} - -//----------------------------------------------------------------------------- -// Purpose: Returns next object in list -// Output : CHudElementHelper -//----------------------------------------------------------------------------- -CHudElementHelper *CHudElementHelper::GetNext( void ) -{ - return m_pNext; -} - -//----------------------------------------------------------------------------- -// Purpose: Static class creation factory -// Searches list of registered factories for a match and then instances the -// requested technology by name -// Input : *name - -// Output : CBaseTFTechnology -//----------------------------------------------------------------------------- -void CHudElementHelper::CreateAllElements( void ) -{ - // Start of list - CHudElementHelper *p = m_sHelpers; - while ( p ) - { - // Dispatch creation function directly - CHudElement *( *fCreate )( void ) = p->m_pfnCreate; - CHudElement *newElement = (fCreate)(); - if ( newElement ) - { - gHUD.AddHudElement( newElement ); - } - - p = p->GetNext(); - } -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Helper for the CHudElement class to add themselves to the list of hud elements +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud_element_helper.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Start with empty list +CHudElementHelper *CHudElementHelper::m_sHelpers = NULL; + +//----------------------------------------------------------------------------- +// Purpose: Constructs a technology factory +// Input : pfnCreate - fn Ptr to the constructor for this element +// depth - determines position in the creation list, 100 is farthest into the screen +// 0 is nearest, default is 50 +// +//----------------------------------------------------------------------------- +CHudElementHelper::CHudElementHelper( CHudElement *( *pfnCreate )( void ), int depth ) +{ + //Insert into the list based on depth + + //List is empty, or element belongs at front, insert here + if( m_sHelpers == NULL || depth >= m_sHelpers->m_iDepth ) + { + m_pNext = m_sHelpers; + m_sHelpers = this; + } + else + { + //Scan to insert in decreasing depth order + CHudElementHelper *pPrev = m_sHelpers; + CHudElementHelper *pCurrent = m_sHelpers->m_pNext; + + while( pCurrent != NULL && depth < pCurrent->m_iDepth ) + { + pPrev = pCurrent; + pCurrent = pCurrent->m_pNext; + } + + pPrev->m_pNext = this; + m_pNext = pCurrent; + } + + m_iDepth = depth; + + // Set attributes + assert( pfnCreate ); + m_pfnCreate = pfnCreate; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns next object in list +// Output : CHudElementHelper +//----------------------------------------------------------------------------- +CHudElementHelper *CHudElementHelper::GetNext( void ) +{ + return m_pNext; +} + +//----------------------------------------------------------------------------- +// Purpose: Static class creation factory +// Searches list of registered factories for a match and then instances the +// requested technology by name +// Input : *name - +// Output : CBaseTFTechnology +//----------------------------------------------------------------------------- +void CHudElementHelper::CreateAllElements( void ) +{ + // Start of list + CHudElementHelper *p = m_sHelpers; + while ( p ) + { + // Dispatch creation function directly + CHudElement *( *fCreate )( void ) = p->m_pfnCreate; + CHudElement *newElement = (fCreate)(); + if ( newElement ) + { + gHUD.AddHudElement( newElement ); + } + + p = p->GetNext(); + } +} + -- cgit v1.2.3