From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/hud_bitmapnumericdisplay.cpp | 168 ++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 mp/src/game/client/hud_bitmapnumericdisplay.cpp (limited to 'mp/src/game/client/hud_bitmapnumericdisplay.cpp') diff --git a/mp/src/game/client/hud_bitmapnumericdisplay.cpp b/mp/src/game/client/hud_bitmapnumericdisplay.cpp new file mode 100644 index 00000000..92d38a3e --- /dev/null +++ b/mp/src/game/client/hud_bitmapnumericdisplay.cpp @@ -0,0 +1,168 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "hud_bitmapnumericdisplay.h" +#include "iclientmode.h" + +#include +#include +#include +#include +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: constructor +//----------------------------------------------------------------------------- +CHudBitmapNumericDisplay::CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name) : vgui::Panel(parent, name) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + m_iValue = 0; + m_bDisplayValue = true; + memset( m_pNumbers, 0, 10*sizeof(CHudTexture *) ); +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +void CHudBitmapNumericDisplay::SetDisplayValue(int value) +{ + m_iValue = value; +} + + +//----------------------------------------------------------------------------- +// Purpose: renders the vgui panel +//----------------------------------------------------------------------------- +void CHudBitmapNumericDisplay::Paint() +{ + float alpha = m_flAlphaOverride / 255; + Color fgColor = GetFgColor(); + fgColor[3] *= alpha; + SetFgColor( fgColor ); + + if (m_bDisplayValue) + { + // draw our numbers + // surface()->DrawSetTextColor(GetFgColor()); + PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor()); + + // draw the overbright blur + for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f) + { + if (fl >= 1.0f) + { + PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor()); + } + else + { + // draw a percentage of the last one + Color col = GetFgColor(); + col[3] *= fl; + PaintNumbers(digit_xpos, digit_ypos, m_iValue, col); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +void CHudBitmapNumericDisplay::SetShouldDisplayValue(bool state) +{ + m_bDisplayValue = state; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudBitmapNumericDisplay::PaintBackground( void ) +{ + int alpha = m_flAlphaOverride / 255; + Color bgColor = GetBgColor(); + bgColor[3] *= alpha; + SetBgColor( bgColor ); + + BaseClass::PaintBackground(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudBitmapNumericDisplay::PaintNumbers(int xpos, int ypos, int value, Color col, int numSigDigits ) +{ + if( !m_pNumbers[0] ) + { + int i; + char a[16]; + + for( i=0;i<10;i++ ) + { + sprintf( a, "number_%d", i ); + + m_pNumbers[i] = gHUD.GetIcon( a ); + } + + if( !m_pNumbers[0] ) + return; + } + + if( value > 100000 ) + { + value = 99999; + } + + int pos = 10000; + + float scale = ( digit_height / (float)m_pNumbers[0]->Height()); + + int digit; + Color color = GetFgColor(); + int width = m_pNumbers[0]->Width() * scale; + int height = m_pNumbers[0]->Height() * scale; + bool bStart = false; + + //right align to xpos + + int numdigits = 1; + + int x = pos; + while( x >= 10 ) + { + if( value >= x ) + numdigits++; + + x /= 10; + } + + if( numdigits < numSigDigits ) + numdigits = numSigDigits; + + xpos -= numdigits * width; + + //draw the digits + while( pos >= 1 ) + { + digit = value / pos; + value = value % pos; + + if( bStart || digit > 0 || pos <= pow(10.0f,numSigDigits-1) ) + { + bStart = true; + m_pNumbers[digit]->DrawSelf( xpos, ypos, width, height, col ); + xpos += width; + } + + pos /= 10; + } +} \ No newline at end of file -- cgit v1.2.3