From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/game_controls/SpectatorGUI.cpp | 850 ++++++++++++++++++++++ 1 file changed, 850 insertions(+) create mode 100644 mp/src/game/client/game_controls/SpectatorGUI.cpp (limited to 'mp/src/game/client/game_controls/SpectatorGUI.cpp') diff --git a/mp/src/game/client/game_controls/SpectatorGUI.cpp b/mp/src/game/client/game_controls/SpectatorGUI.cpp new file mode 100644 index 00000000..a2098b0b --- /dev/null +++ b/mp/src/game/client/game_controls/SpectatorGUI.cpp @@ -0,0 +1,850 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include +#include +#include +#include + +#include "spectatorgui.h" + +#include +#include +#include +#include +#include +#include +#include + +#include // _snprintf define + +#include +#include "commandmenu.h" +#include "hltvcamera.h" +#if defined( REPLAY_ENABLED ) +#include "replay/replaycamera.h" +#endif + +#include +#include +#include +#include +#include "IGameUIFuncs.h" // for key bindings +#include +#include +#include + +#ifdef TF_CLIENT_DLL +#include "tf_gamerules.h" +void AddSubKeyNamed( KeyValues *pKeys, const char *pszName ); +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#ifndef _XBOX +extern IGameUIFuncs *gameuifuncs; // for key binding details +#endif + +// void DuckMessage(const char *str); // from vgui_teamfortressviewport.cpp + +ConVar spec_scoreboard( "spec_scoreboard", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); + +CSpectatorGUI *g_pSpectatorGUI = NULL; + + +// NB disconnect between localization text and observer mode enums +static const char *s_SpectatorModes[] = +{ + "#Spec_Mode0", // OBS_MODE_NONE = 0, + "#Spec_Mode1", // OBS_MODE_DEATHCAM, + "", // OBS_MODE_FREEZECAM, + "#Spec_Mode2", // OBS_MODE_FIXED, + "#Spec_Mode3", // OBS_MODE_IN_EYE, + "#Spec_Mode4", // OBS_MODE_CHASE, + "#Spec_Mode5", // OBS_MODE_ROAMING, +}; + +using namespace vgui; + +ConVar cl_spec_mode( + "cl_spec_mode", + "1", + FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_SERVER_CAN_EXECUTE, + "spectator mode" ); + + + +//----------------------------------------------------------------------------- +// Purpose: left and right buttons pointing buttons +//----------------------------------------------------------------------------- +class CSpecButton : public Button +{ +public: + CSpecButton(Panel *parent, const char *panelName): Button(parent, panelName, "") {} + +private: + void ApplySchemeSettings(vgui::IScheme *pScheme) + { + Button::ApplySchemeSettings(pScheme); + SetFont(pScheme->GetFont("Marlett", IsProportional()) ); + } +}; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CSpectatorMenu::CSpectatorMenu( IViewPort *pViewPort ) : Frame( NULL, PANEL_SPECMENU ) +{ + m_iDuckKey = BUTTON_CODE_INVALID; + + m_pViewPort = pViewPort; + + SetMouseInputEnabled( true ); + SetKeyBoardInputEnabled( true ); + SetTitleBarVisible( false ); // don't draw a title bar + SetMoveable( false ); + SetSizeable( false ); + SetProportional(true); + + SetScheme("ClientScheme"); + + m_pPlayerList = new ComboBox(this, "playercombo", 10 , false); + HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false ); + if ( INVALID_FONT != hFallbackFont ) + { + m_pPlayerList->SetUseFallbackFont( true, hFallbackFont ); + } + + m_pViewOptions = new ComboBox(this, "viewcombo", 10 , false ); + m_pConfigSettings = new ComboBox(this, "settingscombo", 10 , false ); + + m_pLeftButton = new CSpecButton( this, "specprev"); + m_pLeftButton->SetText("3"); + m_pRightButton = new CSpecButton( this, "specnext"); + m_pRightButton->SetText("4"); + + m_pPlayerList->SetText(""); + m_pViewOptions->SetText("#Spec_Modes"); + m_pConfigSettings->SetText("#Spec_Options"); + + m_pPlayerList->SetOpenDirection( Menu::UP ); + m_pViewOptions->SetOpenDirection( Menu::UP ); + m_pConfigSettings->SetOpenDirection( Menu::UP ); + + // create view config menu + CommandMenu * menu = new CommandMenu(m_pConfigSettings, "spectatormenu", gViewPortInterface); + menu->LoadFromFile( "Resource/spectatormenu.res" ); + m_pConfigSettings->SetMenu( menu ); // attach menu to combo box + + // create view mode menu + menu = new CommandMenu(m_pViewOptions, "spectatormodes", gViewPortInterface); + menu->LoadFromFile("Resource/spectatormodes.res"); + m_pViewOptions->SetMenu( menu ); // attach menu to combo box + + LoadControlSettings("Resource/UI/BottomSpectator.res"); + ListenForGameEvent( "spec_target_updated" ); +} + +void CSpectatorMenu::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + // need to MakeReadyForUse() on the menus so we can set their bg color before they are displayed + m_pConfigSettings->GetMenu()->MakeReadyForUse(); + m_pViewOptions->GetMenu()->MakeReadyForUse(); + m_pPlayerList->GetMenu()->MakeReadyForUse(); + + if ( g_pSpectatorGUI ) + { + m_pConfigSettings->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() ); + m_pViewOptions->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() ); + m_pPlayerList->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: makes the GUI fill the screen +//----------------------------------------------------------------------------- +void CSpectatorMenu::PerformLayout() +{ + int w,h; + GetHudSize(w, h); + + // fill the screen + SetSize(w,GetTall()); +} + + +//----------------------------------------------------------------------------- +// Purpose: Handles changes to combo boxes +//----------------------------------------------------------------------------- +void CSpectatorMenu::OnTextChanged(KeyValues *data) +{ + Panel *panel = reinterpret_cast( data->GetPtr("panel") ); + + vgui::ComboBox *box = dynamic_cast( panel ); + + if( box == m_pConfigSettings) // don't change the text in the config setting combo + { + m_pConfigSettings->SetText("#Spec_Options"); + } + else if ( box == m_pPlayerList ) + { + KeyValues *kv = box->GetActiveItemUserData(); + if ( kv && GameResources() ) + { + const char *player = kv->GetString("player"); + + int currentPlayerNum = GetSpectatorTarget(); + const char *currentPlayerName = GameResources()->GetPlayerName( currentPlayerNum ); + + if ( !FStrEq( currentPlayerName, player ) ) + { + char command[128]; + Q_snprintf( command, sizeof(command), "spec_player \"%s\"", player ); + engine->ClientCmd( command ); + } + } + } +} + +void CSpectatorMenu::OnCommand( const char *command ) +{ + if (!stricmp(command, "specnext") ) + { + engine->ClientCmd("spec_next"); + } + else if (!stricmp(command, "specprev") ) + { + engine->ClientCmd("spec_prev"); + } +} + +void CSpectatorMenu::FireGameEvent( IGameEvent * event ) +{ + const char *pEventName = event->GetName(); + + if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 ) + { + IGameResources *gr = GameResources(); + if ( !gr ) + return; + + // make sure the player combo box is up to date + int playernum = GetSpectatorTarget(); + if ( playernum < 1 || playernum > MAX_PLAYERS ) + return; + + const char *selectedPlayerName = gr->GetPlayerName( playernum ); + const char *currentPlayerName = ""; + KeyValues *kv = m_pPlayerList->GetActiveItemUserData(); + if ( kv ) + { + currentPlayerName = kv->GetString( "player" ); + } + if ( !FStrEq( currentPlayerName, selectedPlayerName ) ) + { + for ( int i=0; iGetItemCount(); ++i ) + { + KeyValues *kv = m_pPlayerList->GetItemUserData( i ); + if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) ) + { + m_pPlayerList->ActivateItemByRow( i ); + break; + } + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: when duck is pressed it hides the active part of the GUI +//----------------------------------------------------------------------------- +void CSpectatorMenu::OnKeyCodePressed(KeyCode code) +{ + if ( code == m_iDuckKey ) + { + // hide if DUCK is pressed again + m_pViewPort->ShowPanel( this, false ); + } +} + +void CSpectatorMenu::ShowPanel(bool bShow) +{ + if ( BaseClass::IsVisible() == bShow ) + return; + + if ( bShow ) + { + Activate(); + SetMouseInputEnabled( true ); + SetKeyBoardInputEnabled( true ); + } + else + { + SetVisible( false ); + SetMouseInputEnabled( false ); + SetKeyBoardInputEnabled( false ); + } + + bool bIsEnabled = true; + + if ( engine->IsHLTV() && HLTVCamera()->IsPVSLocked() ) + { + // when watching HLTV or Replay with a locked PVS, some elements are disabled + bIsEnabled = false; + } + + m_pLeftButton->SetVisible( bIsEnabled ); + m_pRightButton->SetVisible( bIsEnabled ); + m_pPlayerList->SetVisible( bIsEnabled ); + m_pViewOptions->SetVisible( bIsEnabled ); +} + +void CSpectatorMenu::Update( void ) +{ + IGameResources *gr = GameResources(); + + Reset(); + + if ( m_iDuckKey == BUTTON_CODE_INVALID ) + { + m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" ); + } + + if ( !gr ) + return; + + int iPlayerIndex; + for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ ) + { + + // does this slot in the array have a name? + if ( !gr->IsConnected( iPlayerIndex ) ) + continue; + + if ( gr->IsLocalPlayer( iPlayerIndex ) ) + continue; + + if ( !gr->IsAlive( iPlayerIndex ) ) + continue; + + wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ]; + char localizeTeamName[64]; + char szPlayerIndex[16]; + g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) ); + const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) ); + if ( teamname ) + { + Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname ); + team=g_pVGuiLocalize->Find( localizeTeamName ); + + if ( !team ) + { + g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) ); + team = teamText; + } + + g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team ); + } + else + { + g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName ); + } + + Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex ); + + KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex ); + m_pPlayerList->AddItem( playerText, kv ); + kv->deleteThis(); + } + + // make sure the player combo box is up to date + int playernum = GetSpectatorTarget(); + const char *selectedPlayerName = gr->GetPlayerName( playernum ); + for ( iPlayerIndex=0; iPlayerIndexGetItemCount(); ++iPlayerIndex ) + { + KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex ); + if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) ) + { + m_pPlayerList->ActivateItemByRow( iPlayerIndex ); + break; + } + } + + //============================================================================= + // HPE_BEGIN: + // [pfreese] make sure the view mode combo box is up to date - the spectator + // mode can be changed multiple ways + //============================================================================= + + int specmode = GetSpectatorMode(); + m_pViewOptions->SetText(s_SpectatorModes[specmode]); + + //============================================================================= + // HPE_END + //============================================================================= +} + +//----------------------------------------------------------------------------- +// main spectator panel + + + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CSpectatorGUI::CSpectatorGUI(IViewPort *pViewPort) : EditablePanel( NULL, PANEL_SPECGUI ) +{ +// m_bHelpShown = false; +// m_bInsetVisible = false; +// m_iDuckKey = KEY_NONE; + SetSize( 10, 10 ); // Quiet "parent not sized yet" spew + m_bSpecScoreboard = false; + + m_pViewPort = pViewPort; + g_pSpectatorGUI = this; + + // initialize dialog + SetVisible(false); + SetProportional(true); + + // load the new scheme early!! + SetScheme("ClientScheme"); + SetMouseInputEnabled( false ); + SetKeyBoardInputEnabled( false ); + + m_pTopBar = new Panel( this, "topbar" ); + m_pBottomBarBlank = new Panel( this, "bottombarblank" ); + + // m_pBannerImage = new ImagePanel( m_pTopBar, NULL ); + m_pPlayerLabel = new Label( this, "playerlabel", "" ); + m_pPlayerLabel->SetVisible( false ); + TextImage *image = m_pPlayerLabel->GetTextImage(); + if ( image ) + { + HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false ); + if ( INVALID_FONT != hFallbackFont ) + { + image->SetUseFallbackFont( true, hFallbackFont ); + } + } + + SetPaintBorderEnabled(false); + SetPaintBackgroundEnabled(false); + + // m_pBannerImage->SetVisible(false); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CSpectatorGUI::~CSpectatorGUI() +{ + g_pSpectatorGUI = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the colour of the top and bottom bars +//----------------------------------------------------------------------------- +void CSpectatorGUI::ApplySchemeSettings(IScheme *pScheme) +{ + KeyValues *pConditions = NULL; + +#ifdef TF_CLIENT_DLL + if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) + { + pConditions = new KeyValues( "conditions" ); + AddSubKeyNamed( pConditions, "if_mvm" ); + } +#endif + + LoadControlSettings( GetResFile(), NULL, NULL, pConditions ); + + if ( pConditions ) + { + pConditions->deleteThis(); + } + + m_pBottomBarBlank->SetVisible( true ); + m_pTopBar->SetVisible( true ); + + BaseClass::ApplySchemeSettings( pScheme ); + SetBgColor(Color( 0,0,0,0 ) ); // make the background transparent + m_pTopBar->SetBgColor(GetBlackBarColor()); + m_pBottomBarBlank->SetBgColor(GetBlackBarColor()); + // m_pBottomBar->SetBgColor(Color( 0,0,0,0 )); + SetPaintBorderEnabled(false); + + SetBorder( NULL ); + +#ifdef CSTRIKE_DLL + SetZPos(80); // guarantee it shows above the scope +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: makes the GUI fill the screen +//----------------------------------------------------------------------------- +void CSpectatorGUI::PerformLayout() +{ + int w,h,x,y; + GetHudSize(w, h); + + // fill the screen + SetBounds(0,0,w,h); + + // stretch the bottom bar across the screen + m_pBottomBarBlank->GetPos(x,y); + m_pBottomBarBlank->SetSize( w, h - y ); +} + +//----------------------------------------------------------------------------- +// Purpose: checks spec_scoreboard cvar to see if the scoreboard should be displayed +//----------------------------------------------------------------------------- +void CSpectatorGUI::OnThink() +{ + BaseClass::OnThink(); + + if ( IsVisible() ) + { + if ( m_bSpecScoreboard != spec_scoreboard.GetBool() ) + { + if ( !spec_scoreboard.GetBool() || !gViewPortInterface->GetActivePanel() ) + { + m_bSpecScoreboard = spec_scoreboard.GetBool(); + gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, m_bSpecScoreboard ); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: sets the image to display for the banner in the top right corner +//----------------------------------------------------------------------------- +void CSpectatorGUI::SetLogoImage(const char *image) +{ + if ( m_pBannerImage ) + { + m_pBannerImage->SetImage( scheme()->GetImage(image, false) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the text of a control by name +//----------------------------------------------------------------------------- +void CSpectatorGUI::SetLabelText(const char *textEntryName, const char *text) +{ + Label *entry = dynamic_cast