From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/fx_shelleject.cpp | 59 ++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 mp/src/game/client/fx_shelleject.cpp (limited to 'mp/src/game/client/fx_shelleject.cpp') diff --git a/mp/src/game/client/fx_shelleject.cpp b/mp/src/game/client/fx_shelleject.cpp new file mode 100644 index 00000000..e5f7ba04 --- /dev/null +++ b/mp/src/game/client/fx_shelleject.cpp @@ -0,0 +1,59 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#include "cbase.h" +#include "fx.h" +#include "c_te_effect_dispatch.h" +#include "c_te_legacytempents.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ShellEjectCallback( const CEffectData &data ) +{ + // Use the gun angles to orient the shell + IClientRenderable *pRenderable = data.GetRenderable(); + if ( pRenderable ) + { + tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 0 ); + } +} + +DECLARE_CLIENT_EFFECT( "ShellEject", ShellEjectCallback ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void RifleShellEjectCallback( const CEffectData &data ) +{ + // Use the gun angles to orient the shell + IClientRenderable *pRenderable = data.GetRenderable(); + if ( pRenderable ) + { + tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 1 ); + } +} + +DECLARE_CLIENT_EFFECT( "RifleShellEject", RifleShellEjectCallback ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ShotgunShellEjectCallback( const CEffectData &data ) +{ + // Use the gun angles to orient the shell + IClientRenderable *pRenderable = data.GetRenderable(); + if ( pRenderable ) + { + tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 2 ); + } +} + +DECLARE_CLIENT_EFFECT( "ShotgunShellEject", ShotgunShellEjectCallback ); + + -- cgit v1.2.3